Restart the Gaming Era
Chapter 364 X-suit somatosensory suit
The entire month of March can almost be said to belong to the month of Alpha bracelets.
Alpha Company officially announced that since the Alpha bracelet was launched on January 10, sales in the first month reached an astonishing 13 million units, and sales so far (March 13) have successfully exceeded 20 million units!
According to this estimate, Alpha6 is very likely to sell 100 million units within a year. This is already a very shocking number. In the global bracelet market, Alpha6 bracelets are almost crushing them. It is wreaking havoc on other bracelet manufacturers.
Moreover, this amazing sales volume is based on the high price of the Alpha6 bracelet. It is priced at 13,000, which is completely unaffordable for many people.
Even so, the Alpha6 bracelet still achieved such amazing sales, which shows how dominant this bracelet is in the high-end market.
At the same time, major evaluation media are also touting this bracelet. In these evaluation media, it is obviously leading the future of the bracelet industry.
As the sales of Alpha bracelets continue to rise, the market share of various derivative products such as Alpha game market and Alpha system is also rising. For mobile game developers, the biggest impact is that the Alpha game market has become a very large channel that cannot be ignored.
A little-known mobile game company in District 3 announced that since their self-developed independent game "Storm Chaser" was launched on the Alpha game market, it has easily reached tens of millions of sales, after deducting the Alpha store's share. , this game that only cost 10 yuan still brought the company nearly 50 to 60 million profits in a short period of time, making it a fortune overnight.
"Storm Chaser" is just an independent game. No matter in terms of art resources, game capacity, etc., it is far from being comparable to some 3A masterpieces. Its only advantage is that it takes advantage of the characteristics of the Alpha6 bracelet, so it successfully got a very precious recommendation spot on the Alpha store.
This game mainly uses visual capture technology to play through the interaction between the player's sight and the game screen. With beautiful scenes and melodious music, it has successfully given itself the appearance of an "artistic game". achieved unprecedented success.
Obviously, the game "Storm Chaser" has a speculative component, but it is undeniable that it received high ratings on the Alpha store, received editor recommendations, and sold eye-catching sales.
Now many people understand why Griffin Studio launched the mobile version of "Light of the Gods". It is indeed profitable!
Even if it is a traditional wristband game, even if it does not use visual capture technology, as long as it is moved to the Alpha store, many people will pay for it. There are not many opportunities to make money while lying down like this. Griffin Studio is now a listed company, and shareholders also want to see financial reports. It is normal to want a piece of the pie in the field of wristband games.
Compared to Griffin Studios, another game company’s approach is much smarter.
EQS, a company in the second district, quietly made two wristband games and released them to the Alpha Game Store. It didn’t do much publicity, and it didn’t make any special announcements at the press conference. It just put them on the shelves silently.
However, after the Alpha store gave these two games special editorial recommendations, their sales took off immediately, reaching 300,000 and 500,000 respectively. Although it doesn't seem to be as much as an independent game like "Storm Chaser", the prices of these two games are 58 and 39 respectively. Based on these selling prices, EQS has made a lot of money.
Many players lamented over Griffin Studio. You said you were going to make a mobile game, so why not just sneak it into the Alpha store and make a fortune in silence? You have to hold a press conference, make it known to everyone, and then get scolded.
If you look at EQS, they are very smart. They secretly made two mobile games and then sold them like crazy. Because it wasn't promoted with much fanfare, fans of the company's original console games were largely unaware of it, perfectly missing the mark.
With the success of EQS, other established game manufacturers are also becoming restless.
After all, who wouldn’t be greedy for making real money?
For companies like EQS and Griffin Studios, the benefits of developing a large-scale AAA game are too low. The investment can easily cost tens or hundreds of millions. If the sales volume dies after it is produced, all the money will be lost. Return. How about making a bracelet game on the Alpha bracelet? The investment was directly reduced by ten times, but its profitability is not inferior to that of many console games.
All of a sudden, these old game manufacturers also started to get excited.
It is for this reason that throughout March, news about the Alpha bracelet came one after another.
Needless to say, the companies that develop wristband apps and wristband games are immediately thinking about how to port their own apps or games to the Alpha platform.
