"Ride the dragon, ask for rain." Ash commanded, and the dragon only had 50% of his physical strength left.

"Moon Eevee, highly toxic."

Riding the dragon was poisoned by the moon Ibrahimovic, and on rainy days, the dragon moisturizes the skin characteristics and relieves the poison.

Rainy Day Round 1.

Riding the dragon is Ash's comfort on Gemini Island, and today is the first time to use it in a competition, and Xiao Mao does not know its characteristic matching.

"Ride the dragon, sleep." Riding the dragon used sleep, physical recovery of the body, moist skin characteristics, trigger, sleep state lifted.

"Moon Eevee, snatch." Fortunately, Xiao Mao prepared a hand, and the sleeping skill of the dragon was taken away by Moon Eevee.

Rainy Day Round 2.

"Dragon ride, surfing." The dragon rode a huge wave and attacked Moon Eevee, consuming 50% of Moon Eevee's physical strength.

"Moon Eevee, the fluctuation of evil." Evil Fluctuations consumed 30% of the Dragon's stamina, and leftovers restored 6% of Moon Eevee's stamina.

Rainy Day Round 3.

"Ride the dragon, freeze the light."

"Moon Eevee, hold on."

The leftovers restored 6% of the moon's Ibrahimovic strength.

Fourth round on rainy days.

"Ride the dragon, surf."

"Moon Eevee. Fluctuations of evil. "

Surfing continues to consume 50% of Moon's Eevee's physical strength.

Evil fluctuations consume 30% of the Dragon's physical strength, and the remaining 40% of its physical strength.

The leftovers restore 6% of the moon's physical strength, and the remaining 18% of its stamina.

The rainy day is over.

"Dragon ride, surfing."

"Moon Eevee, hold on."

Leftovers recovery (26%)

"Ride the dragon, freeze the light." Moon Eevee has 1% physical strength left

"Moon Eevee, sleep." The moon was full of strength.

"Come back, go, Charizard." Ash was disgusted and quickly replaced with a fire-breathing dragon.

Moon Eevee sleeping.

"Charizard (charcoal), hot air." Charizard uses powerful hot wind to attack Moon Eevee.

"Come back, Moon Eevee, go, water arrow turtle (leftovers)." Xiao Mao replaced the Pokémon.

Charizard's hot air (20% bonus for charcoal, 50% bonus for this system, 50% bonus for fierce fire characteristics, 100% bonus for attribute unfavorable deduction) attacks the water arrow turtle, which only consumes 40% of the water arrow turtle's physical strength.

"Charizard, hot air again."

"Water arrow turtle, surfing."

The two sides hit each other with a unique move.

The remaining 26% of the water arrow turtle's physical strength.

"Charizard loses the ability to fight, Ash player please send another Pokémon, Xiao Mao player can freely switch a Pokémon." The referee said. "

Go, Pikachu (leftovers), Pikachu, high-five."

"Water arrow turtle, hold on."

Pikachu high-fives the surprise attack in front of the water arrow turtle, is held by the water arrow turtle and bounces away, the leftovers recover (32%), and Raichu (accelerate 1 turn).

"Pikachu, one hundred thousand volts." The distance is too close, and the water arrow turtle has nowhere to hide and can only meet it.

"Water arrow turtle, surfing." Both skills hit each other.

Pikachu is consumed 60% of his stamina, and the water arrow turtle's stamina just exceeds the minimum limit of the rapids characteristic to trigger stamina, and cannot trigger the rapids.

"The water arrow turtle loses its ability to fight, Xiao Mao player please send the last Pokémon, and Xiao Mao player can switch a Pokémon freely." The referee said.

"Come out, Moon Eevee." Xiao Mao is still very confident, the moon Eevee is so fleshy and dirty.

Moon Eevee sleeping.

"Pikachu, Steel Tail." This move consumes 40% of Moon Eevee's physical strength.

Moon Ibrahimovic 56%, Pikachu 52% physical strength, 3 times acceleration.

