Six Ring Wizard

Chapter 611 Fighting the Wizard

With the rule monitoring spell, Herage will be able to sense the subtle changes in the surrounding rules in advance when fighting enemies in the future, and respond in advance.

After Herage mastered the rules monitoring, he began to think about defensive matters.

There are many attack spells, and most of the newly purchased spells are attack spells of various rules.

It's just that the defense aspect is still lacking, and there are relatively few related spells.

Because at the level of rules, the best defense is that your ability to control the rules is stronger than the opponent's.

If you want to defend, the general defensive spells are relatively simple.

For example, the defensive secondary spells of the fire system are basically only effective against the offensive spells of the fire system, and have no effect on other types of regular powers.

And even if there is such a defensive spell, it may not be able to be used in time.

After reaching the second-level wizard level, many battles end very quickly.

Herage thought for a while and felt that these so-called defensive spells were not as effective as his own internal realm.

After he formed the inner realm, he had extremely high resistance to the power of rules.

As long as it is the type of rules that have been tempered into the body through the world's furnace, the damage it can cause to him is extremely limited.

Moreover, the internal field is equivalent to a passive permanent state, and there is no need to actively release it.

Looking at it this way, Herague actually doesn't need any defensive spells at all.

The current secondary defense spells are useless to Herage and are of little use.

Now, except for some high-level rules such as destiny, Herage has successfully understood most of the common rules.

Rules like destiny cannot be understood simply through the key of rules.

In other words, the key to the rules of destiny itself is a very high-level thing, which is not accessible to the current Herage at all.

The essence of the key of rules is the condensation of some rules, which contains some rule power.

Keys to elemental rules are relatively common and relatively easy to obtain.

But if it is the key to the rules that condenses the rules of destiny, it must be an extraordinary treasure.

Herage didn't find any rule keys related to destiny in the wizard's mark mall. This thing is still very rare even in the borderland.

And it is almost impossible to realize success just through the key to destiny rules.

When your own strength level has not reached that level, you are not even qualified to come into contact with many powers.

Herage is just going to continue to supplement and improve the power of rules in the future. There are also many special types of rule keys at the junction, such as mechanical rule keys.

In the Junction, machinery is also a kind of regular force. It is said that it was created by a certain amazing mechanical wizard and integrated into the Junction, becoming a regular force in the entire Junction.

From then on, all wizards in the junction area can understand the mechanical rules after reaching the second level wizard.

There are many examples like this, such as the battle between wizards.

This is a branch of wizards that Herage is more interested in. Fighting wizards are similar to Herage's previous idea of ​​occupying seats. They also focus on the strength of the physical body and rely on the physical body to fight.

It's just that the fighting wizards in the junction area have developed more maturely and have become a real branch of rules.

The spells mastered by fighting wizards are basically various buff spells, or some spells related to physical combat.

When they reach level two wizards, they only need to understand the rules of successful combat.

With the support of the power of rules, it will show extremely strong combat capabilities.

For fighting wizards, they are just wizard apprentices until they reach the second level.

After reaching the level 2 wizard, you can be considered a true fighting wizard only if you have mastered the rules of fighting.

Dou Zhan wizards attach great importance to their own physical cultivation. Many Dou Zhan wizards train themselves and perform hard training year after year.

They are more like knights than wizards.

In fact, the original fighting wizards were derived from knights.

There are seeds of life in the knight's body, and he has the power exclusive to the knight.

The wizards at the junction were very interested in this power and conducted very in-depth research to analyze its essence.

In the end, it was discovered that the life seeds in the knight's body were actually derivatives of the power of rules in a sense.

Based on the general principles and structure of the life seeds, the wizard finally created the path of fighting wizards.

Herage originally wanted to understand the rules of this kind of fighting, but after understanding it carefully, he had to give up.

It’s not that I don’t want to understand, it’s that I can’t understand.

Because the prerequisite for understanding the rules of fighting is that you must have the qualifications of a knight and be able to contain the seeds of life in your body.

But Herage didn't. He knew the fact that he didn't have the qualifications to be a knight many years ago.

Forget it, Herage also learned that the rules of perception battle are different from other rule types.

There is no key to the rules of fighting. To understand the rules of fighting requires long-term hard training. Only through unremitting efforts can one be recognized by the rules of fighting.

Not only that, after understanding the rules of successful fighting, you have to work harder to train.

For them, hard training is to deepen their control over the power of rules.

This was actually the setting of the wizard who originally created the fighting rules. He believed that only true ascetic martial artists were qualified to become fighting wizards.

Looking at it this way, Herage had almost no hope of understanding the rules of a successful battle.

Even if he had knight qualifications, he would not be able to spend a lot of time on penance every day.

This penance is not about meditation, but high-intensity physical exercise.

Naturally, Herage didn't have so much time. Physical exercise only accounted for a small part of his time allocation.

The main reason is that his bloodline is strong, and he does not need to rely on hard training to strengthen his physique.

Herage is now preparing to be promoted to a third-level wizard. He has already comprehended enough rules and power, and has already met the requirements for promotion to a third-level wizard.

But that's just the rules.

For wizards, spiritual power is fundamental.

Although Herage has been working hard on meditation practice and has never stopped related practice, his mental power still has not exceeded 100.

There is no way, this is a hard work and must be accumulated bit by bit over time.

Herague is still far from reaching the upper limit of spiritual power of a second-level wizard, and there is still a lot of room for growth.

Of course, in other words, his mental strength is too low now.

There is no exact standard for the upper limit of mental power of a second-level wizard, because everyone is different. (End of chapter)

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