Rebirth of the Evil Life
Chapter 269: 1 Stone Arouses 0 Waves
The laments of many online game companies in China are not unreasonable.
It should be noted that now they are already overwhelmed by Lin Feng, and a "Legend" of "Ten Thousand Fighters" almost snatched away the same type of game players; after that, "Audition" took away a large number of women Players also took away a group of male players; the first day of the launch of "Counter-Strike ne", which was just launched a few days ago, almost emptied all the male players, except for the new wolf net with "Magic Baby" on the side Smiling contentedly, the rest of the online game operators were itching with hatred. This time, Lin Feng annexed "Valve", which made them live.
Most of the online game companies only feel that their eyes are darkened, and they can't see where they are going!
transformation! transformation! Many online game operators have decided to transform at the fastest speed. One is the turn-based online game similar to "Magic Baby"; the other is the leisure and relaxing online game market that Tencent has expanded; the third is the 3DD online game market. But no matter which aspect is very difficult, the turn-based online game "Magic Baby" is the only one, and Sohu's "Apple Pie" also has a unique way to focus on campuses, occupying a lot of space, and there are no excellent rounds in the online game market today. This makes many online game companies at a loss. It is said that Netease is also researching a new turn-based online game - "Fantasy Westward Journey", which makes many online game companies even more daunting.
As for the casual and relaxing online game market, Tencent, relying on its absolute dominance in the chat tool market, unifies leisure and entertainment online games with ease. After all, for all netizens, it is not necessary to play games, watch movies or listen to songs online, but they must have them. There is a way to turn these users into potential players. Other online game operators want to compete with Tencent, and the future is extremely slim.
There is no way out for these two aspects, and they can only aim at the 3DD online game market. Nowadays, there is only one "Miracle" of Jiucheng Company that is very popular in China. Although it has been greatly suppressed by "Legend", apart from "Legend", "Miracle" is also the second place in the real-time combat online game, and the number of online players is barely 30. Ten thousand. Of course, it is not so easy to enter this market, after all, there are only so many good games, not to mention competing with "Miracle" for a word, it is difficult!
As for the first-person shooter game "Counter-Strike ne", which has been hyped for several months and was temporarily suspended and upgraded the day before yesterday, these domestic manufacturers were still interested in getting involved, but now they see that "valve" has been swallowed up by Lin Feng. What else do you use to compete with Lin Feng, why bother to waste money on yourself.
In the end, most of the game manufacturers in China unified their thinking on one road in Guhuashan—D online game market.
Compared with the corrections in the domestic online game market, major game manufacturers around the world also expressed their views on it when they were interviewed by reporters.
EA - Electronic Arts is the most famous interactive entertainment software company in the world, and it is also the world's largest third-party game developer. Since its establishment in 982, it has produced countless games that make all players obsessed. "Command and Conquer", "FA Football", "NBA-vee", "The Sims", and "Need for Speed" are all from EA.
EA President Peter Mo was interviewed. When the reporter asked whether the merger of "Second World" and "valve" would affect the status of EA, Moore pondered for a few seconds. Confidently say - although the two companies merged. They are leaders in their respective fields (online games and first-person shooters). But want to shake EA's position in the computer game industry. Another 30 years at least.
ft - Ubisoft. Founded in France in 1986. The third largest game company in the world. Signature game - "Rayman". And of course Football Manager. Later, popular and well-received masterpieces such as "Prince of Persia" and "Assassin's Creed" were developed.
Ubisoft president Yves Limott. In an interview with reporters. Merge for "second world" and "valve". Smiled and said—both companies have their own competitive products. But both companies are too "young". The background is not enough. Want to reach the height of Ubisoft. still early. But I look forward to their growth. Maybe in my lifetime. It can be seen that they have become one of the global game software manufacturers.
—Nintendo. Japan's largest game maker. The world's second largest game maker. Whether it is market value or sales, it is closely behind the EA company. But it is far behind the third place Ubisoft. It is involved in the game, hardware and game peripheral market. Its development site (8-bit red and white machine). (6-bit Super Nintendo). N6 (home use 64-bit game console) and GBB (8-bit handheld) are all popular in the market. There are countless games developed by it. The vast majority of Chinese players grew up with classic software such as Nintendo's "Mario" and "Pokemon".
The current president of Nintendo, Satoru Iwata, is extremely disdainful of the merger of "Second World" and "valve". When interviewed by reporters. He made no secret of his contempt for it in his heart-both companies are small companies that have just been established. Although with some success in some areas. But I want to become the most famous game manufacturer in the world. They are still too tender.
I heard that Lin Dong is interested in getting involved in the home computer market. I personally welcome it. I'll let him know how the console game market is playing out.
Obviously, Satoshi Iwata has learned about Lin Feng's ambition to enter the home computer market through certain channels. For a Chinese who wanted to acquire the hardware development department of Sega, a Japanese national brand, Satoru Iwata, who was very self-confident, thought it was a national humiliation for Japan, so he naturally wanted to teach Lin Feng a lesson.
nnment——Blizzard Entertainment, founded in 1991, is already the most prosperous game software company in the industry today, and "Valve", which launched "Half-Life" and "Counter-Strike" and became famous for a while, is called the game of the 21st century The "double pride" of the software industry. However, compared to the single product of "valve", Blizzard Entertainment has "StarCraft", "Diablo" and "Warcraft" that make all players obsessed. Although the three games are of different types, all of them are excellent. Also broke out - produced by Blizzard, it must be a boutique reputation.
When the current president of Blizzard Entertainment, Mike Mohamy, was interviewed by reporters, he smiled slightly when the reporter asked whether the new "Second World" would replace Blizzard, and appreciated "Second World" and Lin Feng in his words. It’s beyond words—“Second World” has always been a computer game software company that I admire very much. Whether it’s “Legend” it represents, or its self-developed “Plants vs. Zombies” and “Audition” have achieved extraordinary results.
