Sky Dungeon
Chapter 566: There is an illusion
Low-level players can only stop here. After all, the purpose of the preliminaries is to screen out the player teams that can represent the strength of the guild, and these low-level players who see the generous rewards are naturally struggling to advance, after all, there is only level. Only with the equipment up can you last longer in the preliminaries and get richer experience rewards.
At one minute and twenty seconds, the four teams of Qiyun felt unprecedented pressure, which can be described as life hanging by a thread.
Everyone's complexion became dignified, mentally as if they had been tortured by some kind of attack, and they couldn't stop wondering if Tengyi Company didn't want the players to stick to the end and get the rich experience rewards.
The team on Natsushiro's side benefited from the two treatment aids of black and white and no mice, and the red light of guarding blessings for everyone without eating mice, and the operation shaman can light up Blue light, the pressure of the treatment is greatly reduced, the black does not understand the white blood is unscrupulous, as long as the skill cools down, don't throw it out.
It’s worth mentioning that since entering the preliminaries area, the player’s support skills can only be applied to his teammates, and cannot be applied to non-teammate players who are also members of the guild, so at this time Jing Tian and the Constellation Party’s healing Blood, while estimating the consumption of blue, seemed relatively strenuous.
Although the Constellation Party team does not have dual treatment assistance, the One-armed Cancer is extremely lucky to summon a werewolf war drummer, and this war drummer actually has the [Blood Fighting] ability to increase the blood volume. Even so, at 1 minute and 20 seconds, the team was a little short of attrition. Fortunately, the cowardly double-headed Leo suddenly broke out and resorted to the Combat of Glory and Glory Petrification to stabilize the overall situation!
First-order Glory Battle: Instant skills. Initiate a challenge to the surrounding target, and within 10 seconds, the target cannot switch the target, and can only lock the target to the Glory Paladin. First-order Glory Petrification: Turn into a stone statue, immune to all damage, lasts 10 seconds.
is the signature combo of the Glory Paladin. It successfully gave the Constellation Party a 10-second breathing time. Until 1:30, everyone was surprised to find that the monsters around him finally stopped attacking!
Everyone sighed. They had the illusion that they were left behind. They just wanted to talk about their own feelings and achievements, but the attack stopped for only 3 seconds, and all the teams ushered in a new wave of attack and bombing.
Everyone’s complexion is as ugly as pig liver, and a bad premonition spreads from the cells on the soles of the feet to every pore in the body.
That’s right, it’s bombing, because all the terracotta warriors and horses ignored the irrationality of their equipment. Even if they were carrying large swords or spears and spears, they all chanted magical ordinary attacks directly, and each fireball froze from The weapons in their hands rushed out, and they rushed towards the player's chest.
Fortunately, all the terracotta warriors and horses blasted a fireball and hit the player character with single-digit damage, but now everyone is afraid of this...
Everyone in their hearts coincided with a chuckle, and their complexion sank again. Although they were complaining in their hearts, but they couldn't say a word, because everyone knew what a difficult situation they would face in 60 seconds!
The culprit for all this is naturally the increasing damage of the terracotta warriors’ magic attacks. Don’t think that the frequency of magic attacks is lower than that of physical attacks, but magic attacks have the ability to penetrate friendly forces remotely. Of course, this setting that does not conform to the laws of reality is in the game. It is commonplace that if long-range attacks are not allowed to penetrate friendly forces, the number of players playing long-range occupations may be greatly reduced.
After all, it is too demanding to attack both the friendly army and the enemy. The highest level of the game is to make the player feel like entering another world, rather than going back to the cold weapon era, every time you wave your weapon Or if you shoot an arrow, you have to consider whether it will hurt your friends. This cringe fighting style can't satisfy the hearty feeling that players want to get from the game.
and it will definitely become a nightmare for the handicapped party, the number of players will naturally be greatly reduced, especially the majority of female players will be dissuaded, the reasons need not be clear.
Therefore, all normal attacks are ineffective against friendly targets.
However, don’t think that an attack can penetrate the body of an allied army, and it can be penetrated unscrupulously. On the one hand, if the friendly army covers its field of vision and attacks indiscriminately, the attack is likely to MISS, which is similar to shooting an arrow by a blind person. , The damage value of the attack that penetrates the body of the friendly army is attenuated. The degree of attenuation is related to the number of the friendly army that penetrates, but many people have not found it yet.
However, the NPC is not affected by the obscuration of the field of vision, and every fireball is directed towards the player's chest!
In other words, the attacks that all players are now undergoing are not just the number of terracotta warriors and horses around them. All the player squads bear the bombardment of all the terracotta warriors and horses within the normal attack range of the surrounding magic!
quantity?
No player still counts how many fireball attacks he has suffered at a time~www.wuxiaspot.com~ because this is not important anymore.
Everyone seemed to see the **** of death slowly walking towards them. It really didn't matter whether they were ten steps away or a hundred steps away. The result was decided from the beginning.
Five seconds later, what made everyone even more desperate was that the damage figure, which was a single-digit number, had increased tenfold in one go!
That’s right, it’s not double, or ten times. Players with low magic defense are hit by a fireball at this time, and they lose forty or fifty of their blood. It looks like a itchy damage number, but the number is enough to scratch a person. dead.
After this wave of attacks, the Qi and blood of Sitting Jing Guantian was robbed of more than 800!
Jing Tian’s face was also a bit ugly at this time. He really couldn’t understand the purpose of kicking Tian Nongjing to make such a show... If you want the player to prepare two sets of equipment to resist two rounds of attacks, then naturally they should Arrange a rest time, so that the player has enough time to get out of the battle and change equipment, after all, it is not allowed to change equipment in the fighting state.
Don't underestimate the preparation of two sets of equipment, which can definitely drive the game revenue to a whole new level.
is not for the player to buy two sets of equipment to collect money, then for what?
Why do you suddenly feel that kicking Tian Nongjing is a little kinder?
Is it for the long-term development of the game, only when players increase in level, can they have enough magic defense and upper limit of vitality to survive?
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