Pokémon Bond Skin God
Chapter 416
"Xiao Xin, it's me, I'm Xiao Mao, I found the map to Bulge Orange Island, you come back to Dai Tang Island."
It was a call from Xiao Mao.
"Shanaido, teleportation, Daitang."
"Yes, master." Shanaido said.
Sha Naiduo's teleportation was very skillful, and in a few seconds, he took Zhou Xin back to Dai Tang Island.
After meeting with Xiao Mao, the two sailed on the sea according to the map, and soon arrived at Orange Island.
Convex Orange Island, the island of ancient texts.
As soon as the two came ashore, they saw Carly, who was standing on the beach.
"Carly, tell me what happened."
There is no Sister Green Water in the parallel world, and Kali loves Xiao Mao unrequitedly, and follows him all the way from Guandu to Dutang Island, where he is killed by Liuli's Geng Ghost with the Song of Perdition, and then the dark god Zero resurrects her.
"I've been waiting for you, Xiaomao, you look good too, Xiaoxin." Carly said.
"Don't change the subject." Xiao Mao asked anxiously.
“... I died and came back to life. Carly said lightly.
"Huh?" Zhou Xin was surprised.
"What are you talking about!?" Xiao Mao also looked incredulous.
"I sneaked into the Duritang Island Hotel to find you, and Liuli killed me." Carly said.
"You... Come to me...? Xiao Mao was unresponsive.
"I want to be close to you." The reborn dark Carly's personality has changed, she was originally shy and timid, and now she has become cold and generous.
"When I separated from you, I thought you would go back to Guandu." The two traveled for a while.
"Don't say it, Xiaomao, let's find a place to fight." Dark Carly teleported and took Xiao Mao away.
Zhou Xin had a sense of foreboding, he felt that Xiao Mao would be in danger, and he had to find him quickly.
"Come out, Mewtwo, come out, Shanado, use your superpowers to help find it."
Zhou Xin also used his superpowers, exploring Xiao Mao's location as he walked.
Zhou Xin met a potential little elephant in the grass he passed, with a level of only 5, and Zhou Xin directly lost a high-level ball and took it in.
The baby elephant is quite cute.
Little Elephant
Ground System Level 5
Potential S
Characteristics Pick Up
Props Skill Disc
Skills: Odor Detection, Impact, Call, Round
Physical Strength 90 Object Attack 60 Defense 60 Special Attack 40 Special Defense 40 Speed 40 (Race Value 330)
This race value is quite weak, when the little cute in the team is lovely, Zhou Xin brought it lucky eggs and removed the skill disc on it.
It's actually a brute skill disc, it's quite good, since the little elephant picked it up by himself, this skill is for it to learn.
Zhou Xin found Dark Carly at the door of a cave.
"Don't interfere with me, Xiaoxin."
Dark Carly said and sent her Pokémon, a level 120 fast dragon.
Good guy, reborn to become a top champion.
"Go, Shanado, respond to my heart, our bonds, mega evolution."
The keystone on Zhou Xin's neck resonated with the evolution stone on Sha Naiduo's body, and Sha Naiduo Mega evolved.
"Shanado, meditate."
Mega Shanado uses meditation to increase his special attack power by 50% and special defense by 50%.
"Fast dragon, dragon god swoop."
Carly commands the fast dragon to perform the dragon system's great move, and the fast dragon attacks Mega Shanado, and Mega Shanaido is unscathed.
"Shanado, meditate again."
Mega Shanado uses meditation to once again increase his special attack power by 50% and special defense by 50%.
"Fast dragon, pounce."
Seeing that the dragon god's dive had no effect, Carly let her fast dragon make a pounce.
This move is a fighting skill that increases the weight and the greater the power.
"Get out of it, Shanado." The speed of the fast dragon is far less than that of the mega Shanado, and Shanaido does not use skills, directly twists his body and avoids the attack.
"Shanado, loud."
Mega Shanaido's loud voice hit the fast dragon that was close at hand, and the fast dragon was killed in seconds, this fast dragon is not scaly, and it can't hold the mega Shanaido's loud voice.
-----------------------------------------------
Piglet Pokémon class has begun, and today I will talk about the
feature:
Natural Recovery/Detection/Harvest
You may not believe it, this is a ghost who likes to bask in the sun.
The shape of the ghost tree is very popular, and I feel that there is a tree as a villain in many games, so the ghost tree feels completely unstrange after it is released, as if it should have looked like this.
The ghost grass attribute starts from the ghost tree, and rapidly expands its members, but unfortunately, the tree maple pumpkin rudder behind does not have much space to play, and the ghost tree itself has a relatively high sense of existence.
