Rebirth of the Evil Life

Chapter 1950 A Brand New Era

Chapter A Brand New Era

5 years ago, April 28, was originally a very ordinary day. : But for the gaming industry, this day is anything but ordinary. Because - World War is officially going live today. This is naturally a special day for all players who are immersed in World War games. They are very curious, how to pay for the World War?

Point card? This player still agrees very much. This can minimize the imbalance in the game. The only imbalance is the player's dedication to the game. Those players who are short of time are naturally not as good as those players who sit in the game all day long. However, there are no so-called levels in World War. The only thing that can be improved by creating gods is the physical attributes of the game characters, such as arm strength.

However, World War is one of the few games that adopts the "death reset" mode. No matter what the character's attributes were in the past, they will all be cleared once they die. This also virtually shortens the distance between players.

(Regarding "death reset", players often complain about it. However, after more than four months of familiarity, players have gradually become familiar with this mode. Simply, death resets all attributes, which is really annoying. . But in the game, it is not difficult to improve the character attributes. During the player's normal game, the character attributes are naturally improved. For example, the player who is responsible for collecting wood will have a stronger character than other players. The pacesetter players are also better than other players in terms of character speed and endurance. This ability is not difficult to acquire, and the death reset makes it easier for players to accept it. What's more, "death reset" can make players more cautious. There are also more tactical applications. In addition, after the character dies, the descendants of the original character will be resurrected according to the game rules, and World War has a DN inheritance system. If the player's "life" attributes are high, the descendants will have. There is a certain chance of inheriting the original attributes. This is also the legendary - eugenics and nurturing. Therefore, the current players have gone from resisting to not being used to it, and now they are accustomed to it.)

Therefore, most people still strongly support the point card charging model. Of course, many people object to it. After all, the World War map is too big, with a total of 10,000 square kilometers. It has to be walked in the game. According to the statistics of some boring mathematicians, it has to go around the edge of the map. Basically, now Players, by the time they finish walking, they will probably be able to create gods and prepare to meet God. And this is walking without resting for a second. Therefore, many players waste time walking on such a huge map. -=Member handprint =*If you use point card to charge, it is equivalent to using most of the point card for walking.

However, most people still agree with the card charging, while a small number of people oppose it. The ratio is 4:1.

Props are charged! This is undoubtedly very painful. Too many games are ruined by charging for items. In particular, charging for props can easily cause imbalance in the game. Especially in this kind of first-person shooting game, if all the unkillable players come out, wouldn't that force people to leave the game? Of course, there are also a small number of RMB players who want to pay for props. That way, they can easily spend some money to buy the best equipment, and then go out to massacre.

World War has 500 million players, so killing is more exciting than any other game! The ratio of approval and rejection is 1:4.

In addition to these two charging models, there is still advertising placement, where advertising revenue replaces player income. This has been done in virtual life, and the effect is very good. However, players are very opposed to this. It’s understandable that Virtual Life has ads every now and then, but in World War, ads are everywhere, so that’s not annoying. What's more, it's still ancient times and the screen is full of Nokia and Samsung products. Isn't it annoying?

Of course, if this is completely free, it is not unacceptable. The ratio of approval and disapproval is 1:1, which is a tie.

Among the three charging models, which charging model will the “Second World” adopt? Players enter the game early and complete various tasks while exploring. If you use a point card, you have to recharge the card. If there is a charge for items, then you have to look at the attributes of the items that are charged and whether they will change the balance of the game, and then consider whether to continue playing. If ads are inserted, check to see if they fill the screen. If so, protest. If not, continue playing.

Just when many players were impatient to wait, "Second World" announced that World War has officially started charging!

Charged? All players stopped what they were doing and quickly clicked on the game system's email (this is an email that only the system can send. Players cannot send it for the time being. They must wait until the technology is advanced enough to send emails before it can be used).

——World War will adopt a game currency charging model. "Second World" will sell game coins at a price of 1 US dollar for 1 gold coin. Players will have completely free exchange options. They can create gods and exchange them to make the game easier, or they can create gods without exchange and continue to choose to challenge. Beyond that, the game will be completely free.

