Slam Dunk Fox Rukawa
Appendix 1 NBA Rules
Scoring in the 1st Quarter a. A legal shot or free throw attempt is made in the game area and the ball enters the basket from above and stays in the net or passes through the net. A score shall be considered.
b. If a shot is attempted on or within the three-point line and is successfully hit, two points shall be counted.
c. If you attempt a shot outside the three-point line and successfully hit it, it should be counted as three points. It must be noted that:
(1) A shooting player must have at least one foot standing outside the three-point line before attempting a shot.
(2) Shooting players should not touch the three-point line or the area within the three-point line when shooting.
(3) After the ball leaves the hand, the shooting player may touch the three-point line or fall within the two-point area within the three-point line.
d. If a shot accidentally enters the opponent's basket, the score shall be awarded to the opponent's player closest to the offensive player who caused the ball to enter the basket.
e. It is a violation to intentionally shoot against one's own basket, and the opponent will be entitled to a throw-in at the extended free throw line.
f. A successful free throw attempt shall be counted as one point.
g. After an unsuccessful free throw, if the ball is shot into the hoop by a player, two points shall be counted, and the score shall be credited to the player who shot the ball into the hoop.
h. If there is a discrepancy in the score record and it cannot be corrected, the existing cumulative score will be regarded as the official game score.
Section 2 Timing
A. Each regular NBA quarter is 12 minutes long.
b. All overtime periods are limited to 5 minutes.
c. The rest time between the first and second halves is 15 minutes.
d. There should be a 130-second game break between the 1st and 2nd quarters, between the 3rd and 4th quarters, and between each overtime.
e. A team is allowed to replace an ineligible player within 30 seconds.
f. When the game time of each quarter shows that there are two minutes or less left, the game is considered to have entered the "two-minute period".
g. The on-site announcer must make an announcement when there are two minutes left in each quarter.
h. The game clock must be able to display the remaining time of the game to an accuracy of one-tenth of a second at the last minute of each quarter.
End of each quarter of Section 3
a. When the game time expires, each quarter ends.
exception:
(1) When the ball in a shot attempt is in flight, when the shot is made, missed or the ball is touched by a defensive player, the game ends.
(2) If the referee's whistle sounds before the end signal sounds or when the clock displays 00.0, the game in that quarter is not over and the time that must be restored should be added back to the game clock.
(3) If the ball on a field goal attempt is in flight when the signal to end the period sounds and it is subsequently touched:
(a) If the ball is touched by a defensive player and the shot is successful, the score shall be counted; or (b) If the ball is touched by an offensive player, the period ends.
(4) If a timeout is requested at the end of a quarter, the timeout will not be allowed and the quarter will end.
(5) If a foul is declared against a player who is taking a shooting action, the game ends after the foul penalty is executed. (See rule 13-ii-b[2])
b. If the ball is dead and the game clock displays 00.0, the quarter ends, even if the end signal does not sound.
Exception: seerule13-ii-b(2)
4th quarter draw and overtime
If the score is tied after the fourth quarter, the game should continue after 130 seconds, and each overtime period does not need to change the offensive hoops of both sides.
Section 5 Stopwatch
a. Whenever the referee's whistle blows, the timing device shall stop.
b. The timing device should stop timing:
(1) During the last minute of the first, second, or third quarter, when a field goal attempt is successful.
(2) During the last two minutes of a regular game or the last two minutes of each overtime period, when a field goal attempt is successful.
c. The referee does not allow a player to change or repair his game equipment during game time.
Section 6 Pause
aRegular pause (100 seconds, 60 seconds)
a. During regular game time, each team is given the right to 6 timeouts. In the fourth quarter, each team only has the right to request no more than three timeouts. If a team enters the fourth quarter,
There are still 2 or 3 full timeouts in the last two minutes, one of which will be changed to a short pause of 20 seconds, and only one long pause will be retained.
b. During an overtime period, each team is allowed to have two 60-second long timeouts. If a team still has two long timeouts when the overtime period enters the last two minutes, then one of them
will be changed to a short pause of 20 seconds.
c. There are two mandatory 100-second pauses in the first and third quarters, and three mandatory 100-second pauses in the second and fourth quarters.
If no team has actively requested a timeout before 5:59 of the first or third quarter (i.e. the first 6 minutes), the scorer must enforce a timeout on the next dead ball and the timeout will be
The timeout will be recorded in the name of the home team. If no team actively requests a timeout until 2:59 in the subsequent game (that is, from the first timeout to 9 minutes), the scorer must call a timeout the next time the ball is dead.
A timeout will be issued and the timeout will be recorded under the name of the team that has not requested a timeout before.
If no team actively requests a timeout before 8:59 in the second or fourth quarter, the scorer will enforce a timeout on the next dead ball, and no team will be recorded in this timeout.
Next. If no team actively requests a timeout before 5:59 in the subsequent game, the scorer must enforce a timeout on the next dead ball and record the timeout in the name of the home team. If the subsequent game does not wait until 2
Before :59, no team has actively requested a timeout. The scorer must execute a mandatory timeout when the ball is dead next time, and record the timeout under the name of the team that has not requested a timeout before.
When a mandatory timeout is imposed on a team, the scorer should notify that team.
Except for mandatory timeouts, all other long timeouts in a game are 60 seconds.
Forced timeouts are not allowed while the referee is interrupting play.
Exception: Interruption of the game to prevent infection (note: player bleeding, etc.), refer to rules-n.
b20 seconds pause
a. Each team is entitled to one 20-second timeout in each half and each overtime.
b. The coach or player must say: "20 seconds timeout" when requesting a short timeout.
c Pause calculation
a. A coach or player's timeout request is allowed only when the ball is dead or the ball is controlled by a player of the team that requested the timeout. Otherwise, the referee will ignore the timeout request.
b. During a timeout, both teams can make unlimited substitutions.
c. This rule applies to any reason, including requests for interpretation of the rules for doubts during the game. If the referee subsequently corrects the doubt, the timeout will not be registered.
d. If the offensive team's timeout request is allowed during the last two minutes of the fourth quarter and/or any overtime period, when the timeout request occurs:
(1) The opponent causes the ball to go out of bounds in the team's backcourt (exception: the referee interrupts the game when a team is advancing the ball forward), or (2) when the team obtains a rebound in the team's backcourt, and
Before starting to dribble and advance upfield, or (3) after the team obtains the ball in its own backcourt due to a ball possession transition (Translator's Note: Steals, etc.) and before dribbling the ball forward.
