"No, the number of Pokémon on the other side is too much, and my 6 Pokémon have insufficient physical strength." Xiao Mao said.

"Ours too." Xiao Lan said to the Ash trio.

"Are there any other challengers?" Superdream asked.

"Yes, I'm back." Zhou Xin took his Pokémon to teleport and blocked Xiao Mao in front of them.

Super Mewtwo knew that Zhou Xin did not talk about martial virtue, so he prepared to give an order to let all Pokémon attack together.

At this time, the dream appeared.

The legendary Pokémon, dreams.

"Dream, we finally met, I was cloned from your genes, but I now have to prove that Mewtwo is better than the original Dream, stronger than Dream, this world is too small for the two of us."

Super Mewtwo and Dream fight, both of them are level 100.

"Let's decide, which of the two of us is more suitable for survival and who is stronger, our clone must be stronger than you." Super Mewtwo said confidently.

"No matter how you attack me, I will never lose to the clone." Mewtwo is a dream fight.

Ash's fire-breathing dragon, Xiaomao's water arrow turtle, Xiaolan's magic frog flower, and even Zhou Xin's Pikachu were affected and fought with his clone.

Pikachu was slapped by another Pikachu and refused to fight back.

"Even if it is a clone, it is a living life." Xiao Mao said.

"Even clones have feelings, and I don't want to see any of them lose or die." Miss Joy said.

"Don't fight, don't fight, don't fight, everyone." Ash persuaded.

"Whether it is a clone or an original, it is a living creature and is equal." Xiaoxia said.

"Creatures do not succumb to creatures of their kind, they fight until the other side is driven away, and creatures are like that." Xiao Gang said.

"It seems that if you don't stop Mewtwo and Dreams, all Pokémon will be affected." Zhou Xin said.

"Stop, stop." Zhou Xin instantly moved between Super Mewtwo and Dream.

"Stupid, a human dares to stop our battle." Zhou Xin was petrified by the attack of Super Mewtwo and Dream.

"Miu." Dreamy call.

"Nope." Miss Joy was surprised.

"Xiaoxin." Everyone exclaimed, and quickly came over to see Zhou Xin.

Xiaolan even cried.

The Pokémon at the scene were crying, they were touched by Zhou Xin, and they didn't want to fight with their clones anymore.

The powerful resonance made Mewtwo's heart shake.

At this time, Zhou Xin's petrochemical was lifted.

"That's right, you're a Pokémon that exists like me." Supermewtwo said to Dream.

"Miu." Dream said.

"It's better not to let humans know about this." Supermewtwo said.

After a flash of light, everyone present was teleported back to the Pokémon Center on Red Lotus Island, except for Zhou Xin and his Pikachu.

"Where are you going?" Zhou Xin asked curiously.

"We live, and we will continue to live, somewhere in this world." Super Mewtwo left with Dream.

Together with the clone Pokémon of New Island, Zhou Xin also went back to the Pokémon Center on Red Lotus Island.

"We, how did we end up here? Didn't they all go to the Orange Islands? Xiao Mao, Xiao Zhi, and Xiao Lan and Xiao Xia Xiao Gang were all confused.

"We met Mewtwo and Dream, a lot of things happened, they deleted all your memories, it's almost dawn, let's go back to Dead Leaf City, unexpectedly, I'm a week behind, and in the end I can ride an airship with you."

Zhou Xin briefly explained to them, and then asked Hu Di to take them back to the Pokémon Center in Orange Leaf City.

-----------------------------------------------

Little Pig Pokémon class has begun, and today I want to talk about the Nian Li earth puppet, the ancient armor, and the cradle lily

characteristic:

floating

The patterns on the clay puppets always feel like they've been seen somewhere else... This PM with a certain symbolic meaning is quite special. Like dragonflies, earth puppets are a floating ground system, which means that they can eat ground rock combinations, and they have an inherent advantage in the material end, especially for the ground system.

, just the proper shield direction of the earth puppet on the race, although the HP is a little lower but the double resistance is powerful, there is no need to rely on attributes to forcibly act as a shield like a dragonfly, but this attack race makes it difficult for the earth puppet to have an output, fortunately, as a super energy system and has a highly symmetrical round rolling body, the change skill pool is quite rich, and there is no need for the soil puppet to rely on the output to make up the number.

However, the speed is actually higher than the double attack, it should be said that it is worthy of being able to roll and fly, maybe you can bully some opponents who are not familiar with the basic speed of the soil puppet, and the first hand spirit is strong to do some to shoot down the migrant workers.

