Second World
670 Chapter 670. Direct Confrontation
However, Flarement's spell casting continued without disruption. Silverfield then noticed that Flarement's head was covered by a translucent bubble. It was Draconian's age five-month race skill in conjunction with the magic class, Deep Wisdom. The skill increased wisdom by 30% for twenty seconds. The most important effect of this skill, however, was that any spell formation cast when this skill was in effect won't break even if the caster lost concentration.
Seeing that disrupting his opponent was not an option, Silverfield hurriedly started casting an elite spell.
Flarement's four-rune spell was completed and a giant lizard appeared. It was different from the standard giant lizard. This one had thick armored scales along its back and a large heavy ball by the end of its tail. Seeing this lizard reminded Jack of the ankylosaurus, an extinct dinosaur from his past world. This lizard must have been a modified spell using a seed.
The armored lizard crept towards Silverfield. It was slower than the normal giant lizard, though.
Silverfield completed his four-rune elite spell. Mana Beam shot out. The thick beam punched through the armored lizard and also hit Flarement who was already casting another spell. Although Flarement received high damage, his Deep Wisdom was still in effect, so his casting was not disrupted.
Flarement's spell was completed and six dirt golems came out.
Silverfield was also casting another elite spell again, his spell casting speed was faster than Flarement. The spell took form. It was Archmage level 45 spell, Tracing Beams. At level 1, it shot ten beams that could change direction and chased after targets. Each beam dealt 30% magic damage and also caused knockback.
The Tracing Beams that shot out from Silverfield had fourteen beams, which showed that Silverfield had leveled up the spell to level 5. The damage also increased to 34% on each beam because each level increased the spell damage by 1% and added one extra beam.
The fourteen beams hit all six dirt golems, the armored lizard, and Flarement himself. Flarement activated Hard scale, Draconian's age four-month race skill. His scales started gleaming. This race skill increased defense by 30% and granted immunity to knockback or knockdown for thirty seconds.
Flarement's HP went down further to around a quarter left, but he ignored it. The Deep Wisdom and Hard Scale were still protecting him as he cast another spell, a five-rune spell. Summoner's level 45 spell, Elemental Spirit. This spell was unique for summoners, as it did not summon a creature for a duration. Instead, it summoned an elemental spirit that only last an instant. This spirit delivered powerful elemental damage to a very large area. This spell could be categorized as an offensive spell instead.
Flarement had chosen the fire element when he received the Elemental Spirit spell. Upon activation of this spell, the sky was as if turning into a sea of fire. A huge pillar of fire descended from those clouds of fire before revealing a humanoid being made of pure fire. This being then burst into a flare. A frightening amount of bright flame fell upon the arena.
<br/>Silverfield who saw his last assault failed to disrupt Flarement, had cast another spell. It was completed just as the sea of flame fell upon him. A magic wall was laid above him for protection. The sea of flame was intense, but his magic wall could still withstand the heat.
When the elemental attack subsided, the area around Silverfield was burning. He had been saved by his magic wall but there was nowhere he could run to without suffering burn damage.
Flarement's summons were hit by his own Elemental Spirit spell, but due to their high HP, they survived. They were currently surrounding Silverfield that was unable to move anywhere.
Flarement summoned his Fae. After that, he simply erected a magic shield in front of him as he watched his summons wear Silverfield down. Silverfield tried to fight off the summons with his spells, but similar to the last match, he was a range class that got surrounded by melees. His fate was sealed.
Thus ended the last individual match of the day with Flarement as the victor.
