Zhou Xin instantly moved to Mewtwo's side, and it followed to the cemetery.

At the cemetery, Elaine's grandmother is talking to Elaine's father and Elaine.

They spoke English, Zhou Xin's English was very bad, listening to them for a long time, Zhou Xin was stunned and didn't understand a word.

Unexpectedly, the Pokémon world also has English, isn't this embarrassing our protagonist Zhou Xin.

The next day, Zhou Xin went to Elaine's house to visit.

Elaine's grandmother told Zhou Xin, "I know I shouldn't say that, but Elaine has been scaring me lately... I saw her laughing during the full moon and she was laughing like crazy. "

Zhou Xin: "Elaine..." Elaine: "

Go away, I feel disgusted when I see you."

Zhou Xin also felt that Elaine was strange, so he told her grandmother about picking up the tape recorder, and took her to the cave to play the sound of the tape recorder.

Grandma: "It seems that the strange man in your mouth wants to save my granddaughter."

Zhou Xin: "When I came here, there was no one else except Elaine."

Zhou Xin played the recording on a loop, and then looked at the wall with the master identification technique, he always felt that the sound of the echo of the recording to the wall was a little too small, and the wall was obviously so close.

Zhou Xin used the master identification technique to find a hole, which turned out to be hidden with superpowers.

Zhou Xin and his grandmother came into this cave and were shocked, and it was full of human bones.

There was also a man who fainted inside, the weird man.

Grandma: "Kid, is that the guy?"

Zhou Xin: "Yes."

Alan: "Ahhhhhh

Zhou Xin: "He's still alive."

Grandma: "We have to get him out of the Pokémon Center for treatment."

Elaine: "No one wants to go."

Elaine came.

Grandma: "Who the hell are you?" What did you do to my granddaughter?

Elaine: "Ahahahaha!"

Alan: "Dream Tapir... The tapirs are controlling her...

"Elaine: "... Ahahahaha... That's right, you guessed it, but I'm the Dream Tapir, I occupied her body, haha, the game only starts now. "

The Dream Tapir came out of Elaine and prepared to fight Zhou Xin.

"Come out, Shadow." Zhou Xin sent his shadow.

"Grandma, you take the two of them out, I'll deal with it." Zhou Xin said.

"Grandma, I'm so scared." Elaine regained consciousness and Alan stood up.

"So what do you do, child?" The grandmother said.

"It's okay, leave it to me, I've dealt with more terrible things." Zhou Xin said.

The grandmother, Elaine, and Alan fled.

"You nosy brat, why should you care about other people's affairs?"

Zhou Xin: "I won't watch others get hurt, and the shadows will be handed over to you."

Zhou Xin checked the information of the tapir.

Dream Tapir "Mutation"

Super System Level 150

Potential SS

Characteristics Sleepless

Props No

Common Skills: Hypnosis, Mental Strength, Shadow Ball, Meditation...

Stamina 85 Object Attack 73 Defense 70 Special Attack 73 Special Defense 115 Speed 67 (race value 483)

Shadow level is 50 levels higher than it, and it is easy to defeat it.

Dream Tapir: "Hehe, I think I will lose to an idiot and play a hero, but please listen to this, I have lived for generations, and those who insist on playing heroes always end in losing the people around them."

-----------------------------------------------

the Piglet Pokémon class has begun, and today I will talk about the

feature:

The attention of the righteous heart

grass deer is much worse than the other three colleagues, and the

second grass bucket after the kangaroo, but there are no spores, the output is a big difference, and the speed alone is really useless.

The highlight of the resistance of the grass fight is the resistance to the evil of the ground rock, and the excellent combination of physical resistance, but the weakest one of the grass deer is the physical resistance, which is much crisper than the Bricaron behind.

The highest race item of 129 Doushen gave special defense, making Grass Deer the owner of the highest special defense race in the grass system and fighting system, which is indeed quite hard, and the pressure to eat all kinds of fire is not great. However, the output pressure of the special attack is far less than that of the object attack, in other words, the requirements for special resistance are not so large, and the ice system is basically locked to make up for blindness, so the grass deer is not very comfortable to block these attackers.

