WeChat is actually a little trick made by Jiang He.

After all, they are all reborn, and it would be a pity not to take a bite on the social pie.

However, Jiang He is also very clear in his heart that if he fights hard with QQ, then WeChat has no chance at all.

After all, this time is when QQ is in full swing, and in the field of instant messaging, no one can compare with him.

Not even worthy of shoes....

There are up to 200 million registered users, and it can be said that there are as many netizens as there are QQ users at this time.

And after cooperating with Monternet, they finally solved the problem of how to make a profit.

QQ Game Lobby was launched, defeating Lianzhong Games head-on.

They are already looking for a listing next year.

At this time, it is obviously irrational to launch social software such as WeChat and QQ competition.

Therefore, Jiang He's positioning of WeChat does not mean that he wants to replace QQ, the social boss.

It is to seek a possibility of development.

At present, Jiang He's positioning for WeChat is a game user.

Convert players who play interactive games every day into WeChat users.

Therefore, the development of WeChat is completely around the game, and the function of turning on black voice will be launched in the current development plan of WeChat.

Rather than saying that WeChat's positioning is QQ, it is better to say that what WeChat wants to replace is YY, which has not yet been launched.

As for whether WeChat can be achieved in the end, Jiang He actually doesn't matter.

After all, it's just a simple attempt.

Of course, Jiang He actually has ideas, otherwise he would not have launched the group function.

You know, QQ only launched the group function in 2005.

Once launched, QQ's daily activity has been greatly improved.

In the realm of instant socialization, the function of swarms is very necessary.

Jiang's plan is to launch WeChat first and then attract gamers.

If WeChat's daily activity can be maintained at 100,000, it will already be considered a great success.

After that, what WeChat can develop into later, it can only depend on fate.

It doesn't matter if you can do the best, you can't.

......

The closed beta of "Monster World" this time is until September 30th, a total of ten days.

In these ten days, the registered users of "Monster World" reached more than 3,000.

Although many accounts are registered by players, the actual number of users should have reached 2,000.

The ten-day closed beta time passed quickly, and those customers in the Starlight Internet Cafe were addicted to playing at the moment.

As soon as they heard that the closed beta was over, they asked when they would be able to play.

"Monster World" has already got the version number, after all, the review is not strict at this time, and it is easy to get.

The expected beta time is November 1st, and with the remaining month to go, a little adjustment needs to be made to the feedback from this closed beta.

After all, this internal test still found a lot of bugs, this event gave a total of 5700 yuan, that is, there are 57 bugs.

HOWEVER, MOST OF THEM ARE NOT SERIOUS, AND ONLY A FEW MALICIOUS BUGS AFFECT THE BALANCE.

It will take about two weeks to fix these bugs, and there will be another three-day test at that time.

At that time, the version will basically be no different from the official beta version.

Like the game store, limited-time quests, PVP rings, ladder matches, and these features will be launched one by one.

The next closed beta mainly tests the recharge system, after all, this is the most important way to make money.

If something goes wrong, it's a shame.

......

"Monster World" is in full swing, and Starlight Network has not stopped.

Wang Yiheng has transformed all the branch Internet cafes, such as milk tea fried chicken.

The total profit of the five stores has stabilized at around half a million.

As for the promotion of the Starlight network management system, it is not as urgent as before.

Throughout September, it has only just been promoted to provincial capitals and first-tier cities across the country.

And the cost is also much higher than before, from the previous 25 yuan to an Internet café promotion cost, almost increased to 35 yuan.

It is really a long way, and the transportation at this time is not as convenient as in later generations.

There are many promoters, under the high-intensity boat and car labor, directly fell ill.

Starlight Network also gave a lot of medical expenses.

Fortunately, in the end, Starlight Network Management opened up the market in those cities.

At present, Starlight Network Management has made a name for itself in the Internet café industry, and some cities will take the initiative to install it themselves even if they do not promote it in the past.

In a southern city, because many Internet cafes are opened by a boss, even if there is no ground push, the market share of Starlight Network Management there is as high as 60%.

At present, Starlight Network Management has promoted more than 60 cities, accumulating more than 25,000 Internet cafes.

Among them, only about 22,000 were promoted by local promoters, and the rest were all Internet café owners who took the initiative to install the Starlight Internet Cafe Management System.

In 2003, the size of the domestic Internet café market should be about 100,000.

A total of 25,000 companies mean that the domestic market share of Starlight Network Management has reached 25%, and they are all well-known big cities.

In less than four months, Wang Yiheng was able to achieve this result, and Jiang He was already very satisfied.

By the time of the open beta of "Monster World", these Internet cafes are the best promotion channels.

With the completion of the first test, Jiang He is already discussing cooperation with various Internet cafes.

Today's online payment can be said to be almost non-existent, and game recharge can only be made into point cards by game manufacturers and then sold through channels.

This channel fee is very high, and can even account for half of the value of the point card.

It is possible for small companies like Daily Interactive to account for more than half.

There is no say in negotiations at all.

The Internet cafes promoted by the Starlight Network Management System are not only the promotion channels of the game, but also the sales channels of point cards.

It's a double win.

Under Jiang He's signal, Starlight Network established the Starlight Internet Bar Alliance.

Any Internet café that has installed the Starlite Internet Cafe Management System can apply to join.

After joining, the Internet café will be able to participate in the sales channel.

At present, the condition given by Jiang He is that 40% of the sales of "Monster World" will be used as a channel fee, directly allowing Tiantian Interactive to cooperate with Starlight Network.

Thirty percent of it goes to Starlight Network, and the remaining 10% is used as the sales fee of the Internet café.

Of course, the boss of Starlight Network and Tiantian Interaction is Jiang He.

In fact, Jiang He takes ninety percent for one person, and the actual cost is one percent of the Internet café sales fee.

However, from the beginning, Jiang He planned to let the two companies operate separately.

After all, as a channel, Starlight Network cannot only be used by one company that interacts every day.

In the future, when Starlight Network proves its value, it will also invite other game companies to join.

At that time, this cooperation with daily interaction will become the pricing standard.

As for those Internet cafes, after receiving the Starlight Network cooperation request.

Without any hesitation, they all agreed to join the Starlight Internet Cafe Alliance.

After all, the sales point card is a business without profit, and you only need to operate it casually on the computer.

Top-up those players and get a tenth of them.

Some Internet café owners even offered to help promote "Monster World".

Let Starlight send the poster of "Monster World" in advance, they can better cooperate.

In this regard, Jiang He naturally readily agreed.

With a week left before the open beta of "Monster World", all kinds of promotional materials were sent over for them to cooperate well.

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