"Xiaoxin, do you want to have a 3v3 battle?" Xiaoxia took the initiative to invite the battle.

"Okay, come on." Zhou Xin is not in a hurry, he also wants to see the strength of this parallel world, Princess Xia.

"Just in this water field, come out, jewel starfish." The first Pokémon sent by Xiaoxia was the jewel starfish.

Gem Starfish

Super System Water System Level

80 Potential A

Characteristics Natural Recovery

Item Light Clay

Common Skills: Hot Water, Light Wall, Reflective Wall, Electromagnetic Wave

Physical Strength 60 Object Attack 75 Defense 85 Special Attack 100 Special Defense 85 Speed 115 (Race Value 520)

"Go, Mosquito Swimmer." Zhou Xin sent his mosquito swimmer, and seeing Xiaoxia's common skills, Zhou Xin felt that he could safely use a mosquito swimmer with a fighting system.

This is the advantage of him having the Master Appraisal Technique.

"Jewel starfish, use reflective walls."

The jewel starfish is much faster than the mosquito swimmer, and is the first to use the reflective wall, which has the prop of light clay, and the reflective wall can last for 8 rounds.

Reflective wall round 1.

"Mosquito swimmer, use hypnotism on gem starfish."

Hypnosis can pass through reflective walls, and Zhou Xin wore a wide-angle lens for mosquito swimmers, which can increase the hit rate by 10%.

As luck would have been good, the hypnotism of the mosquito swimmer hit.

"Come back, Jewel Starfish, go, Spiny Dragon King."

Xiaoxia recovered the jewel starfish and sent the Spiny Dragon King, and the natural recovery properties of the jewel starfish were activated, lifting the sleep state.

Reflective Wall Round 2.

Thorn Dragon

King Water System Dragon System 80 Potential A

Features Light

and Fast Props Weakness Insurance

Common Skills: Surfing, Freeze Light, Seeking Rain, Thunder

, Physical Strength 75 Object Attack 95 Defense 95 Defense 95 Special Attack 95 Speed 85 (Race Value 540)

So strong

Spiny Dragon King, Zhou Xin sighed, Xiaoxia, can you be so strong.

"Mosquito swimmer, belly drum." Zhou Xin commanded.

The Mosquito Swimmer consumes half of his stamina to maximize his attack.

"Thorn Dragon King, ask for rain." The spiny dragon king level less mosquito swimmer level 10, the speed at the beginning is not comparable to the mosquito coil swimmer.

It rained heavily above the water field.

Both sides are light and fast, and the speed is doubled, and the spiny dragon king is not faster than the mosquito swimmer.

Zhou Xin sighed that he was fortunate to have a rank advantage.

Reflective Wall Round 3, Rainy Day Round 1.

"Mosquito swimmer, burst fist."

"Thorn Dragon King, thunder."

The two ordered almost at the same time, the mosquito swimmer burst the drummer hit the spiny dragon king, and the thunder of the spiny dragon king also hit the mosquito swimmer.

Burst Fist, this system is increased by 50%, the abdominal drum is increased by 300%, the reflex wall is reduced by 100%, and there is a 250% bonus, a level 10 level difference, and the Spiny Dragon King is killed in seconds.

Of course, the mosquito swimmer, who had only half of his physical strength, was also defeated by a thunder attack from the Dragon King.

Reflective Wall Round 4, Rainy Day Round 2.

"Not bad, Xiaoxia, it's so powerful, my mosquito coil swimmer is also a light characteristic, otherwise I will lose." Zhou Xin said with a smile.

"Come back, Spiny Dragon King, go, Jewel Starfish." Xiaoxia sends her jewel starfish again.

"Come back, mosquito swimmer, go, Bada Butterfly." Zhou Xin sent his own Ba Da Butterfly.

"Jewel Starfish, Wall of Light." Xiaoxia is really good at defense, and uses the high speed of the jewel starfish in the opening scene to open the wall of light first.

"Butterfly (leftovers), sleep powder."

The butterfly is a compound eye characteristic, the hit rate of sleep powder is very high, the light wall can not block the sleep powder, and the jewel starfish is asleep.

"Come back, Jewel Starfish, go, my Tyrannosaurus." Xiaoxia sent her third Pokémon.

-----------------------------------------------

the Piglet Pokémon class has begun, and today I will talk about the

feature:

Leaf defense/singing anti-tune

eat my big SB blade!

The blue mantis flower killed quite a few trainers in the shaded jungle, so that this appearance once became a psychological shadow for some children.

