Pokémon Bond Skin God
Chapter 521
Ancient Dragonfly
characteristics:
acceleration/colored glasses/detection
of the presence of a second self-contained mega.
Looking at this dragonfly will always play to the man-eating fly three miles of the alloy warhead, in a sense, this kind of mob is a kind of childhood shadow, and even the ancient dragonfly with a similar appearance makes me very disliked, but now I play with the alloy warhead and feel that the dragonfly gnaws people and the feeling of being crisp is very gratifying.
The dragonfly has unfortunately become a member of the insect fly, and if you change the insect fire, it is estimated that the fire moth may not be able to compete with it, and the characteristics are too suitable.
As a member of the fourth generation of evolution, the race of ancient dragonflies is also very high, positioning is a fast attacker, the speed special attack is outstanding, the material resistance is unexpectedly good, the icicles without bonus props can not be sure, the special resistance is relatively average, and basically can't eat any restraint skills.
The characteristics of the ancient dragonfly come from the characteristics, acceleration and colored glasses one speed attack, respectively suitable for clearing the field and guerrilla shield positioning, considering that the ancient dragonfly is generally extremely offensive with props, the attack intensity is not low at all, but it is seriously dragged down by attributes.
The classic configuration is a combination of double glasses, which will be severely limited by speed and nails in the current OU, and it will be quite difficult to find the mobile phone, so it is still mainly based on the protective jade acceleration type commonly used by NPCs.
Although the previous paragraph blew a dragonfly, but the common poor tricks of insect fly in ancient dragonflies This is not exempt, which is also the reason why there were more colored glasses than acceleration before, which did not see a few useful blind supplements in addition to the double book of the combat surface, which is too much need for brainless colored glasses.
Now that the mainstream is acceleration, then we must pay attention to re-blindness.
Generally speaking, the acceleration characteristics will be protected by life jade, and the double insect chirps and cuts the void must, and there is no way to break the steel in the remaining grid, because it is the insect system so that it can not learn hot air, whether it is colored glasses or acceleration, it can only rely on consciousness to make up for blindness, and you have to catch blind when you encounter steel flying, but you can only use it.
Billions of sucks are generally more useful for accelerating dragonflies than awakening, after all, counting half a recovery skill, it will be very interesting when entangled with the fin and the like.
Theoretically, magnets are a good partner of ancient dragonflies (magnets are really busy), and ancient dragonflies generally have no problems on the surface with a sense of consciousness, as long as the magnet works smoothly.
Double glasses are synonymous with ancient dragonflies in the past, whether it is a symbolic bird or a butterfly from the definition of guerrilla battery, although the speed of the dragonfly is not too high, but it is already the fastest one in the colored glasses, and compared to the insect poison, the insect flying colored glasses effect is better, indeed achieved a full strike surface....
That is to say, for colored glasses, the third attack band is not too big a problem, the awakening force attribute changes with the hot spot of the environment
, such as a lot of lighting steel in the past, and now the mainstream has become Jue Bing, put UU There are also hundreds of millions of suction or fire and primitive force, the remaining grid is naturally given to
UT, even if it is a full strike surface, brainless standing is not a good choice, anyway, UT is also affected by colored glasses, The ancient dragonfly's physical attack is not a weak chicken (this does not mean that it needs to use a double-knife personality).
The ancient dragonfly of the doubles can protect and grab a speed and then decide to release the tailwind or hypnosis point control, encounter the chirping fin GG, encounter the space team GG, so the usage rate is always tepid
with moves:
in fact, there is no difference (heavy speed special attack +): protection / UT + air cutting + insect song + billions of absorption / awakening power ground / awakening power ice / awakening power fire
Hippopotamus beast
Characteristics:
Yangsha/Sand Power
Hippopotamus Beast was the first PM that made me understand the element of "gender difference", and I was shocked to see the female hippopotamus beast of the ground king grandmother for the first time.
Sandstorm is the most civilian characteristic, in the fourth generation there are two weather hands, making the world weather divided into sand and snow, sandstorm monopoly, hippopotamus and the old class are two completely different styles of weather hands, but also the only one of the three sandstorm hands has a stable recovery, the most popular one, more suitable for the team than the old class.