Like the previous Sun Moon Rock, the earth puppet is also a typical functional starter (found that there are many floating in three generations, sure enough, it is the first time to introduce characteristics, giving a lot of PM floating characteristics that look like they can fly, embarrassing is that most of the PM with floating characteristics has only one characteristic, not even Mengte... )。

The soil puppet can be nailed and put on the wall to put the space by the way, occasionally can bring the magic rebound to pick the nail, this durability and no quadruple weakness, unless the system restrains, it is difficult to be seconds

, so the props of the soil puppet do not need to lock the belt, put the wall with light soil, put space with spiritual herbs, and do other things leftover big tree fruits are all possible - in fact, the soil puppet is a traditional high-spinner, a rare anti-nail high-spin PM, If you feel that the starting cannon fodder is a waste of talent, you can be used as the main high-spin of the team,

although... The super shield that did not reply after hitting down and strengthening is too difficult to mix, the soil puppet this durability is difficult to eat too many attacks in addition to the ground blocking rock, after all, the soil puppet has a geoelectric double immunity and also has 6 weaknesses, ice evil are common blinding attributes, UT is also a common skill, the days of low-level superpower are quite sad, I used the soil puppet nail sweeper for a while in OU, and found that it was still the tactical team's first cannon fodder was the most reliable, because even if it served as a nail sweeper, the soil puppet was still difficult to escape the fate of early cannon fodder.

On the offensive end, the Earth Puppet is undoubtedly more inclined to special attacks, unless a single attack is a big explosion (although... Rarely pull attack effort, here is the special attack skill bias).

Although the double attack is the same, as a ground system that can go special attack, it is obviously more comfortable to take special attack, and the effect on the rock and steel that is resistant to talent is better, plus the super book is obviously also better special attack (stable skills), with ice light (emphasis!). ), and messy skills such as the Awakening of the Straw Rope Shadow Ball (which are generally not used), and it seems that the only attraction at the object attack is explosion.

The high-spinning earth puppet does not use so many change skills (mainly no recovery skills), and at most brings a nail that is highly poisonous, so there are certain requirements for attack skills.

For earth puppets, Earth Ice Poison is the most aggressive combination (for being forced), and Superbook is often a soy sauce beater, unless you think you do have a checkered band.

The earth puppets attacking... I really think it's quite clumsy, I don't know very well that someone is extremely special attack full HP with AV, although you can hook up high spin, but this is too unproductive, I think at least bringing a glasses trick is a little threatening.

The three attacks of the attack are also easy to match, just replace the poison in the ground ice poison above with a super book, and the strike surface is still appropriate.

As for the strengthening of meditation cosmic power, one is that the weakness of the soil puppet has not been restored, and the second is that the soil puppet has no assistance power, and the requirements for the number of meditation strengthening stages are higher, and it is not interesting to strengthen the cosmic power.

The soil puppet of the doubles and the sun and moon rock have the same embarrassment, that is, there are too many weaknesses, and the speed of the soil puppet as a space hand is too fast, which is not a big problem in singles, but in the doubles space may become open for the opponent, plus durability and resistance are not to the extent of the reverse attribute, the survival ability of the soil puppet in doubles is very average.

Having an exchange field is a highlight, and the double immunity of the earth puppet can help teammates hide from the ground Z 100,000 or something, although... The earth puppets seem to resist mostly AOE.

Matching:

Starter (Heavy HP Physical Defense +): Trick Space + Hidden Gravel + Big Bang + Magic Reflection / Wall of Light (Reflective Shield can change nails)

High Spinning (Heavy HP Physical Defense +): High-speed rotation + Earth Power + Frozen Beam + Hidden Gravel / Highly Poisonous

Fort (Heavy HP Special Attack +/Heavy Speed Special Attack +): Earth Power + Frozen Beam +Mental Strength/Mental Impact + High-Speed Rotation/Juggling (Love)

Features:

Battle armor / Wander freely

and eyes in... What the? That's not ears?

Taikoo Armor, abbreviated... It seems that I can't think of any abbreviations, anyway, after discovering in the plot of the president, the eyes are not the two red areas on the forehead, and it is instantly coming.

Like the Divine Flower Grass Rock, the Worm Rock also neutralizes a large number of resistance and weaknesses, but the Worm system weaknesses are less, so the weaknesses of the Taikoo armor are not too much, only three of rock and steel, but it is the key rock weakness, so that the value of the Taikoo armor as a sapper has plummeted, and the water system weakness... This guy is the only one who is weak in water, and one of the only two that is not a light and fast in the water system, I am afraid that he runs fast because he is afraid of water.

