Rebirth of the Evil Life

Chapter 1,376 Let the cannonballs fly for a while

Charge model!

Lin Feng chuckled. (Reading novels) Games like "Tank Battle ne" will only have one charging model, and that is) the "coin-operated" charging model. "Tank Battle ne" itself is positioned as a casual online game, the kind of online game that can be played with friends. Therefore, if you adopt the point card charging model, you will obviously be directly beaten to death by players. Its online rate is definitely very low. After all, for many people, they always feel a little unhappy when they have to pay before they can enjoy the service.

Especially the point card charging model requires too much one-time investment. Regardless of the denomination, the minimum price is 10 yuan, which is always distressing for many students. Of course, investing one to twenty yuan in advance for an excellent online game is not too much. However, for this kind of purely casual online game, it is not cost-effective for players to invest so much first, and it will make many people think about it.

As for the prop charging model, that is even more impossible. Think about it, "Tank Battle" is originally a game where you and your friends can go through levels together to defeat the computer. If you sell a prop, doesn't that lower the difficulty of the game? There is no challenge at all. It may make players feel happy at first, but in the long run It's a disservice to the game. Although "Tank Battle Ne" also provides a confrontation mode between players, charging for such props is still absolutely not advisable. After all, the game is positioned as a casual online game. After entering, if your skills are not up to standard, you will lose. If it is because the other party has money to buy some props and tortures you, do you think you are depressed or not?

In the long run, will anyone still play "Tank Battle ne"? When ordinary players are no longer interested, will those players who spend money to buy props still be interested? Therefore, for the "second world" and for Lin Feng, "prop charging" is always the most undesirable charging model. This is a profit model based on the pain of poor players, and Lin Feng will never disdain this model.

Therefore, the "coin-operated" charging model for "Tank Battle ne" is undoubtedly the smartest and most desirable. Think about it, when players enter the game, they only need to spend 0.1 yuan (RMB) to play a game and challenge the computer with their friends. How happy it is. And this kind of happiness only requires 0.1 yuan. Lin Feng believes that for any player, this 0.1 yuan is absolutely worth it in exchange for dozens of minutes or even hours of happiness.

After all, "Tank Battle ne" currently only has 108 levels, and the entire game will be over once the levels are cleared. And as long as your skills are high enough, you can create a "game currency" to clear the level.

With just one game currency, you can enjoy an afternoon of happiness. Are there any players who wouldn’t want to?

"Boss, the difficulty of "Tank Battle Ne" is not too high. At present, most players can reach level 50 very smoothly, and it usually takes about 90 minutes to reach level 50. In this way, one player can play It only costs 0.1 yuan for 90 minutes. It seems that we are not making money! This is only 10 yuan for 100 people, and only 1,000 yuan for 10,000 people. And as time goes by, the players become more and more proficient, and they can play each time. The time will get longer and longer.

Especially this kind of casual online games have their own lifespan. "Wu Zhaopu said a little depressed after careful calculation.

As the company's vice president and concurrently as the company's financial director, he is naturally responsible for the company's finances. He can't be like Lin Feng, who can do everything according to his temper. For him, the company's finances must come first in everything.

Lin Feng smiled.

"Mr. Wu, it is true that a player only spends 0.1 yuan for 90 minutes, which is really a loss for our company. But everything in this matter changes from quantity to quality. If the number of players increases, then we can still Making money by making gods is calculated based on the average player spending 0.1 yuan per day. When this number reaches 10 million, that is an income of 1 million yuan per day (this is excluding the currency exchange ratios of different countries, it is the same everywhere abroad) 0.1 USD per time). The server of "Tank Battle ne" only uses one supercomputer, and its daily maintenance cost is only about 100,000 yuan. According to this calculation, our company can make money no matter what!" Lin Fengxiao said.

Wu Zhaopu heard Lin Feng's calculation and made some calculations. Lin Feng was indeed right. Like this "coin-operated" charging model, once the number of players reaches a certain limit, it will definitely be more profitable than the point card charging model and the item charging model. After all, with such a low fee model, any player can easily join the game. It also has a certain level of challenge. After all, the higher your skill, the longer you can play and the more sense of accomplishment you will have. Especially when there is a ranking list of players' playing time in the game, it will be even more exciting for the players.

Think about it, when I was a child in an arcade, in order to have my name on the small arcade, especially those very popular games, many people would never tire of inserting coins, just to get the highest score. In the arcades at that time, when the boss closed most of the night, the records would be cleared when the machine was turned off. When I turn on the phone tomorrow morning, all the records will be gone again. The next day, many persistent people went to record the record again, and left gracefully amid shouts and screams behind them.

What are these people for? ——It is to keep your name on the game for one day, and to enjoy the screams of those onlookers. In the final analysis, it is actually a human vanity.

Vanity! This is the bad nature of human beings. Everyone keeps saying that they are not greedy for vanity, but in fact everyone is very greedy for vanity. It's just that some people express it in words, and some people keep it deep in their hearts. Of course, this is not a bad thing. After all, if people don’t have any pursuit or selfish desire, human beings will not progress from primitive people to being able to create gods and land on the moon.

In online games, players' pursuit of vanity is stretched to the limit by games. Think about it, there are so many players around the world, and your name is at the top. What an honor it is. Don't talk about anything else, you go out and people ask you what games you are playing recently? You answer: "Tank Battle ne". The other party smiled slightly: You play here too, what's your name? You answered: xxx; the other party suddenly exclaimed: What, you are the one who ranks at the top.

Think about it and put yourself in their shoes. When you face this situation, do you feel a little proud in your heart?

Therefore, in order to stimulate players' enthusiasm for "Tank Battle Ne", Lin Feng not only set up a "personal breakthrough list", but also a "team cooperation list", and a "personal PK list" and other various lists. For players, the more such rankings the better. After all, for most people, this life is unknown and destined to leave no trace in history.

