Zhou Xin waited on Hassa Island for two days, and did not see any Pokémon Association coming, so he left with Nazi and Annie.

They came to Lime Island.

"These poor big tongue shells are sick, and it is very rare for big tongue shells to leave the lake, there must be something wrong with the lake." A policeman said to his men.

The helpful Zhou Xin took Pikachu over to make fun.

"Hello, I am an international police officer working for the Pokémon Association, my name is Handsome, is there something wrong with you?" The police officer said.

Handsome guy, this name is really something.

"I'm here to see if you need help, what's wrong with these big-tongued mussels?" Zhou Xin asked curiously.

"There is a problem with the lake they live in, they have run to the shore these days, but the big tongue shells can't stay in the sun for too long, they will dry out and die, okay, I went over with my subordinates to investigate, little brother, I received your wishes." The handsome guy left after speaking.

Zhou Xin felt that this group of big-tongued shells was quite pitiful, so he decided to help them.

"There was a group of large tongue shells who left the lake, they were dry all over and looked sick." Zhou Xin came to the Pokémon Center and told Miss Joy about it.

-----------------------------------------------

piglet Pokémon class has begun, today I want to talk about Sakura and the sea hare beast

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features:

Flower gifts

:

eggplants and flowering eggplants.

Although Nanazo had a fully evolved cherry blossom in his hand at the Kusadaokan period, I didn't know until much later that this eggplant had a sunny form, but I haven't used it until I entered the pit doubles later (and I still don't play much), after all, this guy's combat power in singles is really weak. First of all, the attribute is pure grass, which cannot be said to be very poor, after all, there is a rare ground resistance, which is what other grass poisonous grass steel can not do, but the highlights are almost nothing, pure grass is not a rare attribute, but also has the grass snake lizard vine skirt miss these strong pure grass competition, the basic race is not outstanding cherry blossoms are more difficult to come out, more importantly, the general distribution of races and these special attackers are not much different, basically in the crushed type.

Individually, Sakura's race looks very comfortable, there are no obvious weaknesses, but the race is still medium speed before 500, there are no outstanding items, and the skill characteristics can only be unpopular if there is no bright spot. Unfortunately, cherry blossoms fit these characteristics perfectly, although the exclusive characteristics are indeed interesting. Hua Li is not a whiteboard feature in singles, because the effect of ability improvement is also effective on itself, with a section of attack and a special defense, with Z to put sunshine and beauty... What the? It comes with a physical attack, and looking at Sakura's physical attack, it can only be understood that it was deliberately done by GF, and the purpose is to create a strong auxiliary PM limited by doubles.

Although Sakura has a whole bunch of doubles support skills, Sakura's performance in singles can only be described as a pit daddy. As far as the eye can see, it is green, typical pure grass poor trick PM (vine: yes? )。

Since the durability is not high, there are no two powders (what?) Straw flute? ), the quick attack race is okay, so compared to playing interference, Sakura in the singles has a heart for quick attack. If it is not sunny, then Sakura is obviously suitable for special attacks, although both sides are very poor, good special attacks have awakening, and a pink blind eye can slightly beat the dragon, and then leave a grid can bring a jamming skill, such as parasitic seeds (Europeans don't mind the grass flute), poison, or you can bring an auxiliary skill, here the first recommendation is the healing wish, you can completely seduce the steel fire poison and then create opportunities for the ground system output hand/strengthening hand, such as healing wish to receive heavy explosion will be a good combination, whether the latter is rock cut or not.

The other type naturally associates cherry blossoms with sunny days, whether it is a teammate opening a sunny day or letting it go on by yourself. I have always said here about sunny days rather than sunny days, and the default is that cherry blossoms are not suitable for matching with the nine-tailed coal turtle, because after all, Huali does not directly and effectively improve cherry blossoms (after the material attack end is improved, it is still relatively weak chicken), plus it is pure grass, and the supplement to the attack surface of the sunny team is very bad, and there is no countermeasure to the fire system of the enemy fire system on sunny days.

As a result, cherry blossoms are more to hang a sunny day by themselves, and it just so happens that the acceleration effect of Z release is very suitable for cherry blossoms without chlorophyll, so if you want to be sunny by yourself, you basically lock Z release sunshine. Next is the divergence of the object special attack, although the material attack is low, but due to the existence of Hua Li, the basic object attack in the sunny world is higher than the special attack, and can use the sword dance - although there is growth, but the sword dance is obviously better in the case of pure object attack, so that if you are forced to go down after the Z Qing wave outbreak, it also retains the opportunity for the sword dance to strengthen the impact again.