Ethnically... In addition to the speed, the values are relatively average, this is because there is a singing contrarian (that is, a well-behaved) characteristic, can not be set very extreme, but compared to the Monarch snake with a speed of 110, the speed of 45 is not competitive even in space, the special attack is only a little higher than the Monarch Snake, although the physical attack is good but lacks the skill to match the anti-tuning characteristics, compared to the simple and rough of the Extreme Speed Grass Snake, the difficulty of the operation of the Orchid Mantis is much higher, and I feel particularly unsuccessful when studying this PM.

First of all, let's watch the anti-tone Ye Bang. Compared to the Great Snake Glaring Dragon Wave seed that drafted the snake, the advantage of the Orchid Mantis flower is the weather ball and... Dehaze. The weather ball should be used to give the orchid mantis a sunny day, in theory, the orchid mantis flower with a clear space will have a good play, but this operation is too complicated, plus the coal turtle itself will occupy the weather and space round output, and the success rate of the leaf explosion strengthening push team is quite average.

Compared to the core usage of teammates like grass snakes to help eliminate blind spots, I am more inclined to use the singing of the blue mantis leaf explosion as an external ability, if the other party lacks a way to deal with it, it is better, if there is no possibility of pushing the team, it will not affect their own work, yes, their job is to sweep nails.

As a nail sweeper with ground resistance, the blue mantis flower has a stable recovery photosynthesis (although it is not stable compared to self-regeneration), and the contrarian flying leaf storm also has a very large offensive threat, even if there is no special attack effort pulled a little, the special attack level of +4 can not be underestimated.

Because it does not have parasitic seeds and large snake glares like grass snakes, the skill grid of the blue mantis flower is not tense, and the last grid can supplement the blow surface to Juehuo, you can work part-time as a team doctor in aromatherapy, highly toxic universal skills, and you can even bring hundreds of millions of sucks to reduce the pressure of blood volume - photosynthesis is only 8 PP.

As a grass-based praying mantis, the special attack skill selection surface is quite narrow, and the only things that can be learned are awakening power and weather balls in addition to grass-based special attacks.

However, because of the existence of Z Qingqing, Lan Mantis can also consider the clearance use of Z Fang Qing weather ball, although this basic speed limit has just passed the 91 speed limit after a period of strengthening (Hello Earth Cat, Goodbye Earth Cat), the ability to clear the field is very doubtful, and teammates are still required to release insect nets to assist Lan Mantis to obtain higher speed suppression.

So look at the object attack end of the blue mantis, the daylight blade of the blue mantis that was tested in the game is impressive, as the current unique skill of the orchid mantis, this skill is as powerful as 125 and has no side effects, of course, like SB light, SB blade also has to charge a round (solar beam in English, solar blade for solar blade, abbreviated as SB), although you can bring grass Z to pursue an outbreak, However, as the main attacking skill, you still have to choose to carry this skill on sunny days, and it is true that you only carry this herb on non-sunny days (SB light here is also used as self-ridicule, especially when the Nine Tails and Y spray use SB light rounds and are killed by other weather hands).

The Orchid Mantis Flower's physical attack skills are richer than those of the special attack, with blood sucking and poisonous slashes, but it lacks key fire skills, so on a sunny day, the Orchid Mantis still prefers the 100-power fire weather ball rather than the object attack that seems to have higher ability, especially when it has leaf explosion enhancement.

However, the orchid mantis flower has growth, so you can bring growth and double knife without singing the contrarian characteristics, of course, this still has to be carried out in space, compared to other chlorophyll output hands, the shortcomings of the orchid mantis flower are still too obvious, that is, it is too complicated to use.

Space Qing is quite common in doubles, but the output strike surface of Lan Mantis and the main coal turtle of Space Qing almost completely coincide, both are the strike surface of fire grass, there is basically no way to deal with the fire system, can only rely on the awakening power ground for targeting, the two special attacks after the extreme special attack can be sure to 1 full HP Gala, but Lan Mantis and Gala at the same speed (quite weird thing) makes this very unstable, because 45 speed is not fast in Alora's space environment

Therefore, many orchid mantis flowers will choose to bring a competitive vest, a black iron ball, a dog ring, and let their speed be halved (can slow down the coal turtle) to shoot first, but there is a problem in strength, from the gap between the consciousness must rattle in seconds to the rattling in seconds. It can only be said that this design is too bad fun, giving Alora a bunch of PM that does not look slow to force 45 speeds.

Matching:

Part-time clearance sapper (heavy HP physical defense +): defogging + photosynthesis

+ flying leaf storm + highly toxic / awakening power fire / aromatherapy

Z release clear (heavy special attack speed +): big sunny day (Z) + flying leaf storm + weather ball + awakening power ice / awakening power ground

temperament is not quirky (heavy HP object attack +, space sunny, life jade): daylight blade +

Weather Ball + Poison Spike / Awakening Power Ice / Awakening Power Fire / Vampire + Growth

Doubles Space Haru (Heavy HP Special Attack +): Flying Leaf Storm + Weather Ball + Protection + Awakening Power Ground / Awakening Power Ice / Poison Spike

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Characteristics:

Glow/spores/rain plate

This face looks particularly scary... Obviously, after shielding those black dots, it is quite cute.

