Sky Dungeon

Chapter 1585: Battle list

In fact, the growth for everyone is very small, and it is difficult for the audience to really participate.

If it is a referee, the player’s attention is very concentrated. Of course, everyone knows that there are multiple referees in a game, but you don’t know how many referees are in a game. If you know that there are dozens of referees in a game, then The degree of seriousness will definitely decrease.

However, if you are not serious, then don't want to get the experience, because we mentioned before that the system pops up some referee options from time to time.

Compared with previous matches, now as the number of matches decreases, the battle time becomes longer. The system gives options not only to determine whether there is a water release between the players. The system will ask some details of the match, which is just a pure question. That's it.

Spectators and players need to make a ruling based on the situation on the field. If they fail to make the correct choice within the specified time, they will be regarded as a slip by the system, and they will be deprived of the experience gained during this time period.

You also need to be serious about refereeing, and the rain of experience from the sky must be followed. If you let the rain of experience fall on the ground, you can only think that you are unlucky.

What is the right choice?

In fact, it is the choice of most referees. Basically, the questions are relatively brainless, but you must focus on the game to make the correct choice within the effective answer time.

All referees cannot see each other. Instead, game players can see the current number of referee audiences, so there is no way to communicate between referees, and most channel communications are prohibited during the game.

Therefore, there is no way to cheat at all. The referees of the game are random and do not know what others have chosen. Only by watching the game carefully, answering systematic questions and making correct refereeing is more appropriate.

Don't think of any referee alliance, everyone will answer the system questions uniformly, this can only affect the effect of the game.

At this point, someone asked: Is it reasonable for the referee to answer questions?

Is it effective?

Of course it is reasonable. For example, some of the questions in it are: What did you see after the process of leaping up and attacking the enemy by sitting in the Jing Guantian just now?

1. The opponent plays passively and does not take evasive action. The game credit should be deducted.

2. The opponent's actions are controlled and cannot be avoided.

3. The other party does it deliberately and has follow-up countermeasures. It is commendable, and its combat evaluation value should be increased.

The so-called battle evaluation value is a kind of appearance score given by the system. An estimate will be calculated according to the player's level of skill and equipment, and then continuously adjusted and improved according to the player's performance in the PVP battle.

This valuation is very critical, and the system will match players with more appropriate treatment based on this valuation.

And now this key value is open to referee players, allowing players to determine the player’s true strength level and propose a correction plan, so that the system automatically adds artificial assistance to the most comprehensive assessment of the player’s combat effectiveness and can draw more Close to real data.

The so-called counterpart treatment is not only an opponent who matches a similar value in PVP in the future, but also affects the reward of PVP. Even in some PVE, the power of the NPC that appears will be adjusted according to the PVP power, and different NPCs will drop it. Naturally, the rewards for falling can also be divided into three, six or nine.

In other words, if the player deliberately releases water in PVP and the system automatically reduces the evaluation value, then the monster level he encounters in PVE missions in the future will be relatively poor, and the attributes of the relatively exploded props may be relatively poor, even leading to various rewards. Relatively poor.

This is not without its advantages. The advantage is that the enemies encountered are not strong.

If it’s for simply passing the task quickly, it's quite convenient to be a task master.

However, deliberately lowering the combat evaluation value to abuse the novice, this kind of operation is naturally not worth the gain.

The random competition function that the system now opens limits the number of PKs per day, and even if you win multiple games in a row, you will at most get some dispensable achievements.

Why limit the number of random matches?

Because there are killings everywhere in the game itself, the demons are a PVP race, and players can fight with each other through the arenas of the city, and they can also challenge one-on-one at random locations to create random competitions, which is just a temper for the players. Fighting platform, kicking the sky and running the well do not want everyone to fall into it, indulge in the so-called competitive combat, and ignore the PVP mechanism of the game itself.

Therefore, although there are rewards for random competitions, the rewards are relatively average, and it is not worth doing the task.

Why is it a platform for sharpening the battle?

Of course it’s because you can match players with close battle evaluation values.

Often, the tactics and skills of the players are the most tested when two players with equal combat effectiveness confront each other.

If the difference in combat effectiveness between the two is too large, the battle is only one-sided, it is difficult to have a sharpening effect, and it is a waste of time.

Although all kinds of superiority and satisfaction can be obtained, this kind of victory based on a huge gap is easy and tasteless.

However, random competition still has a good gimmick, that is the ranking of the battle list.

There are many rankings in the system, but the players are most concerned about the ranking and the ranking of the battle list. The ranking is a kind of vanity. People often think that the higher the level, the stronger the player.

Of course, if there is no problem with the level gap nature, but now when everyone is at the same level, there is no way to measure the strength of the player. It can only be said that the opponent's upgrade speed is excellent.

The emergence of the battle list has opened up a real competition platform for all players, in which members of the major guild forces fight wildly every day to strive for more excellent results.

However, although Jing Tian did not prevent the members of the Riding Cloud Guild from participating in the competition, he does not encourage everyone to waste energy and time on the battle list~www.wuxiaspot.com~ For no other reason, the rewards of the battle list are too small.

Since there are few rewards, it is better to sit on the mountain and watch the tigers fight, and tore your face with the major guild forces on your own, wasting time, but unable to obtain the improvement of equipment experience, and the gain is not worth the loss.

However, a total ban is impossible. After all, this is the best platform to sharpen everyone's 1V1. Although it is of little significance in team battles, there is also a need for exercise. In some cases, you need to face it alone.

For example, being forcibly pulled into the enchantment by the general and singled out.

Of course, there are still warmongers in the Cloud Riding Guild, who go to the battle list every day, but the ranking is not particularly ideal. After all, the person who competes crazy every day: Yang Miaomiao.

Why have random competitions exist, and players have not found strategies to deal with lore skills?

This is not to blame the player, all lore and nirvana skills will be blocked during random competition.

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