Moon Eevee woke up.

"Pikachu, Steel Tail." This move consumes 40% of Moon Ibrahimovic's stamina and the remaining 22% of its stamina.

"Moon Eevee, the fluctuation of evil."

Pikachu was knocked out of 40% of his stamina, 18% of his remaining stamina, and accelerated 4 times.

"Pikachu, megaton kicks."

"Moon Eevee, sleep."

Pikachu kicked Moon Eevee like orange lightning, and before it could use it to sleep, it was defeated.

"Moon Eevee is incapable of fighting, the winner is Ash from True New Town, let's congratulate Ash from True New Town on reaching the afternoon final." The host said.

-----------------------------------------------

the Piglet Pokémon class has begun, and today I will talk about the characteristics of the giant swamp monster

:

Rapids/moisture

seeing through everything is a thing of the past.

The giant swamp monster is also one of my original destiny, the second favorite Gosanjia (the first is the magic frog), I have to say that the three generations of gem giant swamp monsters are too easy to use and add a lot of points.

The giant swamp monster is also one of the waterlands, this thigh attribute resistance is too good, plus the giant swamp monster itself characteristics whiteboard, so it is always YY herbivorous giant swamp monster - although I think it is really against the sky.

The water is easy to use but the number is also large, the competition is quite fierce, the giant swamp monster does not have the nature of the swamp king, there is no toad sea rabbit water exemption, there is no catfish dragon dance, but as the giant swamp monster of the royal family, the race value is quite strong, and the speed is still slow, so that the giant swamp monster has the top 100 90 90 durable triangle in the water land, and with the water land only has a weak weakness of the grass system (and freeze-dried) excellent resistance, it is easy to give people a feeling that they can't be moved.

The double attack is exactly the same as the water and ground of the earthquake main attack boiling water HAX, at least unlike many special attack low water shields that use boiling water purely by burns.

The characteristics of both are quite whiteboard, although occasionally there are miracles, such as many people will not pay attention to the moisture of the giant swamp monster, the nail attack of the name mode to explode the blue mushroom, although these two starters against the giant swamp monster will generally be provoked and look like they can't do anything, but you can see that the other party can't explode with a confused face, and then in the next round to change skills or people in a hurry can read a wave fiercely, and attack on a wave of flow type mode as long as it disrupts the opponent's rhythm is basically GG.

Because the water and land is really a good defensive attribute, especially for the electric system of the conventional electric ice unaware grass energy ball and most of the fire system, most of the common giant swamp monsters are forced, and the giant swamp monster lacks a stable recovery, and even the toad can not use water storage to recover, so the first nail roar type is most, if the other party has a key attacker needs the giant swamp monster to retain the amount of health on top, if there is nothing to block, you can sprinkle a nail and roar all the way.

The water itself is also very extensive, so blowing on the fire system and electricity can find an opportunity for the giant swamp monster to earn a bite of food or directly cripple the opponent, if the other party does not have grass or grass skills, then when this giant swamp monster is grinded to death, almost the other team has been pierced with nails, and if you operate well, you may also make a big wave when the opponent attacks the crispy attack.

Although it seems that the Giant Swamp Monster will cause other teammates to play 5 to 6, this is an obvious team contribution, and it is even better to strengthen the harvest type teammates.

Of course, standing to death is still too ideal, roaring for two or three rounds to be seconded is obviously a loss, unless the grass skills of the whole team on the opposite side are yin.

In addition to the nail roar, the remaining two skills are naturally double, as for whether the water is climbing the waterfall or boiling water depends on personal preferences, the 60 speed of the giant swamp monster is not too slow, using boiling water often needs to slow down the character to maintain a certain power, if you need to hit Maliluli first, this speed can no longer be reduced, either reduce the attack boiling water (this choice is more and more debatable after the burn is cut) or attack the knife with a single object.

