Restart the Gaming Era
Chapter 340 DLC and Numerical Values
Huang Yan returned to his seat and began to work seriously.
For him, "Sekiro" is the first project of Xinhuo Studio, and it is also the first time he is responsible for numerical values in a new company. It is a stand-alone game that he was not very good at before, and he must make it beautiful. Beautiful and bright.
Huang Yan is still confident in his abilities, because overall, the numerical difficulty of online games is higher than that of stand-alone games.
In online games, numerical values are basically equivalent to the player's game experience. Whether it is lottery, dungeon, PVP, etc., these numerical contents are very complex, and numerical models must be built, and sufficient room for expansion must be left.
As for stand-alone games, there is relatively little numerical content, mainly focused on the combat system.
In online games, there is also a combat system, and Huang Yan also has relatively rich experience in this aspect.
"Okay, let's get to work!"
"Well... blood volume, attack power, posture gauge..."
Huang Yan briefly analyzed the design concept draft of "Sekiro" and found that there were actually not many numerical values that needed to be done.
Mainly the various attributes of the protagonist, boss, and minions, the damage of various skills, as well as the stance gauge that will increase due to operations such as blocking and imperfect blocking, and the speed at which the stance gauge naturally falls back, etc...
These contents are different for different monsters according to Zhong Ming's requirements.
For example, the stance gauge of humanoid enemies in the game grows quickly, but also fades quickly; the stance gauge of large monsters grows slowly and needs to be worn down slowly.
Huang Yan had studied the combat systems of many games before, and he had a general idea. He immediately started pulling up the value table on the computer and filling in various values according to his own ideas.
…
Zhong Ming returned to Shimmer Studio, and excitement was everywhere.
The success of "Ink Clouds and Smoke 2" far exceeded most people's imagination. Fu Xing'an and others actually expected that the reputation of "Ink Clouds and Smoke 2" would explode, but they did not expect that it would explode to this extent!
And it’s not just word-of-mouth, sales are also exploding!
This game is a very critical game for both the full-view display and the GS1 console. While occupying the live broadcast platform and video website, it also makes the GS1 console's position more stable.
When players mention the GS1 console in the future, "Ink Clouds and Smoke 2" will definitely become the reason for many people to buy it.
The effect of the full-view display is also very good, and because the price is not very expensive, many players who plan to try it have already purchased it.
If Shimmer Studio can launch more games that support full-view displays in the future, this device will definitely become more popular.
Zhong Ming called Fu Xing'an over and made simple arrangements for the rest of the work.
"There are two tasks next. The first is to make holographic projection modes for other games, and the second is to develop DLC for "Ink Clouds and Smoke 2"."
Fu Xing'an nodded. These two things were basically done sooner or later.
After the success of the holographic projection mode of "Ink Clouds 2", the full-view display has gained a good reputation. Although the current sales of full-view displays are not very high, the reputation of players who have purchased them is good, indicating that this product has great potential.
At present, the All-View Display only supports one game, "Ink Clouds and Smoke 2". If it can support more high-quality games, more players will definitely buy it.
Of course, if you want to create a holographic projection mode, there are still some problems. That is, the accuracy of the holographic projection display mode is definitely much lower than the traditional mode. Many players will definitely feel uncomfortable. A game like "Ink Clouds and Smoke 2" is designed specifically for After all, there are very few games that highlight the advantages of full-view displays.
But that doesn't matter. For games like "Resident Evil", it doesn't matter even if the display effect is worse than that of a regular monitor. This is mainly to enrich the game library supported by the holographic display, and there is no expectation that this will further increase the sales of the game.
Moreover, the full-view display can also assume a very important function in the future, which is the live broadcast of holographic projection games.
So far, the live broadcast audience of holographic projection mode is still very small, because there are not many players who buy full-view monitors, and players who buy full-view monitors use this monitor to play "Ink Clouds and Smoke" most of the time. 2》, I rarely use it to watch live broadcasts.
However, the full-view display supports live broadcast of holographic display games.
When players get tired of playing, they can directly enter the low-light live broadcast platform on the full-view display and watch other anchors play "Ink Clouds and Smoke 2".
