Restart the Gaming Era
Chapter 357 Interstellar Fire 2
Yunuo Technology.
During this period, Lin Xiaoguang was able to take some time off, because during the development of "Sekiro", Zhong Ming did not arrange for Yunuo Technology to produce new peripherals.
At present, Yunuo Technology's peripherals are mainly GS1 emulators, GS1 consoles and full-view monitors. Especially the sales of GS1 consoles have been rising recently. Obviously, this and the large number of exclusive games on the Weiguang gaming platform have protected the GS1 consoles. Escort is inseparable.
"Ink Cloud 2" won the IGP's Best Game of the Year. Games such as "Starfire" and "Sekiro" also let players see the strong R\u0026D strength of Weiguang Interactive Entertainment. Naturally, buying a GS1 console will What concerns.
As for future research and development plans, Lin Xiaoguang has not yet determined.
Lin Xiaoguang currently has several research and development directions, such as handheld consoles, conventional monitors, etc., but he feels that there is no particularly good direction.
The key is that these hardware devices must be coordinated with the game to achieve the best results.
Lin Xiaoguang was looking at this month's sales data when Zhong Ming knocked on the door and entered.
"Teacher Zhong, just in time, I was just about to find you." Lin Xiaoguang said, "I plan to make a handheld console that can transplant "Ink Clouds and Smoke 2" and Tianji Studio's games. What do you think? At present, There are very few handheld consoles on the market. If we also release a handheld console, it will be no problem if we have a masterpiece like "Ink Clouds and Smoke 2" to protect us."
"Handheld? Don't worry, handheld. I have other plans." Zhong Ming sat down on the sofa.
"That's okay. Teacher Zhong, it would be better if you have other ideas." Lin Xiaoguang nodded.
Lin Xiaoguang also knew that every time Zhong Ming made new equipment, it must be related to the new game he wanted to develop.
Zhong Ming is not in a hurry to make a handheld console now. Although it can be done, the price/performance ratio is not particularly high.
It is true that "Ink Clouds and Smoke 2" can be ported to handheld consoles, but other masterpieces, such as "Resident Evil" and "Sekiro", are more difficult to run on handheld consoles. The image quality must be lowered and special graphics must be made. optimization.
All of these can be relegated to the next stage, where those masterpieces with higher configurations will be downgraded and optimized, and then transplanted to handheld consoles and full-view displays. However, this kind of transplantation is suspected of being a waste of time, so there is no need to rush to do it now.
"This is the latest peripheral I want to make. I think other companies have done it before. It should be technically fine, right?" Zhong Ming sent a simple design plan to Lin Xiaoguang.
Lin Xiaoguang took a look at it on his wristband and saw that the design plan sent by Zhong Ming had two parts.
The first part is a somatosensory suit.
Many companies in this world have produced somatosensory clothing. There are no technical problems, and the cost can be controlled within an acceptable range. But the main reason why all the previous motion-sensing suits did not create any waves is that there are too few games that can actually use this kind of motion-sensing suits.
There are simply no game developers specifically optimizing their games for these somatosensory suits, let alone making games.
Without software support, no matter how good the somatosensory suit is, it will be useless.
Lin Xiaoguang took a closer look. Zhong Ming's body-sensing suit was obviously based on some of the body-sensing suits currently on the market, but he also had his own ideas.
The entire somatosensory suit is made of elastic fabric. It looks like protective suits in some science fiction movies and is divided into different sizes. We also provide tailor-made customized services, but the price of customized services is more expensive than one-size-fits-all.
Its functions include: tactile feedback, constant temperature control, and motion collection.
The technical content of this somatosensory suit is actually not too high compared to the level of this world. This is mainly because Zhong Ming wants to control costs, so he only needs to complete the most basic functions.
There are a large number of tactile points and motion capture sensors inside the somatosensory suit, which uses electrical stimulation to generate touch. Somatosensory clothing can simulate a variety of touch sensations, from a feather-light touch to the pain of a heavy blow.
Players can adjust the intensity of the touch according to their own tolerance.
In addition, the somatosensory suit can also provide constant temperature control, allowing players to feel different sensations such as cold and heat. Of course, this temperature control will be maintained within a certain range and will not cause discomfort to the player.