A big highlight of this attribute is that the ground resistance is not wrong one by one, the favorable resistance against the Z god, especially the coiled god speed Z without the dragon book, and the harvest ghost tree can only be called dad when encountering a conventional curse.
Other water resistance exemptions, combined with a high rotation M water turtle perfect resistance, although water turtles generally have vicious waves or ice light, strong blocking must be extreme resistance.
There is no obvious advantage on the offensive side, anyway, the ghost tree is generally not taking the serious route to attack, although the outstanding item of the race is the physical attack, but the average player also uses this basic value, because the speed is not very comfortable, there is no sword dance, the ghost attack skill is low, the herb is a mallet against injury, so in terms of set of special attacks, the rudder of the seventh generation is more suitable than the ghost tree.
The basic durability of the ghost tree can only be said to be mediocre, and it can only be called a shield after trying to pile up a durability, and it is difficult to bear damage against the attribute. In terms of characteristics, harvesting is naturally the core of the mainstream use of ghost trees, although facing the competition of tropical dragons and two coconut egg trees, but the ghost tree stands out with its unique resistance and strong interference skills such as the ghost fire curse brought by the ghost line, although the use rate of Alola coconut egg tree in UU is a little higher, but the long neck is not playing harvest, but putting space for its own output.
The rest of the natural recovery and perception is relatively covered by the heat of the harvest, in fact, the natural recovery of the ghost tree used to be quite suitable to block the washing machine plus the earth cat, of course, now there is a lot cooler
Since playing harvest, then the props must bring the big tree fruit, the half-blood fruit is too playful heartbeat, and it is not necessary, or the green fruit is a little interesting to sleep, but when the fruit is not harvested, nothing can be done in sleep.
The probability of harvesting in non-sunny days is only half, so it is certainly not possible to pin all the hope of blood return on top, consuming and providing survivability of parasitic seeds plus ghost fire is generally a necessary combination of ghost trees, in UUM water arrow turtles and conventional special attack shields are generally more suitable for
extreme special resistance, using ghost fire to make up for the weakness of material resistance, but although it is said to be a water arrow turtle, it is still very painful to hit by the vicious wave added by the battery, and the vicious wave of the non-attack M water turtle hits the extreme special resistance ghost tree more than four percent, If you encounter an extreme attack, you can hit about seventy percent, and you can't save the explosive fruit, so you need to try the damage in advance.
Of course, blocking Xianbu is very comfortable with his sister, and the conventional special attack shield will definitely not be able to consume without relying on poison. Then in order not to be highly toxic and control the blood control field, the significance of the stand-in is also great, when their blood volume is healthy, the first-hand stand-in will definitely be able to grind through one round, and the back-hand stand-in can also grind stably for another round when there is a stand-in, which is conducive to triggering the harvest of explosive fruits, with seed and ghost fire burns for output, and the effect of beating the team is remarkable.
Of course, when there is no stand-in on the field and there is no fruit under the black face and half blood, the ghost tree of the substitute is more embarrassing, and the protection of a round of stable standing will be a better choice for Africans, even if the residual blood does not burst the fruit, if you want to protect, then you can temporarily borrow cannon fodder or backhand guerrilla on the field and then protect the probability.
Anyway, any one of the seeds and substitutes is a classic combination. And for the ghost tree, in addition to these two, there is also a hidden spirit attack, the digging of the ghost system is also equivalent to a round of stable explosive fruit, and will not be protected, with excellent basic object attack and ghost attack surface, the output of this skill is also not to be underestimated, and the stand-in or protection can be carried together.
Wooden horn is another more common attack skill choice, for grass systems, blocking water and achieving direct offensive threats is its general positioning in the team, if it can really hit the restrained PM, the amount of response it provides is very considerable, and the harvest in disguise for ghost tree stations has increased some error tolerance.
Then there is the cursed ghost tree that I admire, there is no dead angle strike in all directions (there is no way to be attacked by the demon guard), can wear a stand-in to ignore any defense, suppress and force the exchange then it is another round of stable explosion, and there is air to pass the seed or ghost fire to the next PM, the disadvantage is that if the blood control ability is not enough, it is easy to kill yourself.
Rooted also has a certain appearance rate, but this is the real control field, either push a team or be killed themselves (of course, the latter are most), extremely afraid of poison, so either come up early to eat ghost fire boiling water, or bring a sleep, the stand-in feels less stable. It's just... After the tree fruit is beaten, it can no longer be harvested, which means that the harvesters have great natural enemies, and it is very unrealistic to stand dead on the field and want to wear out a team.
