Restart the Gaming Era
Chapter 381 One More Time... Why is it getting dark?
Light wing mutual entertainment.
In the morning, Liu Yuxin had just arrived at the garage to drive home after working overtime all night.
"With these programs, I know how to catch fish day by day, and the new version has to be completed quickly and slowly, working overtime all night."
Liu Yuxin lit a cigarette and complained. He didn't know why his recent life was particularly unsatisfactory to him.
Maybe it’s because Lao Xie often posts various photos of leisurely drinking tea and playing around recently, which stimulates him...
"We really have different fates. Why do I have to keep an eye on the project until the early hours of the morning, while Lao Xie just eats, drinks and has fun all day long? And he earns a lot more than me, damn it."
Liu Yuxin put out his cigarette, sat in the car and prepared to drive home.
Although he stayed up all night, Liu Yuxin was a leader after all. He could secretly take a nap in the office and sleep intermittently. He could just get up and check his work when the overtime work was about to end in the morning. It was not like those programmers and designers. Sleepless nights all night long.
Therefore, many leaders emphasize that they are also 996, but in fact their 996 and their employees' 996 are not the same thing at all.
But even so, Liu Yuxin still felt like his old bones were about to fall apart, and he had to go home immediately and lie down in bed to rest.
Turning on the autonomous driving mode, Liu Yuxin turned on the bracelet and looked at the recent news and some industry news.
"Huh? Lao Xie's "Auto Chess" is already in closed beta? This is too fast."
Liu Yuxin was stunned for a moment. He clearly remembered that "Auto Chess" had just released a message at Alpha Company's developer conference some time ago. Has it entered the testing phase so soon?
In fact, what Liu Yuxin didn't know was that "Auto Chess" already had a demo at that time, and the original painting settings of various chess pieces were also completed.
However, even based on normal development time, the development time of "Auto Chess" is far shorter than the project led by Liu Yuxin.
As for why...don't ask, it's just the level difference.
"I chose it at this time. I am really confident. It is a crazy collision with "Light of the Gods" and "Storm Chaser 2". Hey, but I have the confidence after all. Let's see how the quality of this game is."
Liu Yuxin felt sad in his heart silently.
Other mobile game companies have basically deliberately avoided the schedule of these two games. Although the "Light of the Gods" mobile game has been criticized by many players, the "mobile game produced by Griffin Studio" has always been a signboard. After it was launched, other mobile game manufacturers could only stay away.
As for "Storm Chaser 2", let alone the treatment of Alpha Company's own son, with this mobile game, many recommendation slots will be occupied, which is obviously very bad for other games.
If other companies distributed games at this stall, Liu Yuxin could only gloat over their misfortune and place three sticks of incense on them.
But Tianji Studio is different. With the globally popular and successful game "City Guard" as a foreshadowing, "Auto Chess" won a big hit at the Alpha Company's developer conference in the beta stage before the character was even written. Recommended, a promotional video has aroused great popularity.
Tianji Studio is fully capable and confident to release "Auto Chess" at this time. It is not them that they should worry about, but "Light of the Gods" and "Storm Chaser 2".
Of course, who dies and who lives depends on the quality of the game.
Liu Yuxin turned on his wristband, downloaded "Auto Chess", and while rushing home, he went through the game's novice tutorials one after another.
"Auto Chess" is a very difficult game to get started. Its difficulty does not lie in the operation, but in the understanding of the game mechanism.
For example, novice players often don’t know much about the game’s gold coin acquisition mechanism. They don’t know how to save it or how to spend it. The second is that I don’t understand the lineup matching in the game, and I don’t know which chess pieces should be obtained at the current stage.
Which chess pieces need to be promoted to three stars? Which two stars are enough? Which ones are just accessories? Most novice players can't tell the difference.
These two points are basically the most influential factors on the gaming experience of novice players, and many novices are lost at this step.