When the game is resumed, the team that has been given a timeout has the right to choose to execute the throw-in at the 28-foot service point (28'hashmark) in the front court or at a designated location outside the boundary. If the throw-in is performed at the 28-foot service point
If the ball is passed into the backcourt, the team will get a new 8-second clock.
However, if:
(1) Serve the ball from out of bounds into the court, or
(2) After obtaining the ball and dribbling or passing the ball during a rebound or possession transition, the timeout request will be granted, but the game must be resumed by executing a throw-in on the sideline closest to the point where the game was interrupted. Towards
The option to serve beforehand also does not apply to mandatory timeouts that are not counted toward either team. In these cases, the offensive team must call an additional timeout if they wish to have the right to choose where to serve.
The time on the game clock and the 24-second clock should remain as they were when the timeout request was granted.
e. If a 20-second timeout has been allowed and the time for the mandatory timeout for that team has expired, then only the mandatory timeout will be recorded. If the mandatory timeout time has expired for another team or not either team, a 20-second timeout
The timeout will be executed within seconds and credited to the name of the team that requested the timeout, and a forced timeout will be implemented immediately.
f. During the period when the referee interrupts the game, the defensive team is not allowed to give a timeout.
Exception: Interruption of the game to prevent infection (note: players bleeding, etc.), refer to rules-n.
g. If a player is injured due to a flagrant foul or unsportsmanlike conduct by an opposing player, play will resume when the playing environment has been made safe and no timeout will be registered unless a mandatory timeout has expired.
h. If a team requests a 20-second timeout because its player is injured, and after the 20-second timeout expires, the player is unable to resume the game due to injury, and a long timeout will be recorded in the name of the team.
The previous 20-second timeout will be returned to the team.
Exception: If a team has no long timeouts remaining, only a 20-second short timeout will be registered and play will resume when playing conditions are restored to safety.
i. If a team requests a 20-second timeout when there is no 20-second timeout, the timeout will be registered as a long timeout.
j. The team that requests a timeout exceeds the prescribed total number of regular timeouts and 20-second timeouts. A technical foul will be registered while allowing the timeout. After the timeout, the ball will be given to the opposing team, and the game will end at the end of the game.
Resume by performing a throw-in at the location closest to the interruption location.
k. If a team has no timeouts to request and a member of that team is injured and unable to leave the playing field during the stoppage of play, no additional timeouts will be registered and play will resume once the playing environment is safe.
Section 7 Application for Suspension
a. If a referee inadvertently blows the whistle to allow a timeout after receiving a timeout request from the defensive team during the game, the game shall be stopped and the team in control shall throw the ball to the sideline closest to where the ball was when the whistle sounded.
Play is restarted when the ball is inbounds. The game and 24-second clock should remain unchanged.
b. If a referee inadvertently blows the whistle to allow a timeout after receiving a timeout request from the defensive team during the game, and before the ball leaves his hand after a shot is taken:
(1) If a field goal or free throw is made, the score shall be counted;
(2) For a missed field goal, the team in control shall restart the game with a throw-in from the sideline closest to where the ball was when the buzzer sounded.
(3) For a missed free throw, the referee should declare the free throw invalid and award a new free throw.
c. If a referee inadvertently blows the whistle to allow a time-out after receiving a time-out request, when:
(1) Points shall be counted after the ball has left your hand and a field goal or free throw is successfully made, or
(2) After a shot or free throw fails when neither team has possession of the ball or the ball has left their hands, the game shall be restarted by a jump ball in the mid-game circle between the two teams.
d. When a team is allowed a regular timeout or a 20-second timeout, the game cannot resume until 100 seconds, 60 seconds or 20 seconds have elapsed. The throw-in location shall be the location closest to where the game was interrupted.
If the ball is in play when the timeout is given, the throw-in shall be on the boundary.
e. When a player's feet are in the air and his body breaks the vertical plane of the boundary line, his timeout request will not be allowed. This penalty also applies to any period except the last two minutes of the fourth quarter.
During overtime, the ball is thrown into the midfield area outside of the penalty area.
f. A pause will only be allowed when requested.
Game resumes in the 8th quarter
a. After the timeout ends, the game clock should start running.
(1) In a free throw, if the free throw is missed and the ball continues to be in play, the game clock will start after the missed basketball is legally touched by a player.
(2) If play is resumed by an out-of-bounds throw-in, the game clock shall start after the ball is legally touched by a player within the playing field area.
(3) If play is resumed by a jump ball, the game clock shall be started after the ball is legally tapped by the jump ball player.
Edit this paragraph. The ball enters the game, dead ball, live ball
Each game in the 1st quarter, the start of each quarter and other games
a. The game and overtime shall start with a jump ball in the center circle.
b. The team that gains control of the ball for the first time in the game will put the ball into play at the bottom line of its own hoop at the beginning of the fourth quarter. The other team will enter the game at the bottom line of its own hoop at the beginning of the second and third quarters.
The bottom line at the position puts the ball into play.
c. After a successful free throw/shooting or when the ball comes into play at the beginning of a quarter, the player throwing the ball in can move along the baseline or pass the ball to a teammate who is also out of bounds.
d. After each dead ball, play shall resume with a jump ball, throw-in, or handing the ball over to the free throw shooter.
e. If a team commits the following violations, the ball will be given to the opposing team for a throw-in on the sideline closest to the free throw line extension:
(1) Three-second offense violation
(2) The ball enters the hoop from below
(3) Illegal assistance points
(4) Set up offensive cover outside the boundary
(5) Fouls for punching and fighting
(6) Offensive team’s free throw violation
(7) Flagrant foul penalty (1) or (2)
(8) Defensive three-second violation (when the offensive team retains possession of the ball)
(9) Jump ball violation within the arc of the free throw line
(10) The ball is passed directly to the back of the backboard
(11)Offensive interference with shooting
(12) The ball touches the horizontal bracket of the hoop
(13) Off-ball fouls occurring within the free throw line extension.
