"Well, why are you here? When did you come?"

The editor, who had fallen asleep for a long time without realizing it, got up from the ground, and then saw several of his colleagues gathered around the TV, intently playing the Thunderbolt Fighter.

However, there was no response to his question, so he stood up and came behind a few people.

He asked again: "Hey, why are you here?"

"Huh? Oh, we haven't seen your shadow in the past few days, so we just wanted to come over and see what happened."

One of the colleagues who was not playing replied while staring at the screen intently, unwilling to move his eyes for a moment.

Another person also said at this time: "I said that this guy didn't respond at all. It turns out that he was already fascinated by this game."

Just now, they played with the Thunderbolt Fighter together.

That picture, that special effect, can actually be realized on a home console.

We haven't reached the 1990s yet, and this kind of expressiveness seems to be epoch-making in their eyes.

"Well, actually, I don't know what's going on. I just kept playing and didn't want to let go. Judging from the way you are now, you must have the same idea?"

One person nodded reluctantly: "Indeed."

The graphics and effects of this game are really great.

No wonder this colleague didn't show up for several days.

They would also be fascinated by this game if they played it.

They are game magazine editors and experienced gamers.

Until now, there have been very few games that can impress or even fascinate them.

At this time, they suddenly realized that their guess was wrong.

BEEP magazine is not biased towards Sega, nor is it giving the real game a face, but this game is really fun.

Of course, giving a full score is a bit exaggerated. They feel that there must still be many flaws that can be picked out. It is difficult for them to give a perfect score of 40 points.

But there is definitely no problem with the Platinum Palace with a score of 36 or above, and it can be included in the best and outstanding works.

"By the way, you guys just came here to play games, right?"

"Of course that's the purpose, what other purpose could there be? You bastard is so happy to play such a good game. If we had known earlier, we would have come here earlier."

They were cursing, but they did care about their colleagues, but now it was a bit shameless to say it out loud.

"We brought wine and food, and we haven't had a meal together for a long time."

"I'm just saying, if you guys are really just here to play games, I'll kick you all out."

"Hey, it's my turn, I can't let you take over alone!"

One of the sharp-eyed guys had been paying attention to the TV screen and found that the colleague who was playing Thunder Fighter had finished the game, so he decisively wanted to replace him.

The one who was playing was a little annoyed about why he didn't switch to the next level quickly just now so that no one would find out that he failed the game.

In the evening, a few people simply gathered in this colleague's study room, eating delicious food while watching others play with thunder and lightning fighters. This seemed to be a beautiful thing and made people very comfortable.

The next day, the colleague came to work for the first time in many days, and the first thing they did was to rate the Thunderbolt fighter.

38 points.

This is the final score they gave after careful consideration.

This is already the highest score they think they can give. If they were to give full marks directly, NGS would probably be very dissatisfied.

It is still very difficult for them to maintain a certain degree of independence without offending a big sponsor like NGS.

But there are still some problems that can be found in this game if you really want to nitpick it. A score of 38 is already a pretty good result.

Then in the next month, the popularity of Thunder Fighter game continued to ferment.

In Japan, the United States, and Europe, it has caused a wave of craze in these places.

What makes Sega most happy is that this game has increased the installed base of their Sega MD by more than one million.

More than one million units were sold in one month, which was obviously due to the release of the Thunder Fighter.

And according to relevant statistics, more than half of the additional sales of more than one million units are new users.

That is to say, people who have never bought a game console before, or even played video games, are starting to get involved with games.

New users are the hardest to expand.

But once new users are added, it means there is an influx of new funds, which will expand the video game pool and make this industry more prosperous.

And if this trend continues, it seems that Thunder Fighters will continue to sell well.

Because the current sales potential of Thunder Fighters is not only one or two million, but a total of more than three million has been sold in one month.

However, the demand from the outside world has not decreased at all. In many game sales stores, you can often see people asking for Thunder Fighter cartridges. If they don't have it, they will turn around and leave without hesitation.

The current sales volume is 3 million, just because of insufficient production capacity.

The cassette is not enough.

It's natural that Sega's executives are happy.

Komura Yu naturally made his first contribution in the company.

At the same time, the top management also asked Komura to continue to expand his advantages. Since the production of cassettes is insufficient, he should find ways to continue to expand production.

It's just a pity that this thing is difficult.

This kind of cassette is currently only provided by China.

The flash memory cartridges quoted by other companies are too expensive, and only China can offer much lower prices.

It's really outrageous. Real games actually do this, and it significantly reduces the production cost of cartridges. It's really unbelievable.

However, China is indeed very powerful. It is not something ordinary companies can do to produce millions of copies of cassettes. What is needed is a large enough scale and enough workers.

Therefore, on the one hand, Komura Yui agreed to the request of the senior management, and on the other hand, he also expressed his needs through real games.

Get more cassettes.

Because now it is not only the game Thunderbolt Fighter that requires this kind of large-capacity cassette, but other cooperative game manufacturers are also taking the initiative to ask Komura Yu about the cartridge. They all want to know how the large-capacity cassettes of Thunderbolt Fighter are produced. , is it really a loss-making transaction?

If it weren't for the confidentiality agreement and maintaining the advantage of the Thunder Fighter, Takamura probably wouldn't be able to bear it anymore.

Of course, this kind of thing cannot be covered by paper. Sooner or later, people will still find out, but it will be later.

In China, Zuo Zhen calmed down slightly after hanging up the phone from Komura Xiong.

good, very good.

The technical research on flash memory chips has finally been successful.

My efforts during this period were not in vain.

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