Savior Simulator
Chapter 60 Free Synchronicity Value
"Come on, I don't know you yet?" Gao Fei chuckled, "You just can't stand Eve being friends with my Basaka. In your own game module, Somo looks like a girl. Do you still feel embarrassed when a handsome guy like Gojo Satoru engages in CP?”
"Eh? Well..." Jiang Nuxia laughed and scratched her head, "This question is very serious! I have to think about it again! If there is any expert who can help me draw a fanart of Soma and Gojo Satoru, let me Let me intuitively analyze the CP feeling, it will be better!”
"Just take your time and think about it. We'll talk about it when I get the plot milestone."
Gao Fei closed the private chat, checked the three magic tools he had just received, nodded with satisfaction, and a Mona Lisa-like smile appeared on the corner of his lips.
In fact, in addition to avoiding future troubles, Gao Fei insisted on executing the Shahua pirates with his own hands, and there was another reason why he couldn't tell his sister Eve directly.
Sahuagin are evil aquatic creatures that mainly breathe through gills. They are born with dark vision, which happens to meet the synchronization requirements of the three magic tools of "Floating Ball", "Adaptation Necklace" and "Efreet Gauntlet". ,
After the execution, "Floating Ball", "Adaptation Necklace" and "Efreet Gauntlet" all completed the first level of synchronization!
After dealing with the prisoners of war, Basaka, Eve, two "Bear Warriors" Al and Ush, and Eve's animal companion "Flash Dog" Munin, sailed away from the desert island together.
Next stop, they will go to Turtle Island to find the legendary secret treasure "Heart of the Dragon Warrior".
After everyone got on the boat, Gao Fei finally received the long-awaited system prompt:
Reach the plot milestone of this chapter and gain +1 energy in the astrolabe (7 times/day)!
The berserker reaches level 5, with HP +11, proficiency modifier +1, and also learns a new ability - "Offensive Tide"!
…
Onslaught: Upon activation, you immediately gain an additional standard action that can be used to attack, cast a spell, or move.
…
Like "Rage," "Onslaught" can be used 3 + Constitution modifier, and can only be used once per round.
A high-flying berserker with a Constitution attribute of 18 can activate "Offensive Tide" 7 times a day - this does not include the number of uses spent on life dice recovery during "short rests".
Having mastered "Offensive Tide", Gao Fei can attack once more per round when facing a strong enemy, outputting damage with higher efficiency, or finishing the attack at a critical moment.
As expected, after completing the plot milestone of this chapter, Gao Fei received two additional rewards, not to mention expertise, and he could also obtain an NPC profession.
Normally, this reward is only Eve Valli’s profession “Earth Druid”, but in this battle, two of Eve’s guards—El and Ush—both survived, which can be regarded as a hidden achievement. , Gao Fei can also choose to give up "Earth Druid" and instead incorporate "Bear Warrior" into his astrolabe career tree.
Choosing between "Earth Druid" and "Bear Warrior", Gao Fei compared the two professions carefully and could only say that each has its own advantages and disadvantages, and it was difficult to distinguish between them.
After a long ideological struggle, he finally chose "Earth Druid".
"Bear Warrior" is indeed very strong, but after all, it is just a sub-class of "Berserker". Except for the feature of transforming into a bear, other professional abilities overlap with "Berserker".
The "Earth Druid" is completely different from the high-flying Berserker, and belongs to another professional system entirely.
Gao Fei clearly realized that everything he did in the game world was not just playing games, but more importantly, preparing to fight against monsters in reality in the future.
The various professions stored in the astrolabe will become one's capital in reality in the future. Every time one more profession is lit up, there will be one more job change option and one more tactical choice.
To be fair, the combat effectiveness of "Bear Warriors" is indeed stronger than that of ordinary "Berserkers", which is especially prominent in the early stages. However, from a tactical perspective, aren't the tactical routines of these two highly overlapping professions similar?
On the other hand, "Earth Druid" has its own system of natural magic. As the level increases, it can not only transform into a bear, but also into activated plants and even the four elements of water, fire, earth, and wind. The tactics derived from this Isn't the routine much richer than "Bear Warrior"?
When it comes to collecting extraordinary professions, Gao Fei feels that instead of becoming a "unique skill brother" with a too shallow hero pool, it is better to be more inclusive and inclusive. After all, the capacity of a barrel depends on the shortest piece of wood.
Of course, this does not mean that you know everything and know everything.
Gao Fei still insists on focusing on "Berserker". As for other professions, he takes time to practice at the Tiangong Training Center to become familiar with the professional abilities. He does not seek to be proficient, as long as he can be effective when he comes on the bench.
As usual, you can choose one of the three reward feats next.
The first candidate feat is "Survival Expert", from "Flash Dog" Munin.
Survival experts can adapt to harsh climates such as severe cold and heat, as if constantly protected by the spell "Endure the Environment."
In addition, survival experts automatically learn the "Survival" skill, which gives them advantage on survival and stalking prey checks in the wild—if the character has already learned the "Survival" skill, double the proficiency modifier is applied to the check.
The second candidate specialty is called "Integrating Defense with Offense".
Combining Defense with Offense: Spend a bonus action to negate a designated target's reaction action, making it unable to take any actions that require the use of a reaction action, such as "attacks of opportunity," for the next round.
The third candidate feat is Tenacity.
Tenacity: The character gains resistance to bleeding, disease, and poison, and the superiority of both dice when making relevant saving throws; in addition, when the character is in a dying state, he will automatically pass a death saving throw.
Gao Fei carefully read these three candidate specialties twice and analyzed them one by one.
"Survival Expert" is actually an enhanced version of survival skills. He has already mastered survival skills and "Endurance" expertise. Choosing "Survival Expert" again is a bit repetitive and has little benefit.
"Combining defense with offense" is very good, especially when dealing with enemies who are good at defensive counterattacks. If you directly block the opponent's counterattacks, the battle will become easier.
Or when you need to escape from the enemy as quickly as possible, you can use "Defensive and Offensive" to seal the opponent's attacks of opportunity, and you can run away without any scruples.
However, after repeated weighing, Gao Fei still chose the "tenacious" style that better matched the Berserker style.
"Toughness" can not only improve the character's resistance to bleeding, toxins and diseases, but if the enemy knocks you into a coma, you don't have to wait for someone to come to rescue you. You can lie on the ground for 3 rounds (18 seconds) and die automatically 3 times. After the saving throw, you can wake up on the spot and continue fighting with only 1 HP left.
Of course, the prerequisite for automatic awakening is that during your near-death coma, you must ensure that no mean-spirited guy comes over and whips your corpse...
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