(14) Violation of carrying the basket for 5 seconds
f. If a team commits the following violations, the ball will be handed over to the opposing team for a throw-in at the boundary nearest the baseline to the extended line of the three-second area:
(1) The ball goes out of bounds at the baseline
(2) The ball touches the vertical bracket of the hoop
(3) Defense interferes with shots (offensive team retains all privileges)
(4) Throw-in violation at baseline
g. If a team commits the following violations, the ball will be handed over to the opposing team for a throw-in on the sideline, and the execution location cannot be closer to the baseline than the free throw line extension:
(1) Walking violation
(2) Dribbling violation
(3) Boxing and kicking the ball under any circumstances other than a throw-in
(4) Elbow swing
(5)24 seconds violation
h. If a kick or hit occurs during a throw-in, the ball shall be thrown in at the original throw-in point. If there are other rights, the original rights shall be enforced.
i. In any state of the game, when a team causes the ball to go out of bounds from the sideline, the ball will be handed over to the opponent for a throw-in at the out-of-bounds location.
j. When a regular timeout or a 20-second timeout is requested while the ball is live, play shall be restarted with a throw-in at the nearest sideline. For other timeouts, play shall be restarted at the point where it was interrupted.
Exception: rule5—sectionvii—e.
k. In a violation that requires the ball to be put into play in the backcourt, the referee shall hand the ball to the offensive player as soon as possible when he is already standing out of bounds and ready to receive the ball.
Exception: In the last two minutes of each quarter or overtime, substitutions are allowed within a reasonable period of time.
The ball enters the game in the 2nd quarter
a. The ball enters play when:
(1) Being thrown up by the referee during a jump ball
(2) The offensive player may handle the ball during the throw-in
(3) During a free throw, the free throw shooter may handle the ball
Live ball in the 3rd quarter
a. The ball becomes live under the following circumstances:
(1) In a jump ball, the ball is legally tapped by one of the jump ball players.
(2) During a throw-in, the throwing player throws the ball away from his hand.
(3) In a free throw without subsequent penalties, the free throw shooter leaves his hand.
Dead ball in the 4th quarter
a. The ball becomes dead and/or remains dead when the following situations occur:
(1)The referee blows the whistle.
(2) Free throws with subsequent penalties (free throws with subsequent free throws, technical foul penalties, flagrant foul penalties, etc.)
(3) After a successful field goal or a successful free throw without subsequent penalties, the server is in bounds before the ball can be disposed of. During this period, no violation will be considered unless the contact is deemed to be unsportsmanlike conduct. (r12asv—
i)
(4) The game time of any quarter is over.
Exception: If a field goal is taken and the ball is flying in the air, the ball becomes dead if: it hits the basket, misses, or is touched by an offensive player.
Jump ball in the middle circle of the 5th quarter
a. In the following situations, a mid-circle jump ball will be executed. The jump ball will be played by one player from each team in any combination.
(1)The game starts.
(2) Each quarter begins with overtime.
(3) Both sides violated free throws.
(4) Fouls committed by both sides when neither side has possession of the ball.
(5) When neither team has possession of the ball and no field goal is scored/a violation occurs, the ball becomes dead.
(6) When the ball stops on the edge of the basket or is embedded between the hoop and the backboard.
(7) There are two fouls where the referees have different opinions on penalty decisions.
(8) The game is suspended when neither team has possession of the ball.
(9) A fighting foul occurs when neither party is in possession of the ball.
(10) When the referee fails to determine which team caused the ball to go out of bounds and the player who caused the ball to go out of bounds cannot be identified. (Annotation: see r2s4b)
b. In the above situation, the jump ball shall be played with one player from each team of any combination on the field at the time. If any player on the field is injured, ejected or otherwise deprived of the right to play, he must be replaced by another player.
, the player's replacement player may not participate in the jump ball.
Other jump balls in Section 6
a. In the following situations, perform a jump ball in the circle close to the place where the incident occurred.
(1) There is a scramble for the ball.
(2) Both sides throw the ball out of bounds.
(3) The referee cannot determine who touched the ball last. (Annotation: see r2s4b)
b.
A jump ball shall be played between the relevant players, unless the player responsible for the jump ball is unable to participate in the jump ball due to injury or ejection. If an injured player must leave the game or a player is ejected, the opposing coach shall select a player from that player's bench.
A jump ball is taken in place of the injured or ejected player. The injured player cannot return to the game again.
Section 7 Jump Ball Rules
a. Each jumping ball player must have at least one foot standing on or within the semicircle of the jumping ball circle away from the team's basket. Each jumping ball player must have both feet standing within the jumping ball circle.
b. After the thrown ball rises to the highest point, one or both jumping ball players must hit the ball. If the ball falls to the floor without being hit by at least one jumping ball player, it is not a throw.
One of the referees shall blow his whistle to declare the ball dead and signal for a re-toss.
c. No jumping ball player may hit the ball before the thrown ball reaches its highest point.
d. Before the ball is hit, no jumping ball player shall leave the semicircle of the jumping ball circle where he is located.
e. No jumping ball player may catch a thrown or slapped ball before the ball touches one of the eight non-jumping players, the floor, the basket or the backboard.
f. In any jump ball, no jumping ball player may hit the ball more than twice.
g. Before the ball is tapped, the eight non-jump ball players should stay outside the jump ball circle. If an opponent player wants to occupy one of the positions, teammates on the same team may not occupy adjacent positions around the jump ball circle. No player may place
Place yourself directly behind your opponent on the jumping circle.
Those who violate the above c.d.e.f.g. will be punished by awarding the ball to the opponent if the ball goes out of bounds.
h. The player's position on the jump ball circle is determined by the direction of the player's own basket. The player whose own basket is closer will choose the position first, and then the position selection will be carried out alternately.
Edit this paragraph 24 seconds timer
Section 1 Definitions
The device used to clarify 24 seconds is collectively called a 24-second timer.
The beginning and end of the 24-second period in the second quarter
a. During the game, when a team regains possession of the ball, the 24-second timer starts.
b. When the ball is thrown into bounds and the ball is legally touched by a player on the field, the 24-second timer starts.
c. After a missed jump ball or free throw and the ball is re-established, the 24-second timer starts.
d. After a team obtains the ball, it must attempt a shot within 24 seconds. The following conditions are necessary to constitute a legal shot:
(1) The ball must be out of the hands of the shooting player before the expiration of 24 seconds.
