Rebirth of the Evil Life

Chapter 1,453 Recommended by international human rights organizations

To kill or not to kill? ——When this line of text appeared on the screen, more than 20,000 players couldn't help but take a deep breath. (Read the novel) They did not expect that when they thought the game was about to end, they would eventually face such a choice.

Originally, the game has come to an end. Although the two sides are essentially opposed to each other in terms of life (mutated players need to "kill" ordinary players to survive, otherwise they will continue to lose blood until they die), but the game is already approaching the end. , the two sides seemed to have no need for another conflict.

But what is tangled is that this decision not only involves "Legend", but also involves the next game - "Legend Second World", a new 3D game based on "Legend" that has just been developed. Its story is a continuation of "Legend" ", but it is completely different. It has new character settings, monster types, more diverse tasks and skills, and more beautiful graphics.

However, the main map of "Legend 3.0" is continued from "Legend", which means that the player's decision now will directly change the composition of "Legend 3.0". If players choose not to kill these mutated players, the "Venom Valley" in "Legend 3.0" in the future will be the same as it is now - no sunlight all day long, densely covered with poisonous fog, and become a desperate place.

And if players now choose to eliminate these mutant players, it will become an ordinary snake valley in "Legend 3.0". There will still be poisonous snakes, but it will no longer be a prohibitive place of death.

There is an essential difference between the two. Of course, this is not the only impact. If these mutant players are not suppressed now, then in "Legend 3.0", there will be a brand new race "Mutants", which will have completely different skills from other races. But one thing is different, that is, the experience of this race will come entirely from the player. In other words, if in "Legend 3.0", the player chooses the "mutant" race, then its upgrade mode will be completely different. The normal upgrade mode of killing monsters is not suitable for "mutants" at all. Their upgrade mode is hunting. Kill other players to gain experience and equipment.

If the "mutants" are left behind, "Legend 3.0" will be a bloody mess, and it would be wishful thinking to play normally in the game. From now on, "Legend 3.0" will appear as described in the poem - a scene where one person is killed in ten steps and there is no cockcrow for a thousand miles.

Without leaving "mutants" behind, "Legend 3.0" will be peaceful and sunny. Players can create gods like all other games, and kill monsters and upgrade leisurely. Although it still exists, there is no conflict between the two parties themselves, and the other party will not fight you to the death. And "mutants" are completely immortal existences. However, if there are no "mutants", is it too peaceful?

how to choose? Should we choose the bloody storm or the sunny days? ——This is the choice of all players.

Of course, this choice is never a one-sided choice, and that would be unfair. Lin Feng will not just give players unilateral choices.

Without giving mutant players a choice. If this is the case, I am afraid that some so-called human rights research experts who have eaten too much and are bored will jump out and criticize the "second world" for not paying attention to human rights.

For all Mutation players, their choice is also a very confusing one - whether to occupy Beech Province.

Nowadays, Beech Province has completely become a dead land, desolate and uninhabited, but the sun is still shining and the birds are singing and the flowers are fragrant. For "mutant players", they are naturally adapted to survive in the dark and are afraid of the sun. Obviously, the current Beech Province is not suitable for them to survive. Compared to the "mutant players", the territory of "Viper Valley" is a bit small. If "Beach Province" is occupied, then in "Legend 3.0", the "mutant player"'s territory will have "Viper Valley" and "Beach Province", so in "Legend 3.0", if facing normal players There will be greater room for detours during the clean-up operations. Instead of being blocked in the small "Viper Valley", you can have a pot of it.

However, if you want to occupy Beach Province, you must retrieve a "snake staff" that has been sealed from Shabak and insert it in the center of "Biki Province". In this way, after three years, "Biki Province" It will become a paradise for mutant players. Mutated players fight here. Not only are they not affected by any environment, but their life recovery speed will be doubled.

Judging from the current situation, it is obvious that if you want to occupy "Biqi Province", you must conflict with the ordinary players entrenched in Shabak. 2,000 versus 20,000, is it possible? From a simple comparison, it is impossible. The strength gap between the two sides is too big. But ordinary players don't know about this "snake staff", only mutant players know it (and each server is stored in a different place in Shabak City), which gives mutant players the possibility of sneak attacks.