Pallas again gave everyone the twenty-minute break before proceeding with the team match. As usual, Jack and Paytowin went down to enjoy the refreshments. After the break ended, the tournament continued
*
Team Section Match 3: Draconian Vs Orc
Draconian Team
Drake, level 46 Dragoon
Sour Face, level 46 Weapon Master
Tripsy, level 46 Hidden Weapon Specialist
Megan Blair, level 46 Inquisitor
Antsy, level 46 Druid
Vs
Orc Team
Violent Blizzard, level 46 Avenger
Four Winds, level 46 Berserker
Disco Rain, level 46 Assassin
Water Lily, level 46 Elementalist
Purple Mist, level 46 Priest
*
Pallas opened the portal to allow the two teams to enter. They came out into a mountainous area. It was mostly rocky ground with uneven terrains. They looked over and found to their sides were deep chasm. There was no doubt that anyone falling into this chasm would be effectively taken out of this match.
The spectators had a better view from the overview map. There were lots of these chasms all around the landscape. Some areas were linked by only a tiny rock bridge.
After reviewing their surroundings, the two teams started moving forward. The two simply took a straight path, heading to the center of the map. It was as if the two teams had an agreement beforehand, no tricks.
When the two teams caught sight of one another, they were both in front of a chasm. Between them was a floating landmass that was connected by two narrow bridges, one at each of their sides. If they were to have a direct confrontation, then they should enter this floating landmass.
The two showed no hesitation. They crossed that narrow bridge onto the center floating landmass. It would be the arena where they faced each other. The two teams stood opposite each other. This landmass was large for a one on one battle, larger than the arena that was used outside. But for five against five, this place was rather cramped. It would be very easy for one to get thrown out and into the chasm below.
However, it seemed that the two didn't mind a confrontation in this small arena. Both teams exhibited confidence.
The players who stood at the center of both teams also stood a bit forward, everyone could see that they were the leaders of the teams. The draconian team's leader was the inquisitor, Megan Blair, while the berserker, Four Winds, lead the orc team.
One thing interesting about the orc team was that aside from the leader, Four Winds, all the others were women. Even though they were now wearing orc faces, everyone could still see that they were top beauties. More interestingly, these orc beauties didn't appear to mind their appearance changes.
The draconian leader showed a similar indifference, like the orc women, everyone could see that she was also a beauty despite all the scales on her face.
The two teams just stared at each other. The spectators didn't see any of their mouths moving.
As if in agreement again, both Megan and Four Winds lifted their hands. The four behind them took action.
From the Draconian team, Drake and Sour Face rushed at Purple Mist, their opponent's healer. Tripsy used her Concealed Needle. Numerous needles flew and provided cover to Drake and Sour Face's advances. Antsy started casting Summon Treants. While the leader, Megan, headed directly to Water Lily, the opponent's Elementalist.
Inquisitor class was the bane of the magical class. Against an opponent with equal expertise, equipment, and stats, an inquisitor would make short work of magic users. Inquisitors received bonuses on magical defense and most of their skills were designed to trouble magic classes.
The Orc team didn't exactly stay idle and let the enemies do as they wish. Violent Blizzard got in front of Purple Mist, intend on protecting Purple Mist while Purple Mist started casting Bless. Disco Rain disappeared completely. Water Lily acted like she didn't see Megan coming for her, she stood her ground and cast her spell.
Megan cast Burn Mana. An energy beam shot out of her hand towards Water Lily. If the spell hit, it would consume 30% of Water Lily's MP and Water Lily would receive damage equal to the consumed MP. As a spellcaster, Water Lily would suffer another of this spell's effects, which was a 100% chance of getting her casting disrupted even if her concentration was not broken. Unless she had a protection skill like the Draconian's Deep Wisdom, her casting was as good as gone.
Yet, the cyan energy beam didn't hit Water Lily as another person placed himself in front of the Elementalist just before the beam hit. It was Four Winds. He lost thirty percent of his stamina and suffered equal damage. He didn't seem to mind though. He was carrying twin axes in his hands. His body was covered by crimson tattoos.
The spectators were confused as Four Winds' tattoos were a different color than the normal berserkers' one. Jack and his friends, on the other hand, had seen such a tattoo color before. It was the same crimson color possessed by their guild Hero, Uruk.
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