"Yes, there is." Takasugi said.

"Haha, I bought a perfect gift for his birthday." Takasugi continued.

"I know." Zhou Xin said.

"Are you his friend, anything else?" Takasugi said.

"No more." Zhou Xin teleported back to Daiqi Island with pink.

Zhou Xin told the boy's father, Takahashi, about Takasugi admitting to giving gifts.

"Impossible, can't be, he can't." Takahashi couldn't believe it.

"I asked him and he said he gave the doll to your son." Zhou Xin said.

"I know, did that scum say anything else?" The little boy's mother, confinement, said.

"No more." Zhou Xin said.

"It's time to get that scum out of our lives, I don't want him to get close to us again." Yueko said.

"Then call the police." Takahashi said.

"What, why?" Yuezi said anxiously.

"Why do you mean, my own brother let our son fall into a coma, don't you need to call the police to find out?" Takahashi said.

"That's too much, Takahashi, he's still your brother." Yueko said.

Zhou Xin has a feeling of watching a good show, there must be some secret in this.

"But our children." Takahashi said.

"I'll find a way to wake him up." Yueko said.

"Okay, okay, don't argue, I'll go back and ask Takasugi how I can wake up your son." Zhou Xin said.

"No, we've bothered you enough, please don't mix it in anymore." Yueko said.

"I still don't believe my brother did it." Takahashi said.

Yuezi said so, Zhou Xin wanted to find out to the end, this time did not bring pink, let her wait for him in the Pokémon Center first.

Zhou Xin teleported to Xiagan Island again.

"It's you again, what's wrong with you?" Takasugi asked politely.

"How can I revive my nephew?" Zhou Xin asked.

"What do you mean?" Gao Shan was a little confused by Zhou Xin's question.

"Didn't you give a voodoo doll to your nephew?" Zhou Xin asked.

"No, I gave a bunch of Pikachu dolls to my nephew, what's wrong with my nephew? Is the little one okay? Takasugi asked anxiously.

Zhou Xin now understood that that month was the bad guy and had wronged Gao Shan.

Zhou Xin told Gao Shan the whole thing.

"Oh, no, Sogo." Takasugi went out in a hurry.

Zhou Xin returned to Daiqi Island again, Zhou Xin came to the little boy's room, opened the closet, it was full of Pikachu dolls, and Takasugi did not lie.

"What are you doing here?" The sound of confinement came from the living room.

"I want to see my nephew." Takasugi said hurriedly.

"I'm so sad, Takasugi can you go?" Takahashi said.

"This is a personal family situation, please do not get involved." Yueko said.

"I can't stand the pressure like that." Takahashi said.

"Stop, stop, stop arguing." Zhou Xin said, "Uncle, your son's coma was not caused by your younger brother. "

Huh?" Confinement wondered.

"So, who is that?" Takahashi asked.

"There is only one truth, and that is your wife." Zhou Xin pointed to the confinement and said.

"What? Stop messing around, that's my son too. Yueko said, "Why should I do this to him?

"To get rid of me, you don't like me." Takasugi said, "You hate me messing around with your family.

"What? I hate you, but I would never do such a thing. Yueko said.

-----------------------------------------------

Piglet Pokémon class has begun, today I want to talk about the warhammer dragon and the city dragon

features:

The breaking/forcibly

small-headed dragon is really cute.

The physical attack of the Warhammer Dragon is the highest value in the non-god and non-MegaPM, and the strength of the super high-power pig's head of this system is even more terrifying, but it is a pity that the strength is too difficult to play.

As an ordinary PM, the physical attack of 165 occupies too many races, and after the HP nearly 100 alleviates the problem of the pig's head to a certain extent, the remaining races are not enough to see, especially as the attacker This speed is not up or down, after the scarf is equivalent to the value of the 110 race, and the space is too fast, plus the pig's head is too bad, no stone brain leads to death quickly, and this durability plus the attribute of pure rock makes it difficult for the hammer dragon to find a good output opportunity, can only be said to be a glass cannon, Too fragile.

The special attack also has a level of 65, and with the forced can achieve double knife, if the usage rate is higher, it will come up a little, but the essential problem is still the contradiction between high anti-injury and low durability of the pig's head.

The characteristics are generally still forcibable, the warhammer dragon has a lot of blinding skills with special effects to choose from, and the breaking is mainly used to break the hard for the warhammer dragon, and the rock does not have many characteristics that need to be broken to break, unlike the ground attacker and the enhanced hand.