(2) After the ball leaves the shooting player's hands, it must touch the basket.
e. When a team holds the ball, passes the ball or dribbles the ball, it is deemed to retain the ball. Even if the opponent's player bats the ball away, as long as the opponent fails to control the ball, the former is still deemed to retain the ball.
f. The team’s possession of the ball ends when:
(1) A legal field goal attempt.
(2) The opponent gains the ball.
g. If the defensive player touches the ball but fails to establish possession, the 24-second timer shall continue to count.
h. If a defensive player causes the ball to go out of bounds or cause the ball to enter the basket from under the blue basket, the 24-second timer will stop and the ball will be awarded to the offensive team.
The offensive team can only take a shot when the 24-second timer has not expired. If the 24-second timer shows 0, even if the buzzer does not sound, it will still be deemed a 24-second violation.
i. In any quarter of the game, if the remaining time in the quarter is 24 seconds or less, the 24-second timer will not operate when the ball is transferred.
j. If a referee blows the whistle by mistake and the 24-second timer buzzer sounds while the ball is in the air, if the ball touches the basket but misses the basket, the game shall be suspended and the game shall be restarted with a jump ball in the center circle. Jump ball
Played between any two players who are opponents of each other; if the ball does not touch the basket, it will be a 24-second violation; if the ball hits the basket, the goal is valid and a throw-in will be issued according to the normal successful shooting convention. It should be noted that even if the referee
Sound the whistle, the above terms still apply.
k. If there is a dispute as to whether a field goal attempt was completed within 24 seconds, the final decision shall be made by the referee.
l. Whenever the 24-second timer reads 0 and the ball is dead, a 24-second violation will be assessed except for the defensive three-second violation, kicking violation, boxing violation, personal foul or technical foul.
Kickoff after the violation 24 seconds into the 3rd quarter
If a team fails to take a shot within the time limit, it will be a 24-second violation. The team will award the defensive team a foul ball on the sideline at the nearest point where the game is interrupted, but the point of service shall not be closer than the free throw line along the long line.
Bottom line.
Section 4 Re-timing
a. When special circumstances occur and the watch needs to be returned, the 24-second timer should be re-timed.
b. The 24-second timer should not be restarted under the following circumstances:
(1) The defensive team causes the ball to go out of bounds or cause the ball to enter the basket from under the basket.
(2) The offensive team is awarded a technical foul or a delay of game warning.
(3) When jumping the ball, the ball will be jumped again due to failure to throw the ball, violations by both parties or other correctable errors.
(4) Suspend the game (exceptions: infection prevention and control).
(5) The shot does not touch the basket.
c. Under the following circumstances, the 24-second timer should restart 24 seconds:
(1) Ball possession transition.
(2) The ball touches the basket when the team retaining possession of the ball shoots.
(3) A personal foul occurs when taking a throw-in from the backcourt.
(4) A violation occurred when serving a throw-in in the backcourt.
(5) A jump ball not caused by the defensive team holding the ball.
(6)All flagrant fouls and boxing fouls
d. When the game is interrupted under the following circumstances, the 24-second timer may not reset, or reset to 14 seconds, whichever is more advantageous:
(1) A personal foul occurs on the defensive side when a throw-in is served in the frontcourt.
(2) Defensive three-second violation.
(3) Technical foul and/or delay of game warning for the defensive team.
(4) When the offensive team serves a throw-in in the frontcourt, it is illegal for the defensive team to kick or punch the ball.
(5) Prevention and control of infection.
(6) Due to a jump ball violation by the defensive team during a jump ball, the offensive team shall be awarded a throw-in from the frontcourt.
e. For a jump ball caused by the defensive team holding the ball, the 24-second timer may not reset or reset to 5 seconds, whichever is more advantageous.
Edit this paragraph out-of-bounds and foul balls
Player goes out of bounds in the 1st quarter
A player is out of bounds when he touches the floor or any object on or outside the bounds line. While a player is in the air, his position is defined by the location of his last touch on the floor.
The ball went out of bounds in the 2nd quarter
a. The ball is out of bounds when it touches: a player out of bounds, any other person on, above or beyond the bounds line, the floor or any object, the back of the basket or backboard.
b. Any ball that bounces directly or is passed directly behind the backboard, regardless of its direction or where the ball comes from, is considered out of bounds.
c. If the ball goes out of bounds for reasons other than touching a player, it is deemed to be caused by the player who last touched the ball before going out of bounds. If the ball goes out of bounds because it touches a player on or outside the boundary line, it is deemed to be caused by that player.
d. If the ball touches two opposing players at the same time before going out of bounds, and these two players are in or out of bounds at the same time, or the referee cannot determine who of the two touched the ball last, or there is a disagreement between the referees, the game will end.
It restarts with a jump ball in the nearest jump ball circle, between the two players involved.
Exceptions: r6sva(10).
e. If the out-of-bounds ball is interfered with by an opponent sitting on the bench or standing on the sideline (r12asiia[7]), the ball rights will be awarded to the team that was violated, and the in-bounds kick will be taken from the nearest place where the violation occurred.
3rd quarter foul ball
a. The foul ball is thrown by an authorized player. He must throw the ball within five seconds from the start of the clock. No part of any player's body may cross the boundary line before the ball is sent and crosses the boundary line. At the same time,
If a player on the defensive team needs to occupy an area parallel to or adjacent to the baseline, teammates of the thrower will not be able to occupy these positions. The defensive player has the right to position himself in front of the player he is marking and the basket. b. If a foul ball is thrown
and then goes straight out of bounds, and no one touches the basketball during the process, then the next foul ball will be thrown at the place where the foul ball is thrown. c. After a score, whether it is a field goal or a free throw after a foul, the scoring team needs to
When the ball is served from the baseline, any team source can serve. After the serve, the ball can be passed to any teammate within the baseline. The five-second violation still applies. This rule also applies to the first game of the 2nd, 3rd, and 4th quarters.
Second serve. d. If a free throw is violated by the free throw shooter or his teammate, then the foul ball will be thrown at any section of the extended line of the free throw line. e. A foul ball served in the frontcourt or midfield of the server cannot be
Throw to the backcourt. After any backcourt or midfield violation, the offended team will be able to serve the ball at the midfield line and the ball must be thrown into the frontcourt. Exception: During the last two minutes of the fourth quarter or overtime of a game.