Maybe this is an insignificant function for the time being, but Zhong Ming values it very much, because the holographic projection live broadcast is unique.
All other live broadcast platforms do not have the function of holographic projection live broadcast. Even if players have holographic projection equipment, the live broadcast signals output by these live broadcast platforms are not in holographic projection mode.
The full-view display supports, and only supports the low-light live broadcast platform, which is also a first-mover advantage.
By gradually expanding this first-mover advantage, we can establish a relative advantage over other live broadcast platforms and serve as a breakthrough for live broadcasts.
The second main thing is to produce the DLC of "Ink Clouds and Smoke 2".
The content of "Ink Clouds and Smoke 2" so far is actually very rich, but since this game has been a huge success, both in terms of word-of-mouth and sales, it is really unreasonable not to develop a DLC.
Making money is secondary, the main thing is to further enrich the gameplay so that "Ink Clouds and Smoke 2" can have richer game content, enough for players to play for a long time.
"So, boss, what's the content of the DLC?" Fu Xing'an asked.
Zhong Ming thought for a while: "This DLC will mainly consist of three parts."
"The first part is more difficult challenges. A master mode is opened for players, and the difficulty of monsters is comprehensively improved."
"The second part is expanded content, including new vehicles, graphics, plots, weapons, costumes, etc."
"The third part is a highly difficult trial that gives players a brand new set of brushes and scrolls, as well as a timer. Players can speed-pass the challenge."
"As for the price of the DLC... let's set it at 99."
Zhong Ming gave a brief explanation to Fu Xing'an, and Fu Xing'an wrote it down one by one and nodded frequently.
The contents of these DLCs are actually relatively conventional, but players will definitely still enjoy them.
The default difficulty of "Ink Clouds and Smoke 2" is not very high. When the character's HP is low at the beginning, some players may find it easy to die. However, after they become more proficient, many players will find the difficulty too low.
In the master mode, the mobs will also be significantly enhanced, and the operational requirements for the players will become higher. For some players who need a challenge, the master mode is the right way to open this game.
However, Zhong Ming deliberately made a more compassionate design, that is, players can choose whether to inherit the words collected in normal mode. After all, 1,000 words would be meaningless if collected twice, and it would also be more painful for players.
The expansion content is very rich, including new plots, graphics, weapons and costumes.
The new plot mainly opens four new quest lines, including some new game content in each village. After all are completed, clues to the Mohist government city will be found. In addition, there are new weapons, props, vehicles, etc., many of which are linked with other low-light platform games.
For example, the protective suit is linked to "Starfire". The story is set that a meteor suddenly fell from the sky one day. The meteor fell in an area where monsters gathered, and went down layer by layer into the crater. Finally, you can find a small In the ruins of the crashed probe, you can find a protective suit from "Interstellar Fire". This protective suit has average defense, but has extremely high cold and heat resistance, and can function as both a cold-proof suit and a heat-insulating suit.
In addition, there are limited-edition costumes linked to "Project Xuanjia" and "Resident Evil", which are hidden in treasure chests in specific areas. Open the treasure chest to get a new set of costumes.
After completing all the new plot content of the DLC, the protagonist can enter the Mohist Mechanism City, solve puzzles to open the Mohist Mechanism, challenge the large mechanism dolls inside, and finally obtain a set of Mohist Mechanisms, including:
Wooden Kite: A flying vehicle that can fly in the air at a slower speed, but it relies more on wind power and will be slightly faster when there is a tailwind. This kind of vehicle needs to consume some materials to continue flying, and players can choose the props on their body to increase fuel.
Mechanical Umbrella: Linked content with "Sekiro". Opening the Mechanical Umbrella can be used as a shield. It is the shield with the highest defense in the game. Moreover, when falling, the Mechanical Umbrella can be used for gliding, and the falling speed is faster than the original kite. slow.
Automobile: A very handsome automatic unicycle, suitable for all terrains. It can climb mountains and move on the water (but the speed will be slower). Like the wooden kite, it needs to consume the props on the body to increase fuel.