This news shocked all players. They didn't expect that the "Second World" would adopt such a charging model. This is so strange and incredible. Direct exchange for game currency, this...will this have an impact on the game?

"Wu Mingzu, will this conflict with the game? If this can be freely exchanged for game currency, will the price of the game increase?" asked a player.

"Well, maybe. Prices will definitely rise. But it shouldn't be that big. After all, there are 500 million players here, and without enough money coming in, it won't have much effect at all. However, if If someone comes in, they must start a war. And starting a war usually costs a lot of money. Maybe the price will not rise because of this." The player named "Wu Mingzhu" thought for a while and had no idea.

"Well, I guess the purpose of opening gold coin exchange in the 'Second World' is to encourage war!" said a player interface called "Yu Qing" next to him.

"Haha, that couldn't be better. If there is no war, we will grow every day, and the growth will make the taste of birds fade away. We are not here to build, but to fight!" A man named "Du Shi Tianxia" "The players shouted excitedly.

"Oh, it would be great if the game currency could be converted into RMB." Another player sighed as an excuse.

"Oh, yes!" Everyone sighed.

At this time, the "Second World" released information again.

——World War will accept players to exchange game currency into RMB (or currencies of various countries, according to the exchange rate), and the company will only charge a 5% handling fee. If cash is converted into game currency, no handling fee will be charged.

What! Game currency can be directly converted into RMB by creating gods! ? ——Now all the players were stunned.

Although, since the advent of online game industry, professional players have emerged out of thin air. Every year, I don’t know how many players become professional players and make money in the game to support themselves and even their families. But that all requires a third-party platform (usually "Ding Dong"), and now World War directly allows players to exchange game currency and display currency. This is definitely the first time.

Immediately, all the players cheered. Especially those players from third world countries are extremely excited. What does this mean? It means they can create gods and make money by playing games. And make money in dollars!

Mom, I can create gods and earn money to support my family! ——A teenager in India shouted excitedly.

Haha, now my family can no longer stop me from playing games! ——The Chinese boy yelled.

It’s interesting, and the game can also make money directly. ——The American young man pinched his chin with a playful look on his face.

Players from all over the world are in high spirits and cheering. All players agree with this charging model with both hands and feet!

However, after being excited, players inevitably began to worry. They worried whether the "Second World" would modify the explosion rate of World of Tanks to limit the money players can obtain. Otherwise, if the game becomes a big hit, players will make a lot of money, and the "Second World" will suffer a huge loss.

Players’ concerns quickly spread around the world. And the financial experts on Wall Street jumped out at this moment.

"As we all know, the value of a country's currency is priced based on its gold reserves. The 'gold coins' of World War are virtual, and you can have as many as you want. The exchange of game coins is open , instead of providing players with a way to make money, it is better to be a means of making money in the 'Second World'. As for players making money, forget about it. Just change the numbers, and Lin Feng can make players earn a dime. You can't make any money," a financial expert on Wall Street said sarcastically.

This statement is obviously an attack on the "Second World" and is a conjecture without any evidence. It is ridiculous and unbelievable. Originally players would not believe it, but now it concerns the vital interests of the players. They can create gods and make money through the game. Therefore, driven by money, players instinctively choose to believe the words of these Wall Street experts.

Huh, now you are shooting yourself in the foot! ——Suleiman laughed when he witnessed this scene.

However, facing this scene, Lin Feng was already prepared. The game currency exchange for the immediate announcement of World War will be supervised by the four major international law and accounting firms, and all data in the game will be exactly the same as before. Moreover, Lin Feng announced a set of data - if a player only collects wood and collects it 8 hours a day, he can earn US dollars in income in a month.

This amount of money is not a lot, but it proves that players making money through world wars is by no means a dream, but is actually feasible.

With Lin Feng's promise and the supervision of the four major accounting firms, no players doubted that World War would change the exchange rate, and immediately some players tried to exchange game currency.

A new era has begun!

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