, the foul ball can be thrown anywhere on the court (including the frontcourt and backcourt).
f. If the foul ball touches the ground, or any object on or outside the outer boundary line, or anything above the playing surface, it is considered a violation. The foul ball must be thrown directly. Exception: If the ball last touched before going out of bounds
If the object is not a player, then the player who last touched the basketball is deemed to have touched the ball out of bounds; if the ball goes out of bounds and touches an out-of-bounds player, then the player is deemed to have touched the ball out of bounds.
Penalties for Violations: Violation of the foul ball rule will result in a loss of possession of the ball and the ball will be re-thrown from the place where it was previously thrown.
Edit this paragraph's free throws and their penalties
Free throw positions and violations in the first quarter
a. After a free throw is awarded, the referee should place the ball at the disposal of the free throw player. The free throw player should stand within the semicircle of the free throw circle outside the free throw line. The free throw player should take the shot within 10 seconds, and the ball should hit the basket or touch the rim.
Violation penalties:
If a violation occurs during a free throw without subsequent penalties, the opponent shall throw the ball into bounds at either sideline of the free throw line extension; if there are violations on both sides of the free throw, a jump ball shall be executed in the center circle, and the jump ball shall be executed at any sideline of the free throw line.
Played between two opposing players; if the opponent's violation is interference, a substitute free throw shall be awarded.
If a violation occurs during a free throw with subsequent penalties after a free throw, the game will continue from the time when the violation occurred; if the opponent also commits a violation (violation by both parties), the game will continue from the time of the violation; if the opponent's violation is interference, a penalty shall be awarded
A substitute free throw.
b. The free throw player shall not cross the free throw line before the ball touches the ring, the backboard or the free throw ends.
Violation penalties:
This paragraph is a violation by the player who takes the free throw, regardless of whether the free throw is made or not, the score will not be counted.
If a violation occurs during a free throw without subsequent penalties, the opponent shall throw the ball into bounds at either sideline of the free throw line extension; if there is a violation by both parties during the free throw, a jump ball shall be executed in the center circle, and the jump ball shall be played between any two opponents.
Performed for the opponent's players on the field.
If a violation occurs during a free throw with subsequent penalties after a free throw, the game will continue from the time when the violation occurred; if the opponent also committed a violation (violation by both sides), the game will continue from the time of the violation.
c. Free throw shooters must not intentionally make free throw fakes when taking free throws.
Violation penalties:
This paragraph is a free throw player violation during a free throw. At this time, if the opponent violates any free throw rule, neither party shall be penalized for a violation.
If a violation occurs during a free throw without subsequent penalties, the opponent shall throw in the ball at either sideline of the extended free throw line.
If a violation occurs during a free throw with a subsequent penalty after a free throw, the game will continue from the point when the violation occurred.
d. For a free throw due to a personal foul, each rebound position near the baseline shall be occupied by a player from the opponent's team who took the free throw, and the free throw shooter's teammates shall occupy the positions adjacent to each side. In the third row of positions
There is only one position that can be occupied by a player from the opponent's team who takes the penalty kick. There is no mandatory rule on which position in the third row the opponent's player occupies and which teammates cannot occupy. In the event of a dispute, the free throw shooter's teammates will be the first to choose their position.
When a free throw shooter takes a shot, the player occupying the rebound position shall not extend his body beyond the rebound position to block the opponent, or touch the boundary of the rebound position or step within the boundary. Before the free throw player takes the shot, he shall occupy the rebound position.
Players are also not allowed to retreat more than 3 feet from the outside of the restricted area from their rebounding position.
Players who do not occupy rebounding positions should be on the court behind the three-point line beyond the extended line of the free throw line. When the free throw shooter takes action, he shall not touch the boundary line or enter the boundary line.
Violation penalties:
If a teammate of the player who takes the free throw without subsequent penalties violates the rule, no matter whether the free throw is made or not, the score will not be counted. The opponent will throw the ball into the boundary at any sideline of the free throw line extension; if the opponent violates the rule, the free throw shooter shall receive a penalty when the free throw is unsuccessful.
For alternative free throws, if the free throw is successful, no violation will be considered; if both the free throw shooter's teammate and the opponent violate the rules, a jump ball in the center circle shall be performed, and the jump ball shall be played between any two players on the court who are each other's opponents.
If a violation occurs during a free throw that has a subsequent penalty, no matter which player or players commit the violation, the violation will not be considered because no one benefits from the violation unless the opponent's violation is an interference that should be assessed as a substitute free throw.
e. If the ball will become dead after the last free throw, players should not position outside the penalty area. Before the free throw player takes the shot, all players must be behind the three-point line beyond the extended line of the free throw line on the court.
Violation penalties:
No matter which player or players commit the violation, the violation will not be penalized because no one benefits from the violation unless the opponent's violation is an interference violation that should be assessed in lieu of a free throw.
f. During the free throw period, once the ball is placed at the free throw shooter's disposal, all opponents on the field are not allowed to disturb the free throw shooter. The following are interference behaviors:
(1) Raise your arms while rebounding during a free throw with a subsequent penalty.
(2) During any free throw, wave your arms or make sudden movements within the field of view of the free throw shooter.
(3) Talk to the free throw shooter or speak loudly in a disruptive manner during any free throw.
Violation penalties:
If the free throw is successful, the violation will be ignored. If the free throw is unsuccessful, a substitute free throw will be administered.
g. When the bottom of the ball touches the rim, players are not allowed to touch the ball or the rim; when the ball touches the rim or backboard and is inside the imaginary rim cylinder at the top of the rim, players are also not allowed to touch the ball.
Violation penalties:
If a teammate of the player who takes the free throw without a follow-up penalty violates the rule, the opponent will throw the ball into bounds at either sideline of the extended free throw line regardless of whether he or she hits the basket. If the opponent violates the penalty, the free throw will be counted and the team will get 1 point, and then compare
If the free throw is successful, the referee will administer the throw-in and the game will continue.
If a teammate of the free throw shooter commits a violation during a subsequent free throw, the free throw shooter will continue to take the next free throw regardless of whether he or she makes the basket. If the opponent violates the rule, the free throw shooter will score 1 point, and the free throw shooter will continue to take the next free throw.
h. No player may touch the ball before it touches the ring or backboard.