Most of the remaining players learned it slowly by watching videos online and watching explanations from masters. Once they learn these two points, their game level will be steadily improved and they will be able to better appreciate the fun of the game.
Therefore, this time "Auto Chess" has introduced a rich set of game mechanics in the early stage, so that players can better understand the game mechanics and get on the right track faster.
In the game mechanics introduction, players will be introduced to the gold coin acquisition mechanism. In addition to the fixed amount of money each round, earning interest or winning streaks (losing streaks) are also one of the ways to obtain additional economy.
In other words, it is best for players not to spend all their money every time, but to accumulate about 50 gold coins in the early stage to earn interest. At the same time, based on the strength of their early lineup, they can decide whether to sacrifice some interest to pursue a winning streak, or simply play fake games to earn interest. Losing streak.
They are also particular about spending money. Players' initial money is mainly used to buy key chess pieces obtained for free, or to upgrade the chess game at some special nodes, and the remaining money is saved to earn interest. Under normal circumstances, you don't spend too much money to refresh chess pieces, because the level of the chess record is low, and the chance of refreshing high-quality chess pieces is also low, so the gain often outweighs the loss.
The entire explanation of the economic system is completed during the game. Although the teaching process itself will inevitably be a bit boring, players can still gain a certain amount of fun through the set battle scenes.
After introducing the economic system, there is also a special auxiliary system to guide players in lineup selection.
The principle of this auxiliary system is actually very simple. Every time the chess pieces are refreshed, the intelligent system will score the chess pieces based on the player's current lineup, the strength of the chess pieces, and the ease of acquisition. Marked on the holographically projected chess pieces.
Simple example:
If the player's current lineup is mainly composed of six warriors, then when a new warrior is spawned, its "lineup score" will be much higher than other chess pieces.
Similarly, assuming there is no Doom Guard in the player's current lineup, when rare chess pieces such as Doom Guard and Tide Hunter with high attributes and powerful skills are refreshed for the first time, their "strength scores" will also be very high.
As for the "easy to get score", it will comprehensively consider the lineup of all players currently on the scene. For example, everyone is playing the goblin lineup, and the number of goblin chess pieces available is very small, then their "easy to get score" will be very Low, some chess pieces that few people get will have a higher score for ease of acquisition.
These three ratings range from 1 to 100 points, and the ratings are dynamically calculated based on the current situation on the field. For example, in the early stages of the game, when players only have one or two chess pieces, the "lineup score" of most chess pieces will be relatively low, but they can still be distinguished.
Of course, this entire scoring system cannot actually meet the needs of some veterans.
Many real masters tend to adapt to changes in the process of playing "Auto Chess". Sometimes the lineup of a game has to be changed three or four times or more. Assistance mechanisms like this are actually not too big for them. Big meaning.
It is precisely because the lineup of the game "Auto Chess" is very complex and the scoring mechanism is difficult to be absolutely accurate, that is why it is so fun.
Having said that, this auxiliary system is not prepared for experts. It is mainly to allow novice players to get started with the game faster and filter out the chess pieces they really need. Relying on this auxiliary system will definitely not make you a master, but it is better than trying to figure it out on your own.
Soon, Liu Yuxin completed the entire novice tutorial and had a general understanding of the game's mechanics.
The novice tutorial was not short. Liu Yuxin looked up and found that he was almost home.
"Old Liu, are you back? Let's have breakfast quickly. I should go to work." Liu Yuxin's wife had already prepared the meal. After the two of them had breakfast together, they went to work.
After Liu Yuxin finished eating, he cleared the table, washed briefly, and then lay down on the bed to get ready for sleep.
He was just about to take off his bracelet and go to bed, but accidentally opened "Auto Chess" again.
"Take a hit and then go to sleep."
Liu Yuxin had only completed the novice tutorial before. Although there were battles, they were all fought against the system AI, mainly to familiarize himself with the game mechanics. Liu Yuxin felt that he had almost understood how to play the game, so he wanted to start a formal game to try.