I am amazed by the "Counter-Strike ne" Asia Internet, this time the merger of "jie" and "va~lve" is a win-win situation. I believe that they will become a real first-class manufacturer in the game industry just like our Blizzard Entertainment Company. Maybe Maybe we will cooperate in the future.
When Mike Mohamy praised the "Second World", he did not forget to take the opportunity to promote his Blizzard company.
Compared with many game companies who are either hostile or welcoming, domestic netizens are full of praise. The merger of "Second World" and "valve" domestic game company has greatly become famous. And after the annexation of "valve", "Counter-Strike ne" will become more mature, and it will also be able to provide players with more complete and user-friendly services.
However, the sensation that Lin Feng caused to the world was definitely not limited to this. At the press conference, in addition to announcing the merger of the two companies, Lin Feng also announced that he will launch "Half-Life" (a stand-alone game) next summer and will develop an online game that can be globally interconnected within the next three years — "War of the Worlds."
These two pieces of news are another atomic bomb, causing even greater shock waves in the already restless game market.
The success of "Half-Life" has sold 9.3 million copies (excluding domestic, almost 99.99% of domestic pirated copies must exceed tens of millions), and its sequel "Half-Life" is undoubtedly highly anticipated. This time, Lin Feng accurately told all players the launch time, which naturally satisfied many players who had been waiting for a long time.
Next summer, "Half-Life" and "Warcraft 3" by Riot will be released. I believe that the summer of 2002 will no longer be lonely for all players.
As for the "War of the Worlds" that Lin Feng revealed at the press conference, Lin Feng didn't introduce too much, and his official website didn't introduce too much in detail. construction ingredients. The brief introduction on the official website naturally failed to arouse the interest of many players, but its slogan of "Global Internet" - allowing all players in the world to play on one server, still attracted the attention of many players. But after all, it was completed within three years, which is still early.
What really excited all the players was that Lin Feng announced that he would hold the "E-Sports World Cup", held every two years, and exclusively hosted by "Second World". At the same time, Lin Feng will establish an "e-sports league".
This news has attracted the attention of players of all e-sports games around the world.
The "E-Sports World Cup" is also Lin Feng's feeling of the success of South Korea's G E-sports competition, and decided to make it a global e-sports event, just like the "World Cup Football" in football. Since those such as "EA" and "Nintendo" look down on me, I have to be a good looker at them. Let them know that in the game industry, there are also Chinese companies, and they are the most authoritative ones.
This "e-sports world" will undoubtedly not only promote the development of e-sports, but also consolidate the position of their own game companies in the industry. After all, all game software companies rely on gamers for their food. As long as there is support from gamers, game companies can survive forever.
As for the e-sports league, Lin Feng is purely to promote the domestic e-sports level, so that domestic e-sports players can at least support their families, and even become millionaires. Of course, Lin Feng is not limited to the domestic league, but is planning to build it into a football league, making his league a "La Liga Real Madrid", including high-level e-sports players from all over the world. The league is coming.
Of course, in order to distinguish it from the "E-Sports World Cup", one is represented by the country and the other by the club.
This news has ignited the interest of all e-sports players, but it is not known how Lin Feng will promote his "E-sports World Cup" and "E-sports League", but all players are looking forward to it.
But whether it's the "E-Sports World Cup" or developing "War of the Worlds" or "Half-Life", all these projects need money. The "Second World" now only has a liquidity of 100 million US dollars, and it is impossible to guarantee the normal operation of various projects. After discussion by the board of directors, Lin Feng privately injected 5 funds to finance "Second World".
After the capital injection, Lin Feng's shares reached 5649%, Li Zekai's shares were 312%, Wu Zhao's shares were 328%, Cui Mingze's shares were 328%, Wang Meng's shares were 96%, Gable held shares, n-Le~ held 7% , the former "valve" management holds shares
This capital injection not only solved the problem of "Second World"'s lack of funds, but also weakened the shares of many shareholders, and at the same time strengthened Lin Feng's absolute control over "Second World". Even if the company's boss, Lin Feng wants to sell the stocks in his hand due to some accident in the future, it will not affect Lin Feng's position in the company.
As for Li Zekai's shareholding reduction from 20% to 312%, he has no opinion. Although there are fewer shares, there is no doubt that after the merger and recapitalization of Second World, its market value is higher.
Originally, the combined market value of the two companies before the merger was expected to be 100,000 yuan, but after the merger, after Lin Feng's capital injection, the market value has exceeded 60 yuan. Li Zekai’s 312% shares, converted into U.S. dollars, are about 78.7 billion U.S. dollars. He invested 5 yuan at the beginning, and made a profit of nearly 3 yuan in more than six months. more bullish.
Lin Feng did not lose money. Although he injected another 5 yuan and reduced his shareholding to 5649%, his "Second World" assets increased to nearly 34 yuan. In less than a month, Lin Feng's personal assets in the "Second World" have far surpassed the ranking list just made by Hurun.
Regarding the speed at which Lin Feng made money, other rich men in the country who were on the list at the same time could only sigh at themselves, and they could only sigh at him as a monster!
And according to what Hurun said at a private meeting, it is conservatively estimated that Lin Feng’s personal assets are close to 50 yuan (of course, most of them are real estate, almost all of them are stocks, such as Tencent stocks, C% stocks of m network, etc.). If you are not conservative, it is not uncommon for Lin Feng's assets to exceed tens of billions of dollars. Of course, all of this will have to wait for Lin Feng Company to go public before the final conclusion can be made. (To be continued, if you want to know what will happen next, please log in to anm, more chapters, support the author, support genuine reading!)
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