Then the warhammer dragon born to attack naturally takes full output as the principle of use, the goal is to attack the team for the fortification, it is best to achieve the effect of breaking the shield and tearing the joint defense, so even if there is no stone brain, the double-edged mallet with serious anti-injury is still essential.

Of course, in order to reduce the negative effects of this skill, the value of HP is more important, considering that this speed is not up or down and the environment tends to attack quickly, it is relatively better to put a space team than a speed scarf.

The current environment has begun to show a two-level reversal after reaching the peak of racing, and the proportion of space teams has increased significantly, perhaps almost reaching GF's original intention of designing the seventh-generation low-speed environment - although the result seems to be so, but I think directly designing more powerful high-speed will facilitate this result. If you don't choose a scarf, it will be an excellent choice to cooperate with the forced characteristic life jade, because it is known that forcibly adding bonus skills to use life jade does not shed blood, that is, the pig's head plus life jade sometimes loses half a tube of blood in seconds, because unlike the brave bird fire push, the pig's head is 1/2.

Sometimes the pig's head is too strong to overflow will lose HP in vain, plus the common cannon fodder method for dealing with space, so the hammer dragon can consider bringing the second rock, that is, the rock avalanche, the rock avalanche that is added to the full force is much better than the stone blade, and some conservative ones can also use the rock avalanche for a single rock, although I think that giving up the pig's head is still a little because of the small loss.

Then there is the blinding skill, the hammer dragon three punches will only have two punches, missing an ice fist. Due to the forced bonus, the benefits of the three punches are not bad, especially the fire fist is basically necessary, but the lack of an ice fist is more embarrassing, so it is necessary to break through with the help of the special attack end ice light double knife, considering that the earth shield multi-object shield plus ice light is also forcibly added, this strength is still possible, and even the fire skill can also be used with a higher base power of fire.

Earthquake perennial as a good friend of the rock system naturally can not fall, although it is not subject to forced bonuses, but the basic power is high enough and not a contact skill, it is still good to collect people's heads, and at the same time can hit some steel shields that are not good for fire fists. Brute force is also for steel, anyway, no one feels wrong with bringing it to the fire fighting ground, although I think brute force is a bit of a waste of grid for the hammer dragon.

The remaining blind spot of the rock system is the fighting system, the war hammer dragon also has a longing head mallet can be aimed at making up for blindness, the bonus is still good, the strength can be seen, the extreme attack jade can fill the HP migrant workers in seconds, however... The speed of migrant workers is slower than that of the hammer dragon, and the extreme and low speed cannot catch up, which is very embarrassing.

Other iron-headed RP bombs chasing electric fists also have a certain carrying value, but they have their own limitations, and have little to do with the blind spots of the rock system, or try to choose (RP bombs are good, hitting heavy steel explosions is better than earthquakes, that is... You know).

Quick attack is also feasible, after all, as a rock system has rock cutting, in order to avoid counter-damage by the way to play an outbreak can bring a rock Z, Z skill must hit the special effect for the stone blade hit pig's head is also a very important feature, most of the hammer dragons that have not been output at all are pig head miss directly kneeling.

The other blinds are no different from the previous paragraph, except that they do not need to bring a second Iwamoto.

In fact, the auxiliary skills of the hammer dragon are not bad, the nail roar pain score is there, if you are confident in your ability to force a change, you can take time to divide the blood back, or you can use recklessness to take away another when self-harm to a certain extent, of course, the most critical reason for limiting the change skill of the hammer dragon is still durability, attributes, speed three points, basically there is no chance to use, and... If there is a mobile phone, there will be another pig's head can directly kill it, why change the skill grind?

The doubles hammer dragon rubs the space easier, but the corresponding competitive pressure is greater, this speed is still too fast. And as a rock system, using forcibly means that the first-hand rock avalanche has no key fear effect, although the power is indeed high, but it is always a little unpleasant.

Matching

: Life for life (heavy HP object attack +/heavy object attack speed + (scarf)): double-edged mallet + rock avalanche / earthquake / brute force / flame fist / big character explosion / frozen beam / rock cut / reckless collision and other skills choose three

protective dragon

characteristics:

sturdy / sound insulated

Two fossils of four generations are dragons.

