Savior Simulator

Chapter 1061 Good Luck

Mr. Puzo took a puff from his pipe and told Musk about the past.

"Your father once told me that Francisco was very strong in business and would not stop until he destroyed his competitors. This offended many people."

"He also knows that he has made too many enemies, and he is worried that his rivals will come to seek revenge. He always wears a "refuge ring" on his hand. In critical moments, he can be transported to a pre-designated safe place, relying on this magic ring. Francisco managed to escape assassination more than once."

"When I heard this, I felt that this man was too dangerous. I advised your father to avoid dealing with such ambitious people. What a disaster it would be if one day he got involved!"

"It's a pity that your father was blinded by the immediate interests and didn't listen to me. He also praised Francisco for his strong capital and unique vision. If we partner with him, we will definitely be able to make the business bigger and stronger."

"Your father also said that Francisco is also an immigrant of sea blue descent. For the sake of his hometown, he will not be cheated."

"It turned out that he was wrong, and he paid an irreparable price for it..."

Mr. Puzo sighed and continued: "Musk, I am getting old and my memory is getting worse. After so many years, let alone Francisco deliberately changing his appearance, even if he is still the same as before, standing in the crowd, I still can't. I may not recognize it, but I still clearly remember the magic ring on Francisco’s hand.”

"It's a platinum ring. The ring is inlaid with sapphires and is carved into the shape of an iris. It's very delicate."

"If you see a middle-aged man wearing this kind of ring in Patos... No, Francisco Corleone is already over fifty now. He is probably the one who killed your father. enemy."

The young knight of justice listened silently, took Mr. Puzo's advice to heart, and swore secretly:

"We must find Francisco Corleone, the old fox, and avenge his father!"

After watching this cutscene, Gao Fei had some questions about the next development of the plot.

So, in this sea-blue journey, in addition to dueling on behalf of Queen Borja, there is also a plot clue, which is to track down the enemy of the protagonist's father?

This clue corresponds to the orphan life experience of the protagonist Musk Justice. It should be said that it has been foreshadowed for a long time, but from the perspective of the creator, Gao Fei still feels it is a bit abrupt.

Such an important clue about the protagonist's life experience should have been reflected in the plot a long time ago. It should be mentioned from time to time so that the players can be mentally prepared to know that the protagonist has a mysterious enemy who has not yet appeared.

However, in the game, this foreshadowing does not come into use until the penultimate chapter of the entire module. Firstly, it seems blunt, giving players a feeling that the role is not enough and the life experience is made up; secondly, there are only the last two chapters left in the entire story. The theme of one chapter is still "The Case of Queen Aquamarine", leaving very limited space for the protagonist to track down his enemies.

Mod screenwriters, wake up, what were you doing so early? !

In such a short space, a revenge scene involving the grievances between the protagonist's father and son is crammed into such a short space. How does the game designer arrange the role of the villain and how to create the villain's character?

According to Gao Fei's own creative experience, it is almost an impossible task to make these two points reasonable and flesh-and-blood in such a short space of time.

In the end, there is a high probability of creating a villain who has tyrannical power but can only speak cliché lines and have an assembly line appearance. After being caught by the protagonist, he will be beaten violently and spit out evil words, and it will be over. It will not leave a deep impression on the players. .

If this is the case, the story of "Dueling Agents" will inevitably come to an anticlimactic and uninteresting ending. It would be better to simply cut off this superfluous plot!

Sighing, Gao Fei tried his best to comfort himself and think on the bright side.

There is another possibility that the script author has long hidden the key information of the main event "the protagonist avenges his father" in the previous text.

It's just that the foreshadowing was buried too deep, the hints were too obscure, and the player himself ignored it. Only when the answer to the mystery was revealed did he suddenly wake up and realize that the entire story was rigorously conceived, echoing back and forth, and at the same time, there was no lack of intense excitement. Dramatic conflict.

If this happens, Gao Fei has nothing to complain about. He can only admit that the screenwriter is awesome, and his level is much higher than that of a street writer like himself.

Putting aside the messy thoughts, Gao Fei spent a burst of astrolabe energy to quickly skip the game cutscenes.

When the time came for the agreed day to board the ship, Musk, Lisa, Paul, Umberto, and Claire with a large "golden retriever poodle" gathered at the pier.

The cargo ship "Good Luck" is parked at the port, and sailors are operating a steam-hydraulic hoist to lift containers of uniform specifications onto the deck and stack them neatly.

"Monsieur Dantès, what's in the container?"

Musk asked the captain curiously.

Captain Dantès was in his forties, wearing a three-cornered hat and a blue-black cloak. His thick beard made him look majestic, and he looked a little lame when he walked - a rheumatism caused by years of working at sea.

"There is nothing particularly valuable, just bags of flour, woven fabrics, soap, tea bricks, bottled condiments, and enamel containers such as pots and pans." The captain patiently explained, "We send these goods to the various overseas colonial islands of the Kingdom of Feizhen, exchange them for local specialties such as rubber, coffee, sugar and rum, and then traffic them to the Kingdom of Hailan to make some hard-earned money."

Captain Dantes said it lightly, but in fact, the profit from this sea transport is really not low.

This route fully reflects the trade characteristics of the colonial empire era: purchasing daily necessities produced by factory assembly lines from industrially developed mother countries, trafficking these industrial products to underdeveloped colonies, exchanging them for cheap raw materials, shipping them back to the mother country, or transferring them to another industrial country, and so on and so forth. The high profits come from the "scissors gap" between industry and planting.

So, can't the raw materials be raised in the place of production?

Of course it can be done in an ideal market environment of free competition, but unfortunately there is no real free market in reality.

In the 1620s, in the world of Varese, most of the raw material production areas had been divided up by major industrial powers and turned into colonies and semi-colonies. Restricted by the so-called "imperial preferential system", the prices of raw materials exported by the colonies were completely determined by the mother country.

The natives of the colonies and even the big estate owners and slave owners had complaints about this unfair trade system. When their dissatisfaction accumulated to the extreme, they would naturally cause a colonial independence movement. The war of independence that was erupting in the New World was a concentrated manifestation of this contradiction.

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