Rebirth of India: Superior
Text Chapter 293 Private Server
For a long time, the two biggest headaches for online game companies are plug-ins and private servers. ○ Regarding plug-ins, Shakru pursues a high-pressure crackdown policy. His subordinates, whether Infosys or the highly paid maintenance team, are experts in this area. In addition, Shakru knew the plug-in function in his previous life, so the crackdown on plug-ins has always been effective. As for private servers, since they appeared after Legend had been operating for a long time, Shakru has never been in a hurry to deal with them.
The problem of private servers has always been a headache for game operators. In theory, the server and client of the game are two completely different program modules. As long as the server version is not leaked, private servers will not appear.
However, controlling this small "server side" has become a long-standing problem. Whether it is a multinational company like ncsoft or a well-known domestic game manufacturer like Perfect World and Changyou, they cannot escape the bad luck. For example, the control of Dragon Nest and dnf by domestic operators is already quite strict, but the Taiwan-based game agent Orange shut down due to poor product operation, and its technicians sold the server to make the last profit...
Even if the leaked server files are incomplete, for private server creators with programming skills, they can completely understand some principles of server operation by "comparing" with the actual server, and then use the corresponding server tools to edit. This "decoding" process is very slow, not because the principle is so complicated, but more because it is a huge workload and requires a high level of programmer comprehension. But ants bite the elephant to death, even if each private server only completes a part of it, it is enough for other private servers to further "learn from and improve", which is why many private servers are mostly behind the official servers in terms of version.
Even so, such private servers alone are enough to cause trouble for operators, not only in terms of profit sharing, but also in terms of subtle influence on the player group.
One is to divert users. Players have limited time and energy. Once they play private servers, they are unlikely to play official servers again, and naturally stay away from the influence of official information platforms. Since the early days of "Legend", "Miracle", "Millennium" and "Red Moon", operators and private servers have started a continuous war that has continued to this day. For games like "Legend", the number of online users of major private servers once exceeded 300,000. If other types of private servers are included, there are at least millions of active users in them. How much profit is contained in this? Cutting off someone's financial resources is like killing their parents. How can game manufacturers turn a blind eye?
The second is corporate image. The official attitude determines the intensity of the crackdown on private servers. If you turn a blind eye to the existence of private servers, it will inevitably trigger a "wolf pack effect". At that time, private servers will emerge like mushrooms after rain. How should operators respond? Of course, the legal and human costs of banning a private server as soon as it is discovered are too high, while the cost of setting up a private server is too low.
Now search for the so-called "online game stand-alone" on the e-commerce platform, and you will find that you can buy the server side of the private server for only a few dollars, and it can also provide technical guidance for the entire process. Even private server operators can rent servers here, commission the establishment of private server websites, develop anti-plug-in login clients, and customize paid props in games - all of this costs only a few thousand yuan per month, and the bandwidth cost is only two or three thousand yuan. You can imagine how low the threshold for establishing private servers is.
Therefore, it is the best choice to shoot the first bird to stick out. As long as the private server is not established, it will not make a big wave. However, cracking down on private servers is a long-term systematic project, which not only requires a lot of manpower, but also requires persistent public relations and publicity. Even in most of the time, companies must be prepared to make long-term losses and make a profit.
Every game operator hates private servers and spares no effort to crack down on private servers. However, due to the current imperfect laws, cracking down on private servers has problems such as difficulty in discovery, evidence collection, and punishment. First of all, it is difficult to find? Most of the private servers are released in a hidden way, and there is no fixed release place. Most of them are released through small advertisements on some websites or certain platforms, or even on social media such as QQ groups. For operators, even if they hire people to find them specifically, they may not be able to find them all.
Secondly, it is difficult to obtain evidence. Even if a private server is found, you have to follow the clues to check the IP address of the private server first, and then find the corresponding server room location. In addition to the location of the server, the operator must confirm where the private server gang is, right? Most cunning gangs adopt a remote operation method of separating people and machines, and at the same time disguise the IP address of the server, or even simply set up a server abroad. At this time, how can the operator catch people and find people? How to prove that the owner of the server is the private server operator after finding the server?
Finally, it is difficult to punish. Although private servers have grabbed a lot of profits that should belong to official operators, the amount is very small when it is distributed to each private server. Even if only the first bird is caught, the amount is mostly only hundreds of thousands or millions. After deducting the server rent, store rent, water and electricity costs they spent, how much money can be compensated or even whether it can be compensated is a problem (the private server operator transfers all the funds to a third party, and there is no money in his own account. How can the court enforce it?).
However, recently private servers of Legend have sprung up in China like mushrooms after a rain. The free operation mode, rapid upgrade speed, smooth game environment, and terrifying equipment explosion rate have immediately attracted a lot of Legend players. Although many people go there to try something new, it has generally lowered the growth rate of new players of Legend.
This situation naturally attracted great attention from Shakru, so he sent people out to investigate, and the results soon came out: "Boss, we have found out where the clients of these private servers were leaked."
"Oh, thank you for finding it out so quickly. Well, was it leaked in Europe?" Because the legendary private server in the previous life was leaked in Europe, Shaklu asked.
The investigator shook his head and said: "It didn't come from Europe, otherwise we wouldn't have been able to investigate so quickly."
"Oh? Where did that come from? It couldn't have been betrayed by someone within our company, right?" I have to say that this possibility is what Shakru is most worried about.
"Boss, don't worry, it didn't come from our company. After we found out, it was sent by someone from South Korea's ADE Company to spread it privately, and the latest version was spread."
When he heard this result, Shakru felt a little unbelievable: "What? It was spread by ade? How could it be spread by him? He made this legend himself, how could he spread the private server?"
At this time, Bivopolova on the side interjected: "Boss, do you think this is the result of a lose-lose situation that the Korean said?"
Pivobolova's words awakened Shakru. Yes, with the Korean stick's ability, he could do such a thing. No wonder he was so awesome at that time and asked her to increase the agency fee. , is the co-authorship waiting for me here?
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