Rebirth of the Evil Life

Chapter 1,736 Weather System

The global focus is on the "second world" and Lin Feng for various reasons. As the person involved, Lin Feng had no idea that he had become the focus of global attention at this moment. Instead, he was leisurely admiring how players drilled wood to make fire in the big office of "Light of the Century".

Drilling wood to make fire is based on the principle of frictional heat.

The wood material itself is relatively rough. When rubbed, the friction will generate heat. In addition, the wood itself is flammable, so fire will occur. The invention of drilling wood to make fire comes from ancient Chinese myths and legends. Suiren is the legendary person who invented the method of drilling wood to make fire.

Of course, legends are just legends after all. If the inventor of drilling wood to make fire is really the Suiren family, then how did other major ethnic groups obtain fire sources in ancient times? Chapter 1736 Weather System? After all, China is only one of the four ancient civilizations and is not the center of the origin of the world. Obviously, the ancestors of various countries in ancient times had their own ways of making fire. According to a survey by the United Nations Humanistic Organization, almost all major ethnic groups in the world made fire by drilling wood.

In the same way, there are various ways to make fire in the game, such as thunder and lightning to attract sky fire, magma melting and burning forests to bring earth fire, and birds pecking wood to bring animal fire, but the easiest and easiest one to get is a drill. Wood makes fire. In the game, how to drill wood to make fire is actually not difficult. Just find a suitable piece of wood, then continuously rub the two pieces of wood together, and finally generate heat, reaching the melting point and becoming a fire.

Of course, this is in a game after all. It is impossible for players to really rub two pieces of wood together, so Lin Feng took a trick and only required players to identify flammable and dry wood and then play a "wood drilling mini-game" ". As long as the game is passed, you can successfully make fire.

However, this game looks simple, but in fact it is not easy to successfully make a fire. You must first identify flammable wood, and the system does not provide any prompts at all. Everything depends on the player's own observation. If the player is careless and does not observe carefully and "chooses wet wood by mistake", he can also play the "wood drilling game" in Chapter 1736 Weather System, but if he wants to successfully make fire, he doesn't know what year and month it is. Because the difficulty of the game will increase according to the degree of humidity. (Of course, this is also a hint left by the system to the player. Players can judge whether the wood is wet by the difficulty of the game.)

"Boss, it seems that in about half an hour, a player will succeed in making fire in Quan Nose." Wu Zhaopu sighed.

In ancient times, human beings spent a long time from birth to having a source of fire. "It was completely by coincidence that they had a source of fire. But now," from the time the player enters the game to this moment, he has just spent a lot of time in reality. world 12 hours,

The game time is 1 day (the ratio between "World War" and the real world is 3-1, that is, 3 days in the game world is equal to 1 day in the real world. However, because the player spent 4 hours answering questions before, he only has 1 day in the game world. Spend a day)" players will soon have the source of fire. The power of this knowledge is really terrifying. It has improved the progress of mankind by tens of thousands of years.

"Haha" Mr. Wu, "don't you think these players entering the game are very similar to novels like Qidian." Lin Feng said with a smile.

"What novel?" Wu Zhaopu frowned in thought. He has only started to pay attention to "Qidian.com" now, and he really doesn't understand the classifications here.

"Haha, time travel and rebirth!" Lin Feng laughed.

Isn't it true that "these players enter the game and start creating civilization again" is equivalent to traveling back to the ancient prehistoric era with wisdom. It's just that it's not a time travel by one person, but a group time travel.

After Wu Zhaopu figured out the term time travel, he laughed.

Finally, a smart and careful player selected a very suitable piece of wood, and then successfully made a fire before dawn through a mini game.

"Congratulations to the [Chinese] player "Yifeng Yanri" for becoming the first player in the world to successfully make fire. His honor will be forever recorded in the history of the earth and will be forever worshiped by future generations! "A "Nuwa" system suddenly released news globally.

What! What! What!