The second part of the design is very simple and is a special bracket.
This bracket can be installed together with the GS1 simulator. After installing the full-view display on the bracket, the GS1 simulator and the full-view display can be combined into one.
As for what the two will be used for after being combined into one... Zhong Ming was not mentioned in the design plan.
Lin Xiaoguang read the entire design plan: "No problem, the technology is completely OK. The second plan actually only requires a new bracket and a connecting cable. It doesn't even need a connecting cable, and it's no problem to use a wireless connection. As for the somatosensory suit , the current technology can actually do it, but the quality control issue needs a little more attention. However... judging from the previous situation, the sales of somatosensory clothing are not very good."
Zhong Ming smiled: "I know, but the body-sensing suits we make are definitely different. How much does the body-sensing suit cost approximately?"
Lin Xiaoguang thought for a while: "If it is just a somatosensory suit, the price should be controlled within 4,000. But if it is a motion capture suit, it will be expensive."
Yunuo Technology has previously launched a GS1-specific motion capture suit. The price of this motion capture device exclusively for anchors is 11,999. Although the reputation of anchors using it is pretty good, the price is indeed high. Until now Not many sets were sold.
Zhong Ming said: "Ordinary players don't live broadcast, so it doesn't make much sense to use the motion capture function. We can make different versions, some with only body sensing and no motion capture, some with castrated motion capture sensors, and some with The highest version."
Lin Xiaoguang opened the bracelet and quickly estimated the price: "Then... the pure somatosensory version can be priced at 3999, the castrated version at 8999, and the highest version at 15999. It's still expensive."
Even Lin Xiaoguang thinks it's expensive, so it's obviously really expensive.
Zhong Ming nodded: "It doesn't matter. Like the GS1 simulator, the motion collection suit is the most cutting-edge gaming experience equipment. It is not originally prepared for ordinary players. Everyone can understand that it is more expensive. But... I have already bought it. We have to consider giving them some compensation for the GS1 motion collection suit."
The price of the GS1 action collection suit is 11,999, but it does not have any motion sensing. Obviously, after the new motion sensing suit is released, this thing will depreciate crazily or even be discontinued.
Although "buy early, enjoy early", most hardware manufacturers in the world will not insure the price of their products that have been reduced in price, but Zhong Ming obviously still cares about the feelings of players.
"Compensation... let me think about it."
Lin Xiaoguang thought for a while and said: "Let's do this. We will give a discount to customers who have already purchased the motion collection suit. If they purchase the motion sensing suit again, they can enjoy a half-price discount and are limited to one piece. Fortunately, we have purchased the motion collection suit before. There are not many people, most of them are anchors, it doesn’t matter even if you lose a little bit, you can build a good reputation.”
"Okay, let's do it this way. New somatosensory suits should be developed as soon as possible, and there will be new game escorts." Zhong Ming said.
…
Returning to Shimmer Studio, Zhong Ming began to write a design concept draft for a new game.
Of course, this new game is still developed by Shimmer Studio. After finishing the DLC of "Ink Clouds and Smoke 2", Shimmer Studio has no other work for the time being, mainly optimizing and repairing the version.
As for this new game, it is a stand-alone FPS game.
After "Project Xuanjia", the games launched by Zhong Ming include "Star Fire", "Ink Cloud Smoke 2", "Sekiro", etc. Although they are still games on the GS1 platform, they cannot be played on the GS1 emulator.
As a specialized shooting simulator, the GS1 simulator has clear advantages. Through the 360-degree surround screen and firearms simulator, it can give players a completely different shooting experience. But its limitations are also huge, that is, it can basically only play FPS games.
So far, there is only one game that is truly suitable for the GS1 emulator, "Project Xuanjia". Although "Resident Evil" can also be played, its settings are not very suitable.
It’s also thanks to the popularity of “Xuanjia Project”, otherwise it really wouldn’t be able to sustain the popularity of the GS1 simulator.
Therefore, Zhong Ming will make an FPS game next to support the GS1 simulator. Considering that "Xuanjia Project" is a popular online game, Zhong Ming wants to make a stand-alone game this time.