As for the double attack... Without 129, if you want to have an output, you have to rely on strengthening, thanks to the speed of 108, the timing of strengthening is still very easy to find, because the problem of special attack fighting is still large, so even the appearance of grass deer has to fight hand-to-hand with brothers. The characteristics continue the heart of justice, but the grass deer with the lowest material resistance is relatively not so good to block down, but it will be more comfortable to block the evil wave.

Like the previous two, Kusaka's usual style of play is also Sword Dance with Z, but compared to the first two swordsmen with obvious focus, Caolu is a little more snake-playing in Z skill selection.

Whether grass or bucket is a blind spot and restraint surface equally significant attack attributes, and the common blind spot poisonous flying insects are too many, stable resistance to grass fighting double book PM as early as the fourth generation of kangaroos most active years has been sharp, so compared to this line Z, grass deer also need to make up blind belt Z to counter these "stable" PM. First of all, like the kangaroo, the rock system is the first blind consideration (because there is no ice system attack), compared to the kangaroo's technician rock seal, the grass deer side can only bite the bullet with a stone blade, the hit problem of this skill makes it quite natural to strengthen with Z, and there are indeed a considerable part of the flight system that requires a Z stone blade to determine the kill.

In addition, after seven generations, the grass deer has a new skill choice, that is, flying jump, Z flying jump can allow grass deer to target the grass poison that can not be handled by the previous material attack flow at all, by the way, it can also hit the common blind spot worm of the grass fight, in the current UU environment, the exposed mushroom of grass poison and the Hera of the insect bucket are still quite common, and the flying Z is more effective than the rock Z.

As for the grass Z leaf blade... I thought it would be mainly to fight Scorpio, and neither Rock Z nor Flying Z could target the physical shield.

Compared with the steel sheep, the proportion of special attack usage of grass deer is slightly larger, because the grass system is a more traditional special attack attribute, meditation and billions of phase absorption is good, but at the same time meditation and gas bomb are still a very bad match, and the grass deer's material resistance end is not durable and has four times the flight weakness, the standing ability is relatively general, and the conditions for strengthening are a little high.

However, as a grass system, photosynthesis and the hundreds of millions of sucking of this system is a significant advantage over steel sheep, and it is still very comfortable to come with its own endurance, and the third attack can consider bringing an awakening blindness or a stand-in to pinch the soft persimmon shield.

Grass deer I don't recommend the use of double knife life jade, although there are also people who use life jade to fight hundreds of millions of absorbing ice stone blades, but compared to steel sheep there is no electric counter-guerrilla, and double attacks require a lot of investment to impress people, now with the use of Z, this half-hanging battery fighting method is endangered.

From time and space: The appearance of butterflies in the seventh generation has led to the complete end of the doubles fast defense skill, and the grass deer has also lost the value of high-speed fast defense.

And from the PGL point of view, the grass deer almost has a configuration across the world, that is, leaf blade + stone blade + melee + hold, props are life jade or rock z, but in the opinion of this big guy, the grass deer has high speed and no strength, and this kind of gameplay is shallow.

After reading the skill sheet, this big guy found that the grass deer is a high-speed double wall hand, although it is not as good as Lei Gong Nine Tails, but fortunately it is highly concealed, and can be used to cover teammates' attack strengthening, double wall provocation + trouble seed/leaf blade, cheerful and extremely fast, props can use giant tree fruit, gas waist or clay.

Matching:

Sword Dancer (Heavy Object Attack Speed +): Sword Dance + Melee + Leaf Blade + Stone Blade (Can Z) / Flying Jump (Can Z) / Stand-in

/ Awakening Power Ice

Meditator (Heavy Special Attack Speed +/Heavy HP Special Attack +): Meditation + Billions of Absorption + Qi Composite Bomb + Awakening Power Ice / Awakening Power Rock / Stand-in / Provocation

Feature:

A warrior in the Three Musketeers of the Heart

of Justice, angry bullfight.

