Savior Simulator

Chapter 18 Yangyan Sect Warrior Monk

Gao Fei stood at the door and visited Jiang Feng's dormitory.

He thought, after all, girls are more thoughtful, and the room is decorated with a lot of romance.

Jiang Feng did not invite Gao Fei to visit the bedroom, and he was embarrassed to break into a girl's boudoir, so he sat down on the sofa and grabbed a duck down pillow.

Jiang Feng sat on the sofa opposite, summoned the star disk, and asked Gao Fei: "Let's enter the game world now, how about team adventure?"

Gao Fei didn't know that this game has a team mode, and he checked it through the star disk, and it was indeed possible.

...

Novice tutorial: team mode

If the current module allows team formation, you can spend 1 star disk energy to summon voters in other modules or voters of other players to join the team adventure as allies.

It should be noted that allies cannot obtain experience points, milestones, star disk energy and extra rewards in this module, and can only select archives of the same level as the current chapter limit of the module.

Team mode can also be used to invite allies to watch the game without consuming star disk energy.

The prologue of all modules is limited to single-player adventures, and allies cannot be invited to join the team. After completing the prologue, whether allies can be invited and how many people can be invited at most are uncertain.

In the adventure module "Prince's Revenge" that Gao Fei is currently attacking, the chapter of survival on a deserted island allows team formation, but only one ally can be invited, and the level of the ally must not exceed level 3.

After understanding the rules of the team mode, Gao Fei spent 1 star disk energy to pull Jiang Feng's monk character in and appeared in the cave where Basaka lived.

Basaka saw a beam of light rising from the ground, followed by a stranger being teleported over, and he was so scared that he raised his big stick.

Gao Fei quickly sent out a mental induction, telling him that the visitor was an ally, specially invited to help Basaka overcome difficulties.

Basaka naturally regarded the visitor as an angel sent by the god he worshipped, and quickly put away the big stick to appease the restless and roaring black bear.

The monk possessed by Jiang Feng is named Su Mo, a thin and handsome boy, with dark skin and snow-white linen robes, showing the characteristics of desert residents.

Gao Fei switched to the first-person perspective and looked at the young "Yangyan Sect" monk through Basaka's eyes.

Of course, he knew that the monks in the fantasy world were not the same as the monks in the East, but seeing Su Mo's short black hair, he couldn't help but make a joke with Jiang Feng.

"If your monk shaved his head, would he become stronger?"

Jiang Feng smiled knowingly: "Suma's strength is already strong enough, there is no need to sacrifice his image, and being bald may not necessarily make him a teacher Saitama, otherwise the protagonist of "Dragon Ball" should be Krillin."

Before officially starting the adventure, Jiang Feng suggested that Gao Fei take a look at Su Mo's attributes and abilities first, and she also wanted to look at the data of Basaka, the Berserker, so that they could enhance their understanding of each other and cooperate closely in battle.

·Suma (Yangyan Sect Monk Level 2)

Equipment: short sword, dagger, family collar (constant "endure environment")

Lawful Good, Human (Eastern ethnicity)

Proficiency (modified +2): Armor (none); Weapon (monk-specific/short sword); Tool (cartography); Saving Throw (Fortitude, Reflex, Willpower); Skills (gymnastics, stealth, perception)

Hit: 19 (2d8+6)

Speed: Walk 30 feet

Defense: 18 (Dex +4, body protection +4)

Melee: Short Sword (Martial Arts) +6 (1d6+4 piercing/slashing), Unarmed Strike +6 (1d6+4 bludgeoning); Sun Fist +6 (3d6+4 radiant bludgeoning, additional Blind/Fortitude DC 16)

Ranged: Thrown Dagger 30ft +6 (1d4+4 piercing)

Attributes: Str 14, Dex 18, Con 16, Int 10, Wis 18, Cha 15

Saving Throws: Fort +5, Ref +6, Will +6

Skills: Acrobatics +6, Stealth +6, Perception +6

Senses: Passive Perception 16

Special Abilities: Chi Pool (36 points/day; -1 point for martial arts in sufficient light), Martial Arts (1d6 damage for unarmed weapons, +1d6/4 levels for monk weapons and unarmed weapons; can use Dexterity instead of Strength for attack and damage rolls; can make one unarmed strike per round as a bonus action), Protective Chi (Defense + Perception modifier when without armor), Tolerance (collar), Alertness (first strike advantage, immunity to surprise)

Special Attacks: Wind Fist (1 point Qi, bonus action to launch 2 unarmed strikes), Sun Fist (1 point of Qi, unarmed attack +2d6 radiant damage, additional blinding, Fortitude DC 16); Daylight Ward (4 points of Qi, self-spreading daylight effect 20 feet, light-based martial arts attack check advantage; lasts 1 minute/level); Deflect Missiles (when attacked by a ranged attack, if it is not hit, spend a reaction action to bounce it back)

The professional ability of the monk is more complex than that of the berserker of the same level, and it is more difficult to get started.

The core ability of the monk, "true Qi", is equivalent to the magic power of the mage, and is a supernatural energy used to launch special martial arts.

True Qi is stored in the Qi pool, which can also be called "Qi Sea" or "Dantian", and the total amount = monk level × perception attribute.

Some monk sects also have unique mental methods, such as the "Yangyan Sect" where Soma came from. Performing martial arts in a well-lit environment consumes -1 true Qi, but at least 1 point of true Qi is consumed.

Monks cultivate both inside and outside, not only training their bodies, but also focusing on spiritual practice, especially the improvement of perception attributes.

The higher the perception, the larger the capacity of the monk's Qi pool, and the more Qi can be released to improve defense and destructive power.

Qi condenses on the body surface to form an invisible armor, which is the "body protection Qi", and the defense is equal to the perception attribute correction.

It should be noted that the body protection Qi can only play a defensive effect when the monk does not wear physical armor.

People usually think that monks are experts in bare-handed combat, which is not entirely correct.

In fact, in addition to fist and foot skills, monks can also use weapons to fight, but the weapon types are limited, and they can only use light and simple weapons and short swords.

Monks are good at infusing Qi into fists, feet and weapons to increase power.

The deeper the cultivation, the more exquisite the martial arts, which is reflected in the game data, that is, the damage dice of bare-handed strikes and monk weapons increase with the increase of monk level.

When a monk reaches level 17, his martial arts skills have reached the pinnacle and the realm of perfection. He can easily throw a punch infused with true qi, with a basic damage dice of up to 5d6, and the destructive power is comparable to that of a small-caliber artillery shell!

If the monk has at least one hand free, he can use his fingers infused with true qi to try to deflect the enemy's arrows or even bullets, and turn them back, making the shooter suffer the consequences.

To launch the martial art of "deflecting missiles", it takes a "reaction action".

Normally, a monk has only one reaction action per round in combat. If it is used to "deflect missiles", he can no longer launch "opportunity attacks".

Thanks to the book friends: Hope in the Singularity, this week's reward is 1500 starting coins; Three Steps 654, this week's reward is 500 starting coins; Qinghe Kuanglang, this week's reward is 500 starting coins; Shangnan Yuxiu, this week's reward is 500 starting coins; tce, this week's reward is 100 starting coins

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