Pokémon Bond Skin God
Chapter 469
Zhou Xin: "Go, bagbeast, respond to my heart, our bonds, mega evolution."
The keystone on Zhou Xin's body resonates with the evolution stone on the bag beast, and the bag beast mega evolves.
Yajia Xiaoxin: "Bag beast?? You are another me, but the elves are completely different from me, which is a little interesting, but in front of my fossil pterosaur, you are not an opponent, fossil pterosaur, brave bird onslaught. "
The mega fossil pterosaur swooped down from the sky, and a powerful brave bird onslaught was used.
However, with the body of the mega bag beast, it is no problem to carry this move, but Zhou Xin does not want to carry it.
Zhou Xin: "Bag beast, high-five."
Although the Mega Bag is not as fast as the Mega Fossil Pterodactyl, the high-five surprise attack is a preemptive skill that is faster than the flash of lightning.
The high-five surprise attack interrupted the Mega Fossil Pterodactyl's Brave Bird Onslaught, successfully fearing it, with poor attributes, this move only consumed 15% of the Fossil Pterodactyl's physical strength.
Yajia Xiaoxin: "Fossil pterosaur, another brave bird onslaught."
Zhou Xin: "The bag beast carries the attack and uses the enhanced fist."
The mega bag beast carried the onslaught of the brave bird, and with the mega bag beast's excellent physical defense and physical attributes, it was also consumed 75% of its physical strength.
If the attribute is restrained, it will be directly seconds, the hard-clawed mega fossil pterosaur is really ferocious, and the brave bird hurts 25% of the fossil pterosaur's physical strength.
The enhanced punch of the mega puppet beast hit the mega fossil pterosaur, and the ptera punched, as did its son the pupsupalous.
The fighting skill only doubles the damage of the fossil pterosaur, which consumes only 30% of the health of the mega fossil pterosaur.
Boosted punches twice, Mega Bag increased attack power by 100%.
Yajia Xiaoxin: "Increased attack power, what, fossil pterosaur, end it, sharp stone attack."
Zhou Xin: "That's not necessarily, bag beast, raid."
The Mega Bag and its son hit the Mega Fossil Pterodactyl first with two raids, the Mega Fossil Pterodactyl lost its ability to fight, and the Sharp Stone attack failed.
Raid: When the opponent uses an attack, you can hit the opponent first.
Yajia Xiaoxin: "In terms of combat experience, you are indeed stronger than me, but in the face of absolute strength, what can you do, come out, armored Mewtwo."
Armored Mewtwo, with the blessing of the power of Dark God Zero, reached the limit of his potential, level 255.
Armored Mewtwo "Level 1 Divine Beast"
Electric Super System 255
Potential SSS+
Characteristic Pressure
Mewtwo Field: Reduce enemy Pokémon Level 1 full attribute
props Common
skills: 100,000 volts, mental strength, self-recovery, meditation physical strength
106 physical attack 80 defense 110 special attack 204 special defense 100 speed 80 (race value 680)
Zhou Xin: "Indeed, in the face of absolute power, the scheme seems to be less important, come back, bag beast, Pikachu, change you to the field."
The Pikachu on Zhou Xin's shoulder jumped down, wearing the red hat that Zhou Xin had thrown at him.
Pikachu "Bond Form"
Electric System Level 255
Potential SSS
+ Feature Acceleration + Lightning Rods
Props Electric Bead
Skills: 100,000 Volts, Shadow Ball, Blizzard, Fly, Ice, Dragon God Swoop, Steel Tail, Thunder... Too much physical
strength 90 object attack 100 defense 100 special attack 180 special defense 100 speed 150 (race value 720)
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piglet Pokémon class has begun, today I want to talk about it
Great Sword Ghost
Characteristics:
The PM, Torrent/Hard Shell Armor
, reveals a strange aura from beginning to end, which is completely different from the tragedy of the Geranium.