CB usage exists in the suppression of the rudder, the three main systems plus 131 material attack is not comparable to the ghost tree here, the main ghost fire has a wooden horn, and the blinding skill is also quite rich, so it can still be used to exploit a wave of loopholes harvested by conventional usage.
In terms of skills, wooden horns are necessary, large mallets are high explosive, but the speed of ghost trees is difficult to get first, you can double herbs, but it is best not to bring a single mallet. Ghost Hidden Spirit Surprise Attack will easily break the rhythm when read, but the strength of the shadow claw is really difficult to accept.
Then the earthquake absorbs the skills of fist rock collapse poison sudden selection as blindness, and the success rate of one-handed tricks is also very high, it depends on the need to choose.
Time and space boss: Ghost trees are generally used as a space hand in doubles, there are mainly two ways to play, one is the harvest of big tree fruits, and then the wooden hammer controls its own blood, stands on the field to play output, by the way, you can open a sunny day against the rain while making the harvest characteristic trigger rate reach 100%, and the last move can choose to hold / ghost fire (interfere with the opponent attacker) / curse (directly exit at high speed when the card field, and can even cooperate with the big tree fruit to curse many times).
Another bias assists, perceiving characteristics to see a wave of props, vanilla to ensure the opening of space, position exchange to absorb damage or curse exit on the field output hand, ghost fire interference, the same life play, seal anti-opening space, choose those moves mainly depending on the individual.
Matching:
Harvest season! ( Heavy HP One Defense +): Parasitic Seed + Ghost Fire + Stand-in / Protection / Wooden Horn / Curse / Hidden Spirit Attack / Sleep + Rooted) Choose 2CB
(Heavy HP Object Attack +): Wooden Horn + Big Wooden Mallet / Hidden Spirit Surprise Attack / Shadow Claw + Earthquake + Absorption Fist / Juggle / Rock Avalanche / Poison Spike
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Characteristics:
Picking/perceiving/sleepless
This hair is so flowy that I always ignore the main pumpkin.
Looking at the four race diagrams, my scalp is numb, even in UB, I haven't used pumpkin a few times, and the familiarity with the ghost tree in front is much worse.
The attribute aspect is directly skipped, and the previous article only pulled a paragraph. Looking directly at the race, pumpkins have four body size changes, from small to large speed decrease, HP and physical attack gradually increase, double defense and special attack remain unchanged, of which the difference between speed and HP is very obvious, it can be roughly considered that the above two are quick attack interference, and the lower two slow as shields.
Generally speaking, PM, which is polymorphic and has the ability to change smoothly, tends to be hot in extreme distribution, and the middle ones are more soy sauce (such as Pudi and other Di).
However, for pumpkins, the situation is slightly different, for small sizes and ordinary sizes, 99 speed and 84 speed are not particularly large in the low grade, especially with Z Halloween night fortified pumpkin, speed often does not need to limit, can leave some effort to HP supplement resistance.
The 99-speed little pumpkin can be more stable after the extreme speed of ghost fire and hidden spirit attack, the basic speed is the fastest one in the ghost grass series, and even faster than a certain snake, there is room for trouble.
And the slower two pumpkins are not in suspense, 69 speed does not have much meaning and shield fight speed, pile resistance is over, not to mention that pumpkins can also put space, slow speed advantage is greater. In terms of characteristics, the three characteristics are a bit whiteboard compared to the previous one, and the current grass system ignores the hypnosis powder and mushroom spores two high-hit hypnotic skills, then the meaning of sleeplessness is very small, so the common characteristic of pumpkins is to detect, and sometimes you can avoid being overcast by the sudden Z or scarf waist.
Let's discuss it from small to large. The highlight of the little pumpkin is speed, although the 99 speed is stuck in a position where it is easy to lie down the gun, but it is very happy to think about the dragon that can pass the 98 speed. Relying on the first-hand ghost fire, the physical resistance of the small pumpkin with the lowest HP is not necessarily worse than that of the larger pumpkin.
So the basic idea is to quickly resist interference, use seeds and ghost fire to grind blood, and then substitute to protect the hidden spirit surprise attack for rounds, which looks a bit similar to the mainstream usage of the previous one. In addition, the little pumpkin is actually quite suitable for the stand-in fixing method combo, especially in the face of the glasses dragon, give the evil wave to a ban, the evil dragon will become the one who is forced to retreat, the resistance of the ghost grass is indeed suitable for using the body fixing method to seal restraint skills, but compared to Geng Ghost's 110 speed, 99 speed is still a little slower.
Of course, ground resistance is quite important, and pumpkins are highly resistant and have seed life, and pumpkins are quite disgusting to play like this (although it seems that playing with the bundle seems to have no grid with ghost fire).
