After figuring out this logic, beta players have chosen to directly enhance their equipment.

After strengthening the equipment, players were surprised to find it.

This attribute is also added too much!

As long as the enhancement is successful, the equipment attribute will be directly increased by 50%.

This TM is more than 20 levels plus attributes.

Level improvement does not play a big role, and equipment improvement is naturally very important.

After strengthening the equipment, the players' attributes have directly improved a lot.

The boss who was completely unable to fight before, now meets again, and can finally take over.

Although it is not a direct second, it is also possible to kill with an operation.

Players with better talent quickly passed this level and completed the mission and reached level 30.

And when players still want to continue to do mission upgrades, they experience the most important gameplay of this game.

That's PK!

As a side-scrolling action game, PK is naturally an important component.

The essence of the game "Hunter" is actually an online version of the arcade.

Dungeon challenges, similar to Three Kingdoms.

And PVP, naturally, is a fighting arcade similar to "Street Fighter" and "The King of Fighters".

Such a game is definitely very attractive for those players who have experienced the arcade era.

And Qian Jinrong, as a veteran arcade player, invested a lot of energy in PVP when designing "Hunter".

The feeling of fighting arcades has been restored as much as possible.

Even at Jiang He's suggestion, he set up a ranking system.

Players can also get rank in PVP.

In fact, PVP is not a new concept, and even "Monster World" PVP is an important gameplay.

And "Monster World" PVP has a lot of tricks.

In addition to full-server battles, you can even play cross-server battles to compete for the first place in the whole game.

In order to achieve this goal, a large number of local tyrant players can even invest tens of millions of dollars alone.

However, the underlying gameplay of "Monster World" determines that the PVP of "Monster World" is completely a simple numerical comparison.

I'm higher than you, I'm awesome!

And "Hunter" is different, not to mention the situation where the values are similar.

Even if the value exceeds a few orders of magnitude, if the other party operates well, he will be beaten into a Muggle.

It's just a pity that although these players experience the charm of PVP.

But only at the request of the mission, several battles were completed.

After all, there are still cash rewards waiting for them, how can they waste too much time on PVP.

......

With the attraction of cash, players can level up their quests very efficiently.

By the night of the second day of the closed beta, some players had completed the task and passed all the normal difficulty bosses of the first nine pictures.

In itself, it is easier to upgrade "Hunter", plus the internal test has lowered the value of each boss, so it is easier to do the task.

The player with the fastest progress has now reached the full level of 50.

The highest online at the same time also jumped to 220,000.

This is really scary for a closed beta game.

It is already better than many open beta games, and the results are better.

As closed beta players post the news of "Hunter" on major forums, this game that is still in closed beta is becoming more and more discussed.

There are already many players who have asked the production team to quickly open the game to beta.

Qian Jinrong's side, on the other hand, was not much influenced by the players.

After all, although the internal test feedback is good, there are no fewer bugs.

Countless bugs are waiting for the production team to fix, how can it be public beta so quickly.

And after the end of this closed test, there will be a week-long paid deletion test later.

It is used to test the paid data so that the payment mode can be adjusted during the public test.

Being able to launch the game in November is already an amazing efficiency for the production team.

According to Qian Jinrong's original plan, the open beta of "Hunter" is November 11.

At present, the entire project team is trying its best to catch up with the schedule.

......

After a week of fermentation, users of Starlight Internet Cafe also found that Internet Cafe can get the opportunity to get the internal test of "Hunter".

Directly caused a wave of popularity in major cities, and even players in other cities knew about it.

Thinking that the closed beta was still a few days away, I took the train to experience "The Hunter".

Now the four Starlight Internet Cafe and the five Starlight Internet Cafe in Feicheng are all full.

Even, even the night is full, and the business is scary.

It wasn't until October 20 that the first large-scale test of Monster World: Hunter ended over for ten days.

Countless closed beta players are in love, and some keep urging on the forum, asking when the next test will be.

There are also players who keep sharing their closed beta experience on major forums.

Provoke a large number of users who did not play and leave a large number of envious comments.

However, compared to users, those peers in the game industry have a sense of crisis.

......

At the headquarters of Shengda Magic Capital, Cheng Tianqiao looked at the person in charge of "MapleStory" and asked lightly

: "The same are 2D horizontal games, do you think "MapleStory" can compete with "Monster World: Hunter"?"

The person in charge heard Cheng Tianqiao's question, and his expression was a little embarrassed.

Although "MapleStory" is very popular in the cold country, it can even be said to be a national-level online game.

In the small place of the cold country with a population of tens of millions, "MapleStory" can be online at the same time as 300,000.

Its game charm is definitely there.

But in the face of Monster World: Hunter, MapleStory's game quality pales in comparison.

Seeing that the person in charge had been refusing to say, Cheng Tianqiao frowned.

When I went to talk about the agency of "MapleStory" at the beginning of the year, Shengda had high hopes for it.

After all, "MapleStory" has such a good result in the Cold Country, and the risk of losing money after the agent is very low.

Unexpectedly, Tiantian Interactive actually launched a work such as "Monster World: Hunter" at the same time, which is far superior to "MapleStory".

Even if Cheng Tianqiao doesn't like to play games, he can see the gap between the two games.

Is it true that the online game of the cold country has fallen behind?

And the person in charge on the side, after thinking for a long time, finally spoke.

"Cheng Zong, I think although compared to "The Hunter", "MapleStory" is much inferior.

But "MapleStory" still has its own characteristics, we just need to seize this feature to promote it.

Even if it can't compare to "The Hunter", the results will not be too bad.

Speaking of this, the person in charge of "MapleStory" paused for a moment, and then continued: "

And I think that the company has been acting for games, which is not a long-term road, maybe self-research is a more suitable direction."

After all, there are many successful self-research projects in the past two years, such as "Monster World", "Fantasy Westward Journey", "Plants vs. Zombies"....

They have all created very amazing business results. "

..............

PS: Although it still did not reach the urge of 2600.

However, yesterday's gift earned more than $50, and today I will continue to add a more chapter.

Add a new rule, whether the gift exceeds fifty yuan, or the urge exceeds 2600, a chapter will be added.

The two conditions do not stack up because I have to work during the day and really have limited energy.

Writing three chapters a day has consumed all my downtime.

Finally, thank you all for your gifts.

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