Violation penalties:
If a teammate of the player who takes the free throw without subsequent penalties commits a violation, no matter whether he hits the basket or not, the score will not be counted. The opponent will throw the ball into the boundary at any sideline of the free throw line extension; if the opponent violates the violation, the free throw will be counted and the team will score 1 point and the penalty will be awarded.
Give the same free throw shooter an extra free throw.
If a teammate of the free throw shooter commits a violation during a subsequent free throw, the free throw shooter will continue to take the next free throw regardless of whether he or she makes the basket. If the opponent violates the rule, the free throw shooter will score 1 point, and the free throw shooter will continue to take the next free throw.
i. During a free throw, if the referee stops the game before the free throw shooter takes the shot, all violations will be ignored.
Section 2 Free Throw Rules
a. A free throw awarded for a personal foul shall be taken by the offended player.
Exceptions:
(1) If the offended player is not injured due to a flagrant foul or unsportsmanlike behavior, or is ejected from the game and is therefore unable to take the awarded free throw, the opponent coach shall select a substitute from among the player's substitutes.
If the injured player takes a free throw, the injured player may not return to the game again, and the substitute cannot be substituted until the ball is legally touched by a player on the field.
Exceptions:r3sve
(2) If the offended player is injured due to a first-level flagrant foul and is unable to take the awarded free throw, the coach of the team may assign any player on the team to take the free throw. The injured player shall not return to the game again.
(3) If the offended player is injured due to any unsportsmanlike conduct and is unable to take the awarded free throw, the coach of the team may assign any qualified player on the team to take the free throw, and the injured player may return to the game again.
(4) If the offended player is unable to take the awarded free throw due to being disqualified from the game, the coach of the team shall select a qualified player to replace him. The substitute player shall take the free throw and the substitute shall not take the free throw before the ball is legally touched by a player on the court.
Cannot be substituted.
Exceptions: r3sve
(5) Foul against a person without the ball——r12bsx-a(1)
b. Regardless of whether a free throw is awarded due to a personal foul or a technical foul, if the referee does not hold the ball to organize it, it will be illegal.
c. If multiple free throws are awarded, if the first and/or second free throw is invalidated due to a violation by the free throw team, the remaining free throws must be taken as usual.
d. If a timeout request has been approved before the free throw, the free throw shall be taken after the timeout.
Kick-off after free throw in the 3rd quarter
After a successful free throw without a subsequent free throw, the ball shall enter play as a throw-in as it would after a successful field goal.
Exception clause: After the execution of a free throw for a foul during the dead ball period immediately before the start of any quarter, the team with the ball in the next quarter shall throw the ball into bounds (see r6sib). The fouls specified in this paragraph include
Flagrant fouls and boxing fouls.
Edit this paragraph to explain the rules
i Guidelines for enforcing and applying the rules
Each referee should have a clear idea of his/her overall responsibilities. They must consciously know, understand and enforce the rules. If all referees have the same idea, it can be ensured that the rules will be followed in all games.
Make sure you get the same execution.
The purpose of the restrictions imposed on players by the rules is to create a balanced game, give equal opportunities to defenders and offenses, provide reasonable safety and protection to all players, and emphasize alertness and skill; at the same time, not unduly
Limit the freedom of movement of players and teams.
The purpose of a penalty is to compensate a player for losses suffered as a result of an opponent's illegal action and to deter a player from taking actions that would lead to violent consequences if ignored - even if the action does not immediately affect the game.
iiBasic principles
aSituation of physical contact
1 unintentional contact
Any unnecessary physical contact is a foul. Inadvertent physical contact caused by a player while playing normally with an opponent, competing for a loose ball, or making normal defensive or offensive moves is not considered illegal. However, if a player attempts to
By taking an offensive and defensive action in a position where he has no reasonable opportunity to engage an opponent without contact, the player who is not in a reasonable position will be responsible for the contact.
The hand is considered "part of the ball" when it comes into contact with the ball. Therefore, it is legal for the defender to touch a hand that is in contact with the ball.
2 when defending
In all defences, a player has the right to occupy any position on the pitch he wishes as long as he is legally first in that position and does so without physical contact. If a defensive or offensive player has established himself on the pitch
If the opponent creates physical contact and causes the opponent to move, the referee must immediately call a foul.
On all serves, the defensive player has the right to establish a defensive position between the opponent he is guarding and the basket.
After establishing a defensive position in the opponent's offensive lane, a player may continue to move unless he is not moving directly, or diagonally, toward his opponent when contact occurs. A player must never move toward an opponent after his opponent has jumped into the air.
on the way forward.
Physical contact resulting from a player extending his hand, forearm, shoulder, hip or leg into the opponent's path shall not be considered as taking place while occupying a legal position in the offensive line.
Players have the right to occupy vertical space above their position, including raising their arms above their shoulders, such as when double-teaming in the post or in a pressing play.
If any player who meets the above conditions makes physical contact with an opponent player that causes the opponent to move from the position he originally occupied or causes the opponent to move from his position but still occupy the position, the party occupying the legal position shall not be responsible for such physical contact.
.If such physical contact occurs, the referee must rule whether it was unintentional or a foul.
3 cover
When a player sets a screen in front of or to the side of a stationary opponent, he can get as close as he wants without making physical contact. His opponent can see him and is therefore considered capable of bypassing him.
Open the screener.
If a player sets a screen behind a stationary opponent player, the opponent player must be able to take a natural step back without making physical contact with the screener because it is considered impossible for the opponent player to see the screen behind him.
Therefore, enough space must be left for him to allow the offensive player to move freely. The defensive player must have enough space to change direction in any direction without making physical contact with the screener.
If a player wants to set a screen against a moving player, he must stop in time enough to allow the opponent time to stop or change direction. The distance between the player setting the screen and his opponent should be based on
Depends on how fast both players move.
If two opposing players are moving in the same direction and along the same path, the player in the back is responsible for the physical contact between the two players. The player in front can stop or slow down, but he cannot move backward or sideways towards the opponent.
His opponent moves. This principle applies regardless of whether the player in front has the ball. In this case, both players should be considered to have intentionally moved in the same direction and along the same route before contact occurred.
4 dribbling hours
If the dribbler's path has been blocked, he should pass or shoot; that is, he should not attempt to dribble past an opponent when there is no reasonable opportunity to pass him without contact.
