Son of the Olden Days
Chapter 17: Skull Rat
Shuggs has been mingling with Thor recently, and hasn't reported to the guild for several days.
"Hey! Guys, the bad weather outside is really cold. Is there anything new these days?"
Shuggs quickly entered his role, with an enthusiastic smile on his face, greeting Sam and White by the fire.
The two people by the fire made no response, and did not even lift their heads.
Sam put his hands on the fire, his generous buttocks completely covered the poor low stool, like a funny statue squatting in the air, White was lowering his head and rubbing his ordinary dagger with a piece of old leather. .
Shuggs has long been accustomed to this unattended situation.
Shuggs didn't like these two people anyway, and this dislike was not because of the hostility brought about by the competition among the trainee members. It should be said that he never liked anyone in the Thieves Guild, and even less liked this dirty place.
In Schugs's heart, only Izer was the only one who could bear the name of a thief, but it was a pity that Izer never came back since that mission not long ago.
When there are disputes between the forces in a certain town in the territory that cannot be resolved by the forces of the town, they usually hire some powerful new faces from other towns and use **** and direct means to break the deadlock.
Those gray commissions are usually very rewarding and dangerous.
For the forces that have accepted the entrustment, whether they can complete the task outstandingly also represents the reputation and face of the guild outside.
About half a year ago, the mission was led by the newly promoted Vice President Chain. The guild sent Izel and another official thieves named Kwok Hook, and two trainee thieves were responsible for inquiring about news or running errands and other chores. .
Although the professional composition of the entire team is relatively single, strictly speaking, the three veteran thieves in the team, including the vice president, are hard-handed. This power cannot be underestimated even if it is placed in the entire territory. It can be seen that the guild will have that. Attention to the second task.
Surprisingly, in the end, only the vice president chained and ran back, covered in blood. He said that everyone hadn't reached the foothills of the bats that sent the commission at all, and had an accident in the dark wilderness halfway through.
According to the chain description, the team was dissipated by a group of flying monsters with sickle wings. Their fast and violent attack methods were strange and difficult to the enemy in the dark. The members died one by one. Only he was lucky enough to fight for the injury and escape back.
In fact, there are many things worth scrutinizing behind the rhetoric of the chain, but that is what the president should bother about. The Shuggs people said lightly, and after paying attention to it for a period of time without results, they lost interest.
Everyone in the guild said that Izer died in the wilderness, and Shuggs naturally scoffed at this statement.
Seeing that someone is more capable of living better than yourself, and you are unable to surpass or replace the other person, then curse him to die in your heart. It's nothing more than that.
Shuggs firmly believed that the mysterious man just embarked on a new journey.
After Izer disappeared, Shuggs's already fragile sense of belonging to the Thieves Guild was even more exhausted.
However, after some weighing, he finally insisted on staying. After all, the asylum of the Thieves Guild made him convenient when doing things in the town, and more importantly, many of the thieves skills that have not yet been exposed to him are still very attractive to him.
Occasionally, Shuggs would doubt whether it is meaningful to continue such a life, but he himself doesn't know when the change will come.
With a disapproving smile on his lips, Shuggs ignored the two people by the fire, turned and walked towards the corner of the room.
On the ground there is a square plank reinforced and nailed with horizontal and vertical wooden strips, which is mottled and old.
Shuggs raised a foot on the wall, sinking his hands and grasping the rust-stained iron ring on the edge of the wooden plank and lifted it upwards. After the grating sound of the wood, the space under the wooden plank suddenly opened up.
The headquarters of the Thieves Guild is below. This way of entering the ground is very similar to Sol’s dry well, but the Thieves Guild’s underground is much wider than the bottom of the well.
Many years ago, this place may have been just a cellar for stacking grains, dried vegetables, fruit, wine, etc., but after generations of thieves entrenched and digging, the space below is now almost equal to the sacred auditorium of the monastery's main hall.
Every time he opened the cellar door of the guild and climbed down the rope ladder, Shuggs felt a deep disgust in his heart.
He doubts whether the profession of thieves can be more comfortable except in the shadows. It seems that people call thieves a ‘rat’ for no reason.
The overall space of the underground headquarters is rectangular, with only one aisle in the middle. The aisle is covered with dirty black carpets that have long been indistinguishable between the material and the true colors, as if it foreshadows that the Thieves Guild has also been beautiful many years ago.
The only aisle is not long. The oil lamp light source hanging on the wall in the middle section and the end section covers most of the area, making the whole aisle bright. Anyone standing on one end of the carpet can roughly complete the layout of the entire guild. A glance.