Is it worth starting another dispute with ordinary players over the territory of the "mutants" in "Legend 3.0"? Especially if ordinary players are angered and retaliated against, they may even be wiped out. Once all the "mutant players" die, there will be no new race of "mutants" in "Legend 3.0".

Both sides are in a tangled state! How to choose, I can't make up my mind for a moment.

"Boss, what do you think they will choose in the end?" Wu Zhaopu was also looking forward to it. This final choice will be the final curtain call of "Legend". Whether it can be complete or give everyone a surprise depends entirely on these players.

Lin Feng slowly shook his head. Lin Feng also had no idea how players should choose. After all, the human heart is the most difficult thing to guess in this world, and it is impossible for me to guess what so many players will think.

"This only depends on how much players are interested in "Legend 3.0"!" Lin Feng said with a smile.

If players have high expectations for "Legend 3.0", then the "mutant" race will be retained. After all, multiple "mutant" races will add more fun to the game. Of course, this depends on whether the player likes this kind of bloody game world. However, judging from the current players' preference for the game, I am afraid that the vast majority of people still like the new race of "mutants".

People are naturally fond of confrontation and like to gain self-recognition by defeating others. This is a manifestation of vanity and human nature, but almost everyone likes it. Therefore, there is a pk system in the game. And more games are born with completely opposing races, so that players are destined to have opposite fates from the very beginning when they enter the game.

So how will players and mutant players choose? ——All players who are paying attention to the ultimate mission of "Legend" hold their breath and wait for the final choice of both parties.

This moment was called the "Legendary Moment" by later generations, because starting from this day, there was a new law in the gaming world, that is, when a game ends, the player's choice will determine the beginning of the next game.

This is an extremely genius setting. It was also Lin Feng's sudden decision. The "Legend No. 1 Game Development Department" has been under development for a long time, and was originally intended to replace the declining "Legend". But can "Legend 3.0" be able to survive the emergence of "World of Warcraft" in today's diversified online games? Being squeezed out and squeezed by the localization of "Swordsman Love Ne", how can he carve out his own sky? - Cui Mingze has no idea at all.

Cui Mingze is not afraid of failure, but he is afraid that the brand of "Legend" will be demolished by him. Originally, "Legend" ended due to the madness of the people in the final mission. But if he continues, it will ruin "Legend." However, if it is not launched, "Legend 3.0", which cost 100 million yuan, will be stillborn, which will be too worthless. After all, it has been developed but no one is willing to bring it to market.

Therefore, Cui Mingze left the final decision to Lin Feng. Let Lin Feng, commonly known as the "Philosopher's Stone" in the gaming industry, help him evaluate whether "Legend 3.0" is still worth launching.

Lin Feng has carefully read all the information on "Legend 3.0" and found that compared to "Legend", there is basically not much change. Apart from 3D, there are almost no major changes. Such a game, relying on the popularity of "Legend", will have a certain market, but it will definitely not meet the expectations of Cui Mingze and others.

After all, "World of Warcraft" is now in power, and the localization and "Jin Yong-ization" of "JX NE" mean that although it cannot completely go abroad, every player who likes martial arts is a loyal player of "JX NE". On the contrary, "Legend 3.0" will not work. In terms of setting and graphics, it is not as good as "World of Warcraft", and in terms of localization, it is even worse than "Swordsman Love Ne". Its launch will only lead to failure.

However, the development fee of 100 million yuan was stillborn, which is really unacceptable. Therefore, Lin Feng had an idea and just used the final mission of "Legend" to sell "Legend 3.0". "Legend 3.0" doesn't change much from "Legend", so it just serves as a continuation of "Legend". But it's just a continuation, which won't make players buy it.

The best continuation is to be able to innovate while inheriting the original work. The player's decision in the final mission of "Legend" directly affects the world of "Legend 3.0", which is undoubtedly the wisest setting.

Whether the "mutant" race will appear, and whether "Viper Valley" (including "Beach Province") will become a dead place, is completely decided by the current players. Lin Feng believes that this is something that everyone can talk about.

So how do players choose?

Finally, players have a choice. Ordinary players chose not to pursue them. First of all, in this search for the "Sword of Punishment", they accepted a huge favor from the mutated players.