.
b Foul: flagrant foul and unsportsmanlike foul
An unsportsmanlike foul refers to conduct that is inconsistent with the ideals of professional basketball. This includes cheating, disrespect for referees, and profane behavior. The penalty for such conduct is a technical foul. Repeat such conduct will result in ejection and minimum penalties.
$1,000 fine.
A Level 1 flagrant foul is any unnecessary physical contact made by a player against an opponent.
A secondary flagrant foul refers to a player's unnecessary and excessive physical contact with an opponent. This situation is an unsportsmanlike conduct and the offender shall be ejected after timely replay confirmation.
Violators will be subject to fines of up to $50,000 and/or additional suspensions, with penalties determined by the league commissioner.
See Chapter 12, Part b, Section 4 for explanations and penalties.
c blocking and hitting people
Defensive players can establish their own legal defensive position in the path of the ball carrier, regardless of the ball carrier's speed and distance.
Defensive players may not move into the path of an offensive player when he begins his upward motion in an attempt to shoot or pass.
When a moving offensive player receives a pass outside the low defensive zone, the defensive player must leave enough space to allow the offensive player a chance to stop or change direction. The low defensive zone refers to the 3-foot defensive line on both sides.
The area between the bottom apex of the free throw circle and the baseline.
When an airborne offensive player is outside the low defensive zone, the defensive player must leave enough space to allow the offensive player a chance to land and stop, or change direction.
When a player receives a pass in the low defensive zone, the defensive player can establish a legal defensive position in the offensive player's path, regardless of the offensive player's speed and distance.
When a vacated offensive player receives a pass in the low defensive zone, the defensive player must leave enough space to allow the offensive player a chance to land.
A player must leave enough space for an opposing player moving without the ball to allow the offensive player the opportunity to stop or change direction.
A player's speed will determine how much distance opposing players need to leave for him.
If an offensive player causes physical contact with a defensive player who has established a legal defensive position, an offensive foul shall be called and the score shall be invalid. The defensive player may turn slightly to protect himself, but is not allowed to bend over the offensive player.
below the body.
If the physical contact occurs when the second defensive player establishes a defensive position within the designated "clearance zone" near the basket with the intention of causing an offensive foul, no offensive foul shall be called. In this case, the "clearance zone"
” refers to a 4-foot semicircular area measured from the front edge of the backboard.
Exception: If an offensive player receives a pass in the low defensive zone, any player may legally establish a defensive position within the "clearance zone."
Just because physical contact occurs in the above situations, or similar situations, does not mean that a personal foul has occurred. The referee must determine whether the physical contact is negligible and/or unintentional, and analyze each specific situation on a case-by-case basis.
If an offensive player creates physical contact through non-basketball means (such as extending his foot forward, or bending his knee unnaturally, etc.), an offensive foul should be called.
dcancel the game
For the cancellation of the game, the referee obtains this right of refereeing with the opening jump ball. Before the jump ball, the home manager should decide whether the game conditions have reached the level that requires the game to be postponed.
However, once the game has begun, if the question arises as to whether the game should be canceled because the conditions have become extremely dangerous, the referees should review whether all efforts to allow the game to continue have been attempted before deciding to terminate the game.
eBody contact - banned
Any player or coach who intentionally engages in physical contact with a referee will be automatically suspended for one game without pay. If the circumstances warrant, he or she will be fined and/or suspended for a longer period.
fAppeal
Appeals are not allowed during the game. If you want to file an appeal, the process, according to the NBA's charter, should be as follows: "If you want to appeal against the results of a game or around, please note that it must be within forty-eight (after the game).
48) Submit it to the league president within 48 hours, either by email or fax, stating the reasons for the appeal. No appeal can be filed for any game in the regular season after midnight on the last game day of the regular season schedule.
.Appeals involving playoff games should be filed no later than midnight on the day of the appealed game. Games can only be filed by the team’s top manager, acting top manager or head coach. The right to appeal is not limited to
Complaints are valid for contestants who have been infringed. They are also valid for any other member who can show that the reason for the complaint involves his or her interests and that once the complaint is approved, his or her interests will be protected. Any email or message of the complaint must be immediately
The appeal is confirmed by letter and is valid only if the letter is accompanied by a check payable to the Alliance in the amount of US$10,000. If the complaining party prevails, the US$10,000 will be refunded. If the complaining party does not win, the US$10,000 will be refunded.
It will be confiscated by the alliance and stored in the treasury.
“When receiving a complaint, the league president shall immediately notify the operator of the opposing team in the game and require both parties involved to submit relevant evidence regarding the complained incident to the president within five (5) days. The league president shall upon receipt
A decision on the issues arising will be made within five (5) days after both parties submit their evidence.”
g Destroy the backboard
Any player who contacts the basket or backboard, causing the backboard to break or rendering the basket unfit for play, will be punished as follows:
(1) Before the game and/or during half-time warm-up: the referee will not make a penalty;
(2) During the game: Technical foul for non-unsportsmanlike conduct. The player shall not be ejected under any circumstances.
The league commissioner will review all actions and proceedings involving the broken backboard.
h Player/team conduct and dress code
(1) Before the start of the game, every player must dress uniformly when being introduced.
(2) When the national anthem is played, players, coaches and trainers should stand and line up along the sideline or the free throw line in a solemn gesture.
(3) Coaches and assistant coaches must wear sportswear tops or formal tops.
(4) When playing on the court, players must tuck their shirts into their sweatpants and are not allowed to wear T-shirts.
(5) On the equipment worn by players, only the words commercial "marks" are allowed on the shoes.
i offense three seconds violation
The offensive player must not stay in the three-second zone for more than the specified time. Otherwise, the defensive player will have to take a "hand-check" because he cannot control the offensive player for a longer period of time.
If the offensive player is in the three-second zone for less than three seconds and receives a pass, he must make a move toward the basket before the referee will stop the three-second clock. If he attempts to suppress the defensive player with his back and go deeper
In order to get a better position relative to the basket, the referee must call a three-second violation or offensive foul. If he passes the ball and immediately moves outside the three-second area, no penalty shall be called.
j Player Code of Conduct - About Spectators
Any coach, player or trainer who intentionally enters the stands during a game will be automatically ejected and the incident must be reported to the league commissioner via email. Players enter the stands to save a ball, or players enter the stands due to inertia.
seats, is not considered an intentional act. The first row of seats on the side of the court is considered the starting point of the auditorium.
k fight
Violence of any kind will not be tolerated on the playing field. Players involved in conflicts will be ejected, fined and/or suspended.