As a low-speed PM total race, but reached 520+, so the material resistance is excellent, the material attack is enough, the special resistance is not bad, and even the special attack is close to 70, and the power of sand and earth power theoretically has a good output - of course, basically no one uses it like this.
Because it is pure earth is only twice as weak ice, so the electric system that blocks only Jue Bing is still very reliable, and pulling up the special resistance can suppress the damage of Mingming's life Yu Jue Bing within four percent, and the object attack Ming Ming can not move the hippopotamus at all, so the hippopotamus can also be regarded as a stable blocking Ming Ming existence (but it is not good to block the grass rope Thundercloud Grass Ball Bakelite).
The characteristic is generally Yangsha, unless you don't want to put sandstorms on your teammates then use whiteboard sandpower, but the hippopotamus has a good standing strength, an external sandstorm is still very helpful for breaking the belt and grinding blood for attacking, and the sandstorm generally has no more rounds left after the game.
The matching of hippos can be said to be unchanged for 10,000 years, since four generations to the present.
The efforts are also similar, the personality gives physical defense, and then full HP, how much special defense depends on the need, generally speaking, in the current OU hippopotamus still needs a lot of special resistance to block the electric system such as Ming Ming and the poison system such as Void Wuyid.
In terms of skills, it is necessary for earthquake laziness anyway, and then generally bring nails and roars to slowly grind blood, if you feel that a single attack is too easy to exploit loopholes, you will replace the roar with poison, or commonly take ice teeth to bite flying, especially earth cats and scorpions, but in fact, they can't bite very well, and they are not afraid of these nails to avoid playing - they are not resistant to nails.
Yawning seems to be a common skill of hippos, replacing the lazy position, can also continue to replace the bragging grid, theoretically can also be used to force exchanges, but... When encountering the electric field, the fairy field, especially the fins, will catch blind.
The hippopotamus looks like it can play curses, making the material resistant end like a heavenly graben, but the actual effect is not very good, because the weak point of the ground water grass ice is basically a special attack attribute, which makes the ground shield especially suitable for making a physical shield while not good standing curses, bullying bullying Jue Bing is okay, really encounter this system of water plants or have to run softly, hippopotamus extreme special resistance is also unbearable.
The appearance rate of the doubles hippopotamus is much smaller than that of Laoban and Gaia Rock, mainly because the ground does not enjoy the sandstorm rock system special resistance 1.5 times bonus, and the digging dry mole is the ground system, the attributes overlap, and the sandstorm team is not very good to stuff in.
Matching:
Lazy (heavy HP special defense (repair defense +)): earthquake + laziness + hidden gravel / blowing / roaring / ice teeth / yawning / highly poisonous selection two
dragon king scorpion
< div data-fanqie-type="image" source="user" >
Features: Sniper/Battle Armor/Sharp Eye
, legendary scorpion spirit, but there is no snake demon next door.
Poor Aliu was directly expelled from the position of the Worm Heavenly King because of my understanding of the Dragon King and Scorpion (the article of the noble lady of the knotted grass), after all, a Heavenly King's trump card is not his own unauthorized attribute.
The first time I saw the Dragon King Scorpion, I felt that it could be a villain BOSS, and the left and right arms flicked their own snipers, and the result was only 90, on the contrary, the material resistance was excellent, quite durable, much harder than the skunk, but there was a big gap from the stinky mud (mainly at the special resistant end, the material resistance end was similar), the highlight was the speed of reaching 95, which made the Dragon King Scorpion the most provocative of the three poisonous evils, and could also sprinkle a hand of poisonous diamonds.
The aggressiveness of the poisonous double book has achieved a counterattack compared to the fourth generation when it was blocked by the steel system, and the appearance of the goblin makes many evil attackers need to bring poisonous skills, in this regard, the practicality of the Dragon King Scorpion Sword Dance has been greatly improved.
Embarrassingly, the ground of the six generations and seven generations is relatively strong, can attack and defend, the only ground weakness of the dragon king scorpion is quite fatal, and there is a problem that its own basic attack is too low, and the strength of the sword dance is also insufficient.
Therefore, for now, the fast-tolerant dragon king scorpion is still the mainstream, perhaps when the earth cat and other ground shields are cut in a wave (...) It seems to be very difficult) after being able to change the direction of the wind.
