Savior Simulator

Chapter 1055 Multiple Attacks

Level 4 "Counter Evil" (Protection): The subject is surrounded by a layer of shimmering white holy energy, and for the next 1 minute/casting level, gains the following benefits:

·Defense +4 against evil creatures.

·When hitting an evil creature from another world, you can choose to use up the remaining magic power of the spell and try to drive the opponent back to his hometown.

·Apply "Counter Evil" to a creature trapped in an evil spell or enchantment state to instantly remove such negative states.

In addition to "Resisting Evil", Lisa can also choose a 4-ring divine spell. Under Gao Fei's suggestion, she chose the most practical "Any Door".

Sister Claire was promoted to level 9 "Animal Tamer", with HP +9 (71) and proficiency modifier +1.

Starting at level 9, "animal tamers" gain immunity to poisons and can use their animal companions as the starting point for spells.

Mario is promoted to a level 10 thief, with HP +8 (77), agility attribute +1 (22), and "magic resistance".

Finally, there is "Archangel" Umberto, who has been promoted to level 12 "Swift Swordsman", with HP +9 (103), agility +1 (24), and awakened core professional ability "Instant Acceleration".

Instant Acceleration: Learn the 3-level "Acceleration Spell". In addition to the normal casting method, you can also spend a "bonus action" or "reaction action" to instantly activate the "Acceleration Spell" during combat without spending additional magic points.

Under normal circumstances, a spellcaster must first learn the metamagic feat of "Spell Promptness" and spend an additional 8 magic points as a metamagic price before he can cast spells instantly in combat.

Considering that the upper limit of magic value invested in a cast must not be higher than the caster level, unless one acquires a skill such as "Skilled Spellcaster" to increase the caster level, otherwise a person who wants to cast a 3-level "Acceleration" instantly will have to spend at least It is very difficult to have 15 spellcasting levels!

"Swiss Swordsman" is an exception.

Not only will you automatically learn the "Acceleration Technique" when you reach level 12, it will also come with instant spellcasting, and you can turn on or off the acceleration state at any time during combat.

Considering that the professional abilities of the "Swift Swordsman" also include "dexterous movements" and "wind movement" and other speed-increasing skills, and then turning on the "acceleration technique", the movement speed will be unimaginable!

In fact, the biggest feature of the "Swift Swordsman" profession is the ultimate pursuit of speed.

Gao Fei imagined for a moment that if he and Umberto, a level 12 "Swift Swordsman", were to challenge each other in a duel, excluding those evil means that exploited loopholes in the rules of the game, the chance of winning would be less than 40%.

There is no reward profession in this chapter, but the three candidate reward feats make Gao Fei's eyes brighter: "Weapon Specialization", "Great Slash", and "Multiple Attack".

"Multiple attacks?!"

Gao Fei was stunned.

This specialty was no stranger to him, but in the past it had only appeared on monsters and NPCs.

Gao Fei himself had never seen this option in the list of reward specialties, and none of his friends from the SWAT team, including Jiang Feng, Ma Yun, Ma Tao, etc., had ever received this speciality.

Even on the "Tianren Forum", there are so many discussion posts about reward specialties, but no player seems to have provided conclusive evidence that he has really obtained "Multiple Attacks" in the game.

Therefore, the special police officers, including Gao Fei, have always had two guesses about "multiple attacks":

This expertise is either exclusive to NPCs and monsters and cannot be obtained by players; or it falls into the category of legendary expertise.

Until this moment, both of the above conjectures had been overturned by the facts in front of Gao Fei.

"Multiple Attack" can be learned by players, and it is not a legendary feat. The reason why no one has seen it before is more likely because the game design department is controversial about this issue and does not want to include this feat as a reward for the module. list.

As a regular specialty, "Multiple Attack" is too strong. It is not like "Stand Standing". It has several troublesome prerequisite specialties. The learning cost is too low and the benefits are too high.

But treating it as a "legendary expertise" is a bit inadequate.

Now it seems that Tiangong Game Design Department has decided to put "Multiple Attacks" into the reward list, which is of course good news for the majority of players.

But Gao Fei still doesn't know whether all modules have the opportunity to get "Multiple Attacks", or only a very small number of customized modules or ultra-long modules can enjoy this benefit?

Withdrawing his thoughts, Gao Fei looked at the detailed descriptions of the three bonus feats.

Weapon Specialization: Choose one of the three weapon types: "Slashing", "Piercing" or "Bludgeoning", and the damage caused will be included in the proficiency modifier.

This feat allows stacking with abilities such as "Powerful Attack", "Weapon Proficiency", and "Mastery of Shield Bash".

Great Cleave (Prerequisite: Cleave): After a melee attack hits, spend a bonus action to add two more melee attacks.

This feat does not stack with Cleave, but overwrites and replaces the latter in the feat list.

Multiple attacks (prerequisite: proficiency bonus ≥ 4): Spend a standard action to use a weapon or natural weapon to launch two consecutive attacks against a target, or attack two different hostile targets separately.

This feat allows to be superimposed with abilities such as "Close Cut", "Quick Shot", "Great Cleave", and "Multiple Shot".

If the character is good at other types of "multiple attacks", such as the "multiple attack" talent that comes with dragon creatures, you can choose the best one based on the actual combat situation.

"Weapon Specialization" is similar to "Weapon Specialization" and can be selected multiple times, each time selecting a weapon type.

It's worth noting that "Weapon Specialization" does not conflict with damage-increasing feats like Power Attack.

If a person masters both Weapon Specialization and Power Attack, he or she can apply double the proficiency modifier to damage dealt by melee attacks.

Next is "Great Cleave", a high-level alternative to "Chunk", which is equivalent to the melee version of "Multiple Shot".

It comes with two combos of actions. This performance is quite excellent, and Gao Fei can't help but feel a little excited.

After taking a closer look, I suddenly discovered that this specialty is gray - it can be taken as an elective, but cannot be used.

Why is this?

Gao Fei thought for a while before he figured it out.

If you want to learn the "Great Slash", you must first master the prerequisite skill "Slash the Sword".

The current role played by Gao Fei, level 10 "Imitator" Musk Justice, has never learned "Chunk" at all. Under normal circumstances, he cannot choose "Grand Chop".

However, as long as Gao Fei puts on the "Warrior Mask", he can use the professional ability of this "Magic Mask" to obtain the "Chunk Slash" expertise, which satisfies the prerequisites for learning "Grand Cleave".

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