Pokémon Bond Skin God
Chapter 477
Akin: "Black Ruga, use bite on Gotha ducks."
There was a wall of light on the Zhou Xin field, and Akin decisively let Heruga use the object attack skill.
Zhou Xin: "Gotha duck, use for rain."
Black Ruga hits the Gotha Duck, consuming 60% of the Gotha Duck's stamina.
Rainy Day Round 1, Light Wall Round 2.
Zhou Xin: "Gotha duck, use surfing."
Gotha duck is a leisurely swimming characteristic, rainy weather, double the speed, a move of a large range of surfing, black ruga can not be avoided, directly killed in seconds.
Akin: "Come back, Kuroruga, go and self-detonate the magnetic monster (magnet)."
Rainy Day Round 2, Light Wall Round 3.
Zhou Xin: "Gotha duck, surf."
Akin: "Self-detonating magnetic monster, 100,000 volts."
The Gotha Duck's surf hit the self-detonating magnetic monster, consuming 70% of its stamina.
The self-detonating magnetic monster killed the Gotha duck in seconds with one move of 100,000 volts, although there was still a wall of light on the Gotha duck field.
This self-detonating magnetic monster is an analysis feature, the power of the backhand attack skill will be increased by 30%, the magnet will increase the damage of the electric skill by 20%, the attribute restraint bonus will be 100%, the system will be increased by 50%, the wall of light will be halved, and the Gotha duck still owes it blood.
Rainy Day Round 3, Wall of Light Round 4.
Zhou Xin: "Well done, come back Gotha duck, go to the natural bird (super power gem)."
Zhou Xin: "Natural bird, strong spirit."
Akin: "Self-detonating magnetic monster, 100,000 volts."
The natural bird's spiritual strength hit the self-detonating magnetic monster, the super-powered gem increased its special attack power by 50%, the self-detonating magnetic monster was defeated, and the use of 100,000 volts failed.
Ah Jin: "I lost, you are really powerful, the owner of the Super Power Dao Hall."
Zhou Xin: "Don't be discouraged, practice again."
Akin: "I will, can I challenge again tomorrow?"
Zhou Xin: "Tomorrow, find this beautiful sister, my brother is leaving."
Ajin: "Is she also the owner of the Taoist Hall?"
Zhou Xin: "Haha, in fact, she is the owner of the Super Power Taoist Hall, Nazi, the first time we met, my name is Xiaoxin, it's a pleasure to meet you, Ajin, these are for you, it can be regarded as my gift to you."
Zhou Xin took the Keystone and the Black Ruga Stone from the Space Ring to Ajin.
Akin: "What is it?"
Zhou Xin: "Let me show you."
"Come out, Charizard, respond to my heart, our bonds, mega evolution."
The keystone on Zhou Xin's body resonated with the evolution stone on Charizard, and Charizard Mega evolved.
Akin: "Wow, wow, wow, so cool, so handsome, big brother, Charizard, can evolve again, so handsome."
After all, Akin is only a 10-year-old child, who can see X's cool appearance without exclaiming.
Zhou Xin: "This is mega evolution, also called million evolution or super evolution, which is an evolutionary method used in battle, which will improve the ability of Pokémon, and sometimes change the attributes of Pokémon."
This is the keystone, worn by trainers, this is the Pokémon evolution stone, for the Pokémon to carry, this I gave you is the Black Ruga Evolution Stone, cultivate your Black Ruga well, the intimacy between you is high, you can carry out super evolution.
Akin: "Thank you, new brother."
Zhou Xin: "Come on, the Guandu Alliance competition is waiting for you."
Akin happily left, he was going to train his black ruga in the wilderness.
Nazi: "Why did you give him the Evolution Stone and Keystone?" You are not even willing to give Xiao Mao. Zhou
Xin: "I saw the original me in him, and I believe that he will definitely live up to the evolution stone and the keystone."
