Savior Simulator

Chapter 308 Decapitation Effect

Looking at the headless dragon corpse floating on the sea, Gao Fei felt puzzled.

What on earth is going on? I haven't had enough fun yet!

This feeling is like... "I took off my pants, and you show me this"?

Confused, Gao Fei looked back at the system battle record and found that when the Holy Axe hit a critical hit, it also triggered a "decapitation" special effect. No wonder it directly chopped off Buckhouse's head.

As the name suggests, "decapitation" is equivalent to an instant death attack. As long as the enemy does not have the ability to be immune to heavy hits or instant death, once the decapitation weapon hits a critical hit, even if it is full of blood, it will still be directly killed!

Wow! This is so cool!

Gao Fei held the Holy Axe and was overjoyed!

Originally, he didn't care much about "critical hits". After all, the critical hit rate of battle axe weapons was too low, only 5%. It's better to buy lottery tickets than to rely on this.

Besides, triggering a critical hit only doubles the damage, which is not enough to determine the outcome in most cases.

However, decapitation weapons are an exception.

As long as a critical hit is made, the opponent will almost certainly die!

Since the "decapitation" special effect of the Holy Axe is so powerful, Gao Fei feels that it is necessary to learn the bonus specialty "Mastery of Critical Hit" first, and then learn the Berserker's professional ability "Burning Rage" in the future, and finally increase the critical hit rate of the Holy Axe to 20%.

On average, one out of five attacks will trigger the "decapitation" special effect, which is as easy as mowing the grass, and it's so cool!

After calming down his excitement, Gao Fei continued to check the system prompts.

After killing the white dragon Buckhouse, he reached the milestone of this chapter, and the star disk energy +1.

Gao Fei's Berserker was upgraded to level 10, HP +11, and 1 attribute point was obtained.

Gao Fei now has no shortage of strength and constitution, and "runaway" can make up for the lack of agility attributes. After careful consideration, he finally added the attribute points obtained from the upgrade to charm.

In this way, his charm attribute reached 16 points. Various Charisma-related abilities, including "Taunt" and "Bloody Warcry", as well as the "Ferocious Presence" of the Red Dragon form, have their save DCs enhanced.

When the Berserker reaches level 10, "Berserk" evolves into "Great Berserk", which increases Strength and Constitution by +6 after activation, and is immune to all negative mental effects during Berserk, and still +1 level of exhaustion afterwards.

Like "Berserk", "Great Berserk" also applies to the "Runaway" mode, with +6 Agility replacing Strength.

In this chapter, none of Gao Fei's other companions participated in the battle, and their levels remained unchanged.

The bonus profession for a perfect pass is the classic "thief" archetype of the halfling Lowry. Gao Fei saw Qi Tian use it, and although it is not a rare profession, it is still quite fun to use.

There are three bonus feats to choose from, namely "Fitness", "Survival Expert" and "Strong Heart and Body".

The first two are old faces, and Gao Fei focuses on "Strong Heart and Body".

Strong Heart and Body (Prerequisite: Strong): Fortitude, Reflex and Will are added to the character's proficiency. If the character is already proficient in one of these types of exemptions, then double the proficiency modifier will be calculated when calculating this type of exemption.

"Wow! This feat is awesome!"

Gao Fei couldn't help but exclaim.

Immunity checks are divided into three categories: "Fortitude", "Reflex" and "Will". Except for a few exceptions, most extraordinary professionals can only obtain proficiency in one exemption, and it is rare to be proficient in two.

The same is true for monsters and NPCs that do not have extraordinary professions. Many low-level monsters are not even good at one exemption.

Which exemption a certain profession is good at is closely related to its professional characteristics.

For example, Gao Fei's Berserker is a violent melee profession with high attack and high health, so it is natural that he is good at Fortitude exemption.

The thief is a high-agility profession and is good at Reflex exemption.

As for professional spellcasters such as mages and warlocks, they are weaker in physique and not flexible enough, but their spiritual cultivation is very deep, so they are better at Will exemption.

The Ranger class has both "Fortitude" and "Reflex" proficiency, while the Druid, Priest and Paladin have both "Fortitude" and "Will".

The Bard can fight in close combat and cast spells, and his fighting style is similar to that of a thief, so he is good at "Reflex" and "Will" exemptions.

Among all the basic classes, the Monk is the most abnormal, and he can take all three types of exemptions, "Fortitude", "Reflex" and "Will"!

If Gao Fei can learn "Strengthen the Heart and Body", he can be proficient in all types of exemptions like a monk, and the Fortitude exemption that the Berserker is already good at can be further enhanced and counted as a double proficiency modifier.

"Strengthen the Heart and Body" is indeed very good, but it's a pity that he can't learn it.

Because this advanced feat has a prerequisite - you must first master "Strength"!

Gao Fei had the opportunity to learn "Strength" a long time ago, but every time he fell in love with someone else because it was not good enough, and only treated the other person as a spare tire... Now he regrets it, but it's too late.

Alas... This is called "Yesterday I ignored you, today you are out of my reach"!

Gao Fei shook his head in frustration, and had to make up for the loss by learning "Strong" first, hoping that he would have the opportunity to learn "Strong Heart and Strong Body" in the future.

Hunting an adult white dragon of the cold subspecies allowed Gao Fei's "Fire Giant Arm Guard" to finally complete the third-level synchronization.

Automatically recharge 9 rounds of energy every day, in addition to the original "Scorching Ray" and "Fireworks", you can also cast the powerful "Fireball"!

3rd level "Fireball": Range 400 feet + 40 feet/level, 20 feet radius burst, causing 10d6 fire damage, igniting flammable materials and melting low melting point metals such as lead, gold, copper, silver, and bronze; damage is halved with a Reflex save.

For a 3rd level magic, "Fireball" is perfect.

It has a long range, a large burst range, and strong lethality.

As the plot develops, Gao Fei will inevitably have to fight against frost giants and white dragons in the future. "Fireball" can cause double damage to such cold subspecies. The "Fire Giant Arm Guard" that has completed the final synchronization is about to step onto the stage of glory!

There is another good news that makes Gao Fei even more excited, that is, the "Heart of the Dragon Warrior" has also completed the 1st level synchronization.

From now on, Gao Fei can transform into a young red dragon at any time during the "Rage"!

Compared with the young red dragon, the size of the young red dragon has not changed significantly and is still a large dragon.

The basic damage dice directly related to body size remains unchanged at 2d6, "Multi-attack" still hits three times per round, and various immunity abilities and damage reduction armor remain unchanged.

More places to evolve!

After transforming into a young red dragon, Gao Fei's natural defense increases to 15, strength attribute +15, and constitution attribute +10.

Dark vision is expanded from 60 feet to 120 feet, and 60 feet of blindsight is gained.

The radiation radius of Dragon's Prestige (fierce momentum) increases to 150 feet.

The cooldown time of Dragon's Breath is still two rounds, but the attack range is expanded to a 120-foot line or a 60-foot cone, causing 15d6 fire damage to all targets in the area!

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like