So I went to Douluo
Chapter 1380 Abnormal Event
Time flies.
In the blink of an eye, another two years have passed.
Two years have been relatively peaceful, nothing major has happened.
The only thing that can be called a craze on the Internet is that two celebrities in the entertainment industry secretly changed their account IDs of Big Eyed Boy to "Sexy Female Cockroach" and "Hot Male Cockroach" respectively, and the joke that almost made fans unable to recognize who it was was on the hot search for five days.
There are some discussion posts about "Universe: Three Thousand Worlds".
The content of the post is roughly saying that in the past two years, players of "Universe: Three Thousand Worlds" have a chance to encounter some "abnormal events" when playing in certain small worlds.
Sometimes it is some space cracks, and sometimes it is some twisted creations.
But in general, those abnormal things are a kind of uncomfortable crimson.
When players encounter these "abnormal events", the small world they are in is likely to collapse instantly.
In fact, at first, most of the players who encountered these situations did not understand the reason for this phenomenon.
It was just that during the game, the small world inexplicably collapsed.
Afterwards, either they were forced to exit the game directly, or they were teleported to an unknown place full of crimson.
Then, as more and more players encountered this situation, netizens also began to explore spontaneously.
Finally, the existence of those "abnormal events" was discovered. It was precisely because of the occurrence of those "abnormal events" that the small worlds collapsed.
If that were the case, it would not be enough to set off too intense a wave of discussion.
The important point is that because the small world of the copy collapsed, those players who were teleported to the unknown crimson area generally had the situation of being unable to actively exit the game.
And in that unknown crimson world, there were twisted crimson monsters everywhere.
The players who were teleported there were either torn apart by endless monsters because they could not actively exit the game.
The carefully cultivated account data was all cleared due to death.
Or they took off the holographic goggles directly and forced the game to be interrupted. However, when logging into the game again, the account data was damaged and some props and skills were lost.
Moreover, this situation has increased significantly in recent times.
A large number of players who died inexplicably and whose game data was cleared or damaged all went to question the customer service of "Universe: Three Thousand Worlds" about what was going on.
However, they only received the reply that [it's all game features].
The krypton gold points of "Universe: Three Thousand Worlds" have little to do with the main gameplay, and the krypton gold props can be inherited.
The most important thing is that even if you cancel your account and start over due to death, as long as you have learned the game skills you have acquired in real life, you can quickly practice them back in the game.
And the new account can also try to go back to the place where your old account died to plunder the bag, all these are ways to reduce losses.
Otherwise, the game official would have been overwhelmed by players long ago.
After all, "Universe: Three Thousand Worlds" is quite liver-intensive, and there is no concept of time acceleration in the small world dungeon.
How much time you spend in the game will also consume the same amount of time in reality.
Therefore, it is possible for players to spend several days or even a month on some large tasks, especially when playing alone.
Of course, for such a time-consuming task, as long as the player does not actively give up the task, no matter when he exits the game, when he enters the small world where the task is located, it must be the time of the last exit.
It can be said that based on these characteristics, players in "Universe: Three Thousand Worlds" are really equivalent to experiencing another life.
It is for this reason that every player of "Universe: Three Thousand Worlds" cherishes his game data very much, and even in the game, he lives the same as in reality, cherishing his life very much.
I am afraid that if I am not careful, all the game data that I have worked hard to raise will be cleared, and once I return to the pre-liberation period, everything will have to start all over again.
However, if you say that you encountered an unsolvable boss during the game, or were attacked by other players, or accidentally assassinated by NPCs.
Players can accept the cancellation of accounts caused by these uncontrollable deaths.
They just can't accept that they died because of some inexplicable bugs in the game, and the official did not restore the data.
It was just that this "abnormal event" came suddenly, so the players questioned the official customer service and wanted to get a reasonable explanation.
Although the official [Game Features] statement is rather perfunctory and does not explain what is going on, it can still make players reluctantly buy it.
After all, this game is really great, and apart from a game-matching computer, there is nothing else that requires money.
It is really hard to criticize.
Of course, apart from these, there is also a relatively new player in the game.
Because the game freedom of "Universe: Three Thousand Worlds" is relatively high, players are not subject to much constraints in the game.
Therefore, even if players kill in various small worlds of the game and slaughter NPCs at will, they will not be punished by the game system on the surface.
Later, these players even developed to kill for fun in the game, and it happened from time to time that they specifically targeted other players.
This caused a large number of players to complain about them.
But those players all said "It's just a game, why take it so seriously", which made many ordinary players speechless.
However, this kind of player behavior is opposed and prohibited by all normal players in the game community.
Later, even a group of big guys at the top of the battle power rankings spontaneously organized an action to hunt such players in the game, and a large number of ordinary players responded.
And I don’t know if this spontaneous behavior of the players triggered the conditions of some hidden tasks. The main god space spontaneously kicked out those players who were willing to commit crimes in the game, and issued a wanted order for those players to all players in the main god space.
A wanted player came forward to say that after he was kicked out of the main god space, he logged into the game and was no longer in the sci-fi lobby of the main god space.
Instead, it was a starry sky, and then he chose the copy he wanted to play through his own panel.
All these things made game players curious again, whether "Universe: Three Thousand Worlds" would have other undiscovered ways to play.
The main god space, which was only regarded as the game lobby by players in the past, seems to have many secrets waiting for them to explore.
Rather than just shuttling between various small copy worlds and doing tasks.
Those players who behaved out of line were then removed from the host list by the main god space and became wanted targets in the main god space...
All of this seemed like they had triggered a hidden plot similar to the "main quest".
After all, the players who were removed were not cancelled, but were online in another place that normal players could not access.
From the perspective of the game, players were divided into two camps after the wanted incident.
All normal players belonged to the main god space, while those wanted players belonged to the hostile camp.
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