Savior Simulator

Chapter 619 Rainbow Robe

Gao Fei has identified three pieces of equipment.

The battle ax has a +1 enchantment effect and is given to the Tin Woodman to replace the refined battle ax in his hand.

The collar is enchanted with "Magic Tooth", and the wearer's natural weapons have +1 enchantment level, which is perfect for the lion Dimitri.

The last wand comes with 10 charges. It costs one charge to release 5 "magic missiles".

The energy consumed by the wand will be replenished automatically after a long rest.

In the adventure team, Scarecrow Vita is the weakest, so we give him this "missile wand" to make up for his lack of attack methods.

The last colorful robe is the most valuable and belongs to the "extraordinary" level magic weapon.

·Iridescent Robe (Extraordinary)

Overview: The wearer can make this robe emit unpredictable colorful light, like a dazzling rainbow.

Synchronicity Requirements: Casting Level

Initial performance (level 1): The robe emits colorful light, illuminating the surrounding 30-foot space. This function has no consumption.

Level 1 synchronization (level 3): 3 charges, 2nd level "Mirror Shadow".

Level 2 synchronization (level 6): 6 charges, 3-ring "Hypnosis Pattern".

The initial lighting function of the "Rainbow Robe" is actually equivalent to the cool version of the 0-ring "Light Technique".

The subsequent "Mirror Shadow Technique" and "Hypnosis Pattern" that were synchronized later belong to the school of illusion.

Level 2 "Mirror Image Technique": Creates several fake and real mirror images that surround the caster. Each mirror image can withstand an attack on behalf of the caster and then disappear.

Level 3 "Hypnotic Pattern": Range 100 feet + 10 feet/level, creates a ball of colored light hovering in the air. Creatures within 10 feet that witness the ball of light will fall into "fascination" unless they pass a Will save. state, gazing at the ball of light. The caster must remain focused or the orb will disappear. In addition, the caster can control the movement of the light ball, and the creatures captured by the light will also move with it.

Needless to say, "Mirror Image" is a must for a mage to save his life. Every time he creates a mirror image, he can block an attack for himself.

The function of "Hypnosis Pattern" is similar to the bard's "Ecstasy", and its usage is exactly the same.

Ma Yun liked this "rainbow robe" very much. Just as she was about to put it on, she received a system prompt:

Complete the plot milestone in this chapter, and your astrolabe energy and career level will be +1!

After the upgrade, she happened to meet the second-level synchronization requirements of the "Rainbow Robe", so she took a short rest on the spot, synchronized with the robe, and checked the gains of the upgrade.

The artificer has been upgraded to level 6, with HP +4; the intelligence attribute has been increased to 20 points, and he has also gained a professional ability "Item Infusion".

Item Infusion: The Artificer can inject magic into ordinary items to turn them into disposable magic tools; or he can charge the magic tools with his own magic power to restore the number of uses.

The former method of "item infusion" is also called "storage method", which is the most basic process for making magic weapons.

Ma Yun can use this technology to inject the spells she is good at, such as "magic missiles", into an item that is strong enough, such as a dagger, and set the activation spell.

Holding the "Magic Storage Dagger" and chanting the activation spell will release the "Magic Missiles".

A spell storage item can only store one spell.

The mage can use it himself or give the magic storage items to his companions. As long as the other party masters the spell, he can also activate it.

The second use of "Item Infusion" requires a magic weapon as the target.

For example, the Scarecrow's "Missile Wand" has used 3 rounds and has 7 left.

Ma Yun normally casts "Magic Missile", which costs 3 points of magic power. Then she can spend 9 magic points to restore 3 rounds of energy storage for the wand.

There is a prerequisite for an artificer to charge a magic weapon. He must be good at the corresponding spell - just learn it, and there is no need to prepare it on the day.

For example, Ma Yun cannot charge the "Rainbow Robe".

Because the robe comes with the "mirror shadow technique" and "hypnotic pattern", she hasn't learned it yet.

Scarecrow Vita was upgraded to level 2 "Trickster".

HP+10, added 1 point of intelligence attribute.

Gain the professional ability "Dexterity" and the "Sneak Attack" skill of 1d6.

Tin Man Nick was promoted to level 2 "Judge".

HP +10, perception attribute +1.

Automatically learned the 3rd level divine skill "Discern Lies", and there was also a trick of his choice. Nick chose "Blade Protection".

The "Warrior" profession of Dimitri the Lion has been upgraded to level 5.

HP +12, strength attribute increased to 24 points.

A newly acquired professional ability is the magical skill of pulling monsters "taunting".

There are no bonus careers in this chapter.

Reward feats, choose one of three "Weapon Proficiency", "Close Range Shooting" and "Precision Shooting".

Point Blank Shot: Shooting/throwing is immune to attacks of opportunity; within 1/2 range, shooting/throwing has advantage.

Precision Shot: Shooting/throwing has advantage.

These three specialties can all improve shooting accuracy, but there are differences.

"Weapon proficiency" only applies to agility-based shooting weapons, such as crossbows and firearms. It does not apply to power-based throwing weapons, such as throwing axes.

In addition, "weapon proficiency" does not apply to remote contact magic, such as "scorching ray".

Since "Weapon Proficiency" does not support ray magic, Miss Mage will definitely be the first to be eliminated.

"Close Shot" and "Precision Shot" apply to shots, throws, and rays.

The difference is that the former only provides an attack roll advantage within half range, while the latter provides a full-range advantage.

Another advantage of "close range shooting" is that you can shoot right in the enemy's face without suffering attacks of opportunity.

"Rich man, if you use bows and arrows or firearms, choose 'Short Range Shooting'. If you mainly rely on ray magic to output damage, it is more cost-effective to choose 'Precision Shooting'."

Goofy gives advice.

"You have already learned 'Combat Casting'. Casting spells close to the face is inherently immune to attacks of opportunity. Choosing 'Close Shot' again is a bit wasteful. It is better to choose 'Precision Shot'."

Jiang Feng's suggestion was more clear.

In fact, Ma Yun also uses pistols in reality, especially when special police are on duty, and can gain the benefit of "close range shooting" from attacks of opportunity.

However, when you need to shoot close to the face, the "scorching ray" can deal higher damage, so why bother to go far away?

Thinking of this, Ma Yun chose "precision shooting".

After this adventure ended, except for the two foreign aids Gao Fei and Jiang Feng, the other companions all got new equipment, which also brought a question.

"Strange, why didn't Patra use these powerful magic equipment during the battle just now?"

Tin Man Nick held the enchanted battle ax and muttered to himself.

"In fact, she wanted to do this, but we didn't give her the chance."

The scarecrow points to the ceramic throne in the center of the hall,

"If Patra had escaped back to the throne, she would have opened the secret door and taken out the magic equipment to deal with the intruders."

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