Rebirth 86: I use games to kick open the door to the world

Chapter 103 This game needs a manual. Third update

The cartridge of Double Dragon is priced at 9,000 yen.

This was considered a very expensive game even in the 1980s.

The hot-blooded hardcore only costs 7,000 yen, and the price is lowered by one level.

Many people will still consider the money and then choose the hardcore game, even if the game may not be as fun as Double Dragon.

Of course, Kenji Ozawa doesn't need to think about that. He just needs to write out the real experience of the game as completely as possible, and then someone will want to read this part of the content.

In the izakaya, Zuozhen and Ozawa Kenji talked for a long time.

Among them, in addition to Double Dragon, the thing Ozawa Kenji talked about the most was the game console from Sega.

He praised Sega's game consoles very much, partly because Sega has reached a cooperation with BEEP. In the future, Sega's new games will be given to BEEP to experience in advance, and game experience reports will be released in advance.

BEEP naturally reciprocates the favor, often leaving important pages to Sega, giving Sega more publicity opportunities.

It's a pity that NGS is now in full swing. Arcade machines and the like can be said to belong to the contention of a hundred schools of thought, but there seems to be only one choice for home machines: NGS.

All other choices are evil.

Ozawa Kenji recommended that Zuo Zhen could try to release some games on Sega's game consoles, which would be another way to make money.

But Zuo Zhen has no such plan for the time being.

NGS is now very sensitive to competitors.

If any of our partners dares to release a game to a competitor, they will inevitably attack with an iron fist.

Unless absolutely necessary, Zuo Zhen has no plans to log into the Sega platform for the time being.

Of course, the best time is to wait until Sega's 16-bit game console develops.

At that time, Sega was at its peak and had a chance to compete with Nintendo. In this parallel world, the situation with NGS should be similar.

You just need to wait for the time to come.

"By the way, I also brought a game with me this time. It's a new type. This is a copy of this game. It's the NGS version. It's called The King of Fighters."

While eating, Zuo Zhen took out a floppy disk from his bag and handed it to Ozawa Kenji.

Kenji Ozawa took it with both hands very happily.

He was very happy every time he saw Zuo Zhen.

Because in addition to communicating with a powerful producer like Zuo Zhen, Zuo Zhen also often brings him the latest games he produced.

Ozawa Kenji looked at the cover on the floppy disk, which showed a scene where the two characters Kyo Kusanagi and Iori Yagami were fighting each other.

The battle between the two old enemies makes the scene very tense.

This is the original painting of the game that Yu Mengchen spent two or three days thinking hard about. It really took a lot of brain cells.

"Another new type? Zuo Zhen-san, you are really good. This has developed a new type. How to play this one?"

"Here, here is a game manual written by me. It will tell you how to play the game. You can publish it directly in your magazine."

manual?

Isn’t that a game guide?

None of the games Zuo Zhen gave before had real game strategies. They were all game experiences he summarized after playing them alone.

But this time is different. This time the game content is obviously more complicated, so Zuo Zhen specially gave a game guide this time.

The content inside is mainly about the moves of the ten characters.

In other games, if you play step by step, you will miss some hidden elements.

But if a fighting game doesn't know how to master moves, then the original soul system of the game will basically be lost.

Ozawa Kenji was very happy, and then he took the initiative to pay for it.

Zuo Zhen has brought benefits to him, and it stands to reason that he should be more attentive.

At the same time, Ozawa Kenji also promised that when he goes back, he will experience the game and write a game report as soon as possible, so that he can give it a good thumbs up when the game is officially released.

After meeting with Ozawa Kenji, Zuozhen went to other video game stores in Kyoto and Tokyo the next day to conduct an on-site inspection to get a rough understanding of the real feedback from players at this time.

Finally, he went to some well-known arcades.

At that time, arcades were quite popular all over the world, mainly because the graphics of arcade machines were much better than those of home machines.

After all, the cost of an arcade machine is there.

The price of the home game console NGS is only 15,000 yen.

The cheaper arcade machines range from 70,000 to 80,000 yen, while the more expensive ones, over 100,000 yen, are very common.

In the arcade, every game machine is full. Teenagers and adults in their twenties and thirties gather here to squander their youth together.

The game types in arcades are more diverse, covering all types. The most popular among them is the hot-blooded hardcore game that was recently released simultaneously.

Zuo Zhen was slightly regretful.

I don't have any industry in Japan, so I have no chance to get involved in the arcade industry.

The arcade industry is much more complicated than the current home machine industry.

Otherwise, you can eat enough through the arcade.

After the inspection, Zuo Zhen went to his real destination: NGS headquarters the next day.

Before Zuo Zhen came, Nakamura Akira had been waiting for a long time. The first thing he did when he saw Zuo Zhen was to get close to him warmly.

The results Zuo Zhen brought him were quite outstanding.

The game development team under his command has achieved outstanding results, and the quality of the game works of his partners is also very high, which gives him more say.

If it weren't for this achievement, he would probably be completely overwhelmed by that old boy Miyazaki.

In order to win over people's hearts, Akira Nakamura had to do his best to manage his relationship with Zuozhen.

After a while of simple politeness, Akira Nakamura first announced the recent game sales to Zuozhen.

The sales volume of previous games is no longer very high. People who like it have already bought it, and those who don't like it will not buy it again. Unless there is a discount, it is possible to attract some players.

Fire Emblem has sold more than 40,000 copies in the past two months, which is considered a relatively satisfactory result. By the end of this year, it is estimated that the sales volume will be 500,000.

As for the recent Double Dragon, the sales volume in half a month has reached 500,000, and subsequent sales are still increasing. Nakamura Akira kept praising Zuozhen's wisdom in making this game.

Another company had just seen the sudden popularity of Hot-Blooded Hardcore, and was about to turn around and make this category, but Zuo Zhen was more ruthless, and published directly after Hot-Blooded Hardcore not long ago, eating up the popularity brought by Hot-Blooded Hardcore.

Of course, the quality of the game itself is also very good, and Akira Nakamura has been addicted to it for a long time.

With two-player cooperation, you can also use various moves and combination skills. This game is inherently explosive.

After talking to Zuozhen, it was time for Zuozhen to bring him the latest game. Akira Nakamura was not surprised, and he even took it for granted that Zuozhen would bring him a new game every time he came.

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