In terms of attack skills, Falling Ying Colorful is a new grass attack added by the sixth generation, the effect is very stable, it is an upgraded version of the seed bomb, and the other grid is more pitted, there is no useful material attack to make up for blindness, it should be said that in addition to grass and ordinary there is no other attribute of the material attack skill - oh there is a roll, so the other grid can only use the grace / gas universal to make up the grid method, at least the strike surface of the ordinary skill is indeed good. If you use a special attack, you naturally fancy the weather ball, which pays more attention to the 5 rounds of sunny days, after all, the weather ball is equivalent to waste after leaving the weather, so growth is not necessary, you can make up blindness with a sense of sleep, which is a contradiction again, because the prop grid is fire Z, the strength of the 87 extreme attack can only be said to be average, basically not dead.

And if you bring growth, then the limitations of the weather ball will be further amplified, although the remaining three rounds of sunny day output after Z release growth is indeed very impressive, as long as it survives two rounds of reinforcement can still maintain health. If you want to continue to maintain combat effectiveness, maybe it is more suitable to feel that fire is more suitable than the weather ball, but the reality is that cherry blossoms often can't last that time, so it's better to pursue short-lived output.

Sakura's real stage is in doubles, but outside of God War is actually quite pitted, because the two conventional sunny hands are special attack types, the gift of flowers plus physical attack is more like a mockery, so Sakura is more popular in the God War doubles, after all, Gula boss plus flower gift is simply invincible, and in the conventional general double, the sunny hand has to go down to give the object attacker a boost, ** is that the nine-tailed coal turtle does not have good exit skills, so I made up my brain and felt quite difficult to use, Maybe rubbing the opposite sunny day is more reliable, teammates give a turkey can reverse the grass turtle.

As for the cherry blossom itself, there are not many requirements, as a BUFF provider, as long as you ensure your own survival, you can help your teammates after using protection, occasionally herbs to assist in hitting the water, and then manually release the sun when you encounter the opposite side to grab the weather, which is quite simple to use.

Matching:

Lost Fort (Heavy Special Attack Speed +): Energy Ball + Magic Shine + Awakening Power Fire / Awakening Power Ground + Parasitic Seed / Healing Wish / Poisonous

Sunny Day Object Attack (Heavy Speed Object Attack +): Fang Qing (Z) + Sword Dance + Falling Ying Colorful + Retribution Sunny

Day Special Attack (Heavy Speed Special Attack +): Fang Qing (Z) + Energy Ball + Weather Ball +Awakening Power Ground/Growth

Characteristics:

Sticking/water

diversion The sea hare beast is a water field that I like to use very much, and I have made many cameo appearances in the front (water free land). Water land is a good attribute not much to say, only a grass system weakness makes its fire barrier ice quite stable, can also cameo ability shield most of the time, but unfortunately after seven generations of attack center shift, less resistant sea hare beasts are no longer so favored (this is also for many reasons, mainly no land, demon resistance is not as safe as the swamp king, although the strength is not bad, but the position in the team will be more embarrassing - the current OU is playing this feeling).

Race-wise, because the sea hare is a low speed, so the durability looks very reliable, especially special resistance, extreme special resistance can eat the brother life jade dragon star second company, double attack also has a lot of potential, so occasionally attack the sea hare also has a good effect.

Both characteristics are not bad, sticking can keep props and resist falling tricks, so sticking manatees can pit trick washing machines, and extreme objects can also block and kill steel soldiers after resistance, but with the changes of the times, M stones and Z stones have become binding props, so the meaning of sticking is not much - whether it is a washing machine or a steel soldier, it is much less than the sixth generation.

Then water diversion has become the first choice, after all, the water land itself has no water resistance, a water diversion is equivalent to sending a resistance, and the special attack improvement effect is also very appropriate, so that the sea hare top water system attack will have a very good output ability after the field.

The biggest feature of the water land is to eat fire and electric ice, and the effect of electricity is not weak, so that the sea hare can eat the electric system without energy balls, especially Ming Ming (and the previous electric ghost). However, because Ming Ming is currently focusing on guerrilla, the electrical skill is often not put casually before the electric is not hung up, so the sea hare generally just comes up to eat UT, if the life jade of the song band is not a loss, but if it is a scarf or something, the sea hare eating UT is simply pressed blood, so although it is stable transit, but the opposite patient point is also easy to suppress blood, fortunately, the sea hare is not afraid of nails. Water exemption is also an important feature of the sea hare, itself Gao Tenai can also do a check of the ninja frog (two), but the key is still not to let the wise frog receive the head, after the transformation of the glasses wisdom frog vicious wave hit the extreme special resistant sea hare can still have a probability of more than half.