There are 13 rooms in total, and 6 small single rooms are neatly arranged on both sides of the aisle.
The area at the end of the aisle is the largest. It is the guild's former utility room, but the usage rate is not high. After all, thieves are good at turning other people's things into their own, but they are not good at self-accumulation.
The single room on the left at the end of the aisle is the president’s room, and the one on the right of the rope ladder seems to have leaked because it was dug through that year and became a place for garbage.
The remaining ten are the residences of full members, which are part of the guild’s welfare. Of course, if you have the ability, you can live outside and enjoy a better life.
The layout of the president's room is similar to a study room. It is said that there is a secret passage that does not know where to connect, which serves as a retreat when the headquarters is attacked and surrounded from the outside.
However, the Thieves Guild has not encountered any serious troubles in these years, and this statement has never been confirmed.
After the situation in Gray Screen deteriorated, the largest utility room was officially designated as a material storage room, where the existing food of the guild was piled up.
Shuggs' goal today is the food in the storage room.
Today is the official thief Tyr who is on duty at the door of the storage room.
He is lean but has the nickname of "wine barrel". It comes from his habit of drinking like life. His red rosacea and half-bald forehead make this man who has just entered middle age look much older than his actual age. .
At this moment, Tyre was boringly repairing his nails with a dagger. When Shuggs jumped off the rope ladder and landed on the aisle, he just raised his head and glanced slightly, then lowered his head back to his concentration.
When Izel was still in the guild, he never bothered to talk about the length of people behind his back, but due to his age and experience, he once mentioned him on the side, not to get too close to Tyr.
Although Tyre has always been known among thieves for his good character and popularity, secretly he is the most treacherous person in the entire guild. The standard fencer, who is the most profitable, can betray anyone clean at any time.
Shuggs has never forgotten Izer's warning, but today Tyr's good character is just conducive to the development of his plan, so Shuggs walked down the aisle with a friendly smile on his face.
Shuggs didn't seem to look squint along the way, but in fact countless details were flying past the corner of his eye.
For example, the **** in the **** room has been piled up into a small mountain after nearly a week of accumulation, and at this moment, the rooms on both sides of the aisle are all in a state of closed doors.
Most of them may be absent or resting, but in a few rooms, women's smiles and noises can be heard faintly.
The reason why the door is closed is definitely not because of the shyness of the thieves, but closing the door can play more promiscuous, and will not disturb others.
These **** guys brought the prostitutes into the guild again, but this was exactly what Schugs wanted, because these signs indicated that the guild leader should not be in the guild at this time.
Enduring the unpleasant smell of alcohol emanating from Tyre, Shuggs leaned forward.
"Hey, Tyre, my friend, they sound very lively, don't you want to have a couple of drinks and have some fun?" Shuggs said as he raised his chin to the noisy rooms.
Without waiting for Tyre to respond, Shuggs continued in a negotiating tone:
"Do me a favor, let me stand for you for a while, and I will have two slices of bread when I have a meal at night. I haven't eaten anything all day, and I can't hold it anymore."
Shuggs didn't call the other party directly, and the words were also faintly polite and request.
He believes that this proposal is very attractive to Tyr, who is addicted to his life. After all, Tyr is already an official thief, and he has regular food distribution every day. At the moment, being here is purely voluntary.
Now that he is willing to take the initiative to help the other party reduce the burden, Tyre has no reason not to be tempted.
Lifting his nails and blowing, Tyre squinted at Shuggs, and after a while he showed his iconic good old smile.
"Then be more careful! Skull Rat."
After talking about Tyr taking a step to leave, Shuggs watched him enter a room where the noise came from, until the sound of closing the door came.
If you take the initiative to take the post, something similar to helping others, if you put it in the past, it will definitely make people think that you have ulterior motives, but now that there is a shortage of food, limited positions and fierce competition, everything is logical.
Skull Rat is the nickname of Shuggs, and everyone in the guild calls him that because it is a joke after winning a hand in a gambling game.
The nickname itself is not very insulting, and over time Shuggs got used to it.
In the perception of adventurers, the cranial rat is a strange and dangerous rodent in the dark wilderness.
You can easily kill them if you encounter one or two individually, but once the number exceeds three or more, it is said that they will increase in wisdom due to the superposition of the same number. Skull rats can even master magic and are extremely aggressive. .
No one wants to face a large swarm of cranial rats, because it is no different from facing a high-level mage.
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