Most of the Gosanjia, or most PMs, evolved from four-legged to standing humanoids, but this one is the other way around, one or two are about to grow into a samurai, and the third stage suddenly falls down, originally able to use his hand to draw the sword, after the evolution, it is funny to imagine the action of drawing the sword on the front leg - the description is to quickly draw the sword so that others cannot see it, but this action is based on a speed of 70 and a shell blade of 75 power.
Attribute pure water has no characteristics fierce competition, the distribution of races really can't make people see that this is a 528 race of the royal family, it's too mediocre, and it also has a low-speed and low-attack double knife in the big poison point of racial distribution, although the material resistance is not bad, but it is not prominent in the first major department, not to mention no reply, and the skills are not coordinated (from the setting point of view, it is the PM of the offensive direction).
Mengte is also the worst of the five generations of the royal family, and an anti-CT feature is not as practical as torrent.
If the misery of the big geranium is poor and weak, the big sword ghost is killing everywhere, and it is basically impossible to make people mention the desire to use it (unless true love or forming a special team).
Just in time for the USM intelligence to leak out, the big sword ghost finally got the holy sword of the water horse by setting it, which is gratifying, but it is not a blessing.
Although the big sword ghost is a higher special attack on the surface, but in terms of skills, the characteristics of the big sword ghost are mostly on the object attack end, and the skill of the special attack end is really a rotten street of the water system (water ice grass, although it is said that the confusion has a blank cut), and the racial distribution of the big sword ghost is really unable to wrench the wrist with the popular water system, and getting a holy sword at most allows the big sword ghost to beat the egg, without feeling the fire and hitting the grass steel, unless Mega comes to a big speed to get a thigh characteristic
The big sword ghost is really difficult to turn over, let alone the special attack end without strengthening and no characteristics, most of the time the 108 special attack is idle (of course, it is quite easy to clear the level), so that the mainstream physical attack big sword ghost plays like a low-race PM, which is very uncomfortable.
The situation at the object attack end is slightly better, there is a sword dance water spray, although it is not as good as the strong crocodile lobster, but it can always be used, and there is brute force and a million horn hitting grass rare in the water system, so the big sword ghost has a little bit of characteristics, so many big sword ghosts are a combination of sword dance water worm evil / fight, or abandon the sword dance water spray with water tail to use AV
But no matter how you use it, after all, it is only a pure water of 100 physical attacks, and the strength always does not reach the competitive level, after all, the grading of the powerful crocodile armor and even the beaver is not high, and the strength of these is much higher than that of the big sword ghost, that is, the big sword ghost has some advantages in blinding skills.
It is worth mentioning that the water flow has broken the fixed point, and the skill of this special effect hitting the once exclusive shell blade can undoubtedly be learned by the big sword ghost, but this skill is obviously popular, and the big sword ghost cannot rely on this skill to turn over.
Someone mentioned earlier the endurance of the dragon tail to the big sword ghost, indeed the big sword ghost is the only water system with the dragon tail knock down combination, but this skill combination is not particularly obvious, but the big sword ghost that is not outstanding on the offensive end can indeed consider using a good thing to resist interference.
The main problem is speed, this embarrassing speed makes the clapping of the big sword ghost not easy to be used, but it can still be taken along, after all, 70 speed full speed can also pass most of the shield, provocative applause has a useful value, sometimes you can sanction the low-speed PM such as grass steel that is nailed at the big sword ghost, provocation and applause can induce desperation, although this usage generally cannot be successful twice, but the yin effect is okay, relying on boiling water poison to obtain grinding round gains.
Doubles...... Seeing that the cut helper is the highlight, but if you can't attack and defend, it's really difficult to play.
Matching:
Sword Dance (Heavy HP Object Attack +/Heavy Object Attack Speed +): Sword Dance + Water Flow Jet / Water Tail + Million Angle Strike + Brute Force / Knockdown
Interference (Heavy HP Speed +): Provocation + Applause + Boiling Water + Highly Poisonous
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Special effects: Luxuriant/singing the reverse true
reverse reinforcement flow.