The third part is "The Trial of the Saint", which will challenge an extremely complex illusion. The illusion includes all the powerful monsters in the game so far, and after the scholar enters, all the weapons and props on his body cannot be brought in, and the blood volume is one The default value (no matter how much blood is entered), and external buffs cannot be brought in.
In this trial, players must use the scholar's basic abilities and their own skills to challenge. Each level continues to challenge increasingly stronger enemies to strengthen their own combat power. Only after hard work can they pass the level.
After clearing the level, the scholar will fully enhance his scroll and brush. Originally, the defense and attack power of both were very low, but now they will be permanently improved. Moreover, after completing the trial, one's own Mo Yi and health will be additionally increased.
Fu Xing'an wrote down all these contents, and in the next period of time, he mainly focused on developing DLC.
"This DLC is planned to be linked with the new game. The progress is still a bit fast, so we need to do it as soon as possible." Zhong Ming instructed.
Xinhuo Studio will soon start the development of "Sekiro". Zhong Ming plans to release the DLC of "Ink Clouds and Smoke 2" together with "Sekiro" to build off each other's popularity.
Moreover, "Ink Clouds and Smoke 2" will definitely win the award in this game selection. Zhong Ming plans to promote the DLC of "Ink and Clouds 2" at the selection, and by the way, make "Sekiro" popular.
…
Three days later.
Huang Yan's work efficiency is very high, and he has already completed the basic mathematical model of "Sekiro".
This includes most of the numerical content in the game, of course, mainly the combat system, including the health, attack power, skill damage, etc. of bosses, mobs, and players.
Huang Yan showed it to Hu Bin first.
Hu Bin glanced at it briefly: "Is it based on the combat framework of the previous "Yijian Tianya"?"
Huang Yan nodded: "Yes, I think that set of values is more stable. After all, the values of "Yijian Tianya" have been verified by the market."
"Well, I think it's okay." Hu Bin nodded.
He also understands numerical values. After a quick scan, he can probably tell that this set of numerical values is quite satisfactory, fully considering the gaming experience of most players.
"Um, Brother Hu, let me confirm again. Has Mr. Zhong mentioned this issue at all, which is...the difficulty classification of the game? Are there any beginner, easy, difficult, and master difficulties?" Huang Yan asked.
Hu Bin thought for a while: "No. Doesn't "Ink Clouds and Smoke 2" also have difficulty options?"
"Oh, yes." Huang Yan nodded.
When he was doing the numerical calculations, he felt that it would be best to create a difficulty option. After all, many similar action stand-alone games have difficulty options to facilitate different players to experience the game.
But since Hu Bin said no, then no. Huang Yan's value is based on medium difficulty.
"Okay, I'll give this set of values to Mr. Zhong to take a look at. It's been a hard day these two days." Hu Bin said.
After Huang Yan left, Hu Bin sent it directly to Zhong Ming on the internal communication software.
"Mr. Zhong, the numerical framework of "Sekiro" has been made. Take a look at it and you can change it if there is any inappropriateness. Because we really have no experience with similar numerical systems, it is up to you to check it. "
Zhong Ming quickly replied: "OK, let me take a look."
Hu Bin waited for Zhong Ming's reply with some anxiety.
Ten minutes later, Zhong Ming sent back the modified numerical framework.
"It's very well done. I changed a few things a little bit, and you just develop it according to this. Once the game is finished, just fine-tune it." Zhong Ming did not forget to praise a few words.
Hu Bin was very happy and came to Huang Yan's workstation with the numerical framework modified by Zhong Ming. The two of them opened the numerical table and prepared to see what had been changed.
Huang Yan squinted his eyes for a long time.
"It seems...nothing has changed?"
There is a lot of content on the numerical table, with a lot of tabs, and each tab has thousands of rows of data. Although this numerical framework was made by Huang Yan, he couldn't see anything different from before when he took a quick look at it.
"...Wait a moment, let me compare."
Huang Yan opened the previous form, compared the two forms, and quickly found the changes.
No other changes have been made, except that a 0 is added to the end of all values of all enemy units, including bosses, elites, and mobs.
Including the attack power, health, etc. of all bosses, elites, mobs, etc., all multiplied by 10.
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