Players Please Get In the Car
Chapter 1375 The night of wandering in the restaurant
Dai Song didn't reply, but Zhou Donghe sent a second message asking if he was safe.
Xu Huo ignored the message and flipped through the brochure at his desk.
It is not clear how many players failed to find the room, but from the noisy back and forth before, it is estimated that there were dozens of people wandering outside, and after 20 minutes passed, all the voices disappeared.
The scope of the restaurant at night is not small. If you do not get a room, it is best to find a place to hide, whether it is to avoid unpredictable dangers or for other reasons.
Silence invaded the entire space, and even the room was temporarily quiet and oppressive.
About ten minutes later, there was a regular "bang bang" sound from one end of the corridor, which sounded like the sound of a racket on the ground from a distance. The interval between each sound was about five seconds, and the moving distance was not long. Xu Huo paused in front of the door, then headed towards the direction facing the door.
The warehouse is directly opposite Xu Huo’s room. The corridors are connected to the left and right, respectively.
So Xu Huo heard the voice start to move back and forth in the warehouse, and there will be a subtle sense of displacement when encountering the place where the cargo boxes are placed-this is like a normal person walking around and going around when encountering obstacles, but During this period, no footsteps were heard.
Maybe the warehouse is too big, the sound of back and forth has lasted for nearly ten minutes and has not disappeared. When the players in the room gradually changed from tense alert to boring, a scream suddenly sounded from a corner of the warehouse, but halfway through It stopped abruptly, followed by the sound of choking water and kicking, but it only lasted a few seconds before stopping.
"boom!"
"boom!"
"boom!"
A huge sound of beating came from the other side of the warehouse, mixed with the sound of impatient footsteps. The two sounds intertwined and stopped at the position just now. After a few seconds of silence, there were two muffled sounds, and then the sound of footsteps followed Another new dragging sound faded away, and the first few clapping sounds reappeared regularly, gradually moving towards the other end of the warehouse, and then disappeared.
Calm was restored outside the room. After a long silence, there were low knocks on the door nearer to Xu Huo, on the front left and on the right, but only this one, followed by the sound of heavy objects falling and being dragged ——The knocking and dragging sounds on both sides were less than five seconds apart.
"Crack!" Something rolled and hit the door panel.
Standing behind the door, Xu Huo held the doorknob with one hand, and first used the communication device to play the sound of opening the door. There was silence outside the room. After a while, he played the sound of knocking on the door again.
Although the outside situation cannot be checked through the door panel, a slight breathing sound can still be heard passing by. Of course, the slight sound can be heard in the room, but not necessarily outside.
But the second after the knock on the door, someone appeared in front of the door, showing its speed.
After waiting for three minutes, Xu Huo played the sound of opening the door again, but this time there was still no movement. He tried to turn the door handle, but just as he opened the door a gap, he heard another "bang bang" sound coming from the opposite side of the warehouse.
"Crack!" The door of Room 42 on the left was quickly closed, and there were complete blood splatter marks on the closed door and wall, and bright red dragging marks on the ground, passing by Door 172 from the right. Go ahead, pass through Gate 42, and head towards the opposite side of the warehouse.
Xu Huo picked up a bloody round hollow prop that rolled to the door, but when he bent down, he saw a woman under a cargo box more than ten meters away from the door.
She must have used props or characteristics, so she was not spotted immediately, but she inevitably saw it when she lowered her head. The other party was terrified, sweating, and said two words silently: "Help."
As the voice approached, Xu Huo glanced at the stacked cargo boxes and saw a long figure had appeared on the wall, so he raised his index finger and made a gesture of "silence" to the woman, and then lightly Close the door lightly.
The sound of slapping lingered in front of the door for a while before going away, but the outside didn’t quiet down. The sound of sharpening a knife came from nowhere, as if walking in the restaurant, quickly passing by the door and leaving in a flash. to the distance.
After a while, the woman outside made a slight sound—maybe it was because she was frightened accidentally, or maybe the props had expired, but as the sound appeared, the sound of sharpening the knife returned to Xu Huo's door:
"Help!!!"
"save……"
Before he could say two or four words, the only thing left was the woman's shrill scream, and the scream quickly faded away with the sound of the knife being sharpened.
In the next ten minutes, there were several more screams or screams. They were all like women, and they were taken away by the source of the sound before they died.
There was a brief calm outside the room, and Xu Huo opened the door again. The bloodstains dragged out in front of the door had disappeared, replaced by a drop of blood. He looked up, only to find that both the warehouse and the ceiling of the corridor were It is full of tracks, and because the distance is too far to reach the light, it is easy to be ignored as an architectural structure.
It seems that the sound of sharpening the knife just moved was actually made by this slide rail.
He took out a piece of ore from the luggage compartment and ejected it along the crack of the door to the opposite door No. 42. Xu Huo's original intention was to lure the murderer out, but he didn't expect that there was no movement after the stone fell to the ground.
He frowned slightly and closed the door.
At present, it seems that there should be three murderers wandering in the restaurant at night, one is responsible for cleaning, and it is also the most normal speed among the three, and the one who appears for the longest time.
The second person who made the footsteps and the person who attacked and killed the knocker may be the same person, both of whom have dragged the body.
The third is the person who uses the track. Of course, this is not necessarily a division of labor, and it may just be an automatic prop for picking prey in the restaurant.
But there are quite a few people in the back kitchen, and the Bauhinia restaurant is a place that uses people to make food, so let's count it as one person.
The three can appear separately or at the same time. They are very sensitive to the sound of activities outside the room, especially the knock on the door. The knocker can be found almost instantly, and the player has no power to fight back.
Most C-level players should have one or two life-saving props, and the two people who knocked on the door were killed when they met each other, which meant that the murderer was not only fast, but could also directly destroy C-level or above props.
As long as one of the two has a speed, it will be serious. If the general props are useless, then facing the murderer in the restaurant, only one will die.
Thinking of this, Xu Huo played another recording of knocking on the door.
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