All players in "War of the Worlds" were shocked by this news. They were not shocked that "Black Night Wind" became the first player in the world to successfully make fire. They were shocked that this person named "Black Night Wind" would be permanently recorded in the history of "Earth Chronicles". This is a supreme honor.

At this time, there was an "Earth Chronology" option on the menu bar at the bottom of the screen for all players. When they clicked on it, only one piece of information was recorded, that is, the Chinese player named "Black Night Wind" in 2005. At 20:10 pm on January 1st, he became the first player in the world to successfully make fire. In addition to the text introduction, it also comes with a picture of the "Black Night Wind" when it successfully made fire.

envy, jealousy, hate! Suddenly, players around the world had different moods. After all, everyone desires to be famous and become a world famous person. As a result, now that others are one step ahead, I naturally don't feel very happy.

"Mr. Wu, look, "War of the Worlds" will gradually become popular!" Lin Feng said with anticipation.

This "Earth Chronology" system was also added on Lin Feng's whim. Its main purpose is twofold: one is to record all the important moments that happened in "World War"; the other is to stimulate players' enthusiasm for the game. Now it seems that the effect is obviously good.

After being stimulated by the success of "Dark Night Wind" in making fire, various parts of the world have successfully made fire. If you zoom in on the "War of the Worlds" map and go all the way up, you will see stars on the originally dark earth. Of course, Of course, these "stars" cannot be real stars, but piles of torches.

At this moment, in the game, because there is finally a fire source, the players' temporary gathering point is finally much safer. No matter how powerful the beast is, there is always a natural fear of fire. Therefore, when piles of torches burned in the dark night, the player's hanging heart finally relaxed.

"The sky" is gradually getting brighter. And as the sky gets brighter, the player has a headache again.

In "War of the Worlds", everything is modeled after the "real" world. The fire source is there, but how to preserve the fire source? This issue is also quite confusing. The source of fire is not easy to come by, and everyone is fully aware of it. Asking them to extinguish the torches and wait until night to drill wood to make fire again. I am afraid that most players are not willing to suffer this crime again.

But if you don't extinguish the torch, you will keep adding flammable materials to the fire. Keep adding combustibles, which is a bit troublesome. Originally, at dawn, players with temporary gathering points were ready to go around to find other players to form a tribe (taking advantage of 50 players). But now in order to keep the fire source, someone must stay here to take care of the fire source. There are not many players in a gathering point, so leaving one person behind is not a waste of manpower. Especially in this world, there is no coordinate system at all, and we are afraid of getting lost." It's really a bit of a stretch to leave one person to look at the source of the fire. What's more, once the manpower is scattered, it will be even more stretched when facing the monsters.

Choose! Distressed players discovered that they are faced with choices all the time in "World War".

After some thought, the players made a choice based on their actual situation. 15% of them chose to extinguish the source of the fire and dig wood to make fire at night: 75% left one person to take care of the source of the fire and prevent it from burning. The source of fire went out, and at night they had to dig through wood to make fire. But 10% of the players took advantage of it and piled up a little more firewood, and then went away together. "In this era of monsters, one more person also has more power.

As for the three choices for players, "Players who choose to extinguish the fire source can safely look for other players" without any worries. Of course, at the same time, they are also desperate. "If the temporary gathering point they find is better than their original one, then they will join. In this prehistoric era, "we must temporarily put aside those sectarian opinions and put aside the so-called personal honor and disgrace." What is needed now is The power of the collective.

As for those temporary player teams who left one person to guard the source of the fire, they began to feel slightly dissatisfied when faced with the attack of monsters. Why were they fighting with monsters outside, while the person guarding the source of the fire could sit there unharmed? In a safe place, this is too unfair. After not going far, after experiencing several monster sieges and many casualties, the player team returned to the source of the fire to discuss who should guard the fire. source.

With such a quarrel, development will naturally slow down. Of course, there are players who are not so short-sighted, but leaving one person behind disperses the manpower. Especially at present, most players gather together in twos and threes. If one person is missing, the gap is huge. The teams that piled up a lot of firewood and looked for players from other teams before the fire was extinguished were also very inefficient. I am always worried that the fire source will go out, which naturally makes me unable to concentrate.