And the change frog can not be regarded as a water system, in fact, the change frog with water tricks is now less and less, so the sea hare blocking ninja frog is mainly the wisdom frog before receiving people's heads - this is also the main role of transit, because the wisdom frog still likes to go everywhere first, the sea hare still does not have much way to limit, and itself can not directly drop the ninja frog, then it will easily become the background of the vicious wave HAX. What can steel resist electricity come to mind? That's right, Markey, the sea hare can interrupt the guerrilla of Majiyana very well, at present, Jiqiao likes gear transformation power-up Z / bucket Z to receive the head push team, the exclusive flower cannon of this department is seen less, then the Tenai sea hare can obviously stably stop Majiyana, which is even more stable than blocking the first two with attribute advantages.

It is also for this reason, because at present, Majiyana likes gear transformation and meditation double strengthening, so a large number of sea hare beasts that were born at the time gave up the useful special attack earth power to use earthquakes, which is completely aimed at Markey's measures, otherwise the earth power boosted by water diversion will generally be more comfortable than earthquakes. After clarifying the positioning, the matching move is quite simple, the water and land double plus regeneration is of course a must, the remaining grid is of course standard highly toxic, boiling water plus ground is very good for steel and poison suppression, highly toxic can generally poison people.

Considering the existence of fin fins, you can also choose to bring a poison skill (poison bomb or silt wave), but you can't have too high expectations for the output, 0 attack full HP fin is only more than 30%, really to play or to read a water system skill to suck a special attack and then read the fin provocation to throw out the poison bomb, so that it can pass half, but the general effect is still not as toxic and stable, after all, for AV vines, silt waves can not be burned. Mirror reflection is another skill that mainly targets the fin (you can also read Moo), and when the anger of nature or the moon burst snaps, you can kill the fin back, but due to the existence of the mirror reverse, the sea hare beast can easily reach the dangerous blood line, if the sea hare beast is an important joint defense member of your own team, the mirror reverse killing one may cause your own joint defense to collapse, which depends on your specific needs.

Icelight/Stone Blade is a skill for a specific hand... That being said, whether it is the Z god or the fire moth sea hare beast is not stable, the conventional special sea hare will be full of attack dragon dance Z thousand arrows 2HKO, fire moth has hundreds of millions of sucks can also hang the sea hare, so the sea hare often just do a good job, deliberately targeting other strengthening hands does not necessarily have good results. As for other skills, there is no market for pain points in the case of regeneration, parting gifts are too wasteful for important joint defensemen, and the fog of purification and counterattack generally cannot hit people, and other skills will be discussed later. It is worth noting that the durability tendency of sea hares changes with the environment, and in the past, sea hares that can block fire and electricity when V-cubs are in UU generally take physical resistance to fight against CB's V-boys, and the same is true when steel soldiers are popular, so they are still divided into durability on demand, not absolutely.

A sea hare beast with water diversion can also be used as a fort, but it is relatively better to use in a low grade, and OU is too difficult to survive. The earth power output that wears glasses to lead a section of water is not at all worthy of the earth cat in UB, and at first sight, there are many people who like to take grass poison to top sea hares, and a large earth force can hit nearly eighty percent of HP shield mushrooms. The only regret is that there is no water pressure in the water, so the power of the skill is lower.

In previous years, I was impressed by a cursed sea hare in team competitions, and compared to the also cursed marsh and swamp king, the advantage of sea hares is that they are protected from water and insect infestation.

As a water shield with few weaknesses, the sea hare is very easy to attract the opponent's shield to put poison, at this time a pest plague, open the curse and bring it to sleep, and the opponent is easy to collapse once the opponent does not have grass skills. Of course, like the swamp king, the curse of the sea hare is not necessarily strengthened for the purpose of pushing the team, such as the pseudo-double knife of Kailudio, with a curse, you can achieve the field with the holy sword (of course, it means that the scarf is full of attacks, and the glasses still can't be eaten).

Water diversion in doubles is the first water exemption, because it can pull the water hatred of the whole field to their own body to attack, itself electric water free so that manatees can deal well with the rainy team and electric field, key moments can also give seeds to teammates, I still remember the VGC final of a certain area in the early stage of the sun and moon environment Two Kaguya sea hare combinations, each sea hare has two kinds of seeds hanging on it, the picture is too beautiful. Under normal circumstances, boiling water and earth power are standard, and the return is stored with tree fruit or Z energy, and occasionally put ice wind highly toxic or even poisonous bombs to moo. In addition, I was also impressed by the sea hares against grass fruits, and I could eat the sun flames of coal turtles.

Matching:

Regular Water Shield (Heavy HP Special Defense +): Boiling Water + Earth Power / Earthquake + Self-Regeneration + Highly Toxic / Frozen Beam / Silt Wave Curse (Heavy HP Special Defense +): Curse + Waterfall Climbing / Boiling Water + Sleeping + Insect Plague / Earthquake

Glasses Water Diversion (Heavy HP Special Attack +): Surfing / Boiling Water + Earth Power + Frozen Beam + Silt Wave

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