Rewrite the Technological Landscape

Chapter 165 Stretch the Brilliance

Near nine o'clock, a small head poked around at the gate of Dafeng Kechuang.

"Kid, who are you looking for?" Qin Jianan, who noticed the situation at the front desk, took the initiative to walk over.

"I'm looking for Meng Qian."

When the other party called Meng Qian by his name, Qin Jianan was naturally sensitive, "Are you his?"

"I am his younger brother, and my name is Kang Heng." Kang Heng said this sentence very smoothly.

Qin Jianan obviously didn't believe it, but thought that Kang Heng was a child and there was no danger. After winking at the company security at the side, he took Kang Heng to the Dafeng Entertainment floor.

"You're here." Seeing Kang Heng, Meng Qian touched the back of his head subconsciously, "I have something to do now, you go and get to know the team first, I have already greeted them all."

Meng Qian looked around as he spoke, and then called Wei Pengtian to let him take Kang Heng there.

"Are you the new team member? How old are you?" Wei Pengtian only knew that a new team member was coming. Seeing that Kang Heng was so young, he was naturally curious.

"13."

"Are you good at playing games?"

"Yeah." When it comes to games, Kang Heng is always very confident.

"Then practice with me another day?"

"Are you from the company team?"

"No, I just like playing games."

"You should find other members of the company team, I have to make up lessons."

"Isn't this a newcomer here, trying a new feeling."

Kang Heng suddenly tilted his head and looked at Wei Pengtian, "Is it because you are so rubbish that they don't like to play with you?"

Wei Pengtian, "."

"You don't have to worry about it." Kang Heng looked at Wei Pengtian's expression and comforted him, "If you play a good game, you don't like to play with garbage, and it's easy to lower your level."

"." Wei Pengtian took a long breath, "Do you know what I do?"

"what is your job?"

Wei Pengtian smiled meanly, "I'm the one who, if you play a character well, I can weaken the character or even delete it."

Kang Heng, "."

At nine o'clock sharp, "Biography of the Gods" began to be updated. At twelve o'clock at noon, "War of the Gods" and the Kyushu platform were officially launched, and Meng Qian observed the changes in the data.

"Clash of Gods" went live within an hour, and the number of registrations directly exceeded 100,000, but the number of downloads was less than 10,000. Judging from the data, players basically went to Internet cafes to play.

Seeing the continuous increase in the number of new game registrations, many old employees sincerely lamented that when "Legend of God" was launched, they were so excited to see 10,000 registrations, and the company has changed too much.

After an afternoon of precipitation, the number of game registrations has continued to rise. As of 6:00 pm, the number of registrations has exceeded 350,000, but a more important statistic is that the highest number of online players in the game has reached 100,000. , which means that the attractiveness of the game is supposed to be good.

In 2001, there were 100,000 online users on the first day of launch, which is already very impressive. In later generations, several games with high popularity on the first day of service opening, such as "League of Legends", "World of Warcraft", and "Jedi Survival", had their first day of service opening. The popularity is less than 500,000, and "Naishuihan" ranks ahead of these popular games with its 575,000 server opening popularity, but Nishuihan is also cooling down very quickly, which also makes many people speculate that NetEase's data is fake.

However, there are still many netizens who support NetEase. They firmly believe that there is absolutely no data fraud in "Naishuihan", but everyone was persuaded to quit because the game was really bad.

And for "Clash of the Gods", it's only six o'clock, and there must be a wave of new players tonight. Meng Qian estimates that there is hope to hit 200,000 online today, but no matter what the final data is, "Clash of the Gods" "It should not be a big problem to maintain an online record of the first day of server opening in recent years.

As for "Clash of the Gods", Meng Qian is most worried about the speed of the Internet.

Looking at the players' sharing on the Internet, as expected, many people mentioned the problem of Internet speed, but fortunately, judging from the reactions on the Internet, the impact of Internet speed is not that great.

After all, these days there are many people who set up five or six computers and set up Internet cafes with two home broadband connections. The gap between Internet speeds across the country and Internet cafes is relatively large, and there are some things that can't be helped.

For Meng Qian, he has done his best to ensure that most players will not be affected by the speed of the Internet.

Looking at the Kyushu platform again, it did not surprise Meng Qian at all. The number of game downloads is pitifully low. There are hundreds of games, and the number of downloads in one afternoon is less than 100,000. Two thirds of them are free games, and the remaining three are free games. One-tenth of them are basically games in limited-time offers.

As for the low download volume of the Kyushu platform, it has nothing to do with the speed of the Internet. After all, each era has its own characteristics. It is normal to have to wait for several hours to download games in 2000 or 2000. You just go out and buy a CD to run back and forth. It also takes time. Anyway, there is no need to download repeatedly, just let it go.

The core problem is piracy. Those who want to make money in China these days, no matter what big international company you are, come and die.

Fortunately, Meng Qian knew from the very beginning that he never planned that the Kyushu platform would make money by selling genuine copies in China, so there was no disappointment, and his eyes quickly shifted to the Kyushu battle platform.

After the official launch of the Kyushu battle platform, the corresponding games are naturally launched. As many people guessed, there is no overseas game.

However, the games on the Kyushu battle platform are not only "Three Kingdoms" shown at the press conference, but also "Iron Armored Storm", "Immigration Plan", "Between Life and Death 2", "Three Kingdoms 2", "Freedom and Glory" 2".

Some Chinese players who have experienced the game era from 1996 to 2002 must have heard of these games. After 2002, especially Chinese players who started to play games after 2004, basically they rarely heard of these names.

These are all games that have achieved a good reputation in China, and can even compete with Blizzard, but as mentioned before, because of the piracy problem, the impact of online games, and the problem of promotion and operation, the lifespan of these games is a bit short .

Many games have word of mouth but no market, which is a very sad phenomenon.

In fact, Blizzard's games have also experienced the dilemma of being pirated and squeezed by online games in China, but Blizzard has a natural advantage over the domestic game manufacturers at that time, that is, they have the Omi market. When the stand-alone game is in trouble, they are not bad at all with the little money they made in Huaxia.

But Huaxia game manufacturers are different. They live on the little money earned in the domestic market. The only place where they can export is Korea, but there is not much profit there. Without money, the company cannot make money. Not to mention the promotion and operation, the vicious circle will naturally be eliminated.

After that, Blizzard entered the online game market in a timely manner, and it was very successful, that is "World of Warcraft", which is popular all over the world.

Later, it seized the trend of MOBA games and created "DOTA". From RTS to online games and then to MOBA, Blizzard achieved omnipotence and continuation, and also created Blizzard's position in the game field.

As for domestic games, there is only a short RTS era, and there is no more content.

So when the Kyushu battle platform was launched, it gave domestic games of this era a chance. At the same time, in turn, domestic games also gave Kyushu Battle Platform a chance.

Because the quality of domestic games in this era is qualified to compete with Blizzard, if we wait a few more years, there will be no game manufacturers in China that can compete with Blizzard.

After an afternoon, there were indeed a lot of good reviews for the game on the Internet. The domestic games in recent years have indeed done well. In that life, they received a lot of good reviews, and it is normal to receive good reviews now.

With the emergence of these favorable comments, some people have also determined the first purpose of Kyushu's launch.

Before, Vivendi guessed whether Meng Qian wanted to fight against them, but now there is no need to guess.

Meng Qian wants to use Chinese games to fight overseas games.

Meng Qian wants to infinitely extend the short-lived glory that Huaxia Games once had.

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