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the Piglet Pokémon class has begun, and today I want to talk about the
squinting monster that is very compatible with Xiaogang <>
characteristics floating by Kexi div data-fanqie-type
="image" source="user".
Represented by Kexi is wisdom, I have to say that this design looks very good, quite meditative, but the special attack of yellow mushrooms is only 75... Is it a pure meat configuration, this is difficult to understand, probably meditation to reduce damage?
Cough...... Three mushrooms are a group of second-level gods with the lowest strength except for the three pillars, which naturally has nothing to do with their pure super attributes, whether it is offense or defense, it feels that something is missing, but the yellow mushroom is probably not one of the lagging legs, because when it comes to space hands, yellow mushrooms will inevitably be included in the discussion, with the recovery of the space team to a certain extent, both prosperous, yellow mushrooms as a classic space hand has also successfully returned to the public's attention.
The yellow mushroom in the three mushrooms is a partial defense, although the durability of 75 130 130 is not as good as the more mournful dream behind, at least the conventional restraint is not lost, which can save the yellow mushroom a position prop lattice.
Speed is a relatively fast batch in space hands, but after the extreme low speed, it is easy to leave a feeling of slow speed, after all, the mainstream in OU is still fast attack, 95 limit low speed is slow but shield (almost 70 no speed), which is a disadvantage compared to other space hands, space will give away their first hand. The attack end is more helpless, but the space hand does not need to provide any firepower unless it is self-sufficient, it doesn't matter, the four changes are not a big problem, even if it is with attack skills, it is mostly functional skills, but it is very in line with the technical characteristics of yellow mushrooms.
There is nothing to say about the characteristics, the four pure super second-level gods of the four generations are all floating (even another space hand steel clock in front), which is simply lazy.
In the work of pure super or super energy space hand, it is obvious that a heavenly graben is naturally a sweet dream, and the yellow mushroom is almost finished by the dream in terms of race and characteristics, but a skill can make the yellow mushroom become another heavenly graben of the super space hand, that is, nailing.
Just sprinkling nails still can't give yellow mushrooms enough distinction, because the front steel bell can also sprinkle nails, has fewer weaknesses (more resistance), and can also explode out of the field.
Therefore, the yellow mushroom to choose is basically a nail space parting gift quality three in a row - for the space team, the parting gift is much more helpful than the explosion, after all, the space team is generally followed by violent strengthening, and the parting ceremony has a significant effect on the attack.
To say that the disadvantage is that you are too afraid of provocation, a spiritual herb is not enough, especially the yellow mushroom is fast, it is really uncomfortable to encounter low-speed provocation, and it is embarrassing to be stuck if you want to exit.
So the yellow mushroom will often be matched with a manual magic counter, and it is comfortable to encounter a magic counterattack that often has provocation, especially in the case of throwing nails in the first round to trigger the spiritual herb, the success rate of the second round of manual magic counterattack is basically 100% - the space has not been lost (of course, if you want to save the herb in the first round of the magic counter.
However, in this way, the opposite side may replace the golden period triggered by the loss of a round of herbs early, after all, the yellow mushrooms of parting gifts are basically disposable space hands).
Or to change the way, the exit skill does not necessarily have to be a parting gift, if the opposite firepower is weak, the space hand should be properly reserved to open the space multiple times.
So if you are provoked, a UT is also a good choice, and even if the base speed is fast and the space is slower than the opponent, the backhand UT can also achieve the effect of allowing teammates to play without injury, and can also save the opportunity for a parting gift (for the yellow mushroom, some people will choose the appeasement method, go up and slowly substitute to throw nails or something, so that when the yellow mushroom thing is done, they find that their blood line is still high).
If the team's thinking focuses on making the yellow mushroom throw the nail, then in order to target the M soul, the yellow mushroom needs a trait exchange to reverse the magic. If you want the yellow mushroom to break the first qi waist (such as the combination of the first geng ghost and the yellow mushroom plus gala).