Even after Mengte, the comprehensive strength of the fifth generation PM can still be said to be the bottom of the entire generation of Royal San, but this has nothing to do with the grass snake, as long as there is no excellent substitute, the grass snake is difficult to fall off the UU.
Looking at the attributes plus race alone, the grass snake and the "attack" do not match, the offensiveness of pure grass is quite weak, and the double attack 75, double defense 95 how to look at it is a fast-resistant interference PM race, that is, the speed of 113 guarantees that the grass snake has the ability to attack after singing the opposite tune, this speed suppresses a large number of 110 speeds and the 111 speed of Thundercloud, so that the grass snake has no room for hesitation when pulling hard.
Singing the opposite tune is the core of the grass snake, even if there are excellent strengthening skills such as coiling and sword dance, it cannot make people give up the stronger and stronger brainless usage of singing the negative tone Ye Bang.
Since Ye Burst is a 130 powerful skill, even if the grass snake basic special attack race is only 75, let the grass snake take advantage of the water system ground system opportunity to play without injury Ye Burst once, that is to say, the PM (except herbivory) of the conventional grass snake is generally facing the grass snake of +2 special attack
If you change gears directly, you will also be smashed by an unreinforced leaf explosion, which is a lot of pressure for anti PM blood line maintenance, sometimes after eating an unreinforced leaf explosion, it is difficult to eat +2 special attack awakening and have to cannon fodder a PM, the key is that the grass snake can not be replaced or cannon fodder casually, because the grass snake that strengthens the special attack after the third leaf explosion is fully capable of inverse attribute force, such characteristics make the grass snake easy to become a nightmare for the grass system to imperfect teams, but it is also the leaf explosion that limits the upper limit of the grass snake
After all, it's just a grass skill with a bad striking surface, which is also the reason why many modified works are given to various quirks Dragon Star OH, and the characteristic of singing the opposite tune makes the grass snake very strong, but the grass snake does not fully play the perversion of the anti-key characteristic.
At present, there are five anti-key PM, including another grass system high attack singing anti-tune grass line orchid mantis flower in the seventh generation, but at present, there is still basically only one grass snake in the OU, this is because only the grass snake is considered to be high-speed, and the kettle pot is too low in basic attack power, and the use of singing anti-key is more to use the broken shell as a cosmic force, so it basically poses no threat to the dominance of the grass snake.
The basic special attack of the grass snake is too low, and the grass system is not an attribute that can continuously hit the clearance, so the grass needs to stand on the field to hit a few leaf explosions before it can be output, then even the combat power props life jade, glasses are not suitable for the grass snake grass Z is not very suitable for the 66 rhythm
Because the strengthening of the grass snake is very convenient, it is rare to need a leaf explosion after the grass Z, and the blind spot with grass Z often does not fall in seconds (if there is a big blind spot, it will definitely play before the grass snake is strengthened twice), but in order to fit the good foundation durability of the grass snake, bringing leftovers to raise the blood line is the mainstream painting style of the grass snake, so that the grass snake can hit two leaf explosions and above as safely as possible, and then perform awakening power output to break the blind spot.
Since the grass snake is a typical poor move (at least on the special offensive end), in order to further implement the idea of the station, and in order to be pressed to the killing line in the big blind spot before the grass snake can be somewhat useful, a large number of grass snakes have brought up a replacement, and there are also big snakes to kick their eyes to make up the grid (I prefer the combination of big snake glaring and stand-in), and use it as a conventional high-speed grass shield to interfere before having the opportunity to break the team.
Then Ye Bang plus awakening is a skill that no matter what kind of special attack grass snake needs, although relying on the fixed point, the grass snake can spit out dragon waves to barely count as blindness, but this can not save the grass system's strike surface at all, and there is no direct threat to block the poison, insects, and fire that kill grass, I don't like to bring this skill very much, unless three or four attacks will be considered.
