The game starts off straight away, without any sloppiness, and there isn't even an introduction to the game's plot.

Normally this would be a starting point.

But within a few minutes of officially operating the character to move and fight, he couldn't help but fall into the rhythm.

The game is a horizontal version of the game, with enemies above and below constantly attacking the character.

As long as the bullet is touched, you will be killed immediately.

Kenji Ozawa did not react for the first time and died quickly in battle.

This game is a bit difficult. Well, this is a common feature of popular games nowadays.

Extend the game time by increasing the difficulty.

But this is just a way to solve the player's game time. If the gameplay is not good, the fate of garbage cannot be avoided.

Um? The background screen details of the game are good, and they seem to change as the characters move.

He had heard that this was a technology called sprites, and now some top game companies have begun to use this technology to present richer game levels.

Then, there is the abundance of enemies in the game.

A turret fixed to the wall.

Running soldiers.

The soldiers who aim and shoot, as well as the large-looking fixed turrets on the ground, can withstand the damage of more characters.

And in the process, there will occasionally be some fly balls floating in the sky.

He doesn't know what it is at first, but accidentally breaks one and touches it to find that the character's ammo form changes.

Huh? It's kind of interesting, the game has quite a lot of content at the beginning.

The level of the producers of this game is extraordinary.

An hour passed quickly, and Ozawa Kenji, who had originally planned to start squirting after playing for a few minutes, couldn't look back once he started playing.

The bottom boss of the first level is a larger fixed turret.

Although the form is similar to other forts, this one is changeable.

It's obvious that the producers have some ingenuity.

The content of the game is not boring, but in fact there is not much difference in essence, and it can also make the players enjoy themselves.

After playing for an hour, Ozawa Kenji had died more than ten times.

When he saw that the game was completely over again and he stopped at the BOSS at the end of the second level, he finally had time to think.

Then his whole body became messy.

This...is a game made by one person?

What nonsense!

The quality of this game is not inferior to that of well-known game companies, right?

It's even better in some details.

The content of the game is compact and the rhythm is very precise.

The first level is considered a tutorial level, and the enemies are generally relatively easy to deal with.

There are soldiers who are willing to die, and there are soldiers who can only stand and deal damage, and the forts are also fixed. As long as you are careful, you can definitely pass the first level.

As long as there is a label on the cover of this kind of game saying that a certain company spent millions to produce it, there is absolutely no problem.

Could it be that this producer called Zuo Zhen is a former producer of a large company?

Then maybe you get kicked out for some reason and start over from scratch?

Ozawa Kenji began to think divergently.

But he quickly shook his head.

It’s pointless to think about so many things that you don’t have.

He needs to do his job now.

The soundtrack of this game is... not bad at all.

He decisively crossed out the comment he just wrote in his notebook.

He wrote this review before because the soundtrack of the game's opening scene was very simple.

Just the rising pitch plus the final explosion, everyone can do this stuff.

However, after the first level, the rhythm of the game's music is fast, and the dense beating of notes makes the game tense. This is a very good soundtrack. I was frightened by the soundtrack of the opening scene just now.

As for the game plot, this is indeed the weak point. This game has no plot at all.

No...if this was a game made by one person, I'm afraid this wouldn't be a weak point.

Not everyone is an all-rounder. Maybe the producer is not good at telling stories, so he skips this link directly. But as long as he is given a plot design talent, the shortcomings of this game can be made up for.

And speaking of it, is the plot of this game that important?

Just do it and that's it.

Just feel good and that's it.

I am afraid that even if there is a plot story, he feels that most players will be immersed in the fun of the game and completely forget about it.

He thought wildly for a while and thought about the shortcomings of this game, but in the end he found that they were all untenable.

There is no place to spray at all.

Seven points... no, eight points... eight points five.

If the plot is supplemented, nine points will not be a problem.

No, there is still too little effective information, so little that he doesn’t even know how to make an evaluation.

You can't just talk about the advantages of this game without any disadvantages, right?

In that case, he estimated that not many people would believe his review, and would even suspect that he was a paid soft article.

Well, let’s do it again.

He insisted on playing it to better evaluate the game, not because the game itself attracted him and tempted him to play again.

Well, absolutely not.

He worked on his inner construction righteously, and then re-entered the game.

Let him study this game carefully this time!

As for all the review content that I just conceived in my mind, forget about it and just have fun first!

In the large country on the west coast of Japan, in a small independent courtyard in Sichuan Province, Han Hongkun was showing off his achievements with his friends.

"Old Han, how on earth did you clear the level so quickly? I've been playing Contra for half a month, and I can only clear it in three hours at the fastest. How can you clear it in one hour?"

When Japan and other countries around the world first started playing Contra, some people in China had already been playing Contra for a long time.

And soon a small circle was formed, using Han Hongkun's home as a base, gathering together to discuss game clearance strategies every day.

Han Hongkun was surrounded by people as if he were surrounded by stars. His face was full of pride. He had never been so admired by others.

Tieniu, who used to fight with him every day, now obediently handed him cigarettes, just so that he could get some tips on how to play Contra from his mouth.

The entertainment methods of this era are so barren that many young people will be confused and at a loss.

After a video game suddenly appeared, they seemed to be opened up to a new world, and they became much more excited.

"This is my super secret. You don't want to know it, but I might be merciful and reveal it to you occasionally."

"Old Han, just say it."

"Yes, Brother Han, please tell me."

Han Hongkun, who was lifted up to the sky, was already a little overwhelmed with pride, and finally couldn't help it.

"Haha, it's actually nothing. I just know some of the secrets of this game, and if I practice more based on these secrets, I will naturally become more skilled at playing it than you."

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