As a long-term joint defense shield, the giant swamp monster is still somewhat inferior to the swamp king and sea hare beast with stable recovery, after all, no matter how high the durability is, it is afraid of grinding blood, and the main joint defense team often breaks down completely in one ring (unless the active cannon fodder is not an important joint defense pawn).

But as a PM with few weaknesses and high resistance, the giant swamp monster can also play the special endurance sleeping curse stream, this usage battle tower NPC seems to be particularly like to use (it seems to bring a special defense fruit or something), it is easy to push the team in a wave when the opponent's grass system is destroyed and there is no anti-strengthening means (the sea hares are similar, but the giant swamp monster has no choice but to sleep in the defense state).

Of course, if you sleep two rounds without dreams, it is too easy to be exploited, and with dreams alone, attacking water or ground obviously has a large number of blind spots (flying fish means that water and ground are on together), so you can also choose not to curse strengthen, the limit one endurance belt to improve the fist, if the opponent's team strength is average, it is not necessarily worse than the curse effect, but also makes the giant swamp monster can scare these guys, although the effect is actually similar to a direct earthquake. However, long-term station enhancement is easy to attract knockdowns, so if possible, the M Giant Monster, which is more durable, will be more suitable for these two uses.

Can be extremely attacking and the basic object attack is good giant swamp monsters can of course also do attack, CB four attacks can effectively improve the giant swamp monster's attack ability, full HP has a good frankness, if teammates have a wish to help the endurance CB giant swamp monster in the case of output can also transfer to participate in joint defense.

In addition to the double book, the ice fist and good water and ground compatibility are basically necessary, and the remaining skills are arbitrary, brute force can hit grass and steel god flower snowman and the like, stone blade can fight flying fish carp... Oh yes, there is also a double reverse, the giant swamp monster has also become a frequent guest of the cat hand team 1.0 because of the double anti roaring nails (the highest probability of the cat hand draws the roar), and for the giant swamp monster because of its high durability, it is unlikely to start the gas waist double reverse, and it can be a wave of people in the four-attack grid.

If you specialize in attack, I think it is not as good as the spectacled sea hare with water diversion bonus, so I won't mention it here.

The doubles water and ground are basically snatched up by sea hares with water diversion, but the giant swamp monster with a high race can be attacked, the resistance is good and durable, but it can make teammates bluff and strengthen AOE earthquakes (such as fairy field vultures), and you can also give a ground Z, of course, the speed of 60 is quite embarrassing, it is not easy to mix, and the appearance rate is still not high.

Matching:

Annoying Nail Roar (Heavy HP One Defense +): Hidden Gravel + Roar + Boiling Water

/ Waterfall Climbing + Earthquake Tank Type Enhancement (Heavy HP Special Defense +): Sleep + Curse / Boost Fist + Dream Talk / Earthquake + Waterfall Climbing

CB Battery (Heavy HP Object Attack +): Earthquake + Waterfall Climbing + Frozen Fist + Stone Blade / Brute Force / Counterattack / Mirror Reverse

features:

swim freely

and feel cute when it rains! Sprout! Boom!

The animation of the evolution of the giant swamp monster Mega is too ghostly, and I have the urge to cover my face every time I watch it, but I have to say that after turning into a muscle monster, it is indeed much stronger than the original.

The 150 object attack has reached the qualifying level of the Mega attacker (when the speed is not fast), and the other abilities are evenly partially improved, of course, although the speed seems to have only increased by 10 points, the obtained light and fast characteristics directly make the giant swamp monster from a low-speed tank to a high-speed demoman, and the painting style has changed greatly, so the giant swamp monster Mega has gained a great degree of differentiation, which is a good thing for the use of Mega, which means that it is not a simple non-damage jade increase.

The M Giant Swamp Monster is the only brisk waterland that continues to increase the functional diversity of the waterland family, and we can continue to expect the uniqueness of the new waterland.

Since it is brisk, the M giant swamp monster naturally matches the rain team best, just because the rain team needs anti-electricity, and the water land itself is a popular player.

