Real Cthulhu Running Game
Chapter 65 Ready to fight
"Actually, the battle round of our real Cthulhu running team game is actually quite simple, that is, each player performs various tests first, and after the results of the test come out, the player can make relevant descriptions and will have a certain impact on the results of the test."
"Let me give you an example now. For example, in Tina's check, the Invisible Son's whipping attack check succeeds, but when Tina's dodge check fails, 5 points of HP will definitely be lost after calculating the damage. At this time, if Tina's description is sufficient If it is detailed and logical, it is possible for the lost HP to become 4 points, 3 points, or even 1 point. According to the result of the previous damage calculation, of course, there is still a special situation here, and that is to put all your eggs in one basket."
"When the player is faced with a situation where the last attack damage he will suffer will lead to his own death, he can choose to make a desperate description. If the player makes a desperate description, he can perform some illogical actions that do not conform to his own background. For example, let’s take Tina as an example. Originally, Tina’s agility attribute did not allow her to do a front flip, spin a 360-degree landing, and then pick up the donkey and roll. It can be done, so all of you can understand it as the potential explosion of the human body, but before that, you need to complete a prerequisite, and then pass a special test——all of your eggs.”
"The first is the precondition. KP will make a judgment based on your description of the all-or-nothing, and calculate how much value you need to complete this series of actions. For example, if Tina wants to complete the show I just mentioned Operation, only 50 points of agility are missing, if you can't make up the gap of 50 points of agility, then naturally you can't start the all-or-nothing check, then where should the gap of 50 points of agility be filled, it is naturally your other property."
"At this time, you can use other attributes to "buy" the missing 50 points of agility, but it should be noted here that the other attribute values you use to "buy", no matter whether you succeed in the all-or-nothing check or not. It will not be returned to you, which means that you will lose 50 other attribute points forever."
"After completing the preconditions, we can perform the special test of all-or-nothing. The reason why it is called a special test is that the success rate of all-or-nothing is composed of two parts. The first part is the base value, which will be determined by The player first throws a 1d50 dice to determine the basic value, and then the second part is the added value, which will be exchanged by the player's lucky value. Every 1 point of lucky value can be exchanged for 1 point of added value, but every 10 Points of lucky points can be exchanged for 5 additional points of added value, of course, once the lucky points here are redeemed, they will be permanently deducted."
"Finally, the specific value of Desperate is composed of the base value and the added value, and then the test is started. If the test is successful, the player can complete a set of trick operations to achieve the corresponding effect. If the test of Desperate fails in the end If it is, hehe, then I am sorry, and the player will be punished accordingly. For example, it is still the example of Tina. If Tina fails, she may suddenly cramp when taking off, and then land directly, temporarily losing her action. ability."
"Finally, there is no big success or failure in all-or-nothing, and it can only be done when defending and dodging, so you can't all-or-nothing when attacking. As for why you can't all-or-nothing when attacking, that is Because before the last update of the game lobby of the Cthulhu Runners, a player used all-in-one gamble and directly killed a ghoul elder with 20 HP at the cost of 450 attributes..." kpcao said here When I was there, I couldn't help sighing, "That elder ghoul is even more embarrassing than the invisible son you are meeting now..."
Kpcao's long speech benefited Liu Xing a lot, and he understood the situation of the battle round.
Of course, what Liu Xing is most interested in is putting all his eggs in one basket. To put it bluntly, it is to exchange attributes for a chance of survival, which is also the last hope.
Moreover, in the real Cthulhu running game, most of the time the description is just a finishing touch to increase the sense of game substitution. Unexpectedly, in this real Cthulhu running game, the role of the description is infinitely magnified , a good description can directly affect the final outcome of the battle.
Liu Xing is now a little lucky, his Chinese skills are still very good, plus Liu Xing has been reading martial arts novels since he was a child, and started to dabble in online novels after junior high school, so he is still very confident in the descriptions needed in the battle round of.
But Liu Xing still wants to complain, this kpcao really has a good relationship with Tina, this disagreement will start fancy black Tina, and fortunately Tina can't speak now, otherwise you should be able to see Tina and kpcao The scene of spraying.
Of course, if this is making dough, Tina may have to use persuasion (physics) on kpcao.
"Then, now we are officially entering the battle round. The first is the verification link. Because the agility of the Invisible Son is the same as the lowest agility among the players, the Invisible Son's agility will be 20 now, and because the players started from small The running and sprinting, the agility will be reduced by 10 points respectively, and Tina will lose another 15 points of agility because she is holding Nan Xiaoniao. Now, every player has 2 points of agility higher than the invisible son, and you dodge the invisible son's attack. The success rate will increase by 1 point, of course, the fraction will still be erased." kpcao said in a rare and serious manner.
And Liu Xing also started to calculate after listening to the words of kpcao. His agility value was 50 points. 20 points, that is to say, his dodge value will increase by 10 points.
Because the dodge value will be half of the agility, so after calculation, Liu Xing's final dodge value will be 30. It can only be said that if Liu Xing is attacked, Liu Xing's situation will be more worrying.
Kpcao paused for a while, then continued: "Then, I will now throw a 1d3 to determine the number of invisible sons attacking this round."
PS: This group will end tomorrow. It is still a friendly reminder. This book contains some village rules. Please do not take it seriously.
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