In terms of awakening, Jue Huo is still the first choice of the grass system, after all, the grass system has three blind spots of grass worm steel and needs the fire system to help, and the poison system is also more grass poison, although there is a fire system dragon system, which is a favorite blind spot, but most people will still use Jue Fire when weighed up. It is precisely because Jue Huo is not perfect, so there are many other awakened grass snakes, Jue Di Fire Steel, Jue Bing Fight Flying Dragon, and even Jue Yan Fire Fly - First, because the house bird is basically gone, the grass snake of this choice is almost gone, although it can still play Y spray and fire moth.
Therefore, it can be seen that the mainstream double-attack grass system will have a lot of blind spots no matter how it is matched, and the three-attack grass fire dragon grass snake has almost zero help to the team in the early stage, which makes the strength of the grass snake fatally restricted.
However, it is precisely because of the diversity of the grass snake awakening, so if you don't look at the grass snake as the core, you can let the grass snake use the cold awakening to trap some popular PM, for example, I like Ye Bang to consciously collect the fire steel (if you play a psychological game, you can use a stand-in in the second round after Ye Bang hits the fire steel), of course, after a long time, you will still find it more useful to feel the fire.
Occasionally someone gives the grass snake hundreds of millions of absorption, this choice should be a substitute seed or four attacks in the usage will appear, because the grass resists a lot of PM, and the basic special attack of the grass snake is just like that, hundreds of millions of sucks most of the time can not be seconds people, to be able to seconds people rely on billions of sucked back blood does not make much sense I do not deny that there is weather / highly toxic situations, but using a grid to deal with these situations will be a bit of a loss.
As for photosynthesis...,,... The grass snake is not a grass shield in the traditional sense, there are enough rounds to recover, it is better to throw the leaf explosion team.
Aromatherapy is a relatively bizarre choice, which is a reason to use grass Z in front, because grass Z aromatherapy is equivalent to sleeping at one time, and it also helps the team at other times, but the price paid is also a little big, a prop plus a skill.
The grass snake object attack end has a good strengthening of the embarrassing situation of no skill, of course, the main thing is that the strengthening of the special attack end is too strong, whether it is coiling or sword dance, it is not comparable to the 130-power conspiracy, and the grass snake's material attack end can also be considered a poor move, and it cannot choose to awaken like the special attack end.
The object attack has important value is also the water tail of fire, shooting down is a good skill but it does not help much to make up for the attack surface of the grass snake, the grass snake lacking earthquake and fire skills will be eaten to death by the poisonous system, unless self-abuse, it is basically impossible for the grass snake to see the object attack.
The grass snake also has some skills that are in line with the characteristics of the race, such as aromatherapy, such as provocation, but there are many users of these interference skills (of course, the big snake pedal eye grass is the only one), and the grass snake really has no need to give up the use of strong characteristics to be so maverick, because the auxiliary is not even the slightest bit related to the yin person.
The doubles grass snake is more grass, because there are two opponents, the grass snake is basically impossible to strengthen to the top, it is very necessary to break out after the leaf explosion, or take advantage of the high durability of the foundation to eat half a blood fruit to stand on the field (the restraint of the main system without much power can often beat the grass snake to red blood), and then bring a protection, the significance of awakening is relatively not as great as singles, because there are teammates plus two attack options, you can free up the grid to hang a provocation or a big snake glaring to control speed.
In addition, the grass snake is also a good choice for the oath team, especially suitable for the field of grass and water, as long as the opposite space is not put can basically lock the first hand, the grass snake also has a good strength after throwing a leaf explosion, with the combination of 150 power The oath point killing effect is worth looking forward to, but this tactic itself is not a strong tactic, so the lack of AOE of the grass snake in the doubles status is just like that.
Matching:
Sky Evil Ghost (Heavy Special Attack Speed + Heavy HP Speed +): Flying Leaf Storm + Awakening Power Fire / Awakening Power Ground / Awakening Power Ice / Awakening Power Rock + Dragon Fluctuation / Stand-in / Parasitic Seed / Big Snake Glaring Pick Two
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