The little black dog still didn't respond, and Zhou Xin had to take the initiative to go out to see what was going on.

"Xiaoxin, are you going out, we have something to tell you." Starfire said.

"What's going on with you?" Zhou Xin asked.

"Hmm... We don't know how to say that," Candela said.

"We're leaving." The silent Brancher rarely said a complete sentence.

"Blanche." Candela said.

"We have been lying to you, we are agents sent from the Ole region on the orders of Dr. Vero, and we were sent here to investigate the secret criminal activities in the Guandu area." Blanche said.

"So... You're not my cousin, Spark? Zhou Xin said.

"Yes, my original name is Spark, and I am the captain of Dr. Vero's Spirit Rhinoceros team." Sparker said.

"What about you, Candela, does my mother know about this?" Zhou Xin continued to ask.

"I'm the captain of the Wuyong team, yes, your mother knows," Candela said.

"And I am Dr. Vero's Wise Team Captain, thanks to you and your mother, we were able to conduct the investigation in a low-key manner, and since our mission has been completed, there is no need for us to stay here anymore." Blanche said.

"We have to go, and as Dr. Vero's most trusted assistant, we have a responsibility to fulfill it." Brancher continued.

"It's a pity that I couldn't protect your mother, Xiaoxin." Candela said.

"My mother?" Zhou Xin asked suspiciously.

"Okay, Xiaoxin, this is for you, let's go." One of the three gave a Spirit Ball to Zhou Xin, and then left.

"Mom, mom..." Zhou Xin called his mother, but did not respond.

Zhou Xin saw two group photos on the wall, one was a family portrait, and the other was a photo taken when worshipping Zhou Xin's mother, which included Zhou Xin's companions, Xiaomao, Xiaolan, Dr. Ohki, Nanami, Lijia, Zhenghui, Xiaogang, Xiaoxia, Yongji, and Ayi.

A large memory flooded into his mind, and Zhou Xin stayed for a long time.

Zhou Xin found that he was pulled into a parallel world, where everything that happened was very different from his Pokémon world, and he saw that familiar eye at the end of his memory.

It was the eyes of the dark god Zero, and Zhou Xin was sure that it must be Zero in this parallel world who pulled himself from the original Pokémon world to this world.

Zero originally came to the Pokémon world from the high-dimensional world, and it couldn't be easier to take him to another parallel world.

Other Pokémon with the ability to cross time and space will be more or less limited by the Pokémon world, except for the creation god Arceus.

Zhou Xin figured it out, he should be the soul brought into the body of this parallel world, and all the mega bracelet keystones on his body will still have space to disappear.

No wonder when Zhou Xin went to the Orange Islands before, he would feel all kinds of strange, unable to use superpowers, the village would suddenly disappear, and Atsumi, who had been judged, needed to testify by himself and so on, it turned out to be a deviation in memory, and it should have been since that time, there were already black hands behind the scenes pulling his soul.

In this parallel world, Pink and her mother sacrificed for themselves, Ash and Pikachu are gone, Aunt Hanako is also gone, there is no Annie, no Nazi, no Xiaolin, no rainbow, Zhou Xin wants to go back, he has to defeat the dark god Zero.

In the parallel world is actually the same as in the little black dog's trial fantasy, when doing Mewtwo's counterattack mission, Zhou Xin went once, and the elf on his body was completely different from his original Pokémon world, and later he found the little black dog to get his elf back.

-----------------------------------------------

the Piglet Pokémon class has begun, and today I will talk about the

feature:

Spirit maker/telepathic

card power boss, real powder cut black.

Although it looks like a cute thing, the attack power is much stronger than the sound that looks like a warrior, and such a small fist can even smash 85 object attacks, which is simply mad.

The race items of the four Kapu are completely the same, only the arrangement is different, and the butterfly has obtained a special attack of 130, and with its own super field, the extreme attack of the butterfly butterfly has replaced the M bag beast to repay grace to a certain extent as a new generation of endurance standards.

The speed is decent, although it is not over 100 speeds, it also means that it is very suitable for scarves. In other words, if you give the butterfly 115 speeds, then the butterfly is also not far from the black house (although there are also signs of a black room now).

The race of 115 gives special defense, which makes the butterfly butterfly special resistance okay, eating all kinds of non-umbra balls can not die (full attack Geng ghost can not be sure), and then the material resistance is more urgent.

The trait spirit maker, also known as the Super Field Standard-bearer, directly caused a seismic change to this battle environment.