There are no excuses for a fight in an NBA game. The fact that a player believes he was provoked by another player is not an acceptable excuse. If a player believes he is going to fight back, he should expect that he will
Will be punished appropriately.
lTime consumption
When a throw-in is served and the ball immediately goes out of bounds, the timer shall run for at least 0.3 seconds. If the timer runs out for less than 0.3 seconds in this case, the timekeeper shall be instructed to deduct at least 0.3 seconds from the remaining time. If the referee determines that the ball
If it takes more than 0.3 seconds to go out of bounds, he will instruct the timer to deduct more time. If the remaining time on the game timer is less than 0.3 seconds when this happens, the game will end in this section.
If a player wants to successfully control the ball and attempt a shot after grabbing a rebound or receiving a foul ball, the game timer should have at least 0.3 seconds left. If this happens and the shot is made and the timer returns to zero, the game timer should
Use instant replay to determine if the score is valid.
There are only two situations where you can effectively score when there are only 0.2 seconds or 0.1 seconds left on the timer: "click-in" and "high pressure."
The definition of a "click-through" is any action in which a ball bounces into the basket by a player without controlling the ball. Such actions are still considered legal when there is 0.1 seconds left on the timer.
The definition of a "lob" is a pass that is caught by an offensive player in the air, resulting in a shot attempt. If the player touches the ball and the resulting "slam dunk" occurs near the rim, such an action will
It is considered legal when there is 0.1 seconds or more left in the quarter. However, if the "lob" shot attempt is a certain distance from the basket, the ball must be controlled in the air (either with one hand or both hands) to complete it.
If the shot is taken, there should be at least 0.3 seconds for the shot to be valid. Instant replay will not be used when such a game starts with 0.2 seconds or 0.1 seconds left.
If a player effectively controls the ball and calls a timeout after the opponent misses a free throw, the timer should run out at least 0.3 seconds. If the timer runs out less than 0.3 seconds in this case, at least 0.3 seconds should be deducted from the game timer. Therefore
, if the remaining time on the game timer is no more than 0.3 seconds under the above circumstances, the player controls the ball and calls a timeout, and the game in this section should end.
During any regular timeout or 20-second timeout in the last minute of any period, the head referee and two teammates need to meet to discuss the possible time situation, fouls (if a team has already reached the foul limit), and the number of timeouts.
, all referees collaborate to determine whether there are three-pointers, defensive rotations, and fouls on people without the ball.
Regardless of when the buzzer or red light announces the end of the quarter, the referee (with the assistance of instant replay, if necessary) will ultimately decide whether a field goal is valid or invalid. The head referee must preside over this situation.
m fans verbal interference
Any insult by a spectator to a player and/or coach which, in the opinion of the match referee, interferes with the coach's communication with the players during play or time-out, in which case the Stadium Security Officer shall, at the request of the referee,
Give the spectator a warning. If the same spectator continues similar behavior, the referee should ask the stadium security official to expel the spectator from the arena.
nGuiding principles for infection prevention and control
If a player suffers an open wound or bleeds as a result of an injury, or if there is visible blood on the player or his jersey, the referee should stop the game at the earliest appropriate time and allow up to 30 seconds for processing. After the processing time has elapsed
, the referee should inform the head coach that he has three options: replace the bleeding player, call a regular timeout or a 20-second timeout. If the player is replaced, the opposing team will be allowed to replace a player on the field. Bleeding
Players can return to the game after receiving appropriate treatment from the medical staff.
If an already treated wound bleeds again without new physical contact, the team will no longer be given 30 seconds to deal with it.
If a player returns to play, the referee should confirm that the cut, injury or inflamed area is covered by a bandage sufficient to prevent contamination from and/or contamination by other items. Wristbands or sweatbands are not considered appropriate bandages.
If the bleeding player has a free throw to take due to a personal foul or a jump ball, the bleeding player will be given 30 seconds to deal with the injury. If treatment of the wound cannot be completed during this period, the game will resume at the earliest appropriate time.
Time stopped again.
During the period when the game is stopped, a forced timeout cannot be executed unless the offensive team calls a 20-second timeout. If the game is stopped to treat a defensive player, it should not be implemented even if the defensive team calls a 20-second timeout.
Forced pause.
If treatment cannot be completed within the given time, the head coach may call another timeout or substitute the bleeding player. Substitutions shall be made in accordance with existing rules.
If a team has no timeouts when the game is called, the referee will allow 30 seconds for appropriate treatment. If treatment has not been completed as described in the above two paragraphs, the player studying abroad must be replaced immediately. The team has only bleeding players.
Can be substituted in this situation. If substituted, the opposing team can also substitute a player.
The offensive team will be given a full 8-second clock to control the ball downfield. The 24-second timer shall remain on the current clock or set back to 14 seconds, whichever is greater.
o Dead ball, live ball, ball in play
After the ball is dead, the ball enters the game through a jump ball, foul ball or free throw. The game timer does not start until the ball touches a player on the court. In any case, any court violation or personal foul that may occur will be whistled.
punishment.
The ball becomes live when it is given to the player serving the foul ball, the free throw shooter, or is thrown into the air by the referee on a jump ball. Illegal physical contact will be ignored if it occurs before the ball becomes live as long as it is not unsportsmanlike.
the behavior of.
When one person on both sides of the jump ball touches the ball legally, is passed by the server, or is thrown by the penalty kicker, the ball enters the game state and will continue to be in play.
pInsult
If a player shouts insults at an opponent, a technical foul shall be assessed. The opposing player will not be automatically assessed a technical foul. His conduct will be the determining factor.
At the same time, verbal abuse is a verbal conflict. Verbal conflicts and unsportsmanlike conduct will be punished with technical fouls by both parties, and no free throws will be administered.
During the same dead ball period, if the opposing team also receives a technical foul before the free throw for the first technical foul is taken, the two technical fouls will be regarded as technical fouls for both parties.
Players who abuse opponents must be called out and punished.
If a previous unsportsmanlike foul has occurred and if the circumstances are egregious, a technical foul will be called and the offending player must be ejected.
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