Unlike other light players, the M Giant Swamp Monster has a durability of 100 110 110, plus the water only has grass and freeze-dried weaknesses, and in most cases it can withstand the attack strongly, making the operation less difficult.

However, the M Giant Swamp Monster does not have useful reinforcements like the Sickle Helmet Dragon King and the strength increase props such as life jade glasses, the physical attack of 150 looks very high, but the explosive power is not as good as the first two, in general, it often takes 2HKO to hit PM that is not so crispy and has no resistance weakness, then the HP of the M Giant Swamp Monster that does not go seconds is actually more important than those crispy, more like a hand-to-hand fighter (although the earthquake is not a contact attack), it is still difficult to be injured.

However, the M giant swamp monster is not without strengthening, the previous article mentioned the promotion fist, taking into account the skills of attack and strengthening is still very helpful to the giant swamp monster, especially for many object shields, a physical attack directly makes them from being able to block to will be broken shield, such as the extreme object resistant shell beast, full attack a section of physical attack probability of 2HKO, and without material attack improvement if you count the leftovers 3HKO can not do it, if you need M giant swamp monster attack, lifting fist is a very useful skill.

As for the attack skill, it is naturally the earthquake climbing waterfall ice fist these three, if you need to hit those two water flyers, you can bring a stone blade, you need M giant swamp monsters to break through the grass and steel can bring brute force, otherwise the remaining grid is better to raise the fist or manually pray for rain, not the first hitter can throw a nail part-time, and the wave can be naked and a fist.

Although light and fast on rainy days is equivalent to two speeds, but the M giant swamp monster still needs extreme speed to attack quickly, 70 extreme speed is just a little more than the scarf 110, but you can pass the scarf 109 (paper royal sword), the full speed is just over the 95 scarf, it looks good, but the scarves near the 100 line are really piled up, I still think the extreme speed is better. It is worth mentioning that 80 extreme chlorophyll (to say the magic frog) is just a little more than 130 scarf, and the math is really magical.

M Giant Swamp Monster was born in an era without permanent weather, and it has to be said that some of them were born out of time, although Mega and Permanent Weather have never competed on the same stage.

It takes a lot of brain to form a fast-attack weather team, and it is always tightrope walking (although the crazy output opponent is still obscene and shivering under the tower is indeed very cool).

However, leaving the rain team Mega Giant Swamp Monster can still be used, after all, the ordinary Giant Swamp Monster feature is a whiteboard, it's a big deal to understand the briskness of the M Giant Swamp Monster as a whiteboard that "rubs the opposite rain team effect outstanding", the improvement of the 100-point race is still solid, and it is a leftover gap compared to the ordinary Mega Swamp Monster and can resist falling (of course, Mega is the only big limit), as a water and land with few weaknesses and high durability, the M Giant Swamp Monster that sleeps and consumes the field is also quite disgusting

Sleep curse / boost fist strengthening, if there is no grass system, special curse Sleeping M giant swamp monster is easy to become a boss, full attack Thunder Emperor Jue grass is not more than half, poison mother billions of sucks over is also the same as tickling, and Kabi is similar to the kind of teammates who can push the team by helping to consume strong attackers, although ... No food is extremely afraid of CT, people with bad faces should use it with caution.

The doubles giant swamp monster can be used as the core beater of the rain team, and the big-billed gull itself is very good, flying to suppress grass, suppressing electricity at high speed, and waiting for the giant swamp monster Mega stone to be unbanned, these two should be able to become a pair of golden partners, that is, the M giant swamp monster lacks sword dance and is too afraid of intimidation, so you can consider borrowing UT in the back row to appear.

Matching:

Rain Sweeper (Heavy Object Attack Speed +): Earthquake + Waterfall Climbing + Frozen Fist + Lifting Fist / Praying for Rain / Stone Blade / Brute Force

Bulldozer (Heavy HP Special Defense +): Sleep + Dream Talk / Earthquake + Curse / Boost Fist + Waterfall Climbing

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