In this prehistoric era, if you can't focus", the only result will be death.

Of course, there are even worse luck. Some groups thought that they could keep the fire source for a while and deliberately put some firewood so that it could burn longer. However, they did not consider one thing, that is, in the game "World War", there is "Wind". Wind, rain, thunder and lightning are the most common natural phenomena in nature. However, in most games, although there are wind, rain, thunder and lightning, most of them are just purely visual sensory effects. Even "World of Warcraft", which was the most popular before the launch of "War of the Worlds", although its effects are excellent, the wind, rain, thunder and lightning in the game, that is, the visual effects, have no actual connection with the game itself.

On rainy days, magicians can still use fire magic. In "War of the Worlds", when it rains, the torches are bound to go out. This is a unique weather system in "War of the Worlds".

In "War of the Worlds", the weather system is not just a sensory effect, but is closely related to the game players. On a windy day, if there is a tailwind, the player's speed will be slightly improved. If you are burning the camp, the tailwind will allow you to burn all the enemies in one go. If you are sailing on the sea, the tailwind will be smooth sailing, and the headwind will be unlucky. , I'm afraid we will have to go back three thousand miles, and the wind will be too strong, which will cause a sandstorm.

As for rain, once it rains, not only will it greatly affect the player's vision, but the player's own condition will also be affected to a certain extent, and firearms and the like will not be able to be used. At the same time, too much rain may even cause flash floods and even mudslides.

As for thunder, if the thunder is loud, the player's hearing will naturally be seriously affected, and if it is a thunderstorm, many modern things will be affected after entering the civilized era.

As for electricity, it goes without saying. Players may encounter lightning strikes in the game. This is not a joke, it is absolutely true. "Thunder and lightning strikes" absolutely exist. Of course, there are two situations when being struck by lightning in the game. One is when the conditions for being struck by lightning are met, such as the player standing high or low and having a conductive object on his body; the other is when the player's evil value is too high." The "Nuwa" system may send down a thunderbolt to punish players like this. Of course, this setting is absolutely confidential and there is no way for players to know.

The weather system is definitely another highlight in War of the Worlds. Well, think about it, when you besiege an enemy city but cannot get it, heavy rain falls from the sky, and you imitate Guan Gong and flood the seven armies. What a spectacular scene it is. Also, facing the siege of the enemy and building a city overnight in winter, what a miracle it is! The two armies were fighting, and when the outcome was still uncertain, they encountered a tornado and the two armies disappeared. How tragic this was!

"The weather system" is enough to bring about earth-shaking changes in a game. Of course, "to build such a weather system, in addition to having extremely high requirements on the game itself (requiring an extremely broad map)," it also has extremely high requirements on the game server. Calculation of such a complex weather system requires a supercomputer. It is absolutely impossible for an ordinary computer to complete such calculations.

At this time, the team of players who had deliberately piled a little more firewood encountered Yifeng. The wind blew the fire away. Scattered sparks ignited the surrounding dry grass. A single spark can start a prairie fire, and then a forest fire broke out. According to statistics from the "Nuwa" system, more than 150,000 players died in a forest fire. This is the reason for the nectar falling from the sky at the end, otherwise the number of casualties would have been even higher. For the first time, players experienced the power of "wind" in the game.

At this time, the "Nuwa" system once again recorded a strong mark in the "Earth Chronology" - a player who was "a little frivolous at a young age" failed to extinguish the fire in time, causing a forest fire. More than 150,000 players died in this forest. Fire.

Boom! The newly resurrected "young and a bit frivolous" suddenly became sweaty. The "Nuwa" system announced to the world that he killed 150,000 players. It's great that these 150,000 players didn't hate him to death. He couldn't stay in this forest any longer!

However, the players' troubles go far beyond that. The impact of weather systems does not end there. ! ! !

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