The distribution of races is reasonable, it is a slow tank, but unfortunately the skills do not match the race perfectly. As a predator, the physical attack of the Taikoo armor is very prominent, as a rock system, the physical resistance is good and the special resistance is also rare, the speed is slower but not completely abandoned, and the light and rock cut can be transformed into a fast attacker.

Characteristics two naturally light and complete whiteboard armor - but only rainy days to complete explosion, under normal circumstances light than combat armor is whiteboard, so these two characteristics are easy to choose, rainy days light, sapper anti-CT.

Although it is weak in water, the Taikoo armor can obviously join the rainy sky team, as the only insect line light (what?). Yo-yo sugar balls? ), the Taikoo armor can target some grass systems, and it does not have the common weakness of the water system, anyway, it rains and does not hurt, and the opposite water system does not pose much threat to itself - a rainy team cannot be afraid of water, so it can still appear as a thug.

But the problem is that the non-water system light and fast Taikoo armor in rainy days is equivalent to a layer of rock cutting, unlike other public water system light can maximize the power of water output, although the Taikoo armor has a water tail water spray, but after all, it is not this system, the strength is only average after the increase in rainy days, just the level that can be used, so the general water spray is better than the water tail, and the functionality is stronger.

45 speed looks slow, but the doubling effect of the two-stage speed is indeed very powerful, the full speed doubling is equivalent to 122 extreme speed, the extreme speed doubling reaches 139 extreme speed, someone mentioned earlier that the speed does not pull the rainy day rock cut, but I calculated it, the base speed is so slow, the ability to improve the effort will be very obvious, the Taikoo armor without pulling speed is 122 extreme speed even after four stages of speed (four-stage ability is equivalent to three times the ability value), compared to the durability of the HP full boost, I think the full-speed sword dance will be much more profitable, because since you bring Iwakiri, it is unlikely that there will be a grid to come to the sword dance, not to mention that the opponent will not watch you such a low-speed double strengthening.

Taikoo armor is also a professional sapper with high spin and nails, but this sapper obviously failed, because his own weak nails plus did not reply, repeated work many times or don't think about it, even with food will soon empty blood, I think giving up the consumption that is not good at and pursuing short-term function maximization is the right solution... Although I really want to say bring a vest, but when I think about it, there is still a nail that I can't bear to take, and then after eliminating the vest, there are no props to bring, and I return to the leftovers, so I can understand the leftovers in an instant.

Of course, I think that if you can not shoehorn the nail into the Taikoo armor, it will be more comfortable to use the HP belt vest, but unfortunately there is no blood sucking in the worm of the Taikoo armor, otherwise it will be better to use. The previous paragraph did not mention the third

attack of the Taikoo armor, in fact, the blinding skills of the Taikoo armor are quite rich, and the brute force of earthquake and landing is there, but considering it as an attack arrow in rainy days, it basically locks the water spray (confident that the rock cut can also be the water tail, if you insist on the Taikoo armor as the core of the attack, you have to earthquake or brute force to hit steel)

Instead of rainy days to fall and earthquake is a more conventional choice, especially for physical attack high-spinners, shooting down is quite important. If it were more poisonous, earthquakes would be better.

The doubles of the Taikoo armor is naturally a mixed rain day, and the high-speed native system rock collapse! ...... There seems to be a business grab called fossil helmet.

Matching:

Rainy Weather Striker Afraid of Water (Heavy Speed Object Attack +): Sword Dance + Stone Blade / Rock Blasting / Rock Avalanche (depending on your preference)

+ Cross Scissors + Water Flow Jet / Earthquake AV High Spinning (Heavy HP Object Attack +): Stone Blade + Cross Scissors + High-speed Rotation + Knocking Down

Leftovers (Heavy HP One Defense +/Heavy HP Object Attack +): Hidden Stone Gravel + Stone Blade + Highly Toxic + Earthquake

(The above two groups can also be combined, anyway, depending on the demand to match)

features:

suction cup/water

diversion Fossil flowers are famous for consuming PM, they are durable, and they will self-regenerate this practical recovery skill, as well as excellent consumption tricks such as poison and parasitic seeds.

After the two most weak attributes of the grass system and the rock system were combined, a miracle happened, and the attributes of ground, water, fire, flight, poison, and grass were neutralized into double, making the weakness of grass rock less than pure grass or pure rock (but there are still four), but the resistance was only left with general electricity, and the characteristic resistance of grass and rock was not shown, which is actually not a good thing, fortunately, the divine flower has water diversion, at least good opportunities are not so difficult to find.

The divine flower is called the divine flower, and the duck god, naturally not completely wasted, at least the money god said "famous consumption PM" is not wrong, from this race can be seen, in the time before the attack level greatly increased, the divine flower is indeed a strong force, even now, in the battle tree encounter an energy storage divine flower still have to shout MMP.

