But six hours after the launch of the Real World International Edition, players who were kicked out of the game by the anti-addiction system continued to promote it on various Internet platforms.
Soon, it ushered in a rapid increase in the number of registered players.
Twelve hours after the launch of the Real World International Edition, its total number of players reached more than 27 million.
And as time passed, its amazing graphics and gameplay were also known by more and more netizens.
Everyone downloaded it to try it out, and then they couldn't extricate themselves.
Twenty-four hours after the launch of the Real World International Edition, its total number of players reached more than 330 million.
Although this data is still far from the registered player data of mainland China, it has already stood at the top of the entire world game industry.
It can be called a blockbuster.
Even Blizzard, XP Group Game Department, and other world's most powerful game manufacturers, called out the wolf.
Everyone held emergency meetings to analyze how many players their companies would lose after the launch of the Real World International Edition.
If most of the players leave, how will the company continue to develop in the future?
The player registration data of the "Real World" game in mainland China began to fall sharply on the second day.
The total number of registered players on the first day was more than 410 million.
The total number of registered players on the second day was more than 530 million.
The total number of registered players on the third day was more than 550 million.
The emergence of the "Real World" game even slightly boosted a wave of registered users of Feixun, allowing it to stand at 580 million.
However, although the registration data of the players of the "Real World" in mainland China has slowly entered a stagnant state as time goes by.
But the player registration data of the international version of the real world is completely out of control.
The total number of registered players on the first day of the international version was more than 330 million.
The total number of registered players on the second day of the international version was more than 890 million.
The total number of registered players on the third day of the international version was more than 1.28 billion.
The total number of registered players on the fourth day of the international version was more than 1.55 billion.
The total number of registered players on the fifth day of the international version was more than 1.67 billion.
The total number of registered players on the sixth day of the international version was more than 1.75 billion.
The total number of registered players on the seventh day of the international version was more than 1.84 billion.
Adding the 550 million players in mainland China, the actual total number of players of "Real World" has exceeded 2.4 billion.
It has become the world's most worthy online game with the most players.
And the second most popular online game "Minecraft" has a total number of 1.6 billion players.
It took "Real World" less than a week to surpass it.
Most importantly, with the emergence of "Real World", "Minecraft" players also began to lose a lot.
The two games have similar gameplay and super high degree of freedom.
But in terms of graphics, the two are not comparable at all.
"Real World" completely crushed "Minecraft" into slag.
Moreover, the gameplay of ‘Real World’ is more free than ‘Minecraft’, and the various settings are more reasonable.
If it weren’t for its anti-addiction mode, which only allows players to stay in the game for six hours a day, I’m afraid all games except it would have died.
But even so, after players have experienced the excitement of ‘Real World’, it is difficult to get interested in other games.
The daily active time of players in those games will only continue to decrease.
To describe ‘Real World’ in one sentence: After my flower blooms, all other flowers will die!
In addition, the success of the international version of Real World has also driven the registration data of Feixun International Edition.
More than 1.84 billion players also represent more than 1.84 billion Feixun users.
You should know that Facebook, the instant messaging software with the largest number of users in the world, has only a little over 2 billion users.
The gap between Feixun International Edition and Facebook is not that big now.
Moreover, as time goes by, there will be more and more players of the international version of the real world, and this gap will only continue to narrow, and it is not impossible to surpass the past in the end.
After all, all users who have used Feixun will feel its compactness and practicality.
Last year, users in mainland China began to gradually abandon the mainland instant messaging tool giant GG after Feixun appeared.
Perhaps in the near future, international users will also gradually abandon Facebook and switch to Feixun.
Of course, if the user data of Feixun in mainland China is added, it actually has a large number of users in the total number of users.In terms of volume, it has actually surpassed Facebook.
Li Chengyu has already made plans. After a while, when international users have become accustomed to Feixun.
He began to bring the international versions of Today's Video, Yuyun Music, and Nuomituan to the world stage according to the routines of the previous launch in mainland China.
While the international version of Real World was developing in full swing, Li Chengyu had already taken a plane to leave Hong Kong and returned to the Magic City.
In China, after so many days, the topic of "Real World" games has never been off the hot search list of major online platforms.
Especially after this game developed by mainland China's own people occupied the first place in the world's games.
Everyone is full of pride and believes that China's scientific level has stood up.
Well, at least in the field of game technology, it has stood up!
Every day, players of "Real World" upload interesting things they encounter in the game or beautiful scenery pictures to various online platforms, attracting many people to watch.
Even when not playing games, many young and middle-aged people gather together to discuss the gameplay and interesting things in the game.
Various game strategies on the Internet are endless.
"I have been frozen to death five times today, which made me give up the idea of continuing to study fire-making by drilling wood. In the end, I charged three game coins and bought a flint."
"I made a stone axe according to the online strategy, but maybe my craftsmanship is not good enough. It was completely damaged after just over an hour. It is still not as reliable as the stone axes sold in the game mall."
"Dear ones, please teach me how to twist hemp rope quickly. I want to weave a net to catch fish myself. I will never buy fishing nets in the mall because I have no money."
"These players upstairs are all local tyrants. I have been playing the real world for a few days and have not spent a penny. I am still having fun."
"......"
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