Six Ring Wizard

Chapter 416 Central Area

After Herague shocked these people, the surroundings became quiet and he walked out.

He waved at the roadside, and a coachman came over in a carriage. The coachman got out of the car and asked respectfully: "Where do you want to go, sir?"

"Go to the Rose Hotel." After Herag finished speaking, he got in the car and sat down.

When the driver heard that it was the Rose Hotel, he happily got on the front of the car and started driving.

The reason is simple. The Rose Hotel is a bit far away, and it takes at least four or five hours to get there.

You can make a lot of money on this trip.

The coachman was not afraid of Herague's failure to pay, as Herag seemed to be a man who was not short of money.

Moreover, the Rose Hotel is a very high-end hotel, and the people who can stay there are not ordinary people.

Herage had naturally done his homework before coming, and he still had some understanding of the situation in the central area.

This place is managed by an organization called the Wizards Alliance, and the people in the Wizards Alliance are people from the six wizarding organizations.

The Wizards Alliance is a parliamentary system. Every time there is an important matter in the Land of Dawn, it is decided through a roundtable meeting.

But this is only for important matters where roundtable meetings are held to discuss.

The management of many detailed issues in the central area is generally not managed by the Wizards Alliance.

The central area is jointly managed by the six wizarding organizations, and it sounds like the management here should be good.

After all, there shouldn't be any problems in a place managed by the six wizard organizations.

However, on the contrary, the central area is actually a very chaotic place with particularly poor security.

In the central area, cheating and kidnapping are trivial matters, and murder and stealing are common.

When Herag first learned about it, he was also confused as to why the Wizards Alliance didn't care about it in such chaos.

Later, when I learned more about it, I realized that it wasn't that the Wizards Alliance didn't care, but that they didn't care about such trivial matters.

The death of one or two people, as long as the deceased does not have a special status, is a trivial matter and the Wizards Alliance will not care about it.

Unless you are malicious and indiscriminate in killing people, people from the Wizards Alliance will kill you.

But if you just have a personal grudge, the Wizards Alliance won't care.

Because the composition of the people in the central area is too complicated, there are not only people from the six wizard organizations, but also people from various forces in the Land of Dawn.

It's not that the Wizards Alliance doesn't want to take care of many things, it's that it can't.

For example, if the people of Seranduil and the people of Eye of the Storm were fighting, and the Wizards Alliance wanted to take care of it, they would have to convene a round table council, and everyone would sit down together to discuss how to solve the problem.

If it is a large-scale conflict, it can indeed be mediated in this way to maintain stability and avoid causing a large number of casualties.

But if you just have a conflict between two or three people and you need to convene a round table meeting, then the people in the six wizarding organizations don't have to do anything every day, they can just hold meetings every day and be done with it.

Although the Wizards Alliance also has a law enforcement team responsible for public security management, they generally do not take care of everything.

As long as you don't affect the normal operation of urban order, the law enforcement team will not take the initiative to take care of you.

Unless you encounter something, seek help yourself, then it may be possible to help you solve the problem.

But in most cases, many people have personal grievances and resolve them among themselves.

Those who engage in such things as deception and abduction are all local gangsters with more or less backgrounds.

Those who don't know much about the central area will often be tricked by these local snakes when they first arrive, and then they learn how to survive here.

Herage had just stepped off the airship, and those who gathered around him mostly had other intentions and wanted to make a fortune out of him.

Because as long as people who know something about this place rarely come here alone, people with backgrounds will be accompanied.

Herage came here alone, and was labeled by these people as a newcomer who knew nothing.

In the end, I didn't expect that Herage was a bit strong. These people were bullies and afraid of the tough, and they didn't dare to touch the tough ones.

Herage had already learned about this information in the tavern forum, so he left the square directly and went outside to call a carriage.

There is something fishy about these carriages waiting outside, but they are all there to watch people order food.

Herage wanted to go to the Rose Inn, so the coachman naturally knew it and would not mess around.

The power behind the Rose Hotel is Seranduil, but it does not only receive members of Seranduil, but generally receives wizards. Very few ordinary people can stay here.

As a formal member of Thranduil, Herague has a 20% discount on benefits.

Since this time we were participating in Operation Cradle on behalf of Thranduil, everything was free.

Herage sat in the carriage and observed the scene outside.

This place is indeed different from other places in the Land of Dawn. Herrag looked around and the most intuitive impression was that it was very messy.

The people are very mixed, there are everyone, businessmen, wizards, knights and other people mixed together.

These people also exist in other cities, but one obvious difference here is that these people basically carry weapons with them.

In cities such as Silver Moon City and Crystal City, few people carry swords with them.

Because the security in these cities is pretty good, you rarely encounter danger.

Herage clearly felt that the temperament of these people was different from other places, as if they were all experienced adventurers.

There are many types of shops on the roadside, covering all kinds of businesses.

Herage saw a shop that bought and sold slaves. There were several cages in front of the shop. The creatures in the cages included elves and red-skinned orcs.

This kind of half-orc Herag has never been seen before. It is not a race in the wizard plane. It is mostly plundered from other planes.

After observing it for more than two hours, Herage felt that the people here were 'unsophisticated'.

Along the way, he had seen countless people drawing swords on each other on the street. Fighting would start at the slightest disagreement, and many of them would fight to the death.

The heads fell to the ground, and blood flowed like pillars.

What's more important is that the people around him can only look at him once and then continue chatting with each other.

This seems to be the rule here, resolve your grudges yourself and not affect others.

That's why those people can continue chatting without changing their expressions, because it has nothing to do with them, so they won't be implicated.

As for stealing, robbing, fighting, etc., Herage was a little tired of seeing it. It seemed that these things were commonplace in the central area.

Herague has yet to see formal battles between wizards. Most of them are knights, great knights, or wizard apprentices.

The wizard apprentice did not use spells that would affect other people when fighting, and he was very measured in his actions.

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