If the mutant players hadn't finally made way for them to pass smoothly, they would have suffered heavy casualties if they had to fight their way through. You must know that "Viper Valley" is not suitable for ordinary players to stay for a long time, and mutant players can create gods and resurrect on the spot. If there is a fight, although ordinary players have the advantage of being outnumbered, they must pay a heavy price.

What's more, even if you can fight your way out of the "Viper Valley" and find the "Sword of Punishment" at a heavy price, how to go back is another problem? If he wanted to completely eliminate the mutated players in the "Viper Valley", I am afraid that the leader of Zuma would have already defeated Shabak. Once Shabak is breached, there is no possibility of resurrection for ordinary players. One person who dies will be one less person.

Therefore, when it comes to finding the "Sword of Punishment", ordinary players really owe the mutant players a huge favor. And in the subsequent crusade against the leader of Zuma, the entire army was almost wiped out.

Although there was a "Sword of Punishment", it was a problem at that time who should equip the "Sword of Punishment" to kill the leader of Zuma. After all, whoever kills the leader of Zuma in the end will leave his name in history. Almost all players hope that they can become famous all over the world, and no one wants to miss this opportunity. Therefore, at that time, civil strife almost broke out over the issue of the ownership of the "Sword of Punishment". If the leader of Zuma hadn't happened to return from the underground, a real internal fight might have occurred.

Under pressure from the leader of Zuma, it was finally decided that the "Sword of Punishment" should be equipped by a player named "Emperor Ziwei" who first discovered the "Sword of Punishment", and he would be responsible for killing the leader of Zuma. However, if you want to get close to the leader of Zuma, you must first kill the many "miscellaneous soldiers" around him. Although they are called "miscellaneous soldiers", they are not really "miscellaneous soldiers". They are all very powerful. Even if players are now generally at level 43 and are equipped with the most powerful weapons, they can only fight these "miscellaneous soldiers" in a one-on-one fight. Two of them can survive by taking medicine, but three of them will definitely die.

Therefore, how "Emperor Ziwei" uses these "miscellaneous soldiers" to kill the leader of Zuma is a difficult problem. After all, the leader of Zuma will not stupidly come over to challenge you. Instead, he directly separates the distant crowd and releases his black lightning from the depths of hell, constantly killing players.

It can be said that in order to get close to the leader of Zuma, the players wanted to make a profit. They tried a frontal attack to distract the leader of Zuma, and then arranged a death squad to escort the "Emperor Ziwei" from the side to sneak attack on the leader of Zuma.

However, this time, the intelligence of leader Zuma is far from being comparable to that of the pigs in Zhudong who can create gods. He easily saw through the player's plan and used his strength to catch a turtle in a urn, almost killing "Emperor Ziwei" and others.

Then they tried to attack with the whole army, relying on "Emperor Ziwei" to attack from behind, but it still failed. Although the leader of Zuma is alone in the rear, he always has no less than 100 guards around him. With "Emperor Ziwei" alone, the only way to go up is to risk death. If the player is sent to make a detour from behind, the leader of Zuma will also act according to the opportunity and hide in the middle army.

In short, the cunning leader Zuma gave all players a huge headache, and there was no way to find a way to create a god to break through his defenses. If it weren't for the "Second World" guarantee that Zuma's leader is definitely controlled by computer intelligence, I'm afraid players would think that Zuma's leader is controlled by GM at all.

At the critical moment, the mutated player sneaked up on the Zuma leader from behind in the dark and killed his guards. In the end, "Emperor Ziwei" killed the leader of Zuma alone when he was too shocked to hide in the middle army.

Therefore, in the end, the people who should be grateful to the players for achieving this victory are these mutant players. And this is the secret of the ultimate mission designed by Lin Feng - cooperation!

This ultimate mission has only one ending from the beginning - monsters rule the continent of Marfa. The only variable is that after the player is infected, he mutates into a mutant player, becomes a member of the monster camp, and uses his identity to cooperate with ordinary players. Otherwise, death is certain.

Fortunately, players finally chose to cooperate. This is what Lin Feng wants to tell everyone - no matter who you are, as long as you are a human being, we are all compatriots and should unite and help each other. This also means that in today's world, no matter you have white skin, yellow skin, or black skin, everyone is a human being and rejects racial discrimination.

