Rebirth of the Evil Life
Chapter 1651: One in Five People Play
Rebirth of the Monster Chapter 1651: One in five people plays "World War" Golden Warrior
(Some people have been asking how many words should be written in this book. In fact, I don’t want to write that many words. Just surpass "Starting from Scratch", and strive to surpass it on July 26 next year. Of course, I will not pile it up with nonsense, but try to be as concise and exciting as possible. Text to repay everyone’s support!)
After the first mission, an eye-catching number appeared on all players, some were 0, some were 1, some were 2, and some were even a terrifying 9. This is the number of enemies the player killed in the first mission. After the number, there is a hidden number. When the player clicks on it, a very long number will be displayed. And this number is the player's ranking.
Currently ranked number one is a player named "", with a staggering 13 kills. In other words, in the first mission just now, this player killed 13 players. You know, in the last mission, there were only 50 enemies in total, and he killed 13 of them alone. One can imagine his strength.
What surprises all players is that with the end of the first mission, players who have killed enough enemies will be delighted to find that they have one more war weapon to choose from. You know, these war weapons are not pretty, but have practical uses. Its performance is completely different. If you can have a war weapon with better performance, you will undoubtedly be able to kill more enemies and enjoy the thrill of victory.
Those players who had enough points to exchange for new war weapons were naturally overjoyed and immediately chose the best war weapon they could. Those players who did not have enough points could only sigh in despair, and secretly made up their minds to catch up in the next battle. They came to play the closed beta of "War of the Worlds" today. Although they wanted to experience the most anticipated game in the world earlier, they also wanted to have fun. No one wants to feel depressed while playing games.
Hoo~ho~~, 15 minutes later, the second mission ends.
"Start the third phase of testing." Cohen's hand tightened slightly.
The tests with 100 and 400 people just now showed no problems at all. The players' computers have been able to run "War of the Worlds" smoothly after being compensated by the "Robin Hood" software. But this is only a battle of 400 people. You must know that after the open beta of "World War" in the future, a battle of tens of thousands of people may break out at any time. Even in the late game, a war of hundreds of thousands, millions or even tens of millions of people may break out. All may occur.
Thinking about that scene, Cohen's heart trembled. Although he is not a game developer, he doesn’t know if there will be any bugs or data overflow in the game. But he knew that this was the ultimate challenge for computer hardware. He wasn't sure.
"Cohen, relax, if it really can't be completed, it's because the game has crossed the era, not because of ability. Just try your best.
"
Lin Feng witnessed Cohen's nervousness and comforted him.
Cohen nodded slowly. Although Lin Feng would not blame him, he himself could not tolerate such repeated crashes. no way!
The third phase of testing begins. This time there will be 1,000 players in each battlefield.
30 minutes later, amid cheers from players, the third phase of the test was passed.
Cohen breathed a sigh of relief. The battlefield of 1,000 people is no longer a problem for now. With the support of "Robin Hood" software, more than 95% of players can already enjoy a smooth and enjoyable game.
"Then let's move on to the fourth phase of testing!" Cohen clenched his fist.
"Hey, what's going on?" The player was stunned for a moment, then suddenly became excited.
This time, after the player selects his favorite war weapon, a number will appear showing how many tanks, how many fighters, and how many ships there are on the battlefield.
This... this... this... all the players' mouths went dry for a while. The previous three missions were all confrontations between single arms, but this time, judging from the digital display, it seems to be a mixed operation. It's really exciting to have different types of troops appear on the same battlefield.
But how to choose? There are only a total of 500 players on each side that can participate in the battle. Although the system does not limit the choices of players and players can choose freely, it is obvious that if they all use a single unit, they will be at a disadvantage. Of course, whether you really suffer a loss is a matter of opinion.
What should be the proportion of tanks, aircraft, and ships on the battlefield? ——This is a very testing question.
500 tanks? Obviously not, it would be a target for bombers.
500 fighter planes? It seems feasible, but for now, although players can choose bombers, most players can only choose the oldest bombers, which have limited speed, height, and number of bombs. Firstly, they are easily attacked by tanks. Secondly, If the target cannot be destroyed for a long time, the plane will crash due to burning out of gasoline. If this is the case, it will be tragic.
500 ships? This is even more unreliable, as it is all displayed on the sea to show off! But it doesn’t matter if you don’t have one. If the other party chooses a ship and you can’t destroy it, you’ll be out of luck. We can only look forward to it and sigh, which will ultimately affect the completion of the task. You know, there are points for winning, and you can choose more advanced war weapons.