And the warhammer dragon one attack and one take, two slow. So to be able to eat the hammer dragon pig's head, the physical resistance of the city guard dragon is indeed quite excellent, and thanks to the steel attributes and design concept, the special resistance of the city guard dragon is also very good, and the steel rock attribute provides a lot of resistance, but when it comes to steel shields, still no one can think of this PM as hard as the city gate, because the city guard dragon not only has the static output of the city gate, this gate is also afraid of earthquakes and martial arts, and can not repair itself, which cannot be tolerated, before the quadruple addition this durability is like paper paste, It is also a very popular and powerful blinding attribute, the existence of earthquakes and brute force makes it difficult for the moat dragon to transfer a lot of object attackers, plus there is no reply, the moat dragon with good durability is more nailed by hard and four times the weakness of the metal blast, which is also a strange.

Because as the PM of the ordinary race, the double defense breaks through the skyline at the same time means that there are not many races left to give other abilities, and the double attack of the moat dragon is almost negligible, because the steel rock system is not like boiling water can be used for the water system without output, then it can be said that in addition to the state and metal blasting, the moat dragon can basically be regarded as no output, and even the fire moth is not strange on top, because the moat dragon almost does not carry the attack skills of the system.

In terms of characteristics, daily high durability and hardness, but for two hot four-times the city protection dragon is still quite useful, at least for the first monkey does not have to shrink, and the sound insulation looks very good, in fact, and the city protection dragon is not good, single killing songs are rare and not much, sound attack skills are mostly ordinary and ordinary after flying skin fairy skin, which is a little useful for the seventh generation of water owners, usually basically not used.

Because the output ability is really a big weakness, it is too easy to be found opportunities, and pure suffering has not replied, and there are four times the weakness can not stand, so the city guard dragon is more of a starter grinding type, somewhat similar to a giant swamp. Bring nails, and bring metal blasting with enough threats, and the bloody roar of the prevention and control field by the way is almost the same. The difference is mainly in the fourth position, as the starter, the city guard dragon has a very insidious magic reflex - a skill that ordinary people basically can't think of, so that under normal circumstances, the city guard dragon can effectively oppose the opponent's nail throwers and the provocateurs who are very likely to attract up.

Another kind of nature is the traditional consumptive poison, after all, metal blasting is passive output, roar on the team with recovery amount or more regenerative power effect is general, highly toxic and roar combined with the probability of poisoning people will be higher, the threat is greater, can be more realistic anti-reinforcement - metal blasting is often a one-time skill, the risk of reading wrong is not small.

The choice of props is also interesting, leftovers can effectively keep hard, not afraid of regular UT+ earthquake/melee combinations. Half-blood fruit combined with hardness can make the city moat dragon not directly become cannon fodder after triggering hardness, if the opponent only has a high-power fighting water can penetrate, the city moat dragon can be used to throw nails twice or another metal blast, and half-blood can also transfer some UT and non-ground fighting skills.

Since the ground weakness can be immunized with balloons, the balloon guardian dragon can get one more round of stable shots, and then I feel that this is used to focus on the point of eating earthquakes, and the extreme things are resistant to eating and not attacking armor is immortal.

The helmet can be used to break the gas waist target within a round of metal blasting seconds to kill the opponent, but the earthquake is not a contact attack, I think the effect is average, but the helmet used for the city dragon used in transit will be better, it can disgust the UT hand well, and it is not afraid of death.

Everyone knows that the two quadruple weaknesses of the city moat dragon, but the ground fight is mainly based on material attacks, which means that the city moat pulls a large number of special shields mainly as special shields but the survivability will be stronger, not to mention the improvement of the low-race items will be greater, so the city moat dragon is mainly based on Latnai, and has a good transit ability for fairy shields and grass shields.

If the opposite side lacks a ground fighting attack or is cleared up, the cursed city dragon will become very disgusting, its own large special shield is highly resistant, the steel system is not very toxic, and even sleeping does not have to be brought, cursing earthquake poison can be disgusting a team, and the last lattice is no problem to sleep or bombardment. The problem is that most of the cursed hands that clear the threat are very powerful, they have a hot fourfold weakness, it is obviously much more troublesome to clear the threat, and the base attack is too low, and the city dragon is really not a preferred choice.

The doubles high-protection city dragon is obviously a good choice for defense equalization, and the city protection dragon itself comes with defense equalization, and it seems disgusting to give a small egg one. Then the moat dragon also has a ground rift that makes it impossible to ignore it, and it's still fun to bring one in the RP team.

Matching:

Strong Wall (Heavy HP Special Defense +): Hidden Gravel + Roar + Metal Blasting + Highly Poisonous/Magic Reflection

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