Aren't the outside world always criticizing "Legend" for not having enough depth and content? This time, Lam Feng will give them depth and content. In the end, the player's choice did not disappoint Lin Feng's expectations. Chinese players showed their side of unity and cooperation-human beings defeated monsters.

Therefore, in the end, more than 70% of ordinary players chose not to eliminate mutant players. As for the mutant players, they finally chose peace and did not go to war for the territory of "Legend 3.0" at this time.

"Legend" has ended. What will happen in the future is a matter for the "next generation". At least they are friends rather than enemies. The rest will be left to the "next generation" to solve. Although this "next generation" are also players like them.

After all the players made their choices, eight huge characters appeared on the screen - Reject discrimination, long live understanding!

The applause sounded like thunder! All players who paid attention to the ultimate mission of "Legend" couldn't help but burst into thunderous applause, applauding the choice of the 12.57 million players fighting in the ultimate mission of "Legend". In this moment, all of them are heroes.

And most of these 12.57 million players are hugging each other and crying at this moment. A generation of "Legend" is over. Although there is still "Legend 3.0", the "Legend" they have been fighting for for three years is finally over, and it is the most successful ending. No one has any regrets.

The curtain of "Legend" has finally come to an end.

depressed! ——Seeing the end of such a successful "Legend", companies such as "Nintendo", "EA", and "Ubisoft" are full of displeasure. They spent so much effort, but in the end they watched Lin Feng transform into a miracle, creating a miracle that ended the game.

Although only 12.57 million people directly participated in the final mission of "Legend" this time, there were a full 300 million people paying attention to the ultimate mission of "Legend". Almost all players around the world log in to the official website of "Second World" every day, paying close attention to every move of the ultimate mission of "Legend". Especially the final battle and choice have touched the hearts of hundreds of millions of players.

It can be said that "Second World" has opened up the European and American game market in one fell swoop with the final mission of "Legend". You know, although the "Second World" previously relied on "World of Warcraft" developed by "Blizzard" to occupy the most important part of the global large-scale role-playing games, in the hearts of foreign players, "World of Warcraft" is not the "Second World". Second World" was developed by "Blizzard". They recognize "Blizzard" but not "Second World". For other "Second World" games ("Virtual Life", "Farm" and other entertainment and leisure games social games) are not endorsed.

But this time, the complete success of the final mission of "Legend" has opened the eyes of European and American players. It turns out that large-scale role-playing games developed by "Second World" can also be so exciting. Then "World War" developed by the original "Half-Life" studio "valve" will definitely be more exciting.

And this is what companies such as "Nintendo" and "EA" are afraid of. They can't imagine how many players around the world will enter this bombarded game once "War of the Worlds" is released to the public. You know, what European and American players like most is this kind of fast-paced first-person shooting game.

Of course, what makes Nintendo, EA and other companies even more distressed is that this final mission of "Legend" not only won the love of players, but also received high praise from international human rights organizations.

Erin Khan, secretary-general of the international human rights organization, spoke highly of "Legend" - although this game is an extremely violent and extremely crazy game, at the end it reminds everyone - as long as you are human, no matter what race you are now, as long as everyone We are all human beings and should stand together and unite to fight against powerful enemies. As "Legend" said at the end - reject discrimination and long live understanding. I hope all humanity can do this, reject racism and understand long live!

Boom! ——This declaration issued by the international human rights organization undoubtedly shocked the entire gaming industry. You know, games have always been criticized by governments and organizations around the world. I believe that today's teenagers are becoming bad because games are too violent and too pornographic. But now, "Legend", a nakedly violent game, has been so highly praised by international human rights organizations and listed as a game recommended by international human rights organizations.

Of course, this is also because "Legend" has come to an end and the service will no longer be launched. Otherwise, I am afraid that international human rights organizations will not list "Legend" as the most recommended game by international human rights organizations, and it will be a favor to Lin Feng. But regardless of whether "Legend" is over, "Legend 3.0" is about to be launched. The recommendation of the international human rights organization is definitely only good and not bad for "Legend 3.0".

envy, jealousy, hate! ——All game companies look at the "Second World" with envy. They have to be jealous! You know, this kind of honor has never happened before.

At this time, the "Legend" large-scale commemorative concert begins!

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