The bonus of the super field to the super power attack is still second, and the core role is to make the PM immune preemptive skill standing on the ground, which directly leads to the environmental reshuffle, so that the high-power preemptive can no longer be stable against the high-speed crispy, so there is a butterfly plus M Hudi dual super blast attack combination, which directly subverts my previous three views, that is, the experience of a team without two super powers.

Therefore, the combination of butterfly butterflies and high-speed high-attack crispy skins is excellent, such as the pheromite mantis, the M shark, etc. And the restraint of preemption also makes a large number of PM who rely on preemption unhappy with the environment, such as ordinary praying mantis (directly dropped to UU), steel soldiers, M big armor, all kinds of disgusting people, etc., it can be said that even if the characteristics of domestic birds are not cut, they will live up to the courage of the year under the obscene power of butterflies.

Moreover, Sword Dance 720 seems to be a PM that relies on preemption, well, even if Butterfly really reaches UB, it may not have no chance to appear.

More than half of the butterflies appear in the form of scarves, which is very easy to understand, because the basic strength of the butterflies themselves is already quite good, so it is understandable to bring a scarf to make up for the speed disadvantage.

Because Butterfly can't learn tricks at the moment (but it definitely can), it is enough to simply and rudely direct four attacks (it seems to be a slashing executor).

The mental strength and mental impact of the super book are quite entangled, and the difference of 10 points of power is amplified by the super field and the bonus of this system, but for special attackers, the divine egg is a heavenly graben, and the significance of fine punching is self-evident, and at the same time, playing Y spray such substances as PM with unbalanced resistance is also very useful. However, if the team has enough PM to deal with the god egg, I still prefer to be mentally stronger.

But...... No one says that you can't bring mental strength and mental impact at the same time, right, especially those butterflies with super plates. Compared with Mingming, the butterfly butterfly learned the moonburst because it grew rounder (the fin said it was very good), and the strength of the super immortal strike surface M Empress has long been proven, this immortal can directly crush the biggest enemy of the super energy system, the evil line, and the power is 5 points higher than the 100,000 fire rush surf, plus the special attack effect of ten thousand evil, it is really stable and surprising.

The common blind spot of the super immortal is the steel system, so Empress M introduced the gas combination bomb to make up the super immortal dou strike surface, so that in addition to the ghost cicada, only the RP bullet hit the block.

Butterfly is naturally no exception, gas bomb is a very good blinding choice, just because of the hit rate and the output of the main superbook, many people seem to prefer to supplement the restraint surface similar to the fire, after all, compared to the fire steel, Kaguya and M Jujin are the greater enemies of the butterfly.

Although the fire and the gas bomb hit them with the same force, the hit of the gas bomb caused the butterfly to overturn when collecting blood in many cases. The shadow ball is the last blind spot used against superpowers, which is the superpowers themselves. However, for most super powers, you can directly smash with a moonburst, so the object of the shadow ball is mainly Steel Chao, that is, M Jujin, Kira Qi, and the supernumerary ghost cicada.

There are quite a few butterflies who also bring 100,000, this skill does not seem to help expand the strike surface of butterfly butterflies, but the purpose of butterflies with 100,000 is already aimed at the level of individuals, that is, Kaguya, by the way, you can also slightly increase the restraint surface, and there is no need to hesitate when facing the tyrannosaurus of the possible Mega.

The scarf allows the butterfly to attack quickly, and the glasses make the butterfly butterfly break the shield more terrifying, but this is not very flexible, so like the song, you can choose a more conservative super plate to increase the strength of the super energy alone.

However, unlike Mingming, the blood volume of butterfly butterflies is quite important, so the life jade that once carried a high rate began to fall into the cold after the opening period passed.

Because there is no basic high speed of chirping, the butterfly ability to interfere with control is much weaker than chirping, but if it is not specialized, then provocation plus natural anger can still be used with its own super strong output.

Butterfly butterfly has aromatherapy that can double as a team doctor, can use leftovers to increase some battery life, and even expand the special shield of Tenai. Butterfly has meditation, but it is too limited by the basic speed, and if the high-speed threat can be solved by teammates, the meditation butterfly finds an opportunity to strengthen a destructive power that is more terrifying.

Butterfly has black eyes, and if there are restraints, I don't think it's a problem to catch Kaguya alone, but unfortunately Butterfly doesn't.

The butterfly butterfly currently ranks second in PS OU usage, only behind the native cat with almost no natural enemies, which shows the versatility of the butterfly butterfly, and also shows that the super energy system is actually a fairly good offensive attribute.