Rock Bull can be regarded as the face of the Three Musketeers in the fifth generation, when the rock system is still the most important blinding attribute of the fighting system, Rock Bull has shown his skills in the era of martial arts with the combination of rock fighting attributes that is still unique to this day (but a fatal problem is weak sonic fist, so the usage rate has not gone to the apex of the OU), with the ability to resist Puga's high attack melee combat also once brought a scarf in UB to kill the peak of the Sword Dance Pu 720, the era of attribute gems, Sword Dance Rock Gem Rock Ox is now a prototype of the strengthening + Z outbreak, and when the attribute gems are still 50%, this set can even forcibly demolish the steel bird.

Although the hatred of the fighting department is now mainly transferred to the goblins and ground flying of the non-weak rock, the fact that the high strike surface of the fighting rock is still indisputable, not to mention that if it is not used in the OU, the rock bull can also find a little peak feeling of the fifth generation.

In terms of race, several races of the four musketeers are the same values, and for the rock bull, the highest one 129 is in the physical attack, the lowest one is 72 in the special attack, and the water horse is the most reasonable type of distribution, no need to use the not excellent double attack double knife like the remaining two, and the durability is over 90, although there are many weaknesses, but the non-this skill is basically not second.

The characteristics continue to follow the formation, although the material resistance is a little lower than that of the steel sheep, but the vicious resistance plus Z stone block is still stable.

There are many weaknesses in the rock system, and Douyan has perfect offensive attributes, so it is impossible for the rock bull to be a shield like the other two brothers.

Although there are no rock gems after six generations, the Z of the seventh generation is basically a perfect replacement for the tactical meaning of attribute gems (in addition to being lightweight), the outbreak time is controllable, it will not be knocked down and tricked, and the most important thing is to attach a special effect that must be hit, and my mother no longer has to worry about my rock gemstone blade miss (this situation is not uncommon in the fifth generation).

Obviously, the most powerful use of the rock ox is the sword dance rock Z high burst, the side effects of melee combat are still much smaller than the stone blade, and the stone blade has no blind spots, unless you especially want to fight the swamp king, then you can fight Z (but fighting Z can't beat Picosi).

As for the third attack, the regular choice of the fifth generation is the earthquake poison system, there are also rabbi and even Yanhui to fight kangaroos when the cross is cut, and after the sixth generation, the goblin appears, then the iron head and poison spike begin to be selected by the rock ox.

However, Iwamoto can fight immortals, and the double restraint power of these two blinding (160) and the power of the stone blade (150) of this system are not much different, and it is far lower than the wave of explosions of the Z stone blade, so it is not a necessary skill, if you want to use it, the rock bull as a fast attacker still prefers the hax effect of the iron head, unless you specifically want to target the four-fold poisonous moo.

In addition, the double attack strength of the rock bull is even stronger than that of the steel sheep, and the use of the double enhancement of the rock cut sword dance in the fifth generation has been used, so it can still be used now, especially in the UU.

In the OU, the rock bull will have a relatively less chance of strengthening, more will be suppressed as a high speed, then CB and scarves are also the conventional props of the rock bull, and now the rock bull with CB is more than the scarf, as a forced replacement to suppress PM, bricks are more useful than scarves when changing PM, and they are destructive to natural shields, but I personally prefer scarves, and speed can suppress more high-speed PM.

The set of special rock bulls is basically four attacks, CB's rock bull can consider a hand of electric stone fire first, and rock seal for shifting high-speed, and scarf rock cow can consider hanging a highly toxic broken shield, or hanging a rock nail, anyway, the rock cow does not worry about the strike surface, if you don't need a specific target grid or quite empty, other three attack skills or the above those, double book plus a blind supplement on the line.

Rock Bull can also start with gas waist nails, relying on the high blow surface double originally to suppress grass steel, old class and other starters, the remaining two grids can give nails and provocations, but I feel that this is not as good as using the same speed fire monkey, the skill change space is more than Rock Bull.

Next is the doubles part: when the doubles mention the rock bull, it is naturally a very classic combination of highly violent cotton cattle, the wind goblin first siege (evil repeating skill) triggers the rock bull righteous heart characteristic material attack +4, and then the rock avalanche pushes and pushes, and the wind goblin can also control the speed control field by the way.

This combination is actually stronger in the three dozen (one more teammate to cover, the tactical success is higher), and it is the combination that the three dozen must target when everyone is in the past.

