Since the release of the closed beta of the two games, "Flood" and "World of Warcraft", they have been enthusiastically sought after by players.
Discerning people can see that the domestic online game market will definitely be the world of 3D online games in the future.
For domestic online game manufacturers, it is almost impossible for them to develop a 3D engine.
As a result, they can only go to the market to seek engines from third-party manufacturers.
Before the launch of the Candledragon engine, although there were many 3D engine projects on the market, the real choice was actually Unreal 3.
Using Unreal 3 to develop games involves a number of serious issues.
There
are few talents in China who understand the development of Unreal 3....
If game makers want to use UE3, they need to re-develop talent.
And the time it takes to do this, not to mention half a year.
And the licensing price of Unreal III is not cheap, not only do you need to pay for the software, but you will also charge 25% of the revenue as a license fee.
For domestic manufacturers, this price is too high.
What's more, the scripting language used in Unreal 3 is C++, or U++? (funny)
C++ is a language that is too difficult for newcomers to learn.
Just when the manufacturers were at a loss, the Candle Dragon engine appeared.
Although the Candledragon engine itself is also developed in C++, after all, C++ is indeed a little more efficient.
However, Candledragon has intimately packaged C++, JavaScript, and C# scripting languages for developers to use, in order to reduce the development difficulty of users.
C#, in particular, is characterized by a very simple introduction to get started.
Many training institutions, that is, teach C#, and the talent training of manufacturers will be much easier.
What's more, during the development of "Flood Waste", Tian Tian Interactive has cultivated a large number of developers who understand the Candle Dragon Engine.
Domestic manufacturers only need to recruit these people and immediately start the development of their own 3D online games.
As for the strength of this engine, after the launch of "Flood", I believe that any manufacturer will not doubt it.
After understanding the advantages of the Candle Dragon engine, the manufacturers immediately issued a cooperation application to Tiantian Interactive.
In fact, these manufacturers have begun to test the Candledragon engine at the beginning of the release of the Candledragon.
After all, the software is free and can be downloaded on WeGame.
Only the engine is used in commercial projects, and the total revenue of the project exceeds 1 million RMB.
The Candledragon Engine will charge 5% of the revenue for the excess as a licensing fee.
The reason why these manufacturers will take the initiative to contact Daily Interaction is actually because of another charging method of Candledragon, that is, the source code buyout model.
Although the software itself is free, the C++ layer of the Candledragon engine is a black box mode that ordinary developers cannot reach.
Of course, the Candledragon Engine side also intimately prepared the source code purchase service.
If the manufacturer has a demand, they can pay to buy the source code from the Candledragon engine, so that they can use the engine layer more freely.
You can even make magic changes directly on the engine according to your own needs.
The price is not expensive, it is 30 million RMB a year.
After all, the Candle Dragon engine is still under continuous development, and the update speed is very fast.
It's basically a small version for three weeks and a big version for two months.
This purchase period is to ensure that the manufacturer can receive the updated source code of the Candledragon engine in a timely manner.
At present, the cooperation applications received by Tiantian Interactive basically include all game manufacturers in the country.
There is no need to talk about net suppression and sou hu.
Even Fuji Xun, Jiucheng, and even Shengda, the old rival who interacted every day, also sent applications for source code buyouts.
For these large manufacturers, a buyout of 30 million is indeed more cost-effective than a 5% revenue share.
These domestic game manufacturers must have more than one game.
The company's game business, with a annual revenue of more than 600 million, is not much difficult.
The price of 30 million a year is really very affordable, not to mention the advantages of source code.
On the other hand, it can also be seen how urgent these manufacturers are.
For 3D online games, they are already impatient, and they all want to bite off a piece of cake on it.
But all this is understandable, although these manufacturers have made a lot of money on 2D online games.
Even the vine training, which has been put on the online game project, has not made less money.
Relying on the large-volume model, coupled with QQ's promotion traffic, although the game is garbage, it can also achieve hundreds of millions of revenue a year.
However, as the gaming market becomes more and more competitive.
The living space of ordinary 2D online games is obviously getting smaller and smaller.
The increase in revenue of various companies has also stagnated.
Finding a new growth point has naturally become their most important goal.
Now, with the success of the game "Flood", 3D online games have become a choice they have to make.
......
"Mr. He, do we all have to agree to these purchase applications?"
He Hongguang, head of the Candle Dragon Engine Department, asked CEO He Jing suspiciously in the president's office of Tiantian Interactive.
Although Tian Tian Interactive has entered the annual vacation, two important projects were launched during the Spring Festival.
He Jing, as the CEO, and He Hongguang, as the head of the department, naturally cannot take a holiday.
"I know what your concerns are, Jiang Dong ordered it before leaving.
Even if it is a strong competitor like Shengda, we don't need to put any obstacles in the engine.
Embrace the market, the Candledragon engine can go further.
When He Jing heard this, he said slowly.
"I see.
After listening to what He Jing said, He Hongguang also understood the company's purpose at this moment.
Whether it's revenue sharing or source code buyouts.
It's all just making money.
Even if all domestic game manufacturers use the Candle Dragon Engine, how much licensing fees can they receive?
But the research and development of the engine is a bottomless pit.
Don't look at the tens of millions of funds that have been invested now, but to maintain the market competitiveness of the candle dragon engine.
This tens of millions is just the beginning.
It is unlikely that the annual R&D funds invested in the follow-up will be less than this amount.
But with the current level of the Candle Dragon engine, it is actually completely enough to interact with the development of all the remaining projects every day.
If we invest more, it seems that this is not necessary at all.
And the reason why Jiang He opened the Candle Dragon Engine to third-party manufacturers is only one aspect.
Its fundamental purpose is to enable the engine sector to feel the pressure of market competition.
With pressure, the Candledragon engine can always ensure market competitiveness.
There is also a reason for the continued investment of R&D funds.
You know, Jiang He's expectations for the engine team today are not just an online game industry.
...........
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