The super energy system has been cut since the first generation was boundlessly strong, and the newly added evil system of the second generation is clearly the weakening of the super energy, and it turns out that the steel system joined by the second generation is the greater enemy of the super energy system, because the many resistance of the steel system makes it have been too hot, and the super energy system as an attribute of the lying gun is weak, and it is quite uncomfortable to be pursued and beaten down.

But the super energy only has three blind spots, that is, the evil steel super, and the butterfly butterfly obviously solves this problem perfectly, and the perverted strength of the super field and high special attack reminds people of the fear of being dominated by super power in the first generation

, so the butterfly butterfly can be configured as a core output hand, or it can be used as a pioneer to suppress the opponent's overall blood line, and even put on glasses to forcibly break the shield, so it seems that the butterfly has such a high usage rate.

The butterfly speed weakness in the doubles began to be magnified, and AOE was a little weaker than his colleagues (blind?). The use rate of butterfly butterflies is lower than that of Lias Song Fins (PS VGC), but it is still at the forefront of the use rate.

The anti-preemptive effect of the overfield becomes particularly obvious in doubles, especially the significance of preventing Mawei (but it also makes it very inconvenient for their own members to use Mawei, which is probably one of the factors affecting the use of butterfly butterflies), and can also allow teammates to output on the same stage as themselves, and use the high impact surface of the super-energy system to force a sudden burst

For example, M giant gold M Hutland, can also shelter some crispy high-speed things, such as the pherome mantis, fossil pterosaur. In addition, in order to solve the speed problem, you can let the butterfly bring a timid ball to rub the threat, which is effective in many cases, anyway, the wind speed dog Tyrannosaurus Tyrannosaurus is currently used so high.

Matching:

Four attacks (heavy speed special attack + (non-scarf)/heavy special attack speed + (scarf)): Spiritual strong thought/spiritual impact + moon explosion + awakening power fire / gas bomb + 100,000 volts / shadow ball / energy ball

(three attacks can give up the last skill to bring aromatherapy or provoke meditation)

Shield breaking (heavy special attack speed +): provocation + natural wrath +Mental Strength + Qi Bomb

/ Moon Burst Doubles (Heavy Speed Special Attack +): Moon Burst / Magic Shine + Spiritual Strong Mind + Protection + 100,000 Volts / Shadow Ball

Features:

Grass Maker/Telepathy

, although it has always been ranked at the bottom of the card, but... The other three Kapu have the ability to single me out!

Moo is one of my favorite cards, without which I can hang the other three cards.

The properties of the grass fairy were mentioned in the previous analysis of the lampshade night mushroom, and it is quite easy to lie down the gun by the current target boom, and the moo is still a hot PM, which is very illustrative of the strength of moo. Moo's 130 race gives a physical attack, making Moo the first object attack output of the grass system (grass mallet), while the 75 race gives speed, making Moo's double resistance quite good, with the recovery of grassland and grassland wooden horns makes Moo quite difficult to kill.

The grass field is standing on the field PM to get a leftover recovery amount per round, the grass power is 1.5 times, and the power of earthquakes, heavy steps, and magnitude decreases, this effect is not the same as the electric field overfield

, obviously, the special effects of this venue can be easily used by both sides, and the weakening of the earthquake power makes their own side a little shrunk, it is impossible to not bring an earthquake strike because there is a moo in the team, the result of the compromise is that I brought a drill to the mole and hit directly.

The increase in blood return in the pasture has allowed many PMs who have difficulty in recovery to enjoy the dividends of rapid recovery, such as Alola stinky mud fire steel.

Because Moo itself has a low speed, there is no need to be too entangled in the question of how much speed to pull like a butterfly with awkward speed, and the amount of recovery from the wooden horn and its own grass can also allow Moo to confidently limit the brick attack output, or use a vest to attack four or bring a Z.

Although the mallet on the herb is powerful, the back injury is equally large, if you need Moo to do a transfer, then the self-injury of the mallet is not too friendly to Moo's blood line.

The power of the wooden horn is low, the blood return effect is strong, and the power can make up for some through the grassland, but if you need to moo strong attack, the strength of the wooden horn is not enough, because the grass itself strikes the surface generally, and many times moo needs to pinch the mallet to break through against the attribute. The grass system blind spots have steel flying poisonous dragon grass fire worms, and a large number of blind spots make Moo unable to keep busy with the remaining three grids.

Brute force can hit steel, especially fire steel, which other blinding skills can't do, resulting in the development of a large number of moos with brute force.

The stone blade can fight fire flying insects (you can also take Z to forcibly hit fire steel), and the phase of moo is also good.