Many traditional game manufacturers have really started making wristband games, and mobile games from companies like EQS are actually quite profitable!
After all, these old game manufacturers all started out by making console games. Making a wristband game is simply a killing opportunity. The quality surpasses many wristband game manufacturers. Coupled with some relatively famous IPs and the names of the manufacturers themselves, If the Alpha Game Store provides some resources to promote it, it will take off instantly.
All kinds of news surrounding the Alpha bracelet almost all reveal the same message to players: Alpha Company is beginning to belong to their era!
On Weibo, Peng Liang, CEO of i Evaluation, is obviously very proud of his previous judgment and frequently posts on Weibo to interact.
"Alpha bracelet sales report, two more game companies have decided to launch new games on the Alpha platform. I made a prediction before, and it was criticized by many people. What about now? Old studios like Griffin Studio and EQS are all EQS has already reaped the benefits of moving its own games to the Alpha6 bracelet. As for Griffin Studio, even if they are being scolded now, when "Light of Dawn" is actually released, it will definitely become a hit. If you don’t believe it, let’s just wait and see the stock price and financial report.”
"I have long said that there is absolutely no studio in the world that cannot be changed by capital, and the same is true for Twilight Studio. Now Twilight Studio is still making console games, but that is just because they were late to the game. I am here I boldly predict that you will definitely be able to play "Ink Clouds and Smoke 2" on your wristband within a year!"
Unknowingly, Peng Liang has more and more supporters on Weibo.
"Support Mr. Peng!"
"Mr. Peng really understands the problem deeply. What about those trolls before? Griffin Studio has already made mobile games. Is that enough to slap you in the face?"
"Trolls, this is a major trend, do you understand? Hardware is bound to be constantly updated. Mr. Peng, who specializes in evaluation, doesn't know 10,000 times more than you do?"
There were still many people who opposed Peng Liang at the beginning, but as more and more traditional game manufacturers began to join the Alpha store, these opponents gradually lost their confidence.
Some people have been complaining about Micro-Light Studio, but no one can guarantee that Micro-Light Studio will not be listed on the Alpha store.
What Peng Liang said makes sense, no one will have trouble with money!
With EQS being the first to try it out, and enjoying it very well, others behind may follow suit.
Although players think this is a waste of money, it is better to lose money than to lose money, right? Which game company has trouble making money?
…
On March 16, Yunuo Technology and Shimmer Studio will hold another joint press conference. This time they will release a brand new product and a new game "Starfire 2: Rebellion" that has attracted much attention from players.
News of this conference had already spread a month in advance, and Lin Xiaoguang's Weibo also revealed a lot of information, but it did not attract much attention.
On the one hand, it is because for the sake of confidentiality, neither Weiguang Studio nor Yunuo Technology revealed too much. They only released some relatively marginal news, which is not exciting enough; on the other hand, it is because the recent news headlines have been dominated by Alpha Company. It blew my mind, and there is a clear gap in popularity between the two.
Many players know that Yunuo Technology is going to release a new product, but what exactly will it release? Players don't have much expectations.
GS1 emulator, GS1 host, controller, full-view display... these have all been shipped.
According to the life cycle of a console, the GS1 console can last at least five or six years. It is absolutely impossible to release the GS2. Many people speculate that most of what will be released this time will be handheld consoles, or devices such as headphones, speakers, and traditional monitors, so the interest is not too great.
Players are more interested in "Starfire 2".
The conference site.
Although news about the Alpha bracelet has flooded the screen recently, players are obviously still looking forward to Yunuo Technology’s new equipment.
After a series of new devices such as GS1 emulator, GS1 console, elite controller and full-view display, many loyal players of low-light games have bought the "Yunuo Technology Family Bucket", which has all the supporting facilities. .
It’s not that they like Yunuo Technology very much, the point is that every time Yunuo Technology releases a new thing, players will be surprised to find that they really seem to need it...
Every time Yunuo Technology releases a new device, Weiguang Studio will often match it with a brand new game, and this device can often significantly improve the gaming experience! In other words, every new product of Yunuo Technology accurately touches the pain points of players.
Therefore, many players are also looking forward to what kind of peripherals Yunuo Technology will release this time.