The title of the design draft has already been written: "Starfire 2: Rebellion" design concept draft.
"Starfire" is a strategy game, and it has received a very good response after its release, and successfully won the award for the best strategy game at the IGP.
The reason why I chose to continue digging into this IP is because the background content of "Interstellar Fire" is rich enough.
This time "Starfire 2: Rebellion" can be seen as a story that takes place in the parallel world of the original "Starfire".
In the original work, players play the role of a consul to issue decrees and choose escape plans. The hundreds of years of decision-making during the entire escape process are all decided by the players themselves. But in reality, people's life span is only a few decades, and they will inevitably face the problem of power handover.
Therefore, "Starfire 2: Rebellion" came into being.
The background of this game is that the commander who decided on the third plan (Wandering Planet) died of illness. During the transfer of power, all parties are ready to take action. Some elites of mankind (the spaceship faction) do not agree with the third plan. They plot to rob the spaceship and escape, even at the expense of destroying the third plan and endangering other people on the planet.
The spaceship faction plotted a rebellion and gained the support of some people, and a civil war on the planet was about to break out.
The new story unfolds in this context. The player will play a warrior to stop the conspiracy of the spaceship faction, ensure that the third plan can proceed smoothly, and save the lives of all people on the planet.
In addition to fighting against the spaceship faction, the protagonist also faces the threat of the Zerg. He will experience a thrilling journey by fighting enemies in multiple scenes such as snowfields, Zerg lairs, engine interiors, spaceships, and space.
Moreover, "Starfire 2: Rebellion" will be fully adapted to the GS1 simulator, just like "Xuanjia Project", providing players with the most perfect gaming experience.
The movement method of "Starfire 2: Rebellion" is the same as that of "Xuanjia Project". It also moves through roller skates under the feet. Shooting, using armor packs, throwing projectiles and other operations are all consistent with "Xuanjia Project" - —This is also the standard operating mode specified by the previous GS1 simulator.
In addition, "Starfire 2: Rebellion" also has new changes, which are new peripherals.
After putting on the somatosensory suit and playing the game, the player can feel the area where the bullet was shot and better judge the direction of the bullet. Moreover, the constant temperature module in the somatosensory suit can simulate the surrounding temperature very well. In the game, players may play on the surface of an icy and snowy planet. At this time, the somatosensory suit will automatically cool down, allowing players to experience the feeling of ice and snow.
In addition, there is another important part of the game, which is vehicle combat.
In the game, players can drive large mechas to fight enemies. When driving mechas, they also use the original moving and shooting methods. The driving method of the mecha is similar to that in "Pacific Rim". The player also has to make the same actions as the mecha, but the game screen the player sees will display the UI inside the mecha.
In addition, the full-view display can be combined with the GS1 simulator.
The newly added bracket allows the omni-view display to display a holographic projection in the front and lower position of the player's field of vision. This holographic projection can have many uses.
For example, in normal mode, it can display a high-precision three-dimensional mini-map, through which players can determine their location; in mecha driving mode, the full-view display will display the status of the body, including damaged parts of the body, Monitor the location of surrounding enemies, etc.
The holographic projection of the full-view display is a supplement to game information. Some information that is inconvenient to display on the main screen can be displayed through the full-view display. And this three-dimensional display method allows players to see it more clearly.
…
Soon, the design concept draft was finished.
The production of "Starfire 2: Rebellion" this time is not difficult because many design concepts have already been developed.
When developing "Starfire", Shimmer Studio's art team had already made almost 90% of the concept designs, including Zerg, various human buildings, planetary engines, human soldiers' protective clothing, firearms, etc.
Many of the art resources are very accurate and can even be used directly after modification.
There are also some things that need to be produced separately, such as the firearms used by the protagonist, the internal structure of the mecha piloted, different game character models, etc. These are not available in "Starfire".
Of course, one is a strategy game and the other is a stand-alone FPS. The game types of the two are really different. The conceptual design drawings can indeed be used, but other aspects of research and development are still relatively time-consuming.
However, with the development experience of "Starfire" and "Xuanjia Project", there are no difficulties in the development of "Starfire 2: Rebellion".
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