Seven generations later, the appearance of Z stone has strengthened this combination, and the rock ox suddenly has a high-power rock system single skill, and wide defense is no longer a difficult point that it cannot break through, and it is not afraid that some elves will eat the rock avalanche to kill or control the field (such as the earth cat dream fin fin).

In terms of matching moves, rock avalanche melee protection must be bred, the last move can be flexibly changed, the preemptive skill flashes of electricity, the single ground stomps, specializing in immortal poison attacks, seeking higher power rock zRP blades are all good choices, the specifics are different.

As for personality, lock in cheerfulness, stubbornness and forget it.

The current environment is not suitable for the cotton cattle combination, the immortal line is flooded, the huge gold is rampant, and the native cat is flying all over the sky, and it is extremely difficult to play.

Aside from the cotton cattle combination, the rock ox itself is a high-speed and high-fire avalanche user, with a gas waist to ensure survival, purely as an exporter does not participate in the system is also a good option.

Matching:

Ox Swordsman

(Heavy Object Attack Speed +): Sword Dance + Stone Blade (Z) + Melee + Earthquake / Rock Cut / Poison Spike / Iron Head / Other

Four Attacks (Heavy Object Attack Speed +): Stone Blade + Melee + Earthquake / Poison Sudden / Iron Head / (Rock Seal / Electro Stone Fire (CB)) / (Highly Poisonous / Concealed Stone Gravel (Scarf)) Choose two

nails (Heavy Object Attack Speed +): Provocation +Hidden gravel + melee + stone blade

Features:

The elder of the three musketeers of the Heart of

Justice, the leopard has gone through vicissitudes.

In black and white 2, GF opened the Pandora's box of the divine beast gift package, and found that the appearance location of the divine beast was not enough to plug the map, so the status of the three musketeers of the United States was reduced to a true roadside pet, really standing on the road that the player of the week was waiting to eat the ball, there was really no second-level god card at all.

The attribute steel bucket, like Luca, is just one by one. The main highlight of the steel bucket's resistance for the steel shield is the vicious resistance, which can completely block the ordinary attackers of the general evil strike surface, and is four times resistant to rock stomping nails to tickle, but at the same time no longer resists immortals and does not make up for the three weaknesses of the steel shield.

For the fighting system, an important role of the steel system is to help counter the goblins, and the overlap on the restraint surface is very high.

In terms of race, as a second-level god of the fighting system, the double attack is only 90, which is basically the bottom position in the fully evolved fighting system.

However, due to the characteristic speed and sword dance meditation of 108, the attack usage can still be used. The physical durability of the steel sheep is the most prominent one, with the character of justice, the steel sheep is a perfect choice for the transfer and fall, but because there is no stable recovery, the durability of the steel sheep is mainly used to support the ability to stand on the nails and attack, and the pure meat steel sheep can not serve as the main shield of the team.

The special resistance is slightly lower, but the attack skill pool of the steel sheep can still make up four attacks very well, plus its own speed is good and there is an electric counter-guerrilla, and the vest is okay, but the vest steel sheep is not very favored in the current USM environment, the base damage is too low, and the vest also limits the work of dry nail interference.

The 108 speed is still a little short of the high-speed line, and the speed of being pressed by the paper imperial sword by 1 point is still quite hurt, otherwise the appearance rate of the scarf four fighting gods in the previous period of the paper royal sword popularity should be a little higher. Characteristic justice heart, there is nothing to say about the transfer and down, and the ability to cooperate with teammates to besiege and make trouble in doubles is also good, but in singles it is often more whiteboard.

First, let's look at the offensive usage. Although there are four more fighting gods in five generations, the styles of these are quite different, mainly because there is a difference in the second attribute, the steel sheep of the steel bucket have the most excellent resistance, the main attack attribute is fighting, and the other few especially rock bulls in the offensive end of the position is more inclined to the second line.

For the faster Sword Dance/Conspiracy PM, the Z-Stone is a fairly regular choice right now, and it fits well with its tactical position against defeat.

Since melee combat is a high-power side effect skill, the basic power of the steel head is low, so Dou Z melee is an absolute mainstream usage.

