Savior Simulator

Chapter 316 Double Mask

NoNoNo!

Being honest and upright is a virtue, but it does not conform to Gao Fei's aesthetic taste.

In fact, starting from level 4, the already complex profession of the mimicry becomes even more complex, from "fancy" to "super fancy"!

The starting point of the mimicry's transformation is the "double mask".

Double mask: Starting from level 4, the character can wear two "magic masks" at the same time, and obtain all the abilities corresponding to the two masks!

12 magic masks, two by two, a total of 66 combinations.

A large part of these combinations are incompatible and meaningless in actual combat, so Gao Fei directly ignores them.

Excluding these incompatible combinations, Gao Fei divides the remaining combinations into categories according to the main attributes and examines them one by one.

First, Gao Fei examines the mask combination that focuses on "strength".

The 12 magic masks of the mimicry correspond to 12 professions.

Among them, warrior, berserker, paladin and druid are all professions that emphasize strength. Select two masks from them and combine them, and set strength as the main attribute. In fact, it is to take the greatest common divisor, which is basically compatible.

There are many examples in this regard.

For example, "Warrior Mask" + "Berserker Mask", the former provides "Battle Style" and "Cleave", and the latter provides "Rage" and "Taunt", which builds an enhanced version of Berserker, which is a perfect match!

"Warrior Mask" + "Paladin Mask" is also good, with both offense and defense, and can also summon mounts and charge on horseback.

The "Battle Style" provided by the "Warrior Mask" can be superimposed with the "Holy Slash" of the Paladin, so that the attack check has an advantage, and it can also be counted into the charm correction, maximizing the hit rate, as a killer against high-defense enemies!

In this combination, in addition to the strength attribute, the charm attribute cannot be too low. When performing attribute replacement, it is necessary to give priority to allocating higher attribute values ​​to strength and charm, and the other attributes are not so important.

The third combination of the strength system, "Warrior Mask" + "Druid Mask", is the strongest melee configuration.

"Battle Style" chooses natural weapons, and cooperates with the Druid's wild transformation to turn into a bear, crocodile or killer vine, directly turning into a "meat grinder".

"Paladin Mask" + "Druid Mask" is another style, which Gao Fei calls "Zoo".

First use the "Paladin Mask" to summon the bull, and then use the "Druid Mask" to turn yourself into a bear. This wave is called a combination of bulls and bears, and the stock market is volatile...

The second type of combination focuses on agility attributes.

Applicable "magic masks" include thieves, monks, rangers and poets.

Thief Mask + Monk Mask, isn't this the legendary ninja?

Thief + Ranger, a combination of "trap expert" and "survival expert", stealth + tracking, is most suitable for scouts when exploring the wild.

Thief + Poet, the biggest advantage of this combination is that you can sneak while singing.

The poet's "Ecstasy" can catch creatures that fail the Will Save off guard, and take the opportunity to launch a sneak attack.

This routine is actually the signature skill of the "Sword Dancer". Gao Fei once saw Penny use it when performing a special mission.

Monk + Ranger, both focus on agility and perception, and can be perfectly compatible, but you need to spend some time on weapon selection.

Ranger focuses on long-range attacks, but unfortunately monks are not good at using strong bows and crossbows. Only by choosing simple long-range weapons can the combat effectiveness of monks be fully exerted, such as short bows, light crossbows and darts (throwing knives).

Throwing knives...?

Gao Fei smiled knowingly and found that this combination is very suitable for cosplaying "Little Li Flying Dagger".

Next is "Perception Type", which is suitable for magic masks such as priests, druids, rangers and monks.

Priest + Druid, "divine weapons" choose natural weapons, combined with "Wild Transformation", can fight, carry and heal, in fact, it is an enhanced version of Druid.

Priest + Ranger, the essence of this combination is that "divine weapons" and "favored enemies" are compatible, attack rolls have advantages, and damage is counted as double perception modifiers!

Priest + Monk, "divine weapons" choose unarmed or monk weapons, perfectly replicating "God Fist".

Druid + Ranger, a rare archetype similar to the Ranger "Beast Warrior" - at the cost of abandoning the Ranger's spellcasting ability, in exchange for "Wild Transformation".

Druid + Monk, this combination is the legendary "Beast Monk".

The monk's unarmed martial arts are compatible with the natural weapons of the beast form, and the transformation form can be adjusted according to the environment.

For example, the high-strength "Black Wind King (Bear Monk)", the high-agility "Sun Dasheng (Monkey Monk)", the water battle becomes the "Crocodile Monk", the air battle becomes the "Golden Eagle Monk"...

What is "Seventy-two Transformations"?

Tactical retreat.

Then there is the "Charm Type" combination, which is suitable for warlocks, poets, warlocks and paladins.

Warlock + Bard, singing and casting spells, almost pieced together a complete version of the bard.

Warlock + Warlock, can enhance the warlock's fighting ability.

There is another way to play, which is to use the "Warlock Mask" to select "Magic Pet Contract", plus the warlock's magic pet, Gao Fei can bring two magic pets alone.

At a low level, the magic pet is very weak and useless.

But as the level increases, you can get a more powerful magic pet, and this routine can come in handy.

Warlock + Paladin, compared with the original Paladin, the difference is that the divine spell is replaced by the arcane spell, which is closer to the arcane knight.

Poet + Warlock, a warlock who can sing.

Poet + Paladin, a Paladin who can sing.

Warlock + Paladin, this combination is amazing!

Warlock chooses "Weapon Contract" and matches it with "Holy Slash". The attack check advantage is calculated and the charm modification is included. The damage can also be calculated into the charm modification. In addition, the extra radiant damage converted by burning magic power is added. It can be called the most powerful melee combination at this stage!

Finally, there is an "Intelligence Type", which is nothing to say.

Among all the basic professions, only the mage relies on intelligence to make a living. It doesn't match anyone, so go play by yourself...

In addition to the above-mentioned combination types divided by attributes, Gao Fei also found some more special combinations.

For example, Paladin + Thief, at first glance, the painting style conflicts and the attributes are not easy to match.

In fact, as long as you change your mindset, let the Paladin give up the traditional strength points and go for the agility route, the melee whip + long-range crossbow can perfectly match the thief profession.

Another advantage of this combination is that the Paladin can summon a bull mount to stand in front as a meat shield and provide flanking.

A whip will trigger "sneak attack" and "holy slash" at the same time, and the damage will be maximized!

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