Headache, headache! Countless players have a splitting headache over what kind of war weapons to choose to fight. They both want to win and don't want to lose, so they are entangled. What's more, this choice is not organized by any guild, it is a spontaneous choice, which is even more confusing.
However, each task has a preparation time limit. With the time limit, players finally make the final choice based on their own preferences.
Without exception, the vast majority of people choose to fly. After all, it is flying in the sky, but it is enough to attack any target. Both tanks and ships have limited attack methods and cannot attack in all directions. Therefore, in the absence of coordination from people or organizations, naturally most players will choose the option that is beneficial to them.
As for the result, it's very funny.
The side with an absolute advantage in fighter planes will naturally easily defeat the opponent's fighter planes. But the funny thing is that many people choose fighters suitable for air combat. Although they can also carry weapons such as ground-attack missiles, the number is obviously limited. Facing the hundreds of tanks below, I was disappointed. It couldn't hit at all and could only fly around in the air. Finally, it ran out of gas and crashed with a whoosh, becoming a laughing stock.
And those battlefields with too many tanks are even more interesting. Although the plane was shot down, there was nothing that could be done against opponents who chose too many ships. The two sides are fighting each other across the ocean. You can't do anything to me, and I can't do anything to you. We can only stare at each other and wait for the end of time.
Compared with the various hilarious incidents among players, there is good news for Minwu Li and Cohen. Under this mixed combat, the player's computer has withstood the severe test. 75% of the world's computers can smoothly run the mixed combat "World War", although it is far behind the previous 95%. But it's already good news.
"Conducting phase five testing." Cohen took a deep breath.
The fifth phase of testing, like the fourth phase of testing, is still a mixed combat with 1,000 people, and it doesn't look any different. But the only difference is that the teammate damage mode was turned on in this test.
In previous tests, including the first internal test, the teammate damage mode was not turned on. But on a real battlefield, if this mode is not turned on, the whole game will give people a very false feeling. "Team Damage Mode" is an absolute must for first-person shooter games.
Without the player's knowledge, the "Teammate Damage Mode" was activated.
Now we are in big trouble!
You know, players have been accustomed to firing cannons randomly before. Players who choose tanks are used to firing their guns while moving forward, expecting to be able to run around and kill their opponents. But now I suddenly found that my scores began to decrease. And some people started to curse.
"Damn it, whoever fired off cannons indiscriminately behind me killed me!" Such curses kept coming one after another.
The same is true in the sky. When I saw an enemy plane before, I usually just fired a missile at it. Although it was very wasteful, as long as it could kill the opponent, it would be fine. But that's not possible now, as this may accidentally injure friendly forces.
This is even more true for ships. In the past, players would often get close to each other desperately in order to attack the opponent. Especially when chasing, they would attack the opponent one after another. But now it is no longer possible and it is easy to blow up themselves. people. And once one of your own is killed, the score will drop drastically, so don't mention it.
Such a small change has brought about earth-shaking changes to the entire battlefield, and it has also allowed tactics to truly emerge among players. After all, the victory of a war is to destroy the enemy to the maximum extent and preserve one's own strength. If the bombardment continues like this, the enemy will be gone in the end, and he will be almost done. This kind of thing of killing a thousand enemies and damaging yourself by eight hundred is not acceptable.
Phew~~~, Cohen let out a long breath. The battlefield of 1,000 people can now be declared a success.
"Boss, the current computer performance of players can basically run a battlefield of 1,000 people smoothly. And for our super server, there is absolutely no problem in running a battlefield of 1,000 people. The current load is 5%!" Cohen said happily.
During the last internal test, the super server crashed at the same time. This time it was only 5%. The huge gap between the two can only illustrate one point - the power of the "Robin Hood" software.
After all, the last internal test was purely about the super servers of the "second world" to help players' computers make up for the calculations. When facing hundreds of millions of computers, super computers are useless no matter how powerful they are. The emergence of "Robin Hood" this time has completely liberated supercomputers. In addition, several supercomputers have been added this time, and the 5% performance barely meets the requirements.
"But, Cohen, what I want is more! In the future, perhaps one-fifth of the world's people will play "World War". What do you think we should do?" Lin Feng asked. \u003c/p\u003e
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