The Thought Head Hammer strikes the poison system, especially the stinger jellyfish, and the Million Horn Strike strikes the grass system, but the latter two skills are not necessary skills, and you can also count the grid for other change skills. Moo is quite helpless without immortal essence attack, but the grass fairy has three blind spots of fire and steel poison, and it is not necessarily how high the usage rate is after playing.

Moo Moo has good durability and strong recovery, plus the grass system itself is not a very good offensive attribute, so Moo is also quite good to make a shield with a good basic attack power, and the recovery power of the Wood Horn is simply frustrating, and even Scorpio is slag in front of this recovery power.

However, the moo base speed is slow, I don't really recommend forcibly planting substitutes, substitute protection can be exchanged for a poison or brute force or even natural anger. Also a pot of speed, Moo is the PM that is the least suitable for the combination of natural anger and provocation, because Moo Grass itself gives the opposite side blood return diligently, and blood control is quite painful.

Moo Moo has two sufficient strengthening skills for sword dance bodybuilding, and the mallet reverse attribute after the sword dance can be said to be stress-free (the extreme attack mallet directly smashes the stinky mud that is only full of HP), but to keep the enhancement effect of the moo sword dance, it is best to take a speed, so the centipede reappears to receive a guardian harem.

Bodybuilding's shield reinforcement is not particularly reliable because of the many weaknesses of the grass system, and there are very few teams that do not have poison skills, so it is still a little difficult to make Moo forcibly stand on the field tank to strengthen.

Moo in doubles does not have much to do, but the role of Kapu being the slowest makes Moo basically face other Kapu can grab the field, which is a considerable plus in the doubles of rhythm takeoff, because the substitutions are not frequent, so Moo can hit a high burst with a large mallet without worrying about anti-death.

The mooing grassland can also make the earth dragon quite uncomfortable, and from time to time a protective anti-poison suddenly makes the earth dragon completely play soy sauce. The hypnotic effect of 30% of the secret power under the grassland is also quite frustrating, and it can cooperate with the M bag beast to do things.

Moo embarrassing thing is still speed, a medium to low speed configuration makes it difficult to moo in space or non-space, and if the speed lags behind, it will be beaten, which is the most helpless place for moo.

Matching:

Four attacks (heavy speed object attack +/heavy object attack speed +/heavy HP object attack +): large mallet / wooden horn (can be both) + brute force (can Z) + stone blade (can Z) + miss head mallet / million angle attack / stand-in

(optional special love turban, special love scarf, assault vest

) parasitic seed (heavy HP object attack + / heavy HP one defense +): parasitic seed +Avatar

/ Protection + Wooden Horn + Brute Force / Poison / Stone Blade / Black Eye Divine Sword

Dance (Heavy Object Attack Speed +): Sword Dance + Big Wooden Mallet + Stone Blade + Brute Force (Z) Doubles (Heavy Speed Object Attack +): Large Wooden Mallet (Can Z) + Protection + Wooden Horn + Rock Avalanche / Brute Force

Features:

Mist maker/telepathic

2nd year....

I still remember that in the early seventh generation, Random Battle gave me a fin of boiling water for sleep meditation, I thought it worked very well, and then I slept confidently when the amount of blood was low and then failed, and when I thought about the fairy field effect, I consciously raised the middle finger to the RB designer.

The grass electric super field has a bonus to the corresponding attribute, and because it coincides with rainy days, it is naturally impossible to appear water field. Immortal Field's attack on Immortal has no bonus, so after the details of Kapu appeared, many people once thought that Fin Fin was the bottom of Kapu.

As the water system's own boiling water can not be burned, lack of bonus and no output, it seems that there is a lack of countermeasures, a lack of recovery, because their own fairy field can not even sleep, seems to be quite unfavorable.

However, the usage rate says everything, after the initial downturn, as the environmental situation becomes clearer, the fin fin has gone all the way up, and the butterfly butterfly is on par, reaching the top five of the current usage rate, and hitting a lot of faces.

From the racial distribution, you know that this guy is a big forced, although 70HP is not too high, but the high double defense makes the durability of the fin quite reliable, with the excellent defensive attribute of narcissus is an environmental tumor, fortunately, there is no stable recovery. The values of 95 and 85 give special attack and speed respectively, although special attack is lower than water cloth and menas, but it is enough.