Although it is true to say that it is ordinary, but when there is really an opportunity for you to leave your name forever, no one will refuse such a temptation.

Of course, in addition to these lists, Lin Feng also followed the "loser pays system" that the "Second World" had previously adopted.

When players choose the online battle mode, the winner will receive nothing, while the loser will pay double the fee (own and opponent's). This "loser pays system" was once introduced by Lin Feng in "The King of Fighters ne" ("The King of Fighters ne" has now been merged into the "Second World E-Sports Champions League"), and the effect was very good. It can be said that when "The King of Fighters ne" was first launched, it brought an income of more than 10 million yuan to the "Second World" every day. In particular, there is a "loser challenge system" in which any player can create a god and spend five times the "game currency" to designate a challenge to someone, and the other party can choose to challenge or avoid the challenge. However, if you challenge and win, you will get "2 game coins", and the "game coins" you get will be automatically stored in the winner's account.

All of these were moved by Lin Feng into "Tank Battle ne". And compared to the one-on-one mode of "The King of Fighters ne", Lin Feng feels that "Tank Battle ne" is undoubtedly more suitable for this "loser pays system" and "loser challenge system". Because - "Tank Battle ne" can create divine team battles.

In "King of Fighters Ne", if your level is not as good as the opponent's, and you want to defeat the opponent, there is only one way, practice hard, practice hard, practice hard. But fighting games don’t require hard work to become a master, they really require a little bit of talent. But even if others want to help you get revenge, they can’t! After all, even if a more powerful person helps you kill the other person, it just means that he is more powerful than the other person, which does not mean that you are more powerful than the other person. But "Tank Battle ne" is different. If you lose in a one-on-one challenge, you can create a god and apply for a team battle, and then find a few friends to help you vent your anger.

And if you win like this, the other party will have nothing to say. You can completely create a god to respond to the opponent by using your better team fighting skills! What's more, the charm of "Tank Battle ne" lies in team battles, not single-player combat. And because of this characteristic, once a group of people loses, as long as one person refuses to admit defeat, the game will continue. On the contrary, in a one-on-one mode like "The King of Fighters NE", you will lose interest if you lose too much, and you will even get bored of the game as time goes by. "Tank Battle ne" has no shortcomings in this area at all, not to mention that teamwork is really important.

No, while Lin Feng and Wu Zhaopu were talking, many people had already entered the online battle mode, forming groups to compete against each other. In the "online battle mode", it is also divided into computer and non-computer modes. The so-called computer means that when the two sides compete, there will be computer tanks entering the battlefield and attacking both sides at the same time, which will add many variables to the game. As for the computer-free mode, only two sides battle tanks with the goal of destroying the opponent's base.

Two modes, each with its own swings. But no matter what kind, it is enough to provoke players to fight against each other.

"Boss, it seems that the profit of "Tank Battle ne" is not low!" Wu Zhaopu did a rough calculation. In just a short time, the company earned more than one million yuan, which is so profitable! However, Lin Feng promised that the profits from this game would be shared by the Eleven Game Development Department. Thinking of this, Wu Zhaopu felt a little sad.

"Okay, Mr. Wu, don't be petty. You know, our company's profit point currently mainly comes from the game department, and all our company's games are designed and developed by employees of the 11th Game Development Department. No They don't have a company." Lin Feng patted Wu Zhaopu on the shoulder.

"You should also understand that there are many game companies outside now who want to poach our company's employees, and their ambitions are not small. They even want to poach a department of our company. If our company's salary is not good and there is a bright future, Even if the company’s atmosphere is good, I’m afraid they’ve all been poached by now!” Lin Feng sighed.

Although Lin Feng is not often in the company, he still knows everything about the company. Lin Feng was not surprised when he thought that outside game companies were eyeing his own employees. Therefore, this time it is time to use this "Tank Battle ne" to win people's hearts.

Of course, Lin Feng did not expect that "Tank Battle ne" would be so popular. Looking at the "List of Online Players" (screen), "Tank Battle" has surpassed "World of Warcraft", and the world's highest number of online players is still "Virtual Life" (No way, this online game similar to social networking is in foreign countries) It’s so popular that even if most Westerners don’t play games, they still leave the window hanging, so it’s surprising that the number of people online is not high).

Wu Zhaopu also sighed after hearing this. He is naturally aware of poaching from the outside world. However, it is impossible to raise wages temporarily. Once the wages are increased, there will be more than 3,000 people, and the economic pressure it will bring will be too great. What's more, the company's current treatment is not bad. It is already considered one of the best salaries in the gaming industry. It's just that it's much less than the salary offered when poaching people from outside. But the salary offered by outsiders for poaching people is only temporary. Can it be compared with the "Second World" permanently?

"Okay, it's time to report the good news to all the game developers!" Lin Feng patted Wu Zhaopu on the shoulder and walked towards the "Fifth Game Development Department".

When Lin Feng and Wu Zhaopu arrived at the "Fifth Game Development Department", all the game developers had not left and were still in their respective game departments. But they didn't work either. After all, after working hard all night, people need to rest. If they work anymore, they will go crazy. They all entered "Tank Battle ne" at this moment, enjoying the game they made overnight.

All the eleven game departments heard was the roar of artillery shells, so that when Lin Feng came in, no one noticed. Wu Zhaopu frowned slightly when he saw this. He was about to wake everyone up, but Lin Feng raised his hand.

"Mr. Wu, it's okay, let the cannonballs fly for a while!" Lin Feng pointed at everyone and laughed.

Hey! This word is fresh! Wu Zhaopu took a breath after hearing this. At this moment, in the conference room of Namco Japan, President Takeo Takasu was feeling quite miserable.

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