In terms of characteristics, the Dragon King Scorpion is not strong, and the sniper seems to be an offensive trait, but the effect of this feature is too difficult to control.
So the PM attack of the sniper is generally not high, and as a result, the other dragon king has a high-power skill, the dragon king scorpion does not, plus the baton is completely banned, relying on the prop alone A CT rate is only one in eight probability CT, that is, the emergency skill CT rate can reach one-half, the practicality is not high, plus the auxiliary dragon king scorpion is more mainstream.
So the current conservative anti-CT characteristic combat armor selection rate is higher (two poots one CT and one anti-CT, don't understand very well, probably a pair of dragon king scorpions have a rich life after marriage?). ), as for Mont, the convention soy sauce.
So first of all, let's talk about the fast resistant dragon king scorpion of nailing, 95 this speed stuck a lot of PM, although it is suppressed by 100 speed, but because of the butterfly butterfly at 95 speed, it is difficult for the dragon king scorpion to give up extreme speed, and losing extreme speed will also lose the first hand advantage of scattering nails / sweeping a lot of PM.
Including the speed suppression of the two key nail sweepers of the mole fin fin, so HS252 can be used without special needs.
In terms of matching moves, provoking poison lings is generally a necessary interference skill, although it is not good to play the ground system starter, but the provocation of grass steel fire steel birds super bad stars is still not a big problem, and then throw out the poison ling, poison ling is a very good nail to suppress the fin fin, because the fin fin needs to step on the nail first and then change the venue (if it is not fairy field before), then stepping on it is poisoned, and a poisoned fin transit ability is much worse.
The high strike surface of this department can be defeated from not much to say, the remaining one grid is generally given to the poison book, and the evil book is still good, can suppress three cards, but it is not the full coverage of the mainstream strike surface.
At present, the blind spots of the poisonous double book mainly come from the steel demon's Majiyana and Big Mouth, plus a lot of fire steel does not run against the dragon king scorpion, and if it is not provoked, it can pull up the earthquake.
Then whether it is a double attack or a double plus earthquake, the earth cat is still an unsolvable problem, so the ice tooth also has a certain utilization rate, although it is brought or there is no way to start the station, at least the threat of reading and changing can be retained, the only problem is that there is no lattice plug.
If you want to take the sniper route, the use environment will probably have to be lowered by a notch, because 95-speed reinforcement is not very reliable.
Although there is no high-power skill, at least GF still takes care of the dragon king scorpion and gives the double book two emergency skills, although the power is very **, the test knife and the cross poison blade are 70 power, and the sniper was also cut in a wave in the sixth generation, then counting the bonus, these two systems are equivalent to 157 power (2.25 times) when CT, the strength of the sword dance once is still quite scary, and the sword dance can hit the full HP heavy explosion eighty percent at a time.
Of course, the premise is CT, after all, with focusing lenses and skill special effects is only two CTs, which is only one in two CT, the difference between CT and not is too large, too easy to overturn, the core is that this kind of dragon king scorpion is basically not scored, mainly used for entertainment.
The most common choice for the third attack is still an earthquake, and there are also those that bring a water tail in order to hit a heavy explosion - the sword dance is just a second at a time, so the use of water Z is derived, and I said that this is not as comfortable as trying the knife CT.
The dragon king scorpion is a little burrowy, so he goes farther and farther on the road of the backbone of the entertainment team.
The dragon king scorpion point point with its own sword dance is obviously not only for the object attack, the target is of course the legendary avoidance rate, by the way is the speed and object attack, then the dragon king scorpion after drawing the avoidance rate or double defense often needs a stand-in to keep the strengthening results.
So this dragon king scorpion basically brings black mud or rice, the stand-in points the double book to fight the face, and the combat armor is black - without CT props, the sniper basically has no hope.
The doubles dragon king scorpion can make full use of attributes, bring AV to enhance survivability, poison book punch pu, evil book scare space, shout down attack assist, fourth attack... Probably can be pressed.
The more interesting use is to add teammate self-suggestion or relay, although it is not as convenient as the heart.
Matching:
Attack Face Heart (Heavy HP Speed +): Provocation / Earthquake / Ice Tooth + Poison Ling + Poison Spike + Downdown
Sniper (Heavy Object Attack Speed +): Sword Dance + Knife Trial + Cross Poison Blade + Earthquake / Ice Fang
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