Then the last grid in addition to UT can also choose an attack skill, generally speaking, the department is capable or knocked down is more common, the former is a little damage of the system, the latter is more functional, the yellow mushroom double attack is the same level.
The yellow mushroom that does not put space is more salty fish, although the durability is relatively high, but there is no reply, not even moonshine.
Basically, it is not comparable to the Nike mule horse, and a bell is a little distinctive, but there is still a bug level of fantasy in the super shield, and a floating free land in the yellow mushroom area can not offset the advantage of the dreamy massive skill pool, so the use of yellow mushrooms is very simple, that is, the use of space hands can be obtained.
Even if everyone knows that the yellow mushroom appears to put space - wait, this does not seem to be entirely true, the yellow mushroom can also be a parting ceremony with a double wall of light and earth, which reflects the benefits of speed.
Anyway, it is still difficult to impress when there is a wall, but this usage can basically be seen in the grade below OU, and the OU wall stream is basically monopolized by the Nine Tails.
The yellow mushroom of the doubles was crushed by Sweet Dreams after losing the decisive element of nails, and its functionality was destroyed by Sweet Dreams, and the appearance rate was completely lost.
Matching:
Space Nail House (Heavy HP One Defense +): Trick Space + Hidden Gravel + Parting Gift + Magic Costume Reflection/UT/Feature Exchange/Knockdown/Spirit Strong Mind Double Wall Flow (Heavy HP Speed +): Wall of Light + Reflection Shield + Parting Gift + Magic Costume Reflection / Knockdown / UT
Darkrai "Nightmare God"
Feature:
The most obsessive PM of the Seven Generations of Nightmares.
I have to admit that the phantom beast is mainly a collection role in the real machine, and the black hole is not so much the exclusive skill of the nightmare god, but rather the painting of dogs, and more importantly, this is still an AOE skill, and the doubles and three dozen simply destroy the game experience.
Therefore, naturally, GF made drawing dogs reject the idea of learning black holes in seven generations, but the more troublesome thing about PM is that each generation of PM learning skills cannot self-correct.
As long as it exists, it is reasonable, even if the black hole has become a special product of the previous generation of painted dogs, it is impossible for everyone to take out a legal black hole painting dog in the game.
So he didn't stop doing two things, and cut the black hole of the nightmare god to a lower hit rate than hypnosis or even the grass flute hit rate (reasonably, the official restriction on black holes now is "only effective when the user is Darkrai, otherwise the use fails").
Drawing dogs can no longer use black holes, but the hit is still adjusted without hesitation), it's really blind to the nightmare's performance in the theatrical version of Time and Space God vs. War.
Fortunately, Nightmare's own body is still there, leaving the black hole of 80 hits, the status of high-speed and high-speed attacks has not changed, and it is still a strengthened reaper status in UB, but the scarf black hole really dare not fight anymore, it's just like scarf fork hypnosis.
The speed of 125 is stuck in a not too good position, the same speed as Mashado, occasionally need to fight the face, and at the same time can not fight the 130 speed of Geng Ghost Mewtwo, can not kill the opponent with superior attributes first, but can steadily suppress 720, especially against the ghost 720, Nightmare can also be relatively stable to suppress the Sun and Moon God Ghost Dragon Ghost Sword, but this hand effect is not more stable than Y God.
After all, Nightmare is just a crispy skin of 600 races, and when the opponent's speed is not so fast, it is generally more stable to use the Y god.
The exclusive feature is that after sleeping the other party, the other party falls into a debuff that deducts blood every turn, it is a pity that it is not the dream eating mechanism that makes the nightmare a little restored, the main value of this feature is to crush the blood and break the shield and break the waist and scales (especially effective in hitting the moon god Roselle), at least much better than brainless pressure.
Since the black hole has been cut to a miserable level, and hypnosis has no advantage over other hypnotic skills, the nightmare has begun to transform into a complete attacker, and the hypnosis skill is used as it pleases, and it is no longer the stable and hypnotic status it used to be.
