"Good news, good news! Real Game really made the worst choice! They will definitely suffer heavy losses this time!"

At the NGS headquarters, the head of the Real Game Response Section excitedly rushed into the game development department where Akira Nakamura worked with a cassette.

"What do you mean by that?"

Akira Nakamura put down what he was doing and came to the section chief.

"Hey, look what this is. This is the Thunderbolt fighter just released by the real game."

Oh yes, today is the release day of Thunder Fighter.

Akira Nakamura slapped his forehead. He had been so busy developing games for GAMEBOY and Super NGS recently that he almost forgot about the real game.

Then Akira Nakamura reacted quickly, and he asked doubtfully: "Has the real game really made a high-definition and large-capacity game?"

"That's right! According to our estimates, the production and manufacturing costs alone should be close to one hundred dollars. This is a completely loss-making business. The more real games are sold, the worse the losses will be."

He really did.

Akira Nakamura was in a trance.

But he suddenly felt that with Zuo Zhen's character, he was really someone who could do such a thing.

Of course the price is that there may be huge losses.

However, in the past few years, I am afraid that real games have made a lot of money, and I should be able to afford to burn the money this time.

"Take the game to the test room."

Akira Nakamura said, and then walked to the office area of ​​the development department and called a few people.

They are all the core of the game development department, which also includes Miyamoto, who created Mario.

The section chief also informed other senior executives of the news, and several senior executives who paid attention to real games also took the time to come here, wanting to see what real games are like even if they are losing money.

In the test room, the Sega MD game console has been placed in the center.

In addition to the Sega MD, there are also game consoles from PCE, as well as some small but influential game consoles.

With the rise of the game industry, especially the rise of Sega, NGS no longer dares to look down on ordinary companies, and plans to at least get familiar with them.

"We bought a total of three cassettes. One of them has been sent to the engineering development side for disassembly. The results will probably be available soon, and the other one is here."

The class teacher put the cartridge into the Sega MD game console in front of everyone, and then the game started running.

The real game's LOGO and Sega's icon slowly emerged, followed by a very high-quality dubbing.

At this moment, although 16-bit game consoles are far more powerful than eight-bit consoles and have made great progress in sound effects, they are definitely not comparable to those serious audio players.

If you listen carefully, you can still feel the roughness of the sound quality of 16-bit game consoles.

But the sound effects in Thunderbolt Fighter are different. It almost completely covers up the rough feeling of 16-bit game consoles.

What this requires is that music producers are familiar with the hardware and have enough capacity to make up for it.

"The capacity of this game must exceed 3MB."

"Real games are really expensive. I really don't understand why they do this."

"Haha, maybe he is just a pure idealist. I have heard about this young man. He has not experienced much beating from society. He became famous too early. It is normal for him to be a little frivolous when he is young."

"But the quality of this game is really high..."

The so-called layman sees the excitement, while the expert sees the door.

The few people who really understand game development can no longer look away.

What was shown on the TV was the picture they had dreamed of.

That is an effect that can only be achieved if the capacity is large enough.

"By the way, Real Games has also developed a special compiler that can compress the game capacity. This also makes the game capacity exceed 3MB on a home machine. It can only be said to be an extreme luxury."

Akira Nakamura squinted his eyes and watched the section chief enter the starting game screen.

The game started very simply, it was just a video clip of the game, and the total duration reached 30 seconds.

luxury.

Too luxurious.

At a time when game capacity is very expensive, it is really too luxurious to use part of the content on useless game videos.

But... the immersion is so strong...

Even though Akira Nakamura was just watching from the side, he was slightly dazed.

Miyamoto also looked envious.

If, just say if.

How cool would it be if he could develop games with so much capacity at his disposal?

He feels like he can achieve more than he has yet thought of.

So far, the game capacity limit is still too large.

Miyamoto also admired Zuo Zhen even more.

This is really a young man with super mobility.

If you can work with such people, you will definitely have fun developing games.

The class teacher started to pick up the controller and play.

After playing for about ten minutes, most people present were silent.

Some people who didn't know what was going on wanted to say something, but seeing that the atmosphere was so wrong, they refrained from speaking.

The one who finally spoke first was the class teacher who had finished the first level.

"Huh... The first level was almost without any danger. I almost thought I couldn't pass it."

Akira Nakamura, who was standing aside, was silent for a moment and then asked: "What is your evaluation of this game?"

The class teacher was stunned for a moment, and then subconsciously replied: "It's quite fun. I actually want to continue playing, but..."

As he spoke, he felt something was wrong in the atmosphere, so he quickly shut up.

"It's okay, you can say whatever you want, this is my department, and good games should be recognized and recognized, no matter who does it."

The position of the head of the real game response department is not comparable to that of the several senior directors present. At most, he is just a handyman working for these directors.

However, with the affirmation of Nakamura Akira, the powerful director, he still had the courage to continue: "I feel really good. To be honest, if it weren't for this occasion, I would like to continue playing."

After hearing this, Nakamura Akira signaled: "Then let's continue playing, let's continue watching." Nakamura Akira then looked at the other people, "Dear directors, I think you should have made some basic judgments after seeing this, right?"

"Director Nakamura, you might as well say what you have to say."

"Okay, I personally think that this Thunderbolt Fighter is the top game at this stage, with the best experience and the best graphics."

Akira Nakamura's admiring expression was almost undisguised.

Regardless of the cost issue, this game can be regarded as the most amazing work he has seen this year.

If this game was released a year and a half later, he would never have such a strong feeling.

After all, the world's technology is constantly developing, and the cost of storage technology will definitely drop in a year and a half.

"Hmph, so what? Even if the game is fun, the real game can't hold up. Unless they implement purchase restrictions, then there will be more articles we can do."

Directors specializing in markets were unimpressed.

His duty is to focus on profit. It doesn't really matter whether the game is fun or not, as long as it makes money.

Even if the game is really fun, he will still look down on it if it is made to lose blood.

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