Since the total race is nearly 500 and the speed is low, and there is no extreme racial distribution, the racial distribution of the divine flower looks very comfortable, and the double attack also has a certain degree of competitiveness, whether it is the curse of the object attack end or the special attack end has a certain output after drawing water, which makes up for the regret of not having parasitic seeds to a certain extent.

As for the characteristics, the suction cup can be used for fishing, and it is also suitable for the enhanced divine flower to forcibly stand on the field, and the water diversion is the first choice for the conventional divine flower, the significance of a water exemption is quite significant, and the divine flower itself has no water resistance, this characteristic is quite earning, providing a perfect opportunity to play, and it is even more effective when dealing with the single attack on the water system such as the meditation water lord.

The foundation of the divine flower has a higher special resistance, and after water diversion, it has two important special resistances of hydropower, which should be suitable for special shields, and... Under the sandstorm, there is a bonus, and the divine flower in the attribute team is basically a must for the rock team, and the divine flower in the regular sandstorm team can also serve as the duty of locking water (although now the weather team meets to do it, and the meaning of joint defense is weakened).

Then after having water diversion, Shenhua's special attack end also has a certain advantage, and hundreds of millions of absorption has become Shenhua's preferred attack skill, and the responsibility of the anti-water system also matches.

However, Iwamoto attacked... You know, fortunately, the conventional Shenhua nail regeneration is already three grids, and the single attack of hundreds of millions of sucks is not a big problem, but this set of matching moves obviously does not pose any threat to the poison system and the steel system, so you can also choose to replace the nail with earth power to enhance the pertinence, but as far as the basic transit function of the Shenhua is concerned, there is no need to pursue a high strike surface, and it is the norm to scatter the nail and run....

Or you can also not run, replacing the nail with an insect plague is another weird situation, many poisonous systems do not necessarily consume the insect plague god flower.

Other than that...... Shenhua also has a mirror counter, which can teach some guys who try to kill Shenhua through conscious ice and grass resistance (it's you, Thunder Cloud. What the? RP shells? )。

In fact, there are more skills available at the object attack end, but the advantage of diverting water and absorbing billions of people is too obvious, so the object attack god flower is often more offensive. That's right, Shenhua can magically learn sword dance, and the strike surface is unexpectedly good when combined with the grass and rock ground (Shenhua: I didn't expect it!). Ground rock floaters in front).

However, the Divine Flower is limited by speed, and no matter how high the foundation durability is, it can't withstand such a toss, so... Compared to the sword dance, the curse is more suitable for the divine flower.

Among the weaknesses of the Shenhua, only ice is special, and the remaining three weaknesses of the Dougang Worm are partial physics, and it is difficult for a special attacker to forcibly break through the Shenhua (RP bomb?) after the Shenhua piles up the special resistance. can hit continuously), and the threat on the physical end is basically in combat, and the insect steel is more auxiliary to participate in the attack, so the success rate of the curse of the divine flower is very worth looking forward to, and the seed bomb push team is not a dream.

However, there is also a kind of divine flower, which is simply used to disgust people, such as the NPC's energy storage divine flower, or the fence forgetfulness double-enhanced divine flower. The former forms quickly and only occupies one square, while the latter has a high ceiling. This kind of divine flower can basically only rely on highly toxic output, unless you block the way and catch a single attack water system to brush yourself crazy for special attacks....

But blocking the road does not necessarily have to grasp the water system, Shenhua himself to bring a sleep in the consumption of PP has an advantage, theoretically can catch the dead through the consumption of PP - although I think if it is a low-segment opponent will directly throw, real machine... Keep yourself on the net.

The Shenhua in doubles is much hotter than the current singles - as a water drainage PM, the foundation of the Shenhua is durable, has few weaknesses and is not hot, Z energy storage can return full blood, and the ability to stand is strong, which can effectively protect weak water PM and against rainy teams.

Matching:

Regular Transit (Heavy HP Special Defense +): Billions of Absorption + Self-Regeneration + Poison + Hidden Gravel / Earth Power / Insect Plague

Object Attack Output (Heavy HP Object Attack +): Sword Dance + Seed Blaster + Earthquake + Stone Blade / Rock Avalanche

Higher Object Attack Output (Heavy HP Special Defense +): Curse + Sleep + Dream Talk) / Self-Regeneration + Rockfall + Seed Blast

Divine Flower (Heavy HP One Defense +): Energy Storage + Highly Toxic / (Parasitic Seed) + Sleep + Get in the way

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