Fortunately, the foundation of the nightmare in UB has not changed, even seven generations ago, the real horror of the nightmare is not a black hole, but the high-speed high-attack conspiracy hidden behind the black hole.
If not targeted (or countermeasures fail), Nightmare's demolition ability is quite terrifying. Now the black hole of the nightmare has been cut, and the intensity has directly dropped by half, but fortunately, the core is still there, which is nothing more than finding opportunities to strengthen it a lot harder.
Black holes are quite brainless, but there are still alternatives, gas waist is a stable choice (of course, black hole plus gas waist can not be done before), and the same style as before, 80 hits hypnosis into 60 hits hypnosis, Ou Huang said fearless.
Given that the seventh generation gave hypnosis a Z-skill enhancement effect, which is the speed that Nightmare needs very much, on the whole, the usage style of Nightmare has not changed much, and it is still a routine of hypnosis and conspiracy.
Since the black hole's Z skill effect is basically useless, maybe the nightmare will start to use hypnosis when the black hole is not sharpened.
Evil Ben is very strong in UB's restraint side, and the fighting is basically crispy in UB (Machado and X-Dream are not yet anti-evil, and the fighting at the forefront of usage is a crispy M Ruka).
So basically the only target for nightmares to consider is leprechauns, so considering poison bombs is a necessary skill outside the nightmare family, and poison bombs after a conspiracy have a chance to kill HP X in seconds.
But at present, a considerable part of the mainstream X is to pull up the special defense, and it is more comfortable to fight the dragon god nightmare.
The more troublesome is the current Magi Yana, who can carry the evil (Ruka can also do it, crispy but not yet to the extent that a conspiracy can reverse the attribute).
Theoretically, nightmares very much need a lot of earth power, but unfortunately not, but even if there is, if it is a nightmare of Z hypnosis and conspiracy, there is no lattice belt, and the priority of poison bombs is obviously much higher than others.
If there is no Z hypnosis, if you take the gas waist route with three attacks, then the third attack is undoubtedly a gas bomb from the perspective of the strike surface. Of course, UB is a place to play, if you stick to the electric ice strike surface dragon fire strike face or something, you can't mix it at all.
Nightmare has no earth power and no fire in his hands, and there are not too many targets that can be played, the third attack is mainly to hit the Y God and the flying dragon with ice light (it has a miraculous effect on M Blood Wing Z Snake when saving the field), the thunder against the Sea Emperor (even has electric Z), as for the sub-empty crack slash that steals the pearl... It is only the pearl itself, which is of little use now.
Scarf nightmare is a favorite use of my previous use, mainly to surprise the various enhanced PMs of a speed first.
In particular, quite a lot of vanilla divination X does not like to pull a lot of speed, the scarf nightmare can directly be faster than the strengthened X, and he also has a trick to choose to exchange it in time to break the egg, even if there is no black hole, the strength of the trick three attacks is acceptable, that is, there is no own characteristics.
The pool of interference skills of Nightmare is actually quite rich, and if placed in OU, skills such as provoking ghost fire electromagnetic waves may be able to gain an appearance rate, but in UB, Nightmare really has no free grid to use these skills.
Because the positioning is a strong attacker, and the phase of ghost fire and nightmare is not very good, but provocation can occasionally bring a belt, although the risk of provoking X is a little big, but the success rate of the first use can still be expected, and can also assist in breaking eggs - this has to conspire to provoke a double attack, maybe life jade is a better choice.
Doubles...... If the nightmare can really be used, high-speed AOE hypnosis is still quite perverted, even if the current hit becomes half and half, the theoretical expectation value can still urge one, and Ouhuang is even more invincible.
Matching:
Nightmare Realm (Heavy Attack Speed +): Conspiracy + Hypnosis (Z) / Gas Bomb / Frozen Beam + Evil Fluctuation + Poison Bomb
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