And the speed is a standard medium speed, with quite a few pull speed options. Immortal Field, like the grass field, is a non-discriminatory field, so that the fin itself can not sleep with it, boiling water has no burn effect, but it also makes the fin block all kinds of guys who rely on highly toxic output quite stable, coupled with the stable shield-breaking effect of provocation and natural anger, the fin can be said to single-handedly put the pure receiving team into a stalemate (even if the new mode receiving team needs to use moo to reverse the fin, and pull up the three gopher at the same time, which is two concepts with the previous pure receiving team).

Because of its high resistance to medium speed and good resistance, it also lacks output, so the fin is the best user and practitioner of provoking the wrath of nature.

Under this combination, whether it is a small egg or a steel bird, it is broken. The only ghost cicada in the natural wrath blind spot is quite brainless to use, and it is also a god-level skill of the blood pressure line, which makes it uncomfortable for M Miao frog to come up with half blood even if it has an attribute advantage.

Fin fin self-taught fog removal, in addition to stable recovery has almost all the advantages: its own attributes have advantages over most nail spreaders, not afraid of state grinding, can provoke sealing nails, its own not weak nails, etc., directly making fin fin occupy more than half of the market for defogging, greatly excluding traditional nail sweepers.

Such fins leave only one grid for the attack skill.

Moon Burst is favored as a skill with high power and special effects to strike widely, but if you need a fin special dry nail hand or need the help of Mizumoto, Mizumoto has stable surfing, salt water and boiling water with the wrath of nature to choose from, although boiling water will not activate special effects in most cases, but given that fin fins are very easy to attract moo, boiling water is a fin's limited ability to moo, and at the same time can dent and burn on flying in the air such as Kaguya earth cats, so boiling water is not useless.

Basically the Fin Match is this idea, and Natural Fury and Provocation can be flexibly replaced with other skills, although I still prefer to use this standard combination.

The fin also has a black fog, and it also has an extra choice when facing some violent reinforcement hands to forcibly enter the field to strengthen. This butterfly seems to only need durability, but to use the provocative control field so a certain amount of speed can be said to be necessary, for example, I like to pull over 100 speedless first hand to pick dreamy nails, can also pass speedless earth cat or even 70 extreme speed.

In terms of durability, the remaining effort after full HP is better for physical defense, because conventional nail hands are basically attacked, unless you want to target fire steel can pull lat resistance.

Because the current mainstream configuration of fin fin is quite single, basically dry nail sweeping work, from the utilization rate of props leftovers utilization rate of 98% can be seen, many strong attackers can play against the fin with rhythm, even fire moths, kangaroos These can bully single attack fin fin to drill loopholes, so the initially popular strong attack fin fin has now become unpopular but can be yin and yin people, after all, 95's special attack and song are the same, and the immortal output is even stronger, So the fin can also be set on glasses to attack or meditate.

In addition, the extremely fast attack of Nature's Fury Salt Water Moon Burst Ice Light/Vortex is also quite worth using, you can pretend to be hit by the fin with a good output, the combination of Vortex Natural Fury and Salt Water is a shield god-level combination, and it is easy to catch the super bad star god egg, but the shield effect that is unfavorable to the attribute of M Miao frog is very general.

The fin in the doubles has turbid flow AOE and healing fluctuations, which are a lot more offensive than singles, and with the fairy field anti-chaos effect, the vulture can incite the gat attack to himself, or use bluff to add material attacks to his teammates, and can also self-suggest that Z hypnotic firefly beam wood is strengthened.

However, healing fluctuations is still an important skill for Fin to distinguish other cards, its own high durability and good resistance and certain attack threats, can provide tanks to teammates with HP support such as abdominal drum Kabi, heavy mud horse, etc., and can even be combined with low-speed electricity such as stag farmers cannon insects first hand immersion and then flashlight, tactical positioning is quite flexible, and because Senba is a venue that places the least restrictions on teammates, Therefore, it is also a very good choice to simply bring only a card to reverse other venues (although the fin alone cannot single out any of the other cards).

Matching:

Conventional Sweeping Nail (Heavy HP One Defense +, Appropriate Acceleration): Defogging + Nature's

Fury + Moon Burst / Surfing / Salt Water / Provocation (choose two)

Attack (Heavy Speed Special Attack + / Heavy Special Attack Speed +): Water Pressure + Moon Burst + Frozen Beam + Grass Rope Knot / Awakening Power Fire / Meditation

Target Grab Shield (Heavy Special Attack Speed +): Vortex + Provocation + Natural Fury + Salt Water

Tag Team Assist (Heavy HP One Defense +): Protection + Healing Fluctuation / Frozen Beam + Turbidity Flow + Provocation / Moon Burst (same as above, only one combination is given).

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