Handheld? Or audio equipment such as a soundbar?
On the right side of the stage, there is a GS1 simulator, which should be used to display games.
The players at the scene already knew that the game "Starfire 2" released this time, as an FPS game, absolutely requires the GS1 simulator, so it is very reasonable to have an simulator on the stage.
The press conference officially began, and Lin Xiaoguang took the stage.
To everyone's surprise, he did not immediately announce the new device. Instead, he first introduced the game, "Starfire 2".
Moreover, when Lin Xiaoguang talked about "Starfire 2", he did not focus on the gameplay of this game, but focused the main space on introducing some relatively minor details of this game.
Many players thought this was because Lin Xiaoguang was not a full-time game designer and did not know the game well enough, but then they thought it was wrong. He probably said that on purpose!
At the same time, a trial player entered the GS1 simulator and started to play "Starfire 2" live. The large screen at the scene was divided into two screens. A small part was Lin Xiaoguang's lens, and the majority was the actual game screen of "Starfire 2".
The promotional video of "Starfire 2" has been revealed on the Internet before, but there is still a big difference between the promotional video and the actual game screen. Many game companies' promotional videos are made with CG, which is very precise, but when it comes to games, the picture quality has completely shrunk.
However, all CGs in "Starfire 2" are completed using real-time calculations, and the art resources in the game are very precise, so what everyone sees on the big screen is exactly the same as CG.
The test players in the simulator wear somatosensory suits with motion acquisition functions, so the picture on the big screen is a scene synthesized from the game screen and the model generated by the test players' movements. It not only highlights the real game scene, but also makes it more realistic. It allows the audience to clearly see many details of the game.
""Starfire 2: Rebellion" is a stand-alone game with extremely rich scenes. Compared with "Xuanjia Project", players will get a richer gaming experience. On this planet, you have to navigate the long red sand As you move forward, beware of sandworms emerging from the ground at all times; you may also enter the Zerg nest, and you will face catastrophe if exposed; you will also drive a mecha in the ice and snow to fight against the rebels..."
The version that the testers are playing is a version of "Starfire 2" specially made for the conference. This version splices many scenes together, allowing the audience to more intuitively feel the style of different scenes in the game.
Especially the initial surface scene left a deep impression on the audience.
The planet has a thin atmosphere, so the temperature difference between day and night is huge. In the equatorial region in summer, the temperature can reach 45 degrees during the day, while it can drop to minus 70 degrees at night.
The current ambient temperature will be displayed on the UI of the interface. When the temperature deviates from the normal value, the character's protective suit will start to operate. A small temperature adjustment icon will appear in the upper right corner of the field of view, and the battery of the protective suit will Start consuming.
During the day, the blazing sunlight shines on the earth, and the high temperature distorts the character's vision. The red sand everywhere stretches into a scalding ocean, and it seems as if you can see a burst of white smoke rising with every step you step on.
At night, the temperature drops sharply, and layers of thin white frost or ice crystals begin to appear on the surrounding sand dunes. Although it is not as obvious as snow, it can still make people feel chilly under the dark night sky.
The various environments highlight the harsh environment in the game "Starfire 2". The game character controlled by the trial player is trudging forward in the red desert, giving people the illusion of being on the scene.
The audience at the scene was a little confused, why are these scenes shown repeatedly?
Soon, Lin Xiaoguang revealed the answer to the mystery.
"In the past, no matter it was severe cold or scorching heat, no matter what kind of changes the game environment had, it could only be expressed by the screen or the reaction of the characters in the game. Just like "Ink Clouds and Smoke 2", in the severe cold area, the scholar was frozen Shivering all the time, scattered snowflakes are floating in the sky, allowing players to feel the coldness of the environment.”
"However, this feeling is still too unintuitive after all. Players are outside the screen and their bodies cannot feel the temperature of the environment."
"Moreover, in traditional games, the player's being shot is often reflected through the vibration of the handle, which can give us some immersive feeling, but it is still far from enough."
"So, the first product that Yunuo Technology will launch this time is-X-suit!"
"This somatosensory suit will integrate three functions: somatosensory, constant temperature control, and motion capture. Together with the GS1 simulator, it will bring players a completely immersive gaming experience!"
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