Rebirth 86: I use games to kick open the door to the world

Chapter 91 The sales volume of this game will not be too high

On the day Fire Emblem was released, some game companies immediately bought the game.

Before, they only had a general understanding of the gameplay through publicity.

This time they can officially experience the game.

If they all find it fun, then the game can be considered for production.

However, the reality is that this game is not highly regarded by some large companies.

This game is too complex and obviously not suitable for children.

The current game has one of the most striking features.

The gameplay is simple, but the game difficulty is on the high side.

Even a role-playing game like Dragon Quest only adds a few levels, equipment and other systems to the game, without making it more complicated.

Nowadays, video games are still the world of children, and such complex games are not suitable.

Such a game that abandons children will obviously not sell well.

If children don’t understand how to play, can they still be popular?

Obviously impossible.

As a game producer, Takemura feels the same way.

He didn't experience it himself. After he was assigned to experience the task, he directly handed the game to his children.

The child was naturally very happy to see the new game, and he couldn't wait to start playing Fire Emblem that day.

However, it didn’t take long for Takemura’s children to give up on the game and turn to games with stronger immediate stimulation and feedback.

If you have time to waste your time playing Fire Emblem, wouldn’t it be nice to play Super Mario or Mega Man?

If that doesn't work, you can still play Dragon Quest. You just need to consider upgrading and buying equipment.

Moreover, the game Fire Emblem has a little content about the struggle between family and country, which is far less attractive to children than the pure confrontation between good and evil like Dragon Quest.

When Takemura saw this situation, he didn't think much about it. He directly gave the game a rating that it did not cater to the market and was destined to be a hit, and then hastily handed it over to the company, which can be regarded as completing the task.

Inside the company, I saw similar comments from several producers, so they didn’t take the game seriously.

This kind of game is estimated to have a sales volume of 30,000 to 50,000, which is about the same. NGS obviously did not choose the right partners. This kind of fledgling company is still very immature.

In the evening, Takemura returned home after a day's work. Recently, the pressure on game development has not been great, because the overall Japanese economy is good, and game companies like theirs also make a lot of money.

Next month, their company plans to organize a team building, and they plan to go directly to Hawaii to play. It happens to be spring, and it will not be too cold or too hot.

"Honey, do you have anything to eat?"

"Yes, I'll prepare it for you right now."

Takemura's wife got up to prepare dinner, while Takemura planned to turn on the TV and watch something casually.

At this moment, he accidentally saw the NGS game console and some game cartridges placed next to the TV.

"You brat, I forgot to clean up after playing the game."

Takemura muttered a few words, then walked to the TV to tidy up the messy cassettes and game consoles.

It was then that he noticed the Fire Emblem cassette among the cassettes.

By the way, take this back to the company tomorrow.

He really wasn't interested in this game because it was already considered a low-quality game.

But speaking of which, their company also recently plans to develop a role-playing game, like Dragon Quest.

He even stayed up all night playing Dragon Quest for a long time because of work, and almost made himself vomit in the end.

But at least there are gains. He has a general understanding of the production structure of Dragon Quest, and has found the development direction with the team. All that remains is to develop a qualified role-playing game.

As for the Fire Emblem in front of me...

Zhucun hesitated for a moment, thinking that it would take a while for his wife to finish cooking, so he might as well just have fun.

It's not that he has any interest in this game, the main reason is that everyone thinks that this game is not fun, so he may have to give it a try to see what is not fun about this game, so that he can avoid pitfalls when making his own role-playing games in the future. .

Well, first of all, the biggest pitfall is probably the so-called war chess system, which sounds uninteresting.

War chess, is it like playing chess?

What's the point of that?

The audience for board games is actually quite small. Only in an era when entertainment is scarce will people be interested in this thing.

Nowadays, it is the world of television entertainment, video games, TV shows, TV series and movies. Which one is not more interesting than playing chess?

At least that's what he thought.

Going to the game console to play board games is not putting the cart before the horse.

While thinking this, he inserted the cartridge into the game console and started running the game.

At the beginning, there is an introduction to the various game arms. There are dozens of them. Just remembering these arms makes Zhucun feel a little tired.

This thing is so complicated. What did the people who developed this game think?

Takemura shook his head, clicked to skip the opening introduction interface, and then entered the official plot of the game.

The princess sought help from a neighboring prince, who led his soldiers to the rescue.

In this process, Takemura needs to control the chess villains to move once each round, and then use these villains to make corresponding attacks.

Okay, move near the enemy, um, then attack.

Takemura followed the game's opening instructions to attack the nearest enemy. Soon an animation effect appeared, showing that the enemy was under attack, and our side gained a certain amount of experience.

The pace is so slow...

Turn-based games are already slow, and this game is even slower.

But it’s quite nice to have some free time.

But he can also quickly understand why his children find it boring.

With such a slow pace, how can it compare with those real-time side-scrolling adventure games?

Dragon Quest is even faster than this pace.

However, Takemura didn't realize that he had finished the game's opening tutorial level without even realizing it.

And after the fight, he almost didn't think much about it before moving on to the next plot adventure.

The game enters the second chapter, and the difficulty has been significantly improved.

This chapter mainly deals with pirates. At the beginning, Takemura was restrained by the enemy because of his carelessness, and several soldiers suffered heavy casualties. By the end, only two or three of the protagonist group were still alive, and it was obviously impossible to fight the enemy again.

Zhucun frowned and chose to load the file and start over.

Well, I have to think about my strategy this time.

He was careless just now and didn't think too much. He just thought about using soldiers to beat the enemy in groups, but he didn't expect that different enemies have different restraint effects. He had to coordinate his own troop formation.

Unconsciously, Takemura no longer played the game as casually as before, but gradually became serious and began to use his brain to think, as if he was really playing chess.

It is obvious that he has no interest in entertainment like playing chess.

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