After the exposure of the lampshade night mushroom and its unique ability to absorb power, some people gave it a high evaluation, thinking that it may gain or even replace the position of the exposed mushroom.

Before the seventh generation, the grass immortal is indeed a very good attribute, is a blind spot on the surface of the dragon land, forcing the fierce bite of the land shark to bring the iron head one of the reasons (a certain cotton), but after the rise of the seventh generation of immortal gods, a large number of PM was pressured to bring up the poisonous sudden, so that the onlookers who did not know the truth, including the lampshade night mushroom, the attributes that the grass fairy can block, the earth dragon fighting water evil grass, a large number of dragon fighting evil brought up poison or steel skills, water ice, grass poison skills are often together not to say, The lampshade night mushroom seems to have a lot of important resistance, but because of its low speed and many weaknesses, it is actually difficult to stand for a long time.

The race is only in the early 400s, but the physical attack and speed do not take up the race, so the effective race distribution is not bad. Among the three characteristics, luminescence is not a combat feature, the rain plate can be mixed with rainy days to help block water and reverse water, the most common is the spore characteristics of HAX, with unique skills to absorb power can disgust a lot of object attackers, but I dare to say that if you want to have the regenerative power of exposed mushrooms, everyone will still give up spores.

The use of lampshade night mushrooms is naturally carried out around the core idea of consumption. As a mushroom, the lampshade night mushroom became the fourth mushroom spore user (goodbye to the dog), because these four mushrooms have different attributes and the competition between them is not very obvious, all at their own pace.

The rhythm of the lampshade night mushroom is undoubtedly 1, find a safe opportunity to play 2, throw mushroom spores 3, throw parasitic seeds 4, use the strength to force yourself to stand on the field.

Although this process is quite idealistic, the lampshade night mushroom is mainly this idea. Mushroom spores and the moonburst of this line are definitely to be bring, the reason why this system attacks choose immortals instead of herbs is very simple, the four grass skills can only dry eyes on the opposite grass system, although with immortals can also not fight grass poison and grass steel, but at least it can cause some damage.

Parasitic seeds can be replaced with highly toxic seeds, the goal is to grind blood, of course, in general, seeds that can harm others and have fewer blind spots will be preferred, and the final recovery skill can be used to absorb power with unique skills, or you can use more stable moonshine. The setting of absorbing power is to restore the HP of the opponent's PM attack power value, while reducing the opponent's first-level physical attack, the upper limit of the lampshade night mushroom full HP is 324 (level 100, 60HP race), and the extreme attack of the 100 race is 328 (level 100), so the absorbing power of the lampshade night mushroom can be directly sucked up by most of the object attackers, and the attack of the 70 race personality negative correction 0 object attack effort is 158 (level 100), which means that in a large range, The recovery effect of absorbing strength is higher than that of stable recovery of half-blood moonlight, and it can forcibly stand against a considerable number of object attackers, which moonlight cannot do.

The props basically choose leftovers, but the power absorption belongs to the absorption type move, which can be added with a huge rhizome to make the milk of the power absorption more sufficient, or you can choose the helmet with the spore characteristics to provide some output, after all, the ability to absorb power in most cases is enough.

Because the skill selection surface is relatively narrow, the usage of the lampshade night mushroom has rarely changed. The lampshade night mushroom can learn electromagnetic waves and paralysis powder, and can choose the combo of mushroom spores and paralysis powder similar to several other mushrooms, although this is completely different from the absorption power in the previous paragraph.

The lampshade night mushroom in the doubles still can't attack, or sprinkle mushroom spores and absorb strength to disgust the opponent's attacker's routine, you can bring an anti-poison fruit for the fierce bite land shark, and after reducing one thing to attack, the fierce bite land shark poisonous sudden will not move the lampshade night mushroom. Because it is a lampshade design, the lampshade night mushroom has the interesting skill of spotlight, although this skill is more suitable for royal battles than doubles. After the opening of the bank, it feels that most of the current usage rate will be robbed by the exposed mushroom with the powder of anger.

Matching:

Just can't die (heavy HP physical defense +): mushroom spores + absorb power / moonlight + parasitic seeds / highly toxic + moonburst doubles consumption (heavy HP physical defense +): mushroom spores + absorb power + moonburst / magic shine + protection / parasitic seeds / spotlights

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