Turn on holographic projection mode.
"Auto Chess" starts!
"First choose a general lineup direction in the early stage. I like mages, well, just choose mages."
"Hey, the strength rating of this chess piece is so high? It looks very powerful. Take it."
"I need this chess piece, but why is the score a bit low? Forget it, let's get it."
"...What is it like to keep losing? So now we just have a losing streak?"
"Yes, I won the battle! Sure enough, I became a lot more powerful after rising to star level."
"I finished fifth. I feel like there were a lot of mistakes in decision-making and there is still room for improvement. And the key is that I was unlucky! Let's try it again and see."
Liu Yuxin finished the first game and started the second one with great interest.
Soon, Liu Yuxin ended the second game and started the third game with unfinished content.
Soon, Liu Yuxin started the fourth game with a little regret...
…
"Hahahaha! I finally got the first place! Awesome!"
"I reached the knight level before I knew it. I'm really a genius."
"Okay, it's time to go to bed."
"Huh? Why is it already dark?"
Liu Yuxin had been playing in the bedroom before. Because he was getting ready to go to bed, he closed the curtains to block the sunlight outside the window.
As a result, he left the bedroom to use the bathroom, walked to the living room and took a look outside the balcony. It was already getting dark!
Looking at the time again, it was almost six o'clock in the afternoon.
"I...I fought for ten hours?? No, I feel like I only fought a dozen times??"
Liu Yuxin was completely stunned. He originally planned to go to bed after playing one, but unknowingly he played all day long!
"This game is poisonous!!!"
Liu Yuxin was about to vomit blood. Is this game so time-consuming?
The most terrifying thing about this matter is that Liu Yuxin himself is the designer of the wristband game. What kind of wristband game has he never seen?
When he played "City Guard War" before, although the game was relatively toxic, he could control himself better. After playing it for an hour or two every day, he could stop playing it.
"City Guard War" has a box-opening mechanism, and the randomness of the game is not that strong, so playing for an hour or two every day is just right. Moreover, Liu Yuxin also understands the fascinating ways in this, so he can resist it. Temptation, but just analyze its design elements from a designer's perspective.
But when it came to "Auto Chess", Liu Yuxin felt that he was completely out of control! I can't stop at all!
When playing this game, he played it with the mentality of a player, and was completely immersed in the game. Time passed before he knew it!
And the scariest thing is that when he thinks back to "Auto Chess" now, he can't tell exactly what the magic of this game is.
If you think back carefully, this magic may come from two aspects, namely the richness of the game content and the random battle that determines the strength of the lineup, including lineup matching, chess piece strength, equipment and other factors. Because it is complex enough, there is room for every style of play. The randomness ensures that the player's experience in each round is completely different, and makes the player want to start a new round immediately after losing, hoping that his luck will be better next time.
"It's over, Lao Xie's game is going to be popular again..."
Liu Yuxin lay on the bed, tired from lack of sleep and very reluctant to fall asleep with jealousy towards Lao Xie...
…
On the Internet, discussions about "Auto Chess" began to quickly become popular!
"'Auto Chess' is so interesting, I can't stop playing it at all!"
"Go to sleep after this fight... Damn it, why is it dawn?"
"This game is really very toxic. It feels like my sleep has been completely killed..."
"Which master can give me a perfect lineup template? I still feel confused after playing for a day."
"There is no template in this game, you have to adapt to circumstances! Once you have prepared the template, it still depends on whether the dealer will deal you the cards."
"I feel like this game is similar to many card games. The key is not how to draw a good hand, but how to play a bad hand!"
"Stop talking, come back for another 100 million!"
So far, players are still in the exploratory stage of "Auto Chess", and the optimal combination of each lineup has not been completely finalized, but this does not affect their love for this game.
Soon, the game "Auto Chess" began to become popular all over the Internet. Whether it was on the game platform or the live broadcast platform, it received extremely high attention!
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