Don't feel that jumping and turning the angle of view is simple, know that it is 2004.

In order to implement these functions on this poor computer performance, the programmers of the Candledragon Engine team were bald.

Technology needs to be accumulated, and Jiang He put forward those requirements in 03, which is indeed difficult for the development team.

But fortunately, these difficulties have been solved by developers who interact every day.

After briefly enjoying the scenery of his origin for a while, Wang Zhao continued to play the game again.

Although "Flood" has made a lot of innovations in various mechanisms.

But its essence is actually an MMO type of game.

The beginning naturally still has to do the task.

For example, collect some medicinal herbs, deliver a message....

It's just that when I think that these tasks are all issued by Nuwa, Wang Zhao always has a different kind of pleasure when he does these tasks.

After a few simple small tasks, Wang Zhao got the first magic weapon from Nuwa.

A nameless wooden sword, this is the magic weapon that Nuwa used the branch of the birth point to refine casually, and the grade Houtian Lingbao.

Although I don't know what this Houtian Lingbao means, I look at the green quality.

Wang Zhao, who has played so many online games, can also guess that this is probably not a particularly good prop.

However, after obtaining the magic weapon, Wang Zhao finally experienced the combat system of "Flood Famine".

Although the action system looks stiff, it is not a dumb stand there to put skills.

Jumping, tumbling....

Wang Zhao felt the charm of the game at one time.

With the deepening of the game, after the introduction of various guidance mechanisms, Wang Zhao also understood the gameplay of the flood wilderness.

Players can carry three magic weapons at the same time, each of which is exclusive to a normal attack and two skills.

A small skill, a big move.

Players can switch back and forth between these three magic weapons and play high output through various skill combinations.

Although the various active and passive skill mechanisms seem very complicated, Wang Zhao does not have any impatience.

In the first two years, he was tired of playing those simple online games.

Now seeing the complex mechanism, Wang Zhao couldn't help but call it out in his heart, this is called a game.

The various missions of the spawn point are to guide players to understand the gameplay of the game "Flood".

And now he's discovered a new charm in the game, which is to brush up on quests!

The quest bosses in "Flood" are very difficult, not those numerical difficulties, but mechanical bosses.

And the mechanics of each boss are different, and there will be no sense of repetition like other online games.

Wang Zhao is crazy doing various tasks and experiencing various plots.

By the time he came back to his senses, it was already half past seven in the evening.

"Flood" is really fun!!

Wang Zhao's face was excited, and he was still reminiscing about the content of the game.

The more you experience it, the more you can be shocked by the excellence of "Flood".

It's definitely a game ahead of its time.

This transcendence is not just about gameplay.

In terms of plot, Wang Zhao also felt the charm of the game.

This flooded world has just experienced Pangu's opening of the world.

At present, this world is controlled by three major races, the dragon race that controls the ocean, the phoenix family who controls the sky, and the unicorn family who controls the earth.

And in the dark part of this world, there are unknown black hands instigating the fight between the three races.

The whole world is about to usher in a big war.

Although Wang Zhao is now only in touch with a corner of the entire plot, the sense of epic still comes to his face.

Those who are familiar with the flood famine should have seen it.

This is actually the plot of the First Tribulation of Long Han and the War of the Three Races.

However, the plot on the bright side is a big war between the three ethnic groups.

But the dark line is actually the battle between Dao Zu Hongjun and Mozu Luoji.

Luo Xiao secretly triggered the fight between the three clans, and Hongjun laid out the means to stop Luo Xiao.

The plot of the Hong Barren game has been greatly adapted from the outline originally given by Jiang He.

After all, the original flood plot, although very interesting, is not suitable for making a game.

Of course, such a huge plot cannot be placed in the volume of less than 3 G.

At present, it is the first version, and there is only the plot of the Qilin family, and a small part of the plot of the Dao Demon Battle.

The flow of the entire plot will be updated slowly in the future.

The rhythm is a small version of a month and a major version of half a year.

The plot of the First Tribulation of Long Han and the battle of the Dao Devil is expected to take two years to complete.

At that time, the game will also usher in a major overhaul, and in the plan, this major revision will even choose to replace the engine.

In addition to continuing to improve the Candle Dragon I, the Candle Dragon Engine team has begun the research and development of the Candle Dragon II.

At that time, "Flood Waste" will also replace Candle Ryuji.

Time passed day by day, and in the blink of an eye it was already three days later.

After these few days of fermentation, the popularity of "Flood Famine" remains high.

Countless beta players who have played "Flood" have shared their joy on major game forums.

The shock brought by the Pangea continent spread to the entire Chinese Internet through the words of the players.

'Flood Famine' is awesome!

''Interact every day, don't test inside, go straight to the public test!''

''Please, I'm going to die without Flood Waste!!

''Woooo ’

......

Of course, such a large-scale sharing of the closed beta will naturally attract some doubts.

After all, it's just a game, and if you haven't played it, of course you will choose to question it.

It is still in closed beta, and a large number of forum users cannot play it.

In those forums, users who were unhappy with those closed beta players who frequently posted were directly launched a scolding war.

It's just that due to the special closed beta mode of "Flood Famine", as long as others question it.

These closed beta players will reply directly, I don't believe you go to Starlight Internet Cafe to experience it.

Generally, when the scolding battle reaches this time, the other party is silent.

In addition to the spontaneous spread among players, major game media also expressed their views on the closed beta of "Flood".

[Does the emergence of "Flood" mean the arrival of a new era of online games? 】

【"Flood" is a rare good game! 【

Daily Interaction: 3D online games do this! 】 】

【"Flood Waste", "World of Warcraft", which is better or worse? 】

......

Some of them are issued interactively every day, and some media spontaneously express their views after experiencing "Flood Waste".

Of course, there are also negative reports.

For example, the media that compared "Flood" with "World of Warcraft" is obviously uneasy and kind.

......

"Can the closed beta of World of Warcraft begin?"

Zhu Jun, the boss of Jiucheng, looked at the head of the online game department with a solemn expression, and said with a frown.

Originally, when CJ revealed the news of the game "Flood Waste", Zhu Jun didn't really care much.

After all, in the internal evaluation of Jiucheng, it is impossible for domestic manufacturers to make games comparable to "World of Warcraft".

I don't think that the daily interaction that has just been established for more than a year can set off any storms.

It's just luck and made two money-making games.

In terms of heritage, daily interaction is not even comparable to the Mao of Jiucheng.

But when "Flood Waste" was recently closed beta, the online game department of Jiucheng conducted research according to the usual practice.

After Zhu Jun saw the research report, he was dumbfounded on the spot.

The online game department of Jiucheng unanimously believes that "Flood" will be the biggest competitor of "World of Warcraft" after its release.

If you see "Flood" listed so safely, the data of "World of Warcraft" will definitely be affected.

The advice given is to hurry up and get World of Warcraft online.

The previous ones that let the World of Warcraft touch the porcelain "Flood Wilderness" were naturally arranged by Jiucheng.

In order to create momentum for the upcoming closed beta of World of Warcraft, in order to increase some attention.

.........

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