Little pumpkins can also play Halloween night, but the most suitable one is probably the one below. In addition, the little pumpkin can also play scarf tricks with this speed, and the local mine configuration is still good.
The signature of the regular pumpkin is Halloween night. The ghost tree has a corresponding skill forest curse, but compared to the forest curse with grass attributes, Halloween night with ghost attributes is obviously more practical, because ghosts overcome ghosts, and grass resists grass, pumpkins have this skill and do not worry about moving.
However, even on Halloween night, the appearance rate is higher after the Z skill appears, because everyone mainly values Z Halloween night, that is, full ability enhancement as well. In the reply of the ghost tree, a friend mentioned the Z forest curse, but the speed line of the ghost tree is not very suitable for playing enhancement, especially when there is a strong harvest usage.
Then ordinary pumpkins can adjust the speed to the position they need (such as 264), make up HP after extreme attack, have speed and output, and have a certain degree of openness.
The pit daddy is that the pumpkin has no hands, so the ghost attack does not have the choice of shadow claws (to be reasonable, the mystery Q can throw the claws like that, the pumpkin can not shake the hair), can only use the easy to play off the latent surprise attack, and ghost Z is generally given Halloween night, rarely Z latent surprise attack.
Fortunately, there is a shadow strike that can make up for the shortcomings of the ghost delay, so as not to achieve the effect of forcing the change after the Halloween night is applied. There is one grid left to naturally stabilize the herb to attack the seeds, and the power is more touching, but there is no better choice.
The latter is basically chosen between the large pumpkin and the extra large pumpkin, and the usage is not much different, so the two are combined here. The big pumpkin has a high physical resistance of 85 122, which can hammer the scalp of the Z god numb, but it lacks the quick recovery ability of the ghost tree (photosynthesis also requires round operation), and nine times out of ten with the curse, it is their own death first, so it is still a little obscene, and the ghost fire seed is slowly consumed.
It is worth mentioning that the big pumpkin is a PM with a space explosion second company, and only Geng Ghost has this combo in the ghost lineage, but Geng Ghost's durability and speed are not suitable for playing like this, so it can be considered that the big pumpkin is a high-quality ghost space hand.
The key is that compared to the small broken drill in front, the physical attack of the big pumpkin can not be ignored, generally speaking, full HP material resistance is enough, can be extremely attacked, is can be the non-resistant PM to fry the scalp numb, the most annoying is that some players with Pu Z want to fry twice, the pumpkin as an output hand in use.
Of course, I don't recommend it, spiritual vanilla or pu gem would be a better choice. The remaining two grids can be manually rebelled or traveled, the former is anti-provocation, the latter can be more stable under low HP to achieve one-for-one, other herb ghost fire can be selected, the problem is not big, against the praying mantis can even bring a large fire - although it is such a special attack, but 0 special attack is a praying mantis that can be 0 durable in seconds.
Time and space boss: pumpkin in doubles according to the form can be divided into several ways to play, the extra large form with vanilla to open a wave of space, ghost fire interference, Halloween to the opposite side to add a ghost attribute to let me play a higher evil ghost output (pumpkin exclusive gameplay), exchange venues to play a wave of heart, normal/small form play ghost z Halloween, full ability +1 enhancement and then clear the field, attack skills on the selection of seed machine gun / seed bomb + shadow system / rock avalanche can be, the last move of course protection, by the way, You can also play Ghost Z Same Life (Z Same Fate comes with no first system to follow me) + Halloween + Hidden Spirit Surprise + Seed Machine Gun / Seed Bomb, depending on the situation, choose different Z skills.
Matching:
Interference Little Pumpkin (Heavy HP Speed +): Parasitic Seed + Avatar / Protection + Formation Method
/ Ghost Fire + Hidden Spirit Surprise Attack / Seed Blaster Scarf Little Pumpkin (Heavy Object Attack Speed +): Trick + Fellow Brigade + Seed Blaster
+ Ghost Fire / Big Character Explosive
Speed Attack Small / Pu Pumpkin (Heavy Speed Object Attack +): Halloween Night (Z) + Hidden Spirit Surprise Attack + Shadow Attack +
Seed Blaster Tank Big Pumpkin (Heavy HP Physical Defense +/Heavy HP Object Attack +): Ghost Fire + Parasitic Seed + Hidden Spirit Surprise Attack + Protection / Avatar / Seed Blaster
Space Big Pumpkin (Heavy HP Object Attack +): Trick Space + Big Bang + Magic Costume Reflex / Fellow Brigade / Shadow Attack / Seed Bomb / Ghost Fire Pick Two
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