As for the swordsman's exclusive sacred sword, the 90 power plus the special effects that ignore the enhancement level are very stable, but the melee intensity is much higher than it, so the swordsmen (and a mage) who can melee combat are not very interested in this exclusive sword, and the most used is the ghost sword.

There are not many optional skills in the material attack skill pool on the side of the steel sheep, and there are no ice and evil attack skills to choose from, so the steel bucket double book will also be enough, the thinking head hammer can fight a wave of water poison, and the stone blade can hit the flying dragon fire moth, but in OU, the fighting system attacker without ice system blindness is really too miserable by the father of the earth cat, plus the steel sheep itself has only 90 basic object attacks, positioning as a core attacker is still too reluctant.

To put it another way, the sword dance steel sheep is more like a speculative strengthening hand, usually use the system to suppress and scatter nails, and can use the strengthening to put pressure on the other party when dealing with the shield, anyway, with resistance, the steel sheep's playing opportunity is easy to find, no need to rush to strengthen once and never die.

If you really want to be a core cultivation, sword dance rock cutting double reinforcement is not impossible, double reinforced steel sheep speed attack team is still a little strong, as long as the earth cat Z snake these ground ties are crushed first.

The same steel sheep with the same double attack can naturally also be used as the main special attack direction, but like most other special attack fighting systems, the place of the pit daddy is that the douben can only be combined with qi (water horse means no pressure), and the enhancement skill is only one meditation.

However, the advantage of the special attack end of the steel sheep is that there is an electric anti-sense ice that can be used, with a double life jade belt vest, or an electric reverse exchange meditation bucket Z gas bomb.

Refer to the fire monkey, the fighting system with similar double attacks can easily derive the use of double knives, melee object attack knife booking, special attack here with a jue ice, steel cannon iron head two-handed choice, electric counterattack guerrilla, this is probably the main configuration of steel sheep before the advent of the Z era, now after getting used to strengthening Z, it will feel that the strength is too chicken, and it is a little meaty, counting the attribute restraint correction can not be a second.

From a racial point of view, offense is not the strong point of view of the steel sheep, and the excellent physical resistance and good resistance make the steel sheep seem more suitable as a vicious killer and transit nail jammer.

The strength of the steel sheep nails is still okay, although the OU is suppressed by the ground system is more serious, but the speed near the high-speed line and the high material resistance make the nails of the steel sheep generally able to shoot, 108 speed provocation can seal most of the defogging, electric reverse at any time to leave, can also electromagnetic wave iron head double blockade to break the shield, in addition to no reply, steel sheep playing assist is actually quite comprehensive.

If you want to counter-strengthen, the steel sheep can roar, there is also a more concealed metal blast, if you are more confident in your damage calculation, you can also use it without cooperating with the gas waist, the steel sheep full of HP can just perfectly eat the thousand arrows of the extreme attack CB Z snake, but unless they are familiar with each other's team configuration, the versatility is still a little worse.

Continue the doubles from the time and space boss (JY has been reached): Steel sheep from the PGL point of view, the mainstream has two configurations, one is the assault vest four attacks (solid stone attack + holy sword + iron head + melee combat), the other is the sword dance steel z hit an outbreak, sword dance double book protection. The strength of the elf foundation of the steel sheep is not enough, and it is a bad breath to hit anyone, so this garbage recommends the sword dance explosive type. Those who want to play can also try the teammate wind goblin siege trigger feature.

Matching:

Sword Dance (Heavy Object Attack Speed +): Sword Dance + Iron Head + Melee (Can Z) + Stone Blade / Missy Head Mallet / Stand-in / Rock Cut / Hidden Stone Gravel

Mage (Heavy Special Attack Speed +): Air Combination Bullet (Can Z) + Cannon Light Cannon + Awakening Power Ice + Lightning Alternating / Meditation

Double Knife (Heavy Object Attack Speed +/Heavy HP Speed +): Melee + Awakening Power Ice +Iron Head

/Cannon Light Cannon + Lightning Alternate/Covert Gravel

Jamming (Heavy HP Speed +): Concealed Gravel + Provocation/Electromagnetic Wave/Poison + (Ironhead/Cannon Light Cannon)